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Destructoid Review: Devil Survivor photo

So there you are with your friends, hanging out in Shibuya, Tokyo, minding your own business. Your chesty friend Yuzu (nicknamed Yoohoo) was busy being...well, chesty, while your nerdy friend Atsuro was rambling on about computers or something like that. All of a sudden, the sky goes dark, and the entire city of Tokyo is put on lock down by the Special Forces. You and your friends, along with all the other citizens, are trapped within the confines of the Yamanote circle, Tokyo's inner ring of train tracks.

But this will blow over, right? Maybe not. The military says the lock down has something to do with a gas leak, and they will not let anyone pass. It seems like they're hiding something. To make matters worse, monsters start appearing out of nowhere and begin killing innocent citizens. Do you stay trapped, waiting to die? Or do you fight back, pushing your way through the military blockade? But wait. You're just a student. What can you do?

Luckily, through some mysterious modifications by your even more mysterious cousin, your Nintendo DS-ish COMP game and communication system is now able to summon demons, much like the ones already terrorizing Tokyo. Could this be your chance to fight back and survive?

Read on for our review of Shin Megami Tensei: Devil Survivor.

Shin Megami Tensei: Devil Survivor (Nintendo DS)
Developer: Atlus
Publisher: Atlus
Released: June 23, 2009
MSRP:  $34.99

Atlus makes its demon summoning debut on the Nintendo DS with Shin Megami Tensei: Devil Survivor, a clever blend of standard and strategy role-playing games. While it was technically titled Megami Ibrunroku: Devil Survivor when originally released in Japan, this is a Megami Tensei game, and all the familiar features and settings that fans have come to love are in this game as well. This means that Devil Survivor also has a modern day setting where demons become allies. And yes, even Jack Frost is here. Hee-Ho.

At first glance, Devil Survivor looks like a strategy role-playing game, but there's so much more going on here under the hood. Just like SRPGs, you'll use tactics to decide where your characters are placed on a grid in relation to enemies, being mindful of their individual abilities and weaknesses. But when battle actually does take place, you're transported into something that looks more like a standard turn-based role-playing game. Each character (a total of four are available) represent a sort of mini-party, where they and two summoned demons go up against an enemy mini-party. It's here that you'll jump back into the Megami Tensei's familiar world of exploiting character's elemental weaknesses. Just like in turn-based games, you'll select a command and watch it execute. Should you take advantage of the enemies' elemental weaknesses, you'll be granted a extra turn, giving you the advantage. Another ability, called Skill Crack, lets you take some of a defeated enemies' power for yourself. With this blend of game play styles, the strategy becomes much more involved than in your standard tactical role-playing title.

Your handheld device, your COMP, is more than just a demon summoning tool. It also serves as a communications device, GPS, contacts list, and much more. Even navigation of the game's world takes place on your COMP. All of Tokyo is mapped out; all you need to do is select the location to travel there. You'll set up your teams and plan your pre-battle strategies in your COMP, too. Aside from summoning demons, you'll also be able to fuse them to create new ones, just like in other Megami Tensei games. This time around, you'll actually be able to pick skills to be fused to your new demon, letting you make your own custom creation. Finally, demons can also be acquired through a demon auction. You'll actually put up what you think the demon on the block is worth, going up against two other opponents. If done right, you'll save a bit of money. If you don't pay attention, you might end up buying a dud demon.

Left: stuck in Yamanote circle. Right: successful demon auction.

Like many of Atlus' other related games, time is a key aspect of Devil Survivor. First off, through some strange future-predicting emails, you find out that the world will probably end in about 7 days, so there's that. These same emails, coming daily from an unknown source, also tell you about deaths that are scheduled to happen. You'll have to watch the clock to make sure you are in the right place at the right time. If that wasn't enough, through the power of your COMP device, you'll actually see a number floating over citizens' heads, indicating how many days left they have to live.

You are given control of Devil Survivor's story with the choices you make. Most of these choices are dialogue-based. In the beginning, it won't seem like you're changing much, but as the game progresses, you can take totally different paths depending on your preference (or bravery). With only so much time in the day, you might talk to one character, but miss the chance at talking to another. Between these choices and the nightly email sessions you partake in before bedtime, you'll have some control over what you do and where you go. Ultimately, you'll be still be working to save the world. 

The game play in Devil Survivor is more about combat and less about character building or relations.  If you consider that the world is close to coming to an end, it makes sense that the cast has no time for small talk. This makes for a leaner, more focused experience than you might expect. There's still plenty of story elements that slowly unfold, but you'll spend most of your time in battle or planning out an upcoming battle.

What kind of name is YEYEAH?

