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Destructoid review: Demigod photo

As you may have heard, Demigod was released almost a week before the official date by Gamestop. As a result, the folks at Stardock ended up rushing the game out so that everyone who bought it could play it, and so for the first couple of days, since there wasn't ample time to get the servers ready, the multiplayer was basically unplayable. 

I held off on the review until I could actually get a few multiplayer games under my belt -- while there are still some server issues, particularly with the Pantheon, custom made skirmishes work fine, and overall the multiplayer is now in a form where the game can adequately be reviewed.

So, how is it? Is it worth plunking down $39.95 for, or are you better off just playing Defense of the Ancients?

Hit the jump to find out.

Demigod (PC)
Developed by Gas Powered Games
Published by Stardock
Released ('officially') on April 14th, 2009

If you read the preview I did for Demigod, you can probably skip this part. For those of you who don't know what the game is about, let me go ahead and explain.

Demigod is a fairly similar game to the old Warcraft 3 mod Defense of the Ancients. As a genre, the best way to probably describe the game would be 'action RTS'. You control one of eight demigods, each with their own unique abilities and playstyles. The eight demigods are split into two groups of four each. The Assassins are direct damage dealers and are the more 'action' part of 'action-RTS'. Assassins have no minions to worry about or units to command, they pretty much solely focus on dealing out as much damage as possible to the opposing side. The Generals encompass more of the 'RTS' focus of the game, as each General can summon a number of minions to aid them in combat. While just as powerful as the Assassins, the Generals rely less on brute force and more on careful tactics and minion management to crush their enemies.

Single player has two modes – skirmish and tournament. Skirmish is just a regular, one time battle against CPU units, similar to most other RTS games. Tournament is fairly similar, except you select one specific demigod over a series of battles. All eight demigods are represented (the others are CPU controlled), and you fight a bunch of 4 v. 4 battles – how well you do gives you a certain number of points, and at the end of the tournament the demigod with the most points wins. Multiplayer also has two modes, one similar to the single player skirmish, and also the Pantheon. Pantheon is interesting – when you register your account, you have to choose either the light or dark side, and this can’t be changed until the tournament cycle ends. Each side has access to only four of the demigods. When you play on Pantheon, you’re teamed up with other people on your chosen side, and you play against the opposing side. Win records and points are calculated across all the servers for each team, and at the end of a period of time one side is declared the winner.

Picture!

There’s not really much of a story to Demigod, but in the grand scheme of things I think it’s ok. It would be nice to get more of the overarching plot elements and learn more about the world Demigod is set in, but really the focus of the game is on the combat and the gameplay. The individual demigods do have really well written backgrounds, but that information is never expounded upon in the actual game. Really, NOTHING is expounded on in the game. There’s a four paragraph story in the manual that lays out the entire game – the ‘Ancients’ (ie. gods) found out that one of their own, the ‘Progenitor’, broke some god-rules. So they killed him. Now they need someone to take his place. Luckily, the Progenitor was kind of a god-slut, so he knocked up a bunch of mortals who eventually gave birth to these demigods. Some of the gods thought mortals were gross, so they proposed an elaborate game for the demigods to prove themselves worthy. There’s your story.

On the surface, the gameplay seems very simple. You’re split into two teams, light and dark, and you go at each other until someone wins. At the outset, you’re given an objective – kill a certain number of opposing demigods, destroy the other teams citadel (home base structure), capture the enemy’s flag and bring it back to your base, destroy a bunch of smaller key structures scattered throughout the other team’s base, or earn the most points by capturing the most flags. Pretty basic, and relatively easy to understand.

Picture!

The way it actually plays out is a bit more complicated, although still relatively basic. All of the maps are symmetrical, so everything is as fair as can be. You start in your home base, which consists of your citadel, where you can buy an assortment of upgrades to help you out, a healing crystal, some gold mines, and an item shop. As you go further out into the map, you’ll notice that both you and your enemies have defensive structures scattered around the map that deal some pretty serious damage. They’re put in place to prevent rushing on the outset, so as you move forward you’ll have to take out all the towers you come across so that the rest of your team can safely assault the enemy’s base.

Along the way, you’ll see a whole bunch of “flags” (really, they’re control points) you can capture. While not required to win (in most game types), you’ll want to control as many of these as possible, because they all give you an extra advantage in battle: extra damage done by your units, extra damage taken by the enemy, more gold mines, an artifact shop with a wide variety of powerful (and expensive!) trinkets – typically there are more control points on the map than players on each team, so you have to make strategic choices about which flags to go for, which flags to defend, and which flags to just let go.

