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erere

I really, really hate doing header text for reviews, and Eternity's Child isn't making my job any easier. Where do you start? Talking about the game's complex history over many potential platforms? Talk about the game's creator, Luc Bernard, whose skill at self-promotion has put his work firmly in the public eye for one reason or another? How the game fits in amongst indie gaming in general?

I suppose by writing out which of those things I could use as an intro, I've essentially used them all. Thus, I consider my job done as far as writing pre-jump text goes.

All you need to know before hitting the jump is this: the game is Eternity's Child, and the reviewers are myself and Conrad Zimmerman. And even though Mr. Destructoid is in the game, that doesn't mean we're going to go easy on it.

Eternity's Child (WiiWare, Steam [reviewed])
Developed by Luc Bernard and Silver Sphere Studios
Published by Altern8

Released on July 31, 2008 on Steam; WiiWare release date forthcoming

 

erere

Anthony Burch

Before we begin, I need to make one thing absolutely clear: I do not enjoy bashing games. I'm not one of those guys who takes great pleasure in coming up with profane puns to mock the title of a game I hate, and I take no glee in ripping something to shreds -- especially if that game is created by a very small team of people, working for little to no cash.

Even with that in mind, however, I have to say this: Eternity's Child is the worst game I've played in several years.

Let's start with the most superficial, and work upward. The graphics, one might think, look great: Bernard's drawings feel sort of like Tim Burton mixed with someone who isn't as breathtakingly pretentious or gloomy as Tim Burton, and, in screenshots, the game looks awfully beautiful. 

Unfortunately, the graphics only look good in screenshots. In motion, the game looks as good as, if not worse than, most flash games you might find on Newgrounds. The character animations are incredibly stiff: the sprites glide across the screen with the absolute minimum amount of personal animation required to show that they are, in fact, walking and not just magically floating from place to place.

erere

Next, story. There is one, and I'm sure it's interesting, but it's delivered in the most boring way possible: through a several-minute-long, text-only prologue which explains, in detail, the characters, the world, the villains, and the plot. It's a clunky, inefficient, and just plain lazy way of delivering story to the player: why not interweave the story with the gameplay in some way -- in any way? Unless you feel like memorizing a bunch of proper nouns and abstract plot points the game throws at you in its first five minutes, then the story of Eternity's Child will be irrelevant at best, and nonexistent at worst. 

But let's forget the story, and talk about gameplay.

Let's talk about level design, or the complete lack of it on display in Eternity's Child. How the player is given essentially no direction as to where to go, but to move randomly eastward, hoping to bump into something of importance while making blind leaps of faith, praying to land on something to show that they're on the right track.

Let's talk about how the jump button only responds to your input about a third of  the time, leading you to fall to your doom for no good reason.

Or that the player must kill every single flying enemy they see, because even if they manage to temporarily run away from them -- even if they run all the way to the opposite side of the level -- the enemies will eternally chase them, so that five minutes after escaping a horde of Evil Flying Robotic Heart Things, you rest for just a moment and, from out of nowhere, the Evil Flying Robotic Heart Things you'd forgotten about come from offscreen and kill you. The only way to survive any encounter with the enemies in the game is to shoot every last goddamn one you come across, unless you feel like being ambushed after you've assumedly gotten out of harm's way.

Additionally, the jump button only works a third of the time.

erere

And speaking of combat, the shooting mechanics just don't feel right. I find it hard to verbalize, but the projectile combat is just poorly paced all around: since your bullets can collide with the bullets of your enemies, and since your enemies fire a lot of bullets, and since the enemies take a lot of damage to kill, and since you can't dodge these bullets since the jumping mechanics are horrendous, your only recourse is to stand more or less still while firing an unending stream of your own bullets at the enemy, waiting patiently as your bullets slowly knock away each one of the enemy's dozens of bullets until finally reaching the enemy himself and eventually destroying him after a few shots. You can't really understand just how underwhelming and slow the combat is until you play the game -- something which I would strongly recommend against doing in the first place.

Roughly 66% of the times you hit the jump button, your character won't do anything.

To summarize: the graphics are bad, the story is irrelevant, the level design is horrendous, the shooting is sloppy and the platforming mechanics are even worse. Yeah, there's a level editor, but saying the level editor makes the game better is like giving someone a crudely-drawn picture of a penis along with a pencil, and saying the pencil makes the picture itself better because you could hypothetically improve it.

There is nothing good about this game.

