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Destructoid review: Echochrome

9:43 PM on 03.26.2008, Brad Rice 42 comments

Destructoid review: Echochrome photo
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You might remember the game from when we salivated over it back at TGS. The game looked like an utter mindf*ck, and everyone thought it would be a great addition to the PS3’s online library, filling it out just a little more. Of course, the excitement surrounding Echochrome died out, with other games garnering attention from just about everyone on the 'net. While walking around Yodobashi Camera last Monday, I was forcefully reminded that Echochrome was coming out the next day by a rather large display. And not only that, there’s a PSP version!

Having decided against lugging my giant black behemoth of love with me to Japan, I was thankful that my PSP was at hand, and that UMDs are blissfully region-free. I stayed true to my promise, and bought the game the very next day, eager for some puzzle-poundin’ action – something that I had sorely been missing since Brad Rice's Block-Droppin' Hootenanny.

As soon as I jumped into things, I realized that puzzle games, along with rhythm games, were one of my weaker genres. Yet, like Linde, I enjoy being bent over and spanked by games that I have no business playing. In the range of puzzle games, Echochrome is on the far end from Professor Layton, forcing you to use the right side of your brain as much as you can to solve these puzzles. If you enjoyed NEVES, then Echochrome will tax your mind even more.

Echochrome (PS3, PSP [Reviewed])
Developed by Japan Studio
Published by Sony Computer Electronics Japan
Released on March 17, 2008

The game follows a few basic rules, but can be summarized as “whatever you can see, works.” Gaps in pathways, obstructions, and anything else that might be in the way of the mannequin can disappear if you just change the perspective so that something is blocking it. Similarly, if you can line up platforms so it seems as though they’re touching, then they will become joined, so the mannequin can walk across them as though it were perfectly natural. Finally, with potholes, which the mannequin can fall through, and jump pads, which fling him up in the air, the destination can be manipulated in mind-bending fashions. Platforms at the bottom can be made to look as though they’re at the top. In other words, you can make the mannequin fall up.

Depending on how you want to play the game, Echochrome can end up being a collection of mini-games to play between train stops, or something that you sit down with for two and a half hours and work at. There are three play styles: Solo, Pair, and Others. In Solo mode, you try to get the mannequin to walk through several goals, marked by shadows. In Pair mode, instead of there being any shadows, there are now two pairs of mannequins: one black and one white. You have to get each pair of like-colored mannequins to meet up with its mate, creating a grey mannequin, so that ultimately there is only one mannequin left standing. In Others mode, the mannequin has to reach all the goal shadows, while avoiding “others” – mannequins who will set back your mannequin’s progress.

The game lets you play all 96 stages’ three versions (Solo, Pair, and Others) at random in infinite mode, where you’ll get that blissful feeling of accomplishment just by completing the stage. Of course, if you have a compulsion to show that you’re better than everyone else, then you can play each stage individually in a time-attack mode. The stages can take anywhere from 15 seconds to four minutes, depending on how you play and how irritating the stages can get.

It’s taken me a while to get used to thinking in the ways Echochrome expects me to. Hell, even after going through a quarter of the game, I still wasn’t able to figure out the platforms right away. I feel that even after I’ve completed the final puzzle, I’ll still not be able to figure out the puzzles right away. Which, I suppose is a good thing – the game continues to be challenging, no matter how far you get into it. Each and every stage forces you to think a little differently, and think in ways you hadn’t before.

Thus, the stages walk that thin line between difficult and frustrating, which sometimes forced me to shut off the PSP and take a little break from the game because I only had one more goal to reach, but no visible way to get there. Then again, this could just be the fault of my weakness at the game. Thankfully, after each stage, I’ve had a feeling of satisfaction, so I haven’t had a point in time where I’ve not looked forward to a free moment to lay my hands on Echochrome. Plus, the game features a strings-based orchestral soundtrack, that while melodramatic at times, can be rather calming.

The game has a really casual feel to it that's a pleasant change from pretty much all the titles that I have on the PSP. Echochrome has been really easy to get into, and even handing it to friends who don't play games, they are able to get into it no problem. While it's not on the same scale of appeal as Brain Age or Cooking Mama, Echochrome is in the same vein as a "must buy" title for the PSP. As of right now, the game doesn't have a U.S. release date, but since all the instructions are in English, you can easily grab it through a Japanese PS3 account or by importing the game.

Final score: 8.5


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bhive01's Avatar
bhive01 at 03/26/2008 21:51
Man, they should just release this stateside so I don't have to create a bunch of regional accounts. I've wanted this game since they showed it. Now I want it even more.
Blommen's Avatar
Blommen at 03/26/2008 21:53
Nice review. I loved the demo, can't wait for the full game to hit europe.
Wedge's Avatar
Wedge at 03/26/2008 21:55
Delishus, been waiting for this to come out.
Magesx's Avatar
Magesx at 03/26/2008 21:55
It's published by Sony, so I doubt it'd be on anything else, sadly. But hot damn, I need to make some accounts. How much is it, anyways?
Samit Sarkar's Avatar
Samit Sarkar at 03/26/2008 21:55
DO WANT!

