Dropship is worth your time and money (99 cents is nothing).
I like the steps the iPhone is making towards gaming and Dropship is one of a handful of games that are paving the way.
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Destructoid review: Dropship
Finding a good mobile title, especially on Apple’s Application Store, can be quite the task. The iPod and iPhone platform is open to any developer for a small fee. As a result, the App Store is flooded with bad programs and equally poor games created by developers looking for a quick buck. This was the most apparent when the service began and everyone rushed to the checkout tab.
Dropship (iPhone, iPod Touch) The levels in Dropship are composed of small bits and pieces of rectangles, squares, and other various points and angles. When combined, these pieces form a small framework in which the spaceship can navigate. The lovely Geometry Wars-inspired visuals certainly add to what could have been completely bland in any other skin. The point of the game is simple – take a small package called “the Pod” outside of the level. The challenge comes from getting to the Pod and then navigating the hanging device back through. Bumping into edges, walls, or barriers results in a small loss of shields. The game's enemies' can also clunk away at your shields with colorful space bullets. For the majority of the time, this provides an impressively rich experience. Generally, backtracking can be tedious in games, but the timer in Dropship is set intelligently to incorporate the inevitable bumbling around by the player as well as the time he or she will need to shoot all the turrets over again. Very often past the introductory phase, players will find themselves finishing missions with only a few seconds left to spare. It leaves a sense of accomplishment that is rare in mobile titles.
The other gameplay device is the retrieval of little yellow human hostages. Unlike the pod, hostages are picked up and forgotten about. Once a hostage is retrieved, players will get an increase in ther gun's fire power. The upgrades range from a faster rate of fire to instant-kill lasers. Picking up humans isn’t integral to the experience, but it helps when facing some of the larger, turret-ridden zones. Hostage names are collected from the player’s contact list. The controls are quite interesting and there is a small learning curve to speak of. The game is played horizontally, with both thumbs placed at opposite ends of the iPhone or iPod Touch’s screen. The left thumb controls the flight and thrust of the spaceship and the right thumb controls the firing. Each mechanic brings up a circular reticule that widens as players push towards a direction.
The pod detaches from the ship if a player bumps into the walls of the level too much or if a turret shoots it. Losing it adds to the exhilarating nature of the return, but can sometimes get quite frustrating. The pod dangles on a green line underneath the spaceship and has a tendency to shift as the spaceship moves. The levels were created to provide challenging navigation, thus the pod string will get caught on the edges or in the more narrow regions of levels. Having to stop and backtrack to get the pod can be a bummer sometimes. Especially, when you know it is the level's construction and not necessarily your lack of skill. The game also features downloadable levels and in-game achievements for a variety of things. The downloadable levels look great thus far and should be a solid vehicle for this game in the future. As it stands now, Dropship is an impressive effort and has a few noticeable errors. Despite this, it’s a great title that deserves your coin if you are looking for a shooter on your iPhone or iPod Touch.
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Legacy Comments (will be imported soon)Awesome to see more iPhone gaming reviews up. Give Fieldrunners a shot. Amazing gem. Super addicting. iPhone is super expensive. But man, games like i Love Katamari really prove it is a capable gaming platform. Games like this prove its awesome for indi-games too. This is on my to try list for sure. I still refuse to pay for anything in the App Store but I'm sure one of these games will make me jump. I would just hate to waste my battery life on 15 minutes of playing. Very good Brad, you've earned credibility with this write-up.
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