Picture!As you might have gathered, the game is much deeper than it may initially let on. Demigod is one of those games where it’s very easy to just pick up, jump in, play and have a good time. However, to truly master the game, you have to go much, much deeper. Each Demigod has a fairly large skill tree, with 4 abilities each and a number of passive abilities to learn as well. Since the max level in a match is 20, you’ll never be able to learn everything. Unlike a lot of strategy games though, there doesn’t seem to be an “ultimate build” for any of the characters. The skills you pick will largely be dependent on what demigods are already on your team, what demigods are on the opposing team, and what game type you’re playing. Add in a variety of weapons, armor, and artifacts that all give varying bonuses coupled with the fact that gold is relatively limited and you’re forced to make choices between buying personal items for yourself or buying upgrades at the citadel for the good of your whole team, and you have a surprisingly deep experience. So far, most people playing online are still learning what exactly to do, but I imagine a month or two down the road it’s going to be much harder to be successful if you’re not carefully planning and communicating with your team.

Unfortunately, communicating with your team isn’t easy. Not to go off on a rant here, but so many companies now are trying to introduce their own versions of Steam so they can make a little extra money. Now, Steam isn’t perfect, but do you know why they’re the most successful? Because it does exactly what you need it to do. Demigod runs on Stardock’s Impulse service, which, sadly, does not have voice chat. While Demigod does have its own chat program built into the game (which is actually pretty cool, and the game developers hang out in the main channel and talk to people fairly often), for a team based game like this voice chat is absolutely crucial. Finding friends on Impulse is difficult as well, because as far as I could find there’s not any user search function or way to add people from recent games you’ve played. If you don’t know someone’s Impulse username (which can be different than their Demigod user name), then you can’t even add them as a friend. Seriously guys, I’m getting sick of running 4 different programs to play games because each company wants their own Steam – if you’re going to try to compete with them, you need to make your product do as LEAST as much as Steam does, if not more.

Picture!

The game itself looks gorgeous. The levels and backgrounds have a nice level of detail, and are kind of awe-inspiring. While the battlefield itself is relatively plain (which is a good thing, since you’re not distracted by all sorts of crazy extra stuff going on), the art and detail surrounding it is what’s nice to look at. The units are well animated, and with the ability to zoom from a bird’s-eye-view to focusing on one or two individual units you can really get up close and see all the little details they’ve put in. The music is less exciting, although not bad, but it just kind of fades into the background. The announcer, however, is totally epic, and reminds me of the announcer from Unreal Tournament.

There are a couple of issues I have with the game, however. While I understand that Demigod is primarily a multiplayer game, the single player aspect seemed really rushed and thrown together. I suppose it’s not terrible for a mostly multiplayer game, but back in beta the developers had been claiming that they were going to do something incredible and unique for the single player mode, beyond basic CPU battles, and it’s sad to see this never materialized. I do like the idea of Pantheon, but more often than not I get people dropping out of the game and replaced with crappy CPU players, or people who lag the game to the point that it’s unplayable.

While a lot of the server issues have been fixed, there are still some fairly serious problems. (Ed Note: Wedge correctly pointed out that my original explanation of how the servers worked was incorrect. I've changed it slightly, and I'll admit I don't fully understand Stardock's netcode or connection process.) Demigod's peer-to-peer connection system means that you have to connect to every single other player in your game, and also means that one person with bad ping destroys the game for everyone else. It's very common to get into a game and have one person slow the game to the point of unplayability because of their lag or porn torrenting. Word on the forums is that they’re looking into this, but I’m concerned that as long as they stay with this peer to peer connection system, there will still be issues. Hopefully, I’m proven wrong.

Additionally, as I mentioned earlier, the lack of voice chat is a fairly serious deficit, especially for a game that’s almost entirely team-based. While you can set up Skype or Steam with your friends, you can’t do it with any randoms you play with (and in Pantheon you can’t go in with a premade team). Voice chat needs to get into the game quickly and soon, because a game that requires this much planning and strategy absolutely needs a fast form of communication. Chat doesn’t cut it.

Finally, I’m slightly concerned about the longevity of the game. I’m having a blast playing it now, but with a limited number of maps and only eight demigods, I’m wondering how long it will stay fresh. I know the strategy is really rather deep and it will likely take people a while to master, but knowing how fickle gamers are I feel that for some people, it may not be enough. I know the developers have announced that at least 2 more demigods will be coming in a couple months via DLC – hopefully maps come as well. Even then, for people who want lots of options and cut their teeth with DotA’s ridiculous number of playable characters, it may not be enough.

