It's fair to say that Koei's Dynasty Warriors series gets more coverage on Destructoid than possibly any other games media outlet. The fact is, I'm crazy about the games and I don't care who knows it. The first few games provided an ingenious take on the hack n' slash genre when they were released, and while Koei hasn't helped the series endear itself to gamers with numerous sequels, the hardcore fanbase just keeps coming back for more.
The main entries in the franchise (a series which boasts at least thirteen different games and expansions!) are essentially the same -- a series of button mashing battles between two opposing forces set in the Three Kingdoms period of ancient China. The battles and characters are loosely based on the era, most notably coming from the Romance of the Three Kingdoms historical novel. A vast majority of gamers don't see the appeal, while a cult-like collective hungrily snaps up every new iteration, despite the fact that each sequel contains only minor tweaks. What can I say? It's an addiction.
With Dynasty Warriors 6, Koei's trusty backbone series makes its current-gen debut, with the promise of having been "reborn." Boasting a new combat system, fully redesigned characters and a selection of fresh features, Koei is hoping to breathe new life into a game that had admittedly lost its ability to surprise.
Is Dynasty Warriors 6 a true rebirth? Is it as mighty as Lu Bu, or as annoying as Sun Shang Xiang? Hit the jump to find out.
Dynasty Warriors 6 (PS3, Xbox 360 [reviewed])
Developed by Omega Force
Published by Koei
Released on February 19, 2008
Fundamentally, Dynasty Warriors 6 provides fans with the kind of action they have come to know and love. You pick from a substantial roster of famous medieval generals, then take to the battlefield, helping your forces achieve success by hammering on your controller until everything is dead. You can slay potentially thousands of enemies on certain stages, as you cut down endless ineffective peons and take out their more dangerous leaders. This has remained unchanged in DW6, and hack n' slash fans will be well served.
Dynasty Warriors 6, however, takes the battles to an all time high. Using the increased power of current-gen consoles, the sixth official sequel puts more soldiers onto the field than ever before. Where the PlayStation 2 put tens of characters onscreen, expect to see tens of tens of tens appear this time. More than ever before does the game truly capture the feeling of being part of a large scale battle, and when things are going well and you're marching on the enemy main camp with a ridiculously huge force of allies surrounding you, the fight feels more exhilirating than it ever has. The only problem with this is there are sometimes so many models filling the screen you can't even see what you're doing.
In addition, the battlefield is far more lively this time around. There is so much more going on during a stage and even the common soldiers feel like they have a bit more personality. Slaying enemy generals will be rewarded with nearby allies punching the air and cheering in triumph, and as you lay siege to a castle, you'll see engineers frantically building catapults and battering rams, while others make a dash for the walls carrying ladders. The environment is incredibly busy and feels very energetic, which is a huge improvement over a franchise that was starting to feel a bit lifeless. The only real issues with the battles themselves are some of the awfully designed maps that they take place on. A fair number of them are needlessly complex and restricted, full of dead ends and meaningless winding paths that chew up way too much time and frustrate no end, especially when you need to be somewhere in a hurry.
The biggest change that DW6 brings about is the new "Renbu" system which certainly keeps the pace more frantic. As you attack enemies, you slowly build up a meter in the bottom left hand side of the screen. When you fill the meter, you gain more attacks that add to your combo string. You can fill the meter three times (after unlocking further refills when you level up), and each time your moveset will increase with ever more impressive attacks. You need to keep up the offense though, as an extended period without attacking, or receiving particularly heavy attacks yourself, will deplete your Renbu meter, and you have to build it back up.
The Renbu system is a very effective way of adding some much needed depth to the combat, as you fight to slowly build up your attacks. Sadly, with large expanses of battlefield to traverse, it's sometimes hard to keep the Renbu going on certain stages, but the system is generally forgiving with it taking a good while for the meter to deplete and equipment that grants even further Renbu-keeping abilities. The major downside to the new fighting style is that attacking has been even more simplified than before -- while in older games you could pull off new attacks with remedial but satisfying button combos, DW6 is more of a button masher than before, with two different combos (a set of normal or strong attacks) being pulled off by hitting the respective button over and over.
While the combat feels a little more stripped, it essentially doesn't matter for the most part, as battles are so intense this time you barely notice that you're just smashing your controller with your thumb. The addition of hugely satisfying grapple moves and collectible special attacks also go some way toward providing a bit more involvement for the player. Ultimately, a DW fan will feel put off by the new system at first, but should warm to it greatly after a couple of stages.
What is less forgivable, however, is the way the game feels stripped down in other areas. For a start, a number of characters have been removed from this title without explanation. Old favorites like Jiang Wei are gone, while characters that were only introduced in the last game, like Pang De, have also been thrown out. One of the most appealing aspects of new DW sequels is seeing what new roster additions there are, so it's somewhat upsetting to see a reduction instead of an addition. This is compounded further by the fact that a good few characters are clones of each other, with the same moveset. Seeing characters like Zhang He, who had very unique movesets in prequels, be given a generic weapon and a cloned set of attacks, is also cause for sorrow.