Score: 1.0

 

erere

Conrad Zimmerman

We've observed Eternity's Child for a long time now and had an intimate connection with it. Now it's out and I'm left scratching my head, wondering what went wrong. If you've ever had a family member that's a few years younger than you, someone you've watched grow up and care about, only to discover that they've become utterly insufferable as an adult, you'll understand where I'm coming from here.

Luc Bernard's artwork is beautiful. The backgrounds alone are breathtaking and I could easily lose myself staring at them. The characters and enemies are equally attractive. It all goes wrong once they start to move. Suddenly, they become paper dolls being danced around a kitchen table by an eight year-old. Watching these gorgeous, detailed characters flop around in the environment with stale, rigid and lifeless animation pained my heart.

erere

We were warned that the game would be hard and it is. The problem is that it's difficult for the wrong reasons, most directly in terms of control.

In general, the controls are more loose than a five dollar hooker the morning after shore leave ends. Your character defaults to their running speed and you have to use a separate key to slow him down. If you want to walk to maintain control, you have to keep this key held down, which is really inconvenient when you have to keep one hand on the mouse. Not that it matters much, since you won't be able to clear most of the jumps without going at top speed and you'll probably just wind up struggling in a stop-start motion to make sure that you don't overshoot instead of bothering with it.

Shooting works better, if that says anything. The mouse cursor determines the targeting of your fire while the left and right mouse buttons produce rapid-fire and a charge shot, respectively. The charged shot is interesting because you can catch it with the cursor and then direct it around the screen to kill enemies. It's a cool idea that utterly fails in execution due to how precisely the cursor must be placed. And, since everything in the environment can collide with your ball and set it off course (and away from your already tenuous grip), trying to use this ability is frustrating at the best of times.


t
Where stages are concerned, I found them to be surprisingly well-designed. Big and complicated, there are often multiple paths to be taken and you'll occasionally be forced to do a little problem solving to get past a seemingly impossible distance or grouping of enemies. Unfortunately, other design choices ruin what is an otherwise decent effort. As pretty and detailed as the art elements are, they take up a lot of real estate on the screen. Consequently, it's impossible to see far enough to determine where many platforms are and you'll often blindly jump in the hopes that solid ground may appear beneath your feet.

Other technical issues abound. The game crashes on menu screens from time to time. It did not support my joystick (or those of other people I've spoken to about it) despite having the option available. Sometimes it just doesn't want to load the first level. (NOTE: A patch has been released since the time of writing, which may or may not fix these problems.)

When all is said and done, this is a horrible excuse for a commercial release. Nothing could possibly redeem the full product, but there is one positive that I can lend to this review: the soundtrack is excellent. It is too good for this. The best experience you can possibly have with Eternity's Child is to look at screenshots and listen to the score. And, at around nine and a half minutes, this activity would be enjoyable for a longer period of time.

Whatever you do, don't buy this game. In fact, don't even say its name, for that might give its already unholy form power.

Score: 1.0

 

Final Verdict: 1.0 (Practically unplayable. An exercise in absolute madness.)

wew


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385 comments | showing # 51 to 100

the GAMEGOBLIN's Avatar - Comment posted on 08/01/2008 16:41
the GAMEGOBLIN
I CAN HONESTLY SAY I DID NOT SEE THIS COMING AT ALL.
ZServ's Avatar - Comment posted on 08/01/2008 16:42
ZServ
Wooow. I can't believe I was gonna buy this. Oh well, just means I can play more audiosurf.
nukka jdav's Avatar - Comment posted on 08/01/2008 16:42
nukka jdav
Oh damn you steam and you're 10% off weekends!!!

I swear to god I was two clicks away from buying this last night.
Luc Bernard's Avatar - Comment posted on 08/01/2008 16:42
Luc Bernard
question, did you play with controller or keyboard?

because controller is unplayable
pendelton21's Avatar - Comment posted on 08/01/2008 16:43
pendelton21
Jesus. What a failure of epic proportions.
DanGale's Avatar - Comment posted on 08/01/2008 16:44
DanGale
@Luc

Why is it unplayable? Shouldn't you have made it playable?
Conrad Zimmerman's Avatar - Comment posted on 08/01/2008 16:45
Conrad Zimmerman
Luc: I played with a keyboard. I couldn't even get controller functionality to work and wondered how the controls could possibly even translate.
king3vbo's Avatar - Comment posted on 08/01/2008 16:45
king3vbo
question, did you play with controller or keyboard? because controller is unplayable

Luc, that's unacceptable. You need to fix this kind of shit before you release the game.

In summary:


Luc,



Go fuck yourself.


-king3vbo
Zombutler's Avatar - Comment posted on 08/01/2008 16:46
Zombutler
@Luc

"because controller is unplayable"????????????????????