The battles in Devil Survivor ramp up from entry level to seriously challenging. It's the good kind of challenging, mind you. You'll start out fighting low level demons, but end up taking on mini-gods that will challenge your strategies and in some cases, try your patience. There were a few end-of-the-day main battles that took me 8 or more attempts to beat. While the game does provide some opportunities for griding, in the form of Free Battles, true success will only come in devising the proper strategies, with a focus on exploiting enemy weaknesses. You'll have to prepare and pair up with the proper demons, as Devil Survivor has no items or weapons as variables. It's just you and your demons up against other stronger demons. This is a game that requires your thinking cap. While some of the key battles are fairly high in difficulty, devising the right strategy and finally winning is incredibly rewarding. 

For their first outing on the DS, Devil Survivor is a great-looking game. You won't get the lush, animated cutscenes and the full-on voice work of console titles, but you'll still get a sharp, stylistic experience, as you'd expect from Atlus. The art and character designs are hip, and the backdrops of a crumbling Tokyo are spot on. You won't have a lot of time to appreciate these works as you'll be in battle most of the time. The battle presentation is still nice, but it lacks motion to the point that an onlooker would wonder if you were even playing. The music was a nice surprise. It's 100 percent guitar based, and the pre-battle guitar wails and boss battle power shredding helped to step up the tension. All of the musical selections are top-notch, save for the slightly annoying exploratory music, the one you'll hear the most of. But good outweighs the bad here.

If you've got the strategy chops and don't mind a bit of a challenge, Shin Megami Tensei: Devil Survivor is a fantastic role-playing experience on the DS. Its time-based, branching story and clever blend of both strategy and turn-based game play styles make for a highly original title. 

Score: 9 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)


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44 comments | showing # 1 to 44

Bulkmailer's Avatar
Bulkmailer at 06/23/2009 14:01
Too many good Atlus games. Stop it Dale North, stop it.
ZombiePlatypus's Avatar
ZombiePlatypus at 06/23/2009 14:04
This came out today?! I totally lost track of it's release, looks like I'll be swinging by a store or two to score a copy.
Kraid's Avatar
Kraid at 06/23/2009 14:05
Goddamn you North! I have to wait until friday to get this goddamn game! Nationnal Holidays are fail.
Harris Hatsworth's Avatar
Harris Hatsworth at 06/23/2009 14:13
Planned to get this as soon as it was announced. It will invariably be worth money in a few years and I already own about 80% of the English release Shin Megami Tensei games anyway.

I hate it so much that Canada gets games later than the States most of the time. I'll probably head out and get this on Thursday.
MrSlippery's Avatar
MrSlippery at 06/23/2009 14:20
dammit. Between this, Knights in the nightmare and MHFU, I am absolutely stacked for summer gaming.
ShuperShawn's Avatar
ShuperShawn at 06/23/2009 14:21
Got mine pre ordered and just waiting for it to arrive. I can't wait!!
Scary Womanizing Pig Mask's Avatar
Scary Womanizing Pig Mask at 06/23/2009 14:23
Ack! I have this Devil Summoner 2, Final Fatnasy VIII-IX and Chrono Cross all on my must play list >.<
Tino's Avatar
Tino at 06/23/2009 14:26
And I thought I SAVED money this month.
Chocobo Knight's Avatar
Chocobo Knight at 06/23/2009 14:30
I can't wait till it arrives. :3
aivan's Avatar
aivan at 06/23/2009 14:30
I am so picking this up.

YEYEAH!
Gen Eric Gui's Avatar
Gen Eric Gui at 06/23/2009 14:32
CAN'T WAIT.
mix's Avatar
mix at 06/23/2009 14:33
Ohh looks and sounds pretty neat, you got me intersted!
Doomsday Forte's Avatar
Doomsday Forte at 06/23/2009 14:42
You completely failed to deter me from my original goal of buying this game as soon as I find it.

Ignore the fact that I still have all of P4 to even start, but I seem to do better with handheld titles anyway. =P
braulio09's Avatar
braulio09 at 06/23/2009 14:45
Looks pretty cool! The battle system sounded similar to Final Fantasy XII: Revenant Wings' battling, so I'm definitely interested.
BulletMagnet's Avatar
BulletMagnet at 06/23/2009 14:49
Sounds good, will snag my copy tomorrow.
HiddenAHB's Avatar
HiddenAHB at 06/23/2009 14:54
RUMORTOID:
A Persona game to the 360.
I said it first.

PS: Thankyou Atlus.
phantomile's Avatar
phantomile at 06/23/2009 15:12
The story sounds similar to the original Megami Tensei games, which is probably the best compliment I could possibly give something.

Definitely buying this.
Jesus H Christ's Avatar
Jesus H Christ at 06/23/2009 15:13
All of a sudden, Dale.
Batthink's Avatar
Batthink at 06/23/2009 15:18
I'll wait for the European release and a payday where I don't have to contribute towards a motorbike test.
Xhumation's Avatar
Xhumation at 06/23/2009 15:18
Sounds awesome. will pick it up as soon as I have a chance
DinnertimeNinja's Avatar
DinnertimeNinja at 06/23/2009 15:18
Dear Atlus,

Where do you get off?! Releasing games that are both awesomely fun AND generally priced lower than others? Who do you think you are?