Sweet review, DMV. I cannot wait to pick this up when it comes out for the PS3! And this is the kind of game that could, like Rock Band, be supported with endless DLC. Granted, I haven’t played the game myself, but I wouldn’t mind paying, say, five bucks for 10 extra puzzles or something.
kaptiank's Avatar
kaptiank at 03/26/2008 21:56
i played the full game and i gotta say. It is flippin difficult.
And im not a big fan of the evil shadows game mode either.
Peronthious's Avatar
Peronthious at 03/26/2008 22:02
You're a white guy wandering around eliminating black guys. It's the ultimate racist game. =P

I bit the bullet and imported, and damn if it isn't fantastic. Biggest mind effing game I've played in a while, but it is truly amazing.
Y0j1mb0's Avatar
Y0j1mb0 at 03/26/2008 22:08
No brainer purchase with this game. It will be mine.
pedrovay2003's Avatar
pedrovay2003 at 03/26/2008 22:09
I'm making a Japanese PSN account as we speak just for this.
DanMazkin's Avatar
DanMazkin at 03/26/2008 22:09
Sick, can't wait for this one :D
ArrestedDeveloper's Avatar
ArrestedDeveloper at 03/26/2008 22:26
I would recommend anyone who wants to purchase this to try the demo first. I was thought the game looked cool and was excited to play it, then I played the demo and lost all interest in it.
Eschatos's Avatar
Eschatos at 03/26/2008 22:38
Looks decent, but it hurts my brain.
brainderailment's Avatar
brainderailment at 03/26/2008 22:41
That ps3 demo is short, but it gives you a good idea of what you are headed into. Seems like lots of fun, but I won't buy it because puzzle games bore me. They got me through church when i was young, but now I want to be entertained.
Teta's Avatar
Teta at 03/26/2008 23:05
I am so getting this game for PS3.
eelel kielat's Avatar
eelel kielat at 03/26/2008 23:37
i so want it it looks sweet do need a new good puzzle games
Necros's Avatar
Necros at 03/26/2008 23:38
DO WANT! I still need to grab a PS3 this summer, though.
HarassmentPanda's Avatar
HarassmentPanda at 03/26/2008 23:40
Great review! I can't wait to pick this up for PSP. Also, DMV, two posts this month!? Wow! Your host family must be trusting you around the Internet more these days! We miss you!
Brad Rice's Avatar
Brad Rice at 03/26/2008 23:45
Panda, I have no Internet at home. That's why I never get to post ; ;

Also Lemon, I hope to god you were joking. Can't wait for the 360 version of a first party game?
Roryzilla's Avatar
Roryzilla at 03/27/2008 00:06
Looks rad, I'll get it when it's up for grabs here in the states.
Samit Sarkar's Avatar
Samit Sarkar at 03/27/2008 00:16
@Necros: Don’t you have a PSP? As far as I know, the game is essentially going to be the same on both the PSP and the PS3.
Brad Rice's Avatar
Brad Rice at 03/27/2008 00:25
Samit, don't bother. Necros has no concept of logic. Just consumer whore-ism.
Necros's Avatar
Necros at 03/27/2008 00:36
...dammit. I could totally get this on PSP. For some reason, I just would rather have it on a bigger screen. Call me crazy. Besides, I want a PS3 so my PS2 games look nicer on my HDTV.
Copyright 2008 Agent Chieftain's Avatar
Copyright 2008 Agent Chieftain at 03/27/2008 01:04
Why isn't there a US release date? What the hell?
braulio09's Avatar
braulio09 at 03/27/2008 02:02
wtf how is this a review? i expected more from an official Dtoid review but I guess it's just because I became used to Jim, Linde, and Nick explaining all of their points.
Dexter345's Avatar
Dexter345 at 03/27/2008 03:44
Dang, I totally want this when it comes out for the PS3.
Justice's Avatar
Justice at 03/27/2008 04:07
I love this game.
Brad Rice's Avatar
Brad Rice at 03/27/2008 04:18
braulio, I don't see what more there is to explain. It's a puzzle game. They're well designed, challenging, and the game provides plenty to play with. There's really nothing to back up. kthxbai.
Lucca's Avatar
Lucca at 03/27/2008 05:43
The demo was genius. So the game has to be geniuser!
linuxguy's Avatar
linuxguy at 03/27/2008 07:37
All I want to know is this game is gonna destroy my brains like crush did?
loki d20's Avatar
loki d20 at 03/27/2008 08:15
Can't wait for this to get here on the PS3.
Demtor's Avatar
Demtor at 03/27/2008 08:20
I haven't played the game, so maybe my thought doesn't really matter but, couldn't they have at least put a little color in it? I'm not sure I'd enjoy staring at black and white lines for hours on end. Maybe after playing the game, it wouldn't matter but it looks so bland. Any thoughts from those that have played it? Does it matter?
Scientist tz's Avatar
Scientist tz at 03/27/2008 08:40
No US Release Date? What the fucking shit.
Robbo the hood's Avatar
Robbo the hood at 03/27/2008 08:51
I've moaned about this before, but did you think it was worth $20?
brad drac's Avatar
brad drac at 03/27/2008 08:57
Sounds just like my cup of tea. I'll certainly purchase it, once I get a PS3. For some reason, I just don't really want it for my PSP.
ironmanrules1333's Avatar
ironmanrules1333 at 03/27/2008 09:51
The psp is back!
hpv's Avatar
hpv at 03/27/2008 10:15
Demtor: It doesn't matter. But I liked the look in the first place. I was sort of hoping there'd be unlockable options to change the line and background color though.
loginsucks2's Avatar
loginsucks2 at 03/27/2008 11:43
How many songs are in the game? I really loved the one included on the demo, but I'd hate for there to be a slim selection of them. It feels very different from any game I've played before. I'm definitely getting it for PSP, as I hear it has more stages than the PSN version.
mistic's Avatar
mistic at 03/27/2008 17:18
great review! sounds like I'll have to pick this up :-)
king3vbo's Avatar
king3vbo at 03/28/2008 10:05
DO WANT
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