Picture!

That said, I’ve been having a fantastic time with Demigod, even when the multiplayer wasn’t working well. While there are some noticeable flaws, the game is fun enough that it doesn’t overly affect the experience. The game is surprisingly deep, accommodates a wide number of playstyles, and requires quick thinking, solid planning, and an ability to adapt on the fly to whatever your opponents are doing. Strategy fans will have a field day, and action fans will be happy with the lack of micromanaging and the fast pace of the game. Not quite an RTS and not quite an action game, Demigod is an extremely successful blend of both. Whether it will still have a massive legion of followers two years down the line is debatable, but right now I’m hard pressed to think of any other recent PC games that would be worth buying over Demigod.

8 -- Great
(8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)


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24 comments | showing # 1 to 24

Naim Master's Avatar - Comment posted on 04/20/2009 18:20
Naim Master
No voice chat is a deal breaker to me , no USA people trying to understand what my shy , barely audible voice means in a terrible engrish just cuts half of the fun :(
falinter's Avatar - Comment posted on 04/20/2009 18:21
falinter
So Rebel FM told me this games online multi was shot because they didn't anticipate the 100,000 or so pirates that are also playing the game.

Truth? Who knows. Will I turn on my PC to check it out? Probably not with out someone shoving a game play video in my face.
Dexter345's Avatar - Comment posted on 04/20/2009 18:26
Dexter345
This sounds pretty cool (I especially like the lack of micromanaging). I'd get it if it were to come out on the 360.
Exquisitor's Avatar - Comment posted on 04/20/2009 18:32
Exquisitor
My views of Demigod after a week with it...
It's a fantastic game when you play as one of the assassin characters. The generals side of things falls on it's face.

If they fixed the following, it'd be a serious contender in the RTS genre:

1. Better control of your units.
There's a key to select your Demigod and minions, a key for just your minions, but not a key for just your Demigod. When your minions are your front line and their default action is to follow behind you, controlling the Demigod and minions independently is critical.

2. The ability to see how many units you actually have alive.
The only way you can tell if you can summon more minions is to cast the spell and see if you get an error message. And if only one dies, it still eats the full mana cost of the spell to create just the one vs. all of that type. If there's a numeric way to tell how many of your minions are present... I'd like to know.

3. The computer cheats.
Campaign on Normal is a joke. Campaign on Hard is a joke in the opposite way. And even playing a skirmish against hard opponents, I had driven them back to their base and suddenly (within 10 seconds) every Demigod on the enemy team had bought all of the best artifacts. When the Rook is attacking at about 300% attack speed and every single attack against them says "evade", you know something's up. I went from a total annihilation to being curb stomped in an instant.

4. I don't want another digital distribution system installed.
I already have Steam (which I love) and I have to have EA's because of free games that were given to me with a video card purchase. I don't need a third one. Valve essentially has the monopoly on the market, and if Stardock had released on Steam, the fiasco with the multiplayer servers most likely would not have happened.
Exquisitor's Avatar - Comment posted on 04/20/2009 18:37
Exquisitor
Oh... and the 8 Demigods have an insane amount of variety; compared to DoTA, there is no contest. I just wish you could find out the awesomely crafted backstory behind each character without having to look it up on an obscure fansite.

The Torch Bearer is particularly awesome:
http://www.holyfragger.com/pc/action/demigod/news/?a=748

Compare it to DoTA:
"Um... this guy is a tree who does tree things."
Furyfire's Avatar - Comment posted on 04/20/2009 18:37
Furyfire
I'm glad someone finally reviewed this, been debating it for quite some time.
yOrgueN's Avatar - Comment posted on 04/20/2009 18:39
yOrgueN
Wow X.x.. I though i was the only with good feelings about this game. No1 remembered Demigod, everyone was just saying "crappy servers, doesnt worksss", but your review in there it was pretty, pretty fair.

Indeed i just registered here to write that, because im realy impressed that u gave the game a good and fair note.

Sorry bout my english, i know its kinda lame.. Bye!
Spotlight51's Avatar - Comment posted on 04/20/2009 19:03
Spotlight51
I still need people to play this with, do any of you play it?
Dusty Gozongas's Avatar - Comment posted on 04/20/2009 19:27
Dusty Gozongas
I've only tried the single player to practice, but on any difficulty above easy, I can only successfully play the rook. And if I'm the rook, I can pretty successfully dominate the computer at any difficulty. I should probably try the multiplayer so I can check out some people who know what they're doing, but the boulder + hammer smash combo seems pretty unbeatable. That and he has pretty good defensive abilities with his towers to help hold back and push the early waves.