By now you may have guessed I am speaking ironically and have nothing but good things to say about what you do.

Atlus, do not change a thing.

Signed,
DinnertimeNinja
Dale North's Avatar
Dale North at 06/23/2009 15:18
thanks JHC
Aziel13's Avatar
Aziel13 at 06/23/2009 15:26
already have two copies <3
pedrovay2003's Avatar
pedrovay2003 at 06/23/2009 15:29
Mmm, Yuzu...
Tronjoy's Avatar
Tronjoy at 06/23/2009 15:43
I'm going to ask my usual question: Does this game require a functioning "r" button to play?
JLanphear's Avatar
JLanphear at 06/23/2009 16:04
Dude, really? I already have enough games on my plate to satiate ANYONE. :(
Jack Maverick's Avatar
Jack Maverick at 06/23/2009 17:10
Dear Atlus,

Please make a bad game so I can actually save some money this season.

Love,
J. Maverick.
Dale North's Avatar
Dale North at 06/23/2009 17:11
Tronjoy - nope, you're good!
peachboy's Avatar
peachboy at 06/23/2009 17:58
wahh, i still havent even gotten super robot boob saga, and only grabbed persona 3 (yes three, not four) like two months ago! i am wayy swamped in terms of atlus goodies
grafkhun's Avatar
grafkhun at 06/23/2009 18:45
Fuck! I still haven't picked up Super Robot Taisen: Froniter of the Bewbies Saga and Knights in the Nightmare yet! damn you Atlus, stop making so many awesome games.
mjemirzian's Avatar
mjemirzian at 06/23/2009 19:21
Like most SRPGs, I seriously doubt this is as difficult as the reviewer makes it sound.
Omikron's Avatar
Omikron at 06/23/2009 19:46
Is it just me or does anyone else pick up a touch of The world ends with you in this game?
Doomsday Forte's Avatar
Doomsday Forte at 06/23/2009 20:56
@Omikron: Seven days, in a real-world place during modern times, and...uh...hip clothes to boot? Just call it "funny coincidences" if anything. =P
Tronjoy's Avatar
Tronjoy at 06/23/2009 21:30
*sigh* I guess that means I'm going to have to get THIS game too!

Wait, why am I complaining? I love games...
Frohike's Avatar
Frohike at 06/23/2009 21:41
Good Atlus game and $30?

Sold.
Necros's Avatar
Necros at 06/23/2009 23:13
Not totally sold on the art work compared to other SMT games or the Persona art, but still looks pretty good. I suppose I'll pick it up sometime.
kalidanthepalidan's Avatar
kalidanthepalidan at 06/23/2009 23:16
Atlus has made me a very happy gamer as of late. Hopefully my copy from Amazon shows up soon! I have yet to finish Knights in the Nightmare though...oh well. :)
Spectral's Avatar
Spectral at 06/23/2009 23:19
It's official. Atlus is the new Square before they got..well...how they are now.

I just bought Super Robot Taisen Original Generation Endless Frontier and I'm LOVING it. I plan on picking up Knights in the Nightmare and Disgaea DS(if I can find it) this weekend. I was totally looking forward to getting this too.

Damn you Atlus! Stop taking all of my money!
KrazyKraut's Avatar
KrazyKraut at 06/24/2009 04:22
@Spectral..its only a other style. Its more familiar with the real world like Persona.Thats what the ppl like. I think a fresh new breeze^^ When you wanna play a classic masterpiece of gaming history and get a PSP and buy the enhanced version of PERSONA.
ikiryou's Avatar
ikiryou at 06/24/2009 04:47
I propose a direct deposit into their account of our monies. They can just send us the games when they come out with them....it would be easier that way :S
Gen Eric Gui's Avatar
Gen Eric Gui at 06/24/2009 10:04
@Omikron: SMT was doing this style long before TWEWY was ever thought of.
MrSlippery's Avatar
MrSlippery at 06/24/2009 22:19
Anybody have any idea of how long this is?

midn you, multiple endings is certainly incentive to go back and do it again, but how long of a game am I looking at here?
Danger Mouse's Avatar
Danger Mouse at 06/30/2009 16:19
Want.
Must get.
Sigh. I might as well hand my bank account over to Atlus and say 'Here, you get more of my money than anybody else.' :(
AudioTerror's Avatar
AudioTerror at 07/07/2009 03:03
I don't know how many hours I'm in, but the battles are so damn addicting. I do have some slight complaints that I don't see pop up anywhere else though. Like, ONE save file? Also no compendium for any demons you make seriously hurts (at least compared to every other SMT game) Also I wish there was a clock to let me know how many hours I've put in.

It has to be over 20 hours. I'm only on day three. The battle system IS too damn fun.
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