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Destructoid review: Destroy All Humans: Path of the Furon photo

Destroy All Humans was an old favorite of mine back in the PlayStation 2 days. It was rough around the edges, and far from perfect, but it had a sense of humor and the opportunity to play a murderous alien in a Mars Attacks-style world radiated a lot of charm.

Now we're a generation up, and Destroy All Humans is in its second sequel. As Crypto and Pox make their current-gen debut, is it still just as much fun to launch anal probes at unsuspecting humans, or is this game, much like the aforementioned weaponry, up its own arse? 

Read on as we review Destroy All Humans: Path of the Furon.

Destroy All Humans: Path of the Furon (Xbox 360 [reviewed], PlayStation 3 [Europe only])
Developed by Sandblast Games
Published by THQ
Released on December 1, 2008 (US)

Path of the Furon picks up a decade after the last game's primary setting, as Crypto has moved from the fifties and sixties to the seventies. Cue the period-themed gags as Crypto and his holographic commander Pox engage in seedy casino wars, tackle a satirical Hollywood, and enjoy a Japan-themed level that seems to be based upon nothing but stereotyping Asians the way they were stereotyped in 1940s propaganda cartoons.

Perhaps I'm getting too old, but the frequent sex gags and self-referential videogame jokes just aren't that funny anymore. The witty edge that the original DAH possessed appears forced now, like the writers, if indeed Path of the Furon had any, were trying too hard. Occasionally a smile threatened to appear on my face, but most of the dialog is simply painful to listen to. 

This isn't helped by the fact that fake "dialog trees" make up a huge amount of the game this time around. I call them fake because they're not really trees, more a process of elimination. Invariably, the game will make you plow through each and every option on its "tree" to move along the unbearable dialog.

As for the rest of the game, it's pretty much the same thing we played back in 2005 on the PS2. You are either possessing humans to gain information (which barely qualifies as "gameplay" more than it does "walking for a bit"), blasting generic enemies and civilians on foot or blasting generic buildings in your flying saucer. Unfortunately, what was amusing in 2005 has worn thin by now, where most sandbox games have moved on from assuming that simple destruction is enough to keep a franchise going. 

There is nothing inventive about the game's missions, which wouldn't be bad if the stuff being regurgitated felt fun to play in the first place. It does not. The once-hilarious range of silly weaponry now feels uninspired and whatever new weaponry there is wears thin after the first five uses. 

On the subject of new stuff, there isn't very much, and none of it is really noticeable. Streamlined controls now allow Crypto to fly with his jetpack, fire his weapon and use Psychokinesis at the same time. This is convenient, but not fun. There are also airborne enemies which attempt to make the flying saucer sequences more interesting. They do not.

As far as Crypto's mental powers are concerned, he has gained the ability to stop time and later on, is able to manipulate objects while frozen and set them up to be flung into the air when time returns to normal. Like everything else, it works as a gameplay mechanic, but there is no thrill of destruction to be gained. It is a functional gameplay tactic -- nothing more, nothing less. 

As someone who really dug the original Destroy All Humans and looked forward to seeing sequels expand upon the idea, I am incredibly disappointed that developer Sandblast has seemingly done nothing to build upon the foundations laid in 2005. I wish I could find something nice to say about it, but there is nothing satisfying in Path of the Furon. It is as by-the-numbers as you can get, and the whole experience is one of boredom. The developers have done the bare minimum needed to get the game to work, and it appears they simply left it at that. Pretty despicable. 

This theme runs through to the graphics, which are just about pulled together to resemble something visual. Honestly, this Xbox 360 title looks barely better than its PS2 predecessors, and are chock-full of graphical glitches, potentially game-breaking clipping issues and frequently disappearing textures. The character animation is frankly disgusting for this day and age. Characters nod at each other for several seconds before a cutscene starts, and will move around just enough to give some semblance that they represent something that might be alive. 