That said, I'm still playing DOTA more. The team battles are much faster paced, and everything you do feels like it has much greater consequence. Maybe it's just because I've been playing it for so goddamn long, but everything in dota feel much more well defined too. I'm still confused about what the hell ups my "war score" and when exactly I get money for something other than killing another demigod.
Jonathan Ross's Avatar - Comment posted on 04/20/2009 19:51
Jonathan Ross
@Dusty

Well played Regulus players can absolutely destroy Rook, and I've seen the Vamprie Lord take him down quite easily as well. War score slowly rises, and goes up faster the more flags you have controlled (I believe killing other demigods and structures helps up it as well). Any gold mines you control produce a small amount of gold per second, and killing grunts as well as demigods gives you gold as well.
bloodylip's Avatar - Comment posted on 04/20/2009 19:52
bloodylip
If anybody is interested, I started a steam group (Demigodtoid). Its a public group, so join if you have the game, so its easier to find people to play with.
carpwrist's Avatar - Comment posted on 04/20/2009 20:29
carpwrist
@ bloodylip

I didn't find your Steam group, are there special characters?
Wexx's Avatar - Comment posted on 04/20/2009 20:57
Wexx
I'll probably be picking this up sometime after the semester gets out. Looks like a fun little game :)
Jonathan Ross's Avatar - Comment posted on 04/20/2009 21:41
Jonathan Ross
Group is here: http://steamcommunity.com/groups/demigodtoid
Genebeef's Avatar - Comment posted on 04/20/2009 22:19
Genebeef
i'm surprised the higher difficulties weren't mentioned

Hard is unforgiving with the computer gaining an XP boost and your computers allies being bum stupid charging in and dying constantly to the computer with smart tactics and seemingly endless health potions. and computer regulus shoots twice as fast. no joke the hard demigods can and will go up to your citadel to grief you and kill you within seconds even when in front of the healing crystal. again, by regulus or unclean beast usually.

so then i thought, self, why don't YOU be regulus. no help. you can't seem to shoot as fast as hard computer regulus even with the health atribute maxed.
Chronic Logic's Avatar - Comment posted on 04/20/2009 22:43
Chronic Logic
Should I get the collector's edition or not? From the sound of the review, this game should be worth it. But the lack of single player or even tutorial for that matter sounds bad.
1Trace1's Avatar - Comment posted on 04/20/2009 23:07
1Trace1
Great review Aerox...I mean Jonathan:P I'll probably pick this up this week.
Genebeef's Avatar - Comment posted on 04/21/2009 01:34
Genebeef
@chronic

i got the collector's from amazon at $45. that's $5 less than the regular edition in stores. it was the only edition too.
there's no special case and the only thing that makes it a collector's is a metal blister model of The Rook like the ones from games workshop and a music of demigod cd. of course the model is directed to GW nerds to paint.
Vrynix's Avatar - Comment posted on 04/21/2009 06:50
Vrynix
Sounds like Bushnell's law at its finest.
ObiwanShenobi's Avatar - Comment posted on 04/21/2009 09:00
ObiwanShenobi
@ Exquisitor

Steam has a 'monopoly' on the market, then competition is a good thing. I don't understand this obsession with Steam that you cannot download another client. Stardock has their own service, the games are not going on Steam obviously.
SyntaxError's Avatar - Comment posted on 04/21/2009 09:07
SyntaxError
DotA has 80+ heroes and 80+ items but just one map (as opposed to Demigod's 8 avatars). Given that each Demigod here has a rather elaborate skill tree, variety is not in short supply. I'm contemplating on getting this one.

DotA was refined over the years into the form it is today. Heroes were removed, some were remade, new ones were introduced (to preserve balance, mind you). Same goes for the items. I hope that this thing gets the same type of following.

I can live without voice chat. I've been playing DotA for years using the Garena client and, well, you just get used to it.
vexed alex's Avatar - Comment posted on 04/21/2009 17:43
vexed alex
I still don't understand how so many multiplayer PC games are being released without voice chat.

I'm really interested, though.
Faceless Clock's Avatar - Comment posted on 04/27/2009 00:41
Faceless Clock
Still have troubles with the multi-player.

Its such a good game in a lot of ways, but there seems to be problems 75% of the time.
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