Adding in the fact that the story-driven Musou mode is only available for some of the characters, the lack of ultimate weapons or items to unlock, and the complete absence of online functionality, one can't help but feel the game isn't being all it can be. There's a co-op mode, but you can't take it to Xbox Live or the PlayStation Network, and that's a huge missed opportunity. I usually don't comment on a game not having online features, but Dynasty Warriors is a franchise that screams for it, and it's a shame that there's nothing to cater for the online gamer -- a fact that is doubtless going to cost it a few potential sales.
Although the game is lacking in a good few areas, it still provides a largely satisfying experience. In addition to your main goal, each stage now has three different targets, special deeds for you to accomplish on the battlefield that yield experience points and weaponry, as well as new characters if the proper requirements are met. The RPG-lite elements also return, with a more involving Skill Tree this time around that lets you pick and choose from branching paths of power ups which add to your stats or confer unique abilities, as well further Renbu stages.
The game is a visual step up from prior games, although as ever, compromises have to be made for the sheer amount of characters onscreen. Famous generals look fantastic, with a typically flamboyant artistic design that is a Koei trademark, but the rank-and-file soldiery is generic and lacking in any kind of variety. Sadly, however, excessive slowdown is also apparent at times. While it's not game-breaking, when there are a huge amount of models on the screen, the game will unfortunately struggle to keep the framerate up. Slightly understandable of course, given the huge armies, but it still warrants mention.
The voice acting is yet again slightly spotty, although nowhere near the level of terrible that people claim. A fair few of the voices are actually very good (Josh Keaton is a series regular, for example), and whomever plays Zhang He this time around totally got it right, making him almost as deliciously camp as he was in Dynasty Warriors 3. The ridiculous guitar riffs that make up the soundtrack are also out in full force, and still totally rock in my opinion.
Ultimately, Dynasty Warriors 6 tries some brave new things, fails in certain aspects, but still manages to provide the same button mashing action that won it a hardcore fanbase. Whether it can add to that fanbase with this latest installment remains to be seen, but with a higher level of intensity and a battlefield brimming with life, it's a good starting point for newcomers. There's something hugely gratifying about capturing enemy bases, slaying generals and watching the morale of your opponents slowly dwindle which DW6 amplifies to a new level. Is it a rebirth? That's certainly stretching it, but I can at least tell you it's a fresh coat of paint on an old dog that's actually learned a couple of new tricks, but still remains the faithful canine you either love to play with, or keep relegated to the kennel.
If you're a fan of hack n' slash, I recommend you go get this flawed but immensely satisfying title. Anyone else, give it a rent sometime, but you probably already know if you like it or not.
Score: 7.5

I'll wait for the inevitable Dynasty Warriors 7.
FAPFAPFAPFAPFAPFAPFAPFAPFAP
FAPFAPFAPFAPFAPfapfap
FAPFAPfapfapFAPfapfapFAPFAPFAPFAPFAPFAPfapfap
11/10
I haven't gotten a chance to play this one yet but I plan on doing so soon. I want to see how it compares to my new favorite in the series, Dynasty Warrior Gundam.
But that was Heretic saying that, so I knew I wouldn't like this.
I was a little taken back by all of the changes at first, but after playing an embarassing amount of Dynasty Warriors 6 this weekend, I learned that it has everything I love.
While I'm disappointed with the lack of characters, I feel that this game was the foundation for the many sequels we're bound to see in the future. They will continue to pack in as much content in the future, which allows me to forgive the somewhat lacking content this time around.
What I am most interested about, is whether or not a lot of the changes will carry over to the next installment. Will the Renbu system be the new thing, or will we see it modified into the more traditional control scheme we're used to? Also, characters like Xhahou Dun and Zhang Fe are almost unplayable for those who were fans of them before. Will the fan's outcries convince Koei to revert them back to their former selves? One can only hope.
Lastly, as I was playing the battle of Chi Bi this afternoon, I witnessed Zhang Fe's vigor increased as the boats caught on fire. Subtle things like that make Dynasty Warriors a great series.
Admittedly, you probably wouldn't vastly NOTICE inconsitencies in a DW game.
And besides, IT HAS LU BU, 11/10!
I actually thought that DW3 was one of the worst ones in the series (better than DW2 at least). To me, the DW series gets better with each sequel, so IMO, the best DW right now is DW5. That's why I was hoping DW6 would follow this and become the best DW yet.
Just kidding, a very nicely written review, Jim. It's nice to be able to see that you're able to look at this objectively and produce a good explanation of what it's all about. I don't know if I'm going to pick up Dw6 (I still have to finish 5), but it at least sounds worth a rental, at worst.
I agree with you that the Musou modes are better this time around. The stories are much easier to follow, and there is a suprising amount of drama that makes for far more engaging and satisfying stories. In addition, the music (aside from the metal riffs, which are always incredible) is simply beautiful.
I've also been wondering what Koei is going to do with additional content. DLC seems like the most logic thing to do in this day, but you never know. I really hope my library doesn't explode this generation with countless expansions.