Dialog also cuts off with alarming regularity, or sometimes simply won't happen at all. Even the volume is unstable, with music sometimes playing loudly before becoming almost inaudible. Quite what was going on when the sound and graphics for this game were being developed, I do not know. I simply cannot comprehend how and why games are being made with so many bugs and without even a small modicum of care in this day and age. 

Destroy All Humans is, at best, a mediocre exercise in boredom and at worst, a glitchy mess of incompetent design. It's lazy, it's dull and it's hideous to look at. Clearly rushed out in time for the holidays, you will effectively be abusing a loved one if you give them this as a holiday gift.

Score: 3 -- Poor (3s went wrong somewhere along the line. The original idea might have promise, but in practice the game has failed. Threatens to be interesting sometimes, but rarely.)









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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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38 comments | showing # 1 to 38
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garison's Avatar - Comment posted on 12/12/2008 16:57
garison
Lulz, a three.

I will be to busy playing Persona 4 to get this.
MrSadistic's Avatar - Comment posted on 12/12/2008 16:58
MrSadistic
Yowza
Chad Concelmo's Avatar - Comment posted on 12/12/2008 16:59
Chad Concelmo
The image of the lady on fire almost makes me want to play this.
Zombutler's Avatar - Comment posted on 12/12/2008 17:02
Zombutler
Dammit. I loved the original DAH
Aaron Mxy Yost's Avatar - Comment posted on 12/12/2008 17:03
Aaron Mxy Yost
That's pretty much what I figured. Too bad, it's a great concept.
The Incredible Edible Egg's Avatar - Comment posted on 12/12/2008 17:03
The Incredible Edible Egg
I liked the comedy of the previous games, but they didn't cover up the broken gameplay.

Also, Xenu is gonna get mad about this...
mix's Avatar - Comment posted on 12/12/2008 17:09
mix
This is the one that isn't coming to the PS3 in NA, right?

I never really liked ANY of these games myself.....
Maurice Tan's Avatar - Comment posted on 12/12/2008 17:18
Maurice Tan
Shame, I loved the original as well but the sequels never really captured that initial feeling of "hey this is pretty fun".
mourning orange's Avatar - Comment posted on 12/12/2008 17:36
mourning orange
Sounds intense.
Xhumation's Avatar - Comment posted on 12/12/2008 17:42
Xhumation
Sounds like someone couldn't capitalize on the potential of DAH.

Too bad.
Darren Nakamura's Avatar - Comment posted on 12/12/2008 17:52
Darren Nakamura
Hooray, I will continue with my plan of not playing it.
Detry's Avatar - Comment posted on 12/12/2008 18:09
Detry
I wanted this game to be good but I'm glad I didn't get my hopes up.
Rabite's Avatar - Comment posted on 12/12/2008 18:11
Rabite
I'd be more upset about this if I had actually beat the first two. As is they're just sitting in my "games I'll eventually (maybe) get around to playing" stack. I might as well start selling some of them, since it doesn't look like I'll ever get around to the 100+ of them.
gamadaya's Avatar - Comment posted on 12/12/2008 18:57
gamadaya
Why do British people say arse instead of ass?
Sam Spectre's Avatar - Comment posted on 12/12/2008 18:58
Sam Spectre
This is what I was predicting. Avoiding as planned.
The Amazing Shenazin's Avatar - Comment posted on 12/12/2008 19:55
The Amazing Shenazin
I've always thought that DAH was series with a ton of potential that was never fully realized
Kyousuke Nanbu's Avatar - Comment posted on 12/12/2008 20:09
Kyousuke Nanbu
Buying this today per Jim's reccomendation.
lv99ron's Avatar - Comment posted on 12/12/2008 21:06
lv99ron
I knew the game wouldn't fair to well. It was a fun series, but I really stopped laughing around part2. I'll still pick it up because i enjoy destruction and anal probing things.
Trevor McGee's Avatar - Comment posted on 12/12/2008 21:09
Trevor McGee
I honestly didn't like any of these games, the first two bored me to tears. I literally did not have fun with either games. I don't why they even bother making them.
Bob Muir's Avatar - Comment posted on 12/12/2008 21:17
Bob Muir
@ Kyousuke Nanbu