If it is unplayable then why the fuck did you not fix the controls? Now it seems as though you are trying to relate to us by admitting that (part of) it sucks, to make you not seem so immature.
Luc Bernard's Avatar - Comment posted on 08/01/2008 16:47
Luc Bernard
oki well this is what I'll do I'll get a demo out oki :)

btw saying go fuck yourself is not nice :P
Coonskin05's Avatar - Comment posted on 08/01/2008 16:47
Coonskin05
"There :), I believe is the best 4.49 dollars you will spend"

"I believe is the best 4.49 dollars you will spend"

"the best 4.49 dollars you will spend"

"the best"

Zombutler's Avatar - Comment posted on 08/01/2008 16:48
Zombutler
Luc,




Go fuck yourself


-RedRabbit
ZServ's Avatar - Comment posted on 08/01/2008 16:48
ZServ
"btw saying go fuck yourself is not nice :P"

Neither is releasing a shitty game.
Riser Glen's Avatar - Comment posted on 08/01/2008 16:49
Riser Glen
And releasing broken games is nice?

I'm confused...
Scary Womanizing Pig Mask's Avatar - Comment posted on 08/01/2008 16:49
Scary Womanizing Pig Mask
Wait what!? I thought the game was fantastic! The controls all felt perfectly fine, and the graphics were extremely pretty. 0.o
nukka jdav's Avatar - Comment posted on 08/01/2008 16:50
nukka jdav
*sees bandwagon*

*hops on*


GO FUCK YOURSELF LUC!!

YEAHHHH!!!


But really...I'm kinda sad, I had hope for this game.
Timmeh's Avatar - Comment posted on 08/01/2008 16:50
Timmeh
Luc: You can't really excuse the controls based on the fact that gamepad support wasn't properly implemented before release. I think the best thing to do here is acknowledge the issues commented on, reiterate your dedication to supporting the game and not get into petty arguments that are going to give you the same reputation as Jeff Minter (not good). Bringing out the drama train isn't going to change the score or alleviate any of the issues people have experienced.

It sucks when people are hard on something you've put a lot of time into but the best thing you can do here is say nothing and get to working on the bug fixes you mentioned.
Necros's Avatar - Comment posted on 08/01/2008 16:51
Necros
"btw saying go fuck yourself is not nice :P"

Welcome to the internet. You screw up, you're gonna get called on it.
Mr Jonson's Avatar - Comment posted on 08/01/2008 16:53
Mr Jonson
from Luc's blog:
"we plan to update regularly the game with new worlds and chapters, also any criticisms or things you want changed please voice yourselves, WE listen to players and want to make sure everyone is 100% happy with their purchase."

I'll buy it when they fix it
CjnLion's Avatar - Comment posted on 08/01/2008 16:54
CjnLion
Will you stop jumping on the guy's every comment? It seems he's trying to respond as best he can. Hell, if I were receiving such criticism for something I had put work into, I wouldn't have responded nearly as well, and I'd probably be out of here. Don't buy the game if you don't want it. At least he's trying to do something to rectify the problems.
Takeshi's Avatar - Comment posted on 08/01/2008 16:54
Takeshi
*hides under desk next to Colette*

*looks at Niero*

*changes desk*
Tubatic's Avatar - Comment posted on 08/01/2008 16:55
Tubatic
"question, did you play with controller or keyboard? because controller is unplayable "

That's quite a quote.

Not to trying to be cute . . . but was there a QA person that wasn't also developing the game? I'm just wondering how this happens.

(Also, my 2002nd comment!)
Vongore's Avatar - Comment posted on 08/01/2008 16:55
Vongore
I liked it.. Well, it is true that the Jump button doesn't work as often as i would like, i guess a patch will fix that. The art is beatiful, music is awesome and the game is FUN, i really don't give a rat's ass if the characters doesn't move as Fluid as the Freeman on Half Life, the game is Fun. is it hard? yeah, we'd been already warned about that.

It's an interesting way to play 2D plataformers.. it's like mixing Rayman with Heli Attack 2.. And i didn't heard nobody complaining about Rayman's almost surreal mazes or Heli Attack's srpites...

AND IT'S 5.00!! IT'S LESS THAN A BOX OF CONDOMS!! (at least here) Even i who doesn't live on the US went to a money exchange, took 5.00, sent it to a US friend via western unin and bought it.