I'm in a pickle guys, I can either buy this, or new clothes. The Destructoid in me says that's a stupid question...But I deprerately need new clothes!
No items, but the skill tree makes up for it. You still have to find weapons (you still find better ones on a higher difficulty) and now you can find horses. Yea, horses. You can then level up said horses, which is kind of fun. The only downside is that they cap at level 5. =(
I am all for hack and slash games (Ninja Gaiden, Devil May Cry, etc) but when you are playing with stupid AI on the screen like on Dynasty Warriors, it is incredibly boring.
I will play Dynasty Warriors 6 reguardless to rate it but I have my doubts already, I really hope it does show signs of hope for this series because it was really fun in the day before rehash after rehash kept coming out... hmm sounds like a certain Fantasy series doesn't it?
Personally I think it's a step in the right direction, one that can be built on with future iterations. For a series that rarely changes, this game is practically a revolution. o_O
The game = EMO.
If not for Jansen id want to whip its ass like those brooding imps in my city.."My life's so bleak and full of darkness"..fuck off!
Oh where was i, Good review guys!
Oh, except that I really like that there are fewer characters able to go through Musou mode because they took time to make each character's story EPIC. There is a cutscene before every battle, and they really went to lengths to make the story come to life during the stages as well (conversations that are character specific, like Cao Cao talking with Guan Yu).
I feel that this is really a great way to bring life back into the story, even if it's not 100% accurate. From here on out, they'll just be able to add more characters to it. But, for lack of characters, I really feel that the content was worth it.
PS- I fought against Zhang Laio earlier, and it lloks like they gave him Pang De's moveset, as he has 2 halberds. I'll have to unlock him to see.
J/K. Good honest review. I like how each stage has extra achievements so you kind of get penalized if you just go officer hunting like in previous games.
And I also hate how no matter how high of a level I am I can get my ass kicked by Cao Cao because he freezes me and my allies are too stupid to attack him.
Pros
1. Game runs a bit faster. Don't get me wrong there is still some lag but when there isn't it seems faster. I guess that's because its made for this hardware and not some conversion.
2. When reviewing a battle and choosing your horse and weapons it is preloading the level. Thought it was a nice touch.
3. To add to the whole RPG leveling thing each level has bonus targets to achieve that add extra exp (kill Lu Bu +1000)
4. You get horses (saddles) like weapons now as drops.
5. Horses level up now too and can get bonus' like ice attacks and other helpful bonus'.
6. You can call your horse and he will run to you..... magically..... really magical. Hey, at least he finds you!
7. AI is a bit better but thats not saying much.
8. Ladders on a siege. Way nice.
9. Swimming. Its a hoot! I love it when I accidentally knock a general into the water. Loss of xp but a NICE tag out.
10. A challenge mini game mode that while somewhat interesting took me 30 min to master all of them. Good first try.
11. Every character has "specials" now that add a bit more. You pick up a skill book and unleash it when your ready. Sun Shang has a volley of arrows. Others have running attack speed. Each enemy you kill with it drops extra xp and bosses drop double xp.
12. Grapples! Way cool. Hold guard and attack with regular or special to watch some cool moves.
13. There seems to be a bit of more AI to the main generals too. I was on a map where the primary guy on my team took the path I DIDN'T take. Got irritating sometimes cause he was a pansy but I see the beauty in the AI.
7.5/10 but still love DW6!
Still a good game, still much better if you are capable of a social relationship (multiplayer). Playing this til 7/Orochi Warriors 2.
Not that I'm against Jim reviewing it, but I would also like to read the opinion of another person, preferably from someone who is new to the franchise or has grown tired of it.
It seems that the majority of Musou fans in America feel the same way about the changes. I wonder how Japan felt about them.
I really hope Koei goes back to everything that worked so well before. =(
1: Orchist asked to do counterpoint on the Lost Odyssey review.
2: We attach multiple editors to reviews as and when possible/applicable. We can't secure review copies for everyone on staff, and I wouldn't expect this game to have been bought by anyone else on the Dtoid editorial team.
3: At least I was critical of it. :-D
I realized that after buying DW4 after own DW3, I traded both in and haven't both another Koei game since hoping that any real fan DW would realize that giving you money continually for the same product is like buying madden year after year and wondering why the game isn't any better then the previous one.
My advice buy BladeStorm:100 Years war, if you going to reward them with your money for something at least let it be for them doing something different.
Try to take that online. Multiply that effect by a thousand because one of the player's internet speeds is slightly slower than the other's. Game would be just fucking AWFUL.
Yet another case of people complaining about a game not having something when having it would be a big problem.
I <3 this game so much. Even if they wrecked Guan Ping and Zhang He by giving them shitty unoriginal weapons. I <3 Yaun Shao and Lu Xun though, and my main man Gan Ning is more beastly than ever. Fuck yeah, True Speed!
I think they improved drastically on the gameplay; nothing groundbreaking, but a lot of nice additions to make it worthwhile.
The game takes a total dive with the characters though; trimming them down, and discarding unique weapons for a load of boring swords and spears. The only character I feel that got a good improvement was Sun Shang (minus clown outfit).