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Destructoid review: Dementium: The Ward photo

Yesterday was a grand day. I got a little brown box delivered to my door. Looking at the label, I noticed the Gamecock logo and squealed with glee. This could only mean one thing: My much-anticipated copy of Dementium: The Ward had arrived. I quickly wrapped up my work for the day, settled onto my sofa with cat and headphones, turned out the lights and prepared to immerse myself.

Before I begin my review I have to stress something for the readers: Playing this game without headphones is a crime. I played it for a few minutes without just to get a feel for it, and I can say with all surety that this title can only be experienced fully with your ears plugged directly into all the amazing detail of sound within. One of the most effective things a game can do is take you completely out of the world around you. By using sound and music to perfection, Dementium does just that.

Hit the jump for the full review. 

Dementium: The Ward (DS)
Developed by Renegade Kid/Distributed by Gamecock
Released October 29th, 2007 

So in case you haven't been scrutinizing every news tidbit about this game as I have, I'll give you the lowdown. You awaken in a deserted hospital with no recollection of why you are there and very little memory of who you are, and must explore the darkened hallways for clues about what's happened. Sound familiar? If you're a horror game junkie, you've already fought foul nurses in Silent Hill's Brookhaven hospital, so you should be right at home in this setting. As excited as I was to play Dementium, my inner skeptic couldn't help but put her two cents in: Would a horror FPS work on the DS? Why would I play this over a Silent Hill title? Can the DS handle the graphics?

While Gamecock is distributing this title, it was actually created by Renegade Kid, an indie company formed by industry veterans Gregg Hargrove and Jools Watsham. They've been making games for over 14 years, but Dementium is their first independent offering. Cheerleaders of the indie innovators, will you please stand up? This one is for you, and by you I also mean me. (Clears throat and shakes bloody pom poms for emphasis.)

The controls for this game are an absolute pleasure. You use the stylus to look around (FPS point-of-view) and the D-pad to move. Shoulder buttons allow you to flip through weapons (sadly, there are only a few to be had in Dementium) and attack your foes. Character movement is fluid and is considerably more pleasant than the famous "difficult to control" characters of many major survival horror titles before it.  Luckily, you can use the nightstick as a way to defend yourself from the undead without using ammo -- there's lots to be had at first, but as you progress, both it and health become more of a challenge to find.

You might be busy bashing baddies, but regardless the sound and music in Dementium will surely catch your ear. As soon as I plugged in my headphones and got to playing, all my doubts about compelling horror on a portable platform were gently quelled. While the limits of the DS don't go unnoticed in Dementium, they are easily forgiven in favor of intensely atmospheric sound. Each slither and gutteral gurgle is crisply realized, and the soundtrack has a sense of minimal appeal that really sets the tone, leaving you with a feeling of melancholy disconnection from the real world. 

Speaking of enemies, it's been ages since I had a real reaction to an enemy in a horror game. They tend to be pretty generic, whether it's a stumbling zombie or a headless beast groping at you. Encountering the maggot-like creatures of Dementium actually made me curl my lips away from my teeth in disgust, and for this horror veteran, that's a real feat. The sounds they make are terrible, and even mulltiple encounters with them didn't reduce my revolted reactions. A word of warning: The bosses start hard and get harder. I know that's the way the structure is supposed to go, but you'll see what I mean after the first boss wipes the floor with you five times.

One of my few complaints about Dementium is the way the save feature functions. The game's story is split into chapters, and the game allows you to save at the start of each chapter. The chapters are fairly short, but after completing several tasks and trekking halfway across the hospital only to be murdered by a disembodied flying head, you are forced to start again at the beginning of the chapter. A few deaths later, I was frustrated enough to have to take a break from play until the next day. It would have been nice to save your progress a little more often, although fans of old school titles may actually enjoy the retro taste of the save structure.

Overall the game is a pleasing experience and should delight fans of horror, FPS or quirky indies. There's nothing like Dementium for the DS out there, and for me personally it's always a thrill to see the first game of its kind for a portable make a debut. These are the types of titles that we remember years later as benchmarks, and I think Dementium: The Ward surely has a crack at that status. Don't forget to play it in the dark!

Score: 8.5/10

Verdict: Buy it! 