I liked it Luc, really :D
Luc Bernard's Avatar - Comment posted on 08/01/2008 16:55
Luc Bernard
well listen guys from what it seems my parts in the game seem to of been done well

and i'm going to take the blame for it, even if I wished Joshua my programmer would of listened to me about how I wanted things done

I was always against gamepad controls

but still a 1/10 is too low, but that's why I'm going to put up a demo and then let people decide

before everyone goes FUCK YOU FUCK YOU LUC :P

because if you read the review I did my part fine
dtomek's Avatar - Comment posted on 08/01/2008 16:56
dtomek
Soooo, why exactly are people who have not purchased the game waging a personal vendetta against said game's creator? I'm sure that is an excellent way to entice other game developers to become an active part of the community. I'd imagine the game sucks as reviews here tend to be quite honest.

However, imagine something you had been working on for a year or so got a similar review. Well first you would have to actually have a job in which a public product was produced almost exclusively by you but thats besides the point. You would almost certainly be lieing if you did not take such a review personally. While Luc's response was not appropriate, I think it should be quite understandable to any reasonable human being.

So d-toid, what's up with all the "go fuck yourself"s? To me it feels like d-toid just reverted to some gradeschool bs and I find that very discouraging.


Anyways, flame on.
Zombutler's Avatar - Comment posted on 08/01/2008 16:58
Zombutler
well listen guys from what it seems my parts in the game seem to of been done well


because if you read the review I did my part fine

So because "you did your "part" fine", the number is not justified?

Jesus Titting Christ
ZServ's Avatar - Comment posted on 08/01/2008 17:00
ZServ
@DTomek; He comes around, trolls the cblogs, and says something about "his" game. It comes out, and suddenly, he blames it on the programmer (Which is understandable). HOWEVER, when you say its unprofessional to give a 1/10 because your game sucks shit, its just plain immature. When he started to attack nick and rev (even though nick didnt review it, wtf) that's when he fucked up. You do not poke wasps nests with sticks. :p
king3vbo's Avatar - Comment posted on 08/01/2008 17:03
king3vbo
GUYS, "he did his part fine"

LEAVE LUC BERNARD ALONE!!! LEAVE HIM ALONE!!!
Tubatic's Avatar - Comment posted on 08/01/2008 17:04
Tubatic
Destructoid: Wasp Nest of the Gaming Blogosphere
Faceless's Avatar - Comment posted on 08/01/2008 17:04
Faceless
Rabble rabble.
mistic's Avatar - Comment posted on 08/01/2008 17:05
mistic
harsh reviews, but they seem more then fair considering the response this joke is getting on IRC :p
ZServ's Avatar - Comment posted on 08/01/2008 17:05
ZServ
ALSO, where's our 4 player co-op?
Timmeh's Avatar - Comment posted on 08/01/2008 17:06
Timmeh
Sometimes I wish I could be arsed installing an IRC client.
Zombutler's Avatar - Comment posted on 08/01/2008 17:08
Zombutler
@Heretic
I don't disagree with their review, what I meant was that it's foolish for Luc to say that a 1 isn't fair because "he did his part fine"
DanGale's Avatar - Comment posted on 08/01/2008 17:08
DanGale
Wait? Luc, did you just pass the buck? Seriously? How is that professional?
Simmons 2pt0's Avatar - Comment posted on 08/01/2008 17:10
Simmons 2pt0
OMG

Riser Glen Sighting.
Necros's Avatar - Comment posted on 08/01/2008 17:10
Necros
"So d-toid, what's up with all the "go fuck yourself"s? To me it feels like d-toid just reverted to some gradeschool bs and I find that very discouraging."

@ dtomek

The issue isn't whether the game sucks or not. The issue is that, in Luc's first printed response to this review, he says that "Nick and the editors" (Nick wasn't even a reviewer on this) didn't review the updated controls, like simply fixing the jumps will make the level design or combat or presentation better, or the level editor, which is useless if the game itself is horrible to begin with. He then says that the reviews are "personal and highly unprofessional," despite the fact that both reviewers were looking forward to the game and pointed out every flaw in detail.

Then, he says that he won't even debate the review, to generate more discourse on the game and why it might/might not have failed, as Niero requested, but basically said "hey, everyone I talked to liked it, you guys are missing the point." To me, that reeks of someone who can't handle the criticism of his game and won't come to terms with the fact that he's more cut out to be an artist than a game designer. When I see someone act like nothing's wrong when there clearly is (see: Jeff Minter), that tells me that he refuses to learn from his mistakes and grow as a developer, insisting that it's the reviewers who are the problem, and I think I'm totally justified in telling that person to fuck off.
TheRemedy's Avatar - Comment posted on 08/01/2008 17:12
TheRemedy
I would be annoyed too if my crap game got a pair of 1/10s and I was then asked to go comment on it.