Oh, you rebel, you.
manasteel88's Avatar - Comment posted on 12/12/2008 22:00
manasteel88
Yeah I bought the first game on a whim at a Hollywood Video closing and I've got to say that Crypto's bad Jack Nicolson voice is too much to enjoy. I don't see how this has gotten so many sequels.
Magesx's Avatar - Comment posted on 12/13/2008 00:58
Magesx
Being an American PS3 owner, it's a shame that the PS3 loses yet another AAA title.
BattyAdroit's Avatar - Comment posted on 12/13/2008 02:52
BattyAdroit
Did this horseshit really need a review?
AClockWorkMelon's Avatar - Comment posted on 12/13/2008 02:59
AClockWorkMelon
I loved the concept of the first one and totally bought all the hype built up in certain magazines about probing farmers and stuff. But the game, back in 05, was so un-detailed, so messy and bare...

... I really hoped they might turn it around. Looks like they haven't. =(
Jim Sterling's Avatar - Comment posted on 12/13/2008 09:24
Jim Sterling
Batty:

Please tell me what "needs" a review.
Nick Chester's Avatar - Comment posted on 12/13/2008 09:39
Nick Chester
@Jim Sterling:

Anything you will give an 8 or higher.
Jim Sterling's Avatar - Comment posted on 12/13/2008 09:52
Jim Sterling
Nick: That means I'd never review again.
DaedHead8's Avatar - Comment posted on 12/13/2008 11:53
DaedHead8
Assuming I've never played a DAH game, if I see this one and the original and they are both $10, which one should I buy?
Aspire's Avatar - Comment posted on 12/13/2008 12:28
Aspire
Why not review something you like?
braulio09's Avatar - Comment posted on 12/13/2008 13:27
braulio09
He did review this because he has a history with the franchise. That's part of the Dtoid review manifesto. Problem is, he didn't like this one much, so he gave it what he feels it deserves.
Jim Sterling's Avatar - Comment posted on 12/13/2008 15:11
Jim Sterling
"Why not review something you like?"

Are you seriously suggesting that, from now on, Destructoid only publishes reviews of games we like?

Sure, I'll email every single games journalist I know and tell them that, from this day forward, the games industry will only reviews games that score between eight and ten. That will really make videogames reviews credible, interesting and helpful, won't it?
zombiekiller13's Avatar - Comment posted on 12/13/2008 16:55
zombiekiller13
Aspire: Why not review something you like?

Jim (first sentence of review): Destroy All Humans was an old favorite of mine back in the PlayStation 2 days.

Case dismissed, the end.
Cube's Avatar - Comment posted on 12/14/2008 01:13
Cube
Like there ever was a good Destroy All Humans in the first place they was all crap and I wish I never bothered to rent any.

good thing that killed the game off everywhere else one less crappy game to clog retail shelfs and get in my way.
Jim Sterling's Avatar - Comment posted on 12/14/2008 07:21
Jim Sterling
Oh wow Cube yet another devastatingly controversial post. I bet you're such a hit with the ladies.
Cube's Avatar - Comment posted on 12/14/2008 09:08
Cube
Only if the "ladies" are extremely homosexual and or bisexual. The rest just call me "nazi gamer bitch" since they don't give a damn about video games.


http://www.youtube.com/watch?v=zPnv8UvKFzc
ohGr's Avatar - Comment posted on 12/14/2008 11:59
ohGr
"Sure, I'll email every single games journalist I know and tell them that, from this day forward, the games industry will only reviews games that score between eight and ten. That will really make videogames reviews credible, interesting and helpful, won't it?"

So, you're saying that isn't the state of games journalism right now?
DemonEyes23's Avatar - Comment posted on 12/18/2008 23:05
DemonEyes23
PlayStation 3 [Europe only]. Damn how will though of us on the other side of the pond ever survive.
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