And he just did the art right so why is everyone holding him responsible for the coding?
Mr Jonson's Avatar - Comment posted on 08/01/2008 17:12
Mr Jonson
[img]"http://img.youtube.com/vi/kHmvkRoEowc/2.jpg"[/img]
LEAVE LUC ALONE!

srsly though, fix it and i'll buy
Niero's Avatar - Comment posted on 08/01/2008 17:13
Niero
Let's keep it civil guys, no need to curse the guy out. He didn't rape anyone's mom (that I know of).

Obviously, we encourage everyone to try the game and post their own opinions. I will add a "reviews" tag to the C-blogs so we can track other views accordingly.
---AMARU---'s Avatar - Comment posted on 08/01/2008 17:14
---AMARU---
im gonna play halo: ce now k bye
Professor Pew's Avatar - Comment posted on 08/01/2008 17:14
Professor Pew
I will say this: IT CAN'T BE WORSE THAN ALONE IN THE DARK!

Who the hell is this Joshua guy anyway? I thought this was Luc Bernard's EC for the last month-year?
Luc Bernard's Avatar - Comment posted on 08/01/2008 17:15
Luc Bernard
yeah guys just be calm 2 secs I'm a bloody human being too and I don't think the game deserved something that low, that is why I'm going to put up a demo ok, so you can judge for yourself

just let's put it this way it's easy to follow the crowd, but I put all my heart into this, this is like my baby and well it's then destroyed, alot of people have enjoyed the game

and of course it makes you guys feel better behind your PC to insult someone, but wait until you try a demo and it will be different
Zombutler's Avatar - Comment posted on 08/01/2008 17:16
Zombutler
Necros nailed it right on the head. We are ripping on him not just because the game sucks, but because he acted immature,couldn't take the criticism and put the blame on his programmer, insisting none of the shittyness is his fault.
Timmeh's Avatar - Comment posted on 08/01/2008 17:17
Timmeh
Necros: The guy has just had over a year of his life panned. If anything this is a perfect example of why getting too close to your audience is a bad thing and why PR companies exist.

Are you honestly telling us that if something you were so heavily invested in got critically panned (even if justified) you wouldn't be freaking out about it?

Shoulda given it a day or two to think things over and give a proper response but it isn't like this initial reaction would be different for anyone, some people would just have chosen not to do it in front of a keyboard.
Anthony Burch's Avatar - Comment posted on 08/01/2008 17:17
Anthony Burch
TheRemedy:
He's the designer, his name (and his name ONLY) is under the "developer" tab on Steam. If he's in charge of everything, he should be taking responsibility for all of it, not just lapping up the good publicity and passing the buck to his programmer when it's bad.

I'm not going to attack the game any more than I already have, but that "hey, it's not MY fault" reaction is just disgusting.
Vongore's Avatar - Comment posted on 08/01/2008 17:18
Vongore
Seriousyl, this is a good game, it just needs a patch... like most game we PC gamers buy, so don't complain that much. And really, you don't look cooler by saying shit at the guy
TheRemedy's Avatar - Comment posted on 08/01/2008 17:21
TheRemedy
Anthony:

I wasn't sure, I just assumed he was the face of the project and the art guy. Like Jade Raymond with crayons or something.

And the two reviews were great I was talking about the community FUCK YOU response.
Sharpless's Avatar - Comment posted on 08/01/2008 17:22
Sharpless
Oh. Shit. As a Mystery Science Theater fan, I have to say that these were the most enjoyable Dtoid reviews I've ever read. But man, if this doesn't deserve the biggest "OH SNAP" in internet history... worst-reviewed game on the site ever, I'm pretty sure. Will not try. (Not that I was going to, in the first place.)

@Niero
Dude, would you allow any other game developer to write a response to a review on your site? Because if you're just going to give Luc a platform because he's a friend of Destructoid, then I'm gonna say that that's not entirely cool. This is like allowing the makers of Lair to come on Dtoid to defend Lair's suckage. And Luc's already being a brat about it in the comments.
dtomek's Avatar - Comment posted on 08/01/2008 17:22
dtomek
As I said, his response was certainly inappropriate (and unprofessional) but understandable in an empathetic capacity. I am by no means defending his response.
I for one happen to enjoy it when someone developing a game is an active member of a fine community such as the toid. However, I don't think behavior like is being displayed here is to conducive to creating an inviting environment for such things to happen. I guess I just thought the toid was above that for some reason. But happily continue flaming on.
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