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29 comments | showing # 1 to 29
kadosho's Avatar - Comment posted on 10/31/2007 15:07
kadosho
Actually i've been curious about this indie entry. Watched a bit of the promos, and gameplay demos. surprising stuff. and it definitely has that retro horror game feel. Definitely a title I'll add to my "must buy" list, when i pickup a DS sometime.
sirpalee's Avatar - Comment posted on 10/31/2007 15:10
sirpalee
Hmmm... Seems interesting. Since Alien versus Predator, I haven't played with any good horror games, or games that tried to scare me, and succeded in it. Maybe worth a look.
Lord The Night Knight's Avatar - Comment posted on 10/31/2007 15:15
Lord The Night Knight
Now of course some would claim it would have been even better on an HD system, but not only do the limits of a system help creativity (despite how some fanboys deny it), being made by an indie developer likely limited their budget, so that the DS was the most economical option for them.
king3vbo's Avatar - Comment posted on 10/31/2007 15:16
king3vbo
I loves it. This game is wicked fun
nademagnet's Avatar - Comment posted on 10/31/2007 15:24
nademagnet
I have been dreaming about this game since I got it. I feak'n love it!
I just love how they introduced those slug things? And the Sound IS fantastic.

I still recommend that you pick up one of the flexy stylus pens so you can wrap it around your thumb. It really does make a difference.
BenHaskett's Avatar - Comment posted on 10/31/2007 15:24
BenHaskett
picked it up yesterday. really great so far. out of curiosity, does the story ever flesh out?
blehman's Avatar - Comment posted on 10/31/2007 15:25
blehman
I was kinda on the fence about this, but I'm gonna go ahead and pick it up due to teh love it's getting on here.

WILL PLAY!!
Colette Bennett's Avatar - Comment posted on 10/31/2007 15:25
Colette Bennett
I didn't want to give anything away, but so far the story has been a bit scarse. I'm hoping to see it kick into gear with that soon.
Variable Gear's Avatar - Comment posted on 10/31/2007 15:28
Variable Gear
Great review, Colette! However, I have a couple of minor questions. If you have the time to address them I would be thankful!

1) You wrote: "There's nothing like Dementium for the DS out there, and for me personally it's always a thrill to see the first game of its kind for a portable make a debut."

Wasn't Resident Evil: Deadly Silence released for the DS? What makes Dementium superior to RE:DS? Or is it a situation where supporting indie devs outweighs giving green to buy a game in a long-running series from a mega-publisher?

2) You wrote: "The chapters are fairly short, but after completing several tasks and trekking halfway across the hospital only to be murdered by a disembodied flying head, you are forced to start again at the beginning of the chapter. A few deaths later, I was frustrated enough to have to take a break from play until the next day. It would have been nice to save your progress a little more often, although fans of old school titles may actually enjoy the retro taste of the save structure."

How many times did you die in this manner? This is one of my big pet peeves with games (probably because I was not raised on the earlier systems where this concept of frustrating death was commonplace), and it can cause me to never finish certain games - simply because I tire of the experience of getting no payoff for my time investment. Does the save system work to increase tension of play - or is it simply frustrating?

I may pick this up anyway, but I thought I would inquire...
Justin Villasenor's Avatar - Comment posted on 10/31/2007 15:28
Justin Villasenor
I'm glad to have the awesomeness of this title confirmed before I pick it up in the next few days.
galagabug 's Avatar - Comment posted on 10/31/2007 15:30
galagabug
yikes. so how long do you have to play before you can save? this doesn't sound very subway ride friendly.
CaffeinePowered's Avatar - Comment posted on 10/31/2007 15:38
CaffeinePowered
Look pretty good, so much on the plate in November though, may have to wait a while before I pick this one up.
Holyetheline's Avatar - Comment posted on 10/31/2007 15:45
Holyetheline
Oh wow, that's a pretty good score. Hmmmm... I wonder what they did right.
Rimbaud's Avatar - Comment posted on 10/31/2007 15:50
Rimbaud
"I didn't want to give anything away, but so far the story has been a bit scarse. I'm hoping to see it kick into gear with that soon." -Colette

So... you haven't played the whole game yet, but you've reviewed it? Isn't that just a bit of a kick in the balls...
Lord The Night Knight's Avatar - Comment posted on 10/31/2007 15:53
Lord The Night Knight
@Variable Gear:

Resident Evil DS is based almost directly off of the original Resident Evil, which has lost some of its scary luster, since just about every other survival horror game after it, including the remake of RE1, is far scarier.

In other words, RE:DS can't compare, considering its source.
EvolveTom's Avatar - Comment posted on 10/31/2007 16:06
EvolveTom
Nice, gotta pick this one up... hopefully it's pretty easy to find.
Colette Bennett's Avatar - Comment posted on 10/31/2007 16:51
Colette Bennett
Heya Variable, let me see if I can help with those questions.

1) You wrote: "There's nothing like Dementium for the DS out there, and for me personally it's always a thrill to see the first game of its kind for a portable make a debut."

Wasn't Resident Evil: Deadly Silence released for the DS? What makes Dementium superior to RE:DS? Or is it a situation where supporting indie devs outweighs giving green to buy a game in a long-running series from a mega-publisher?

Well, I wouldnt say either game is superior, merely that both are horror games that are different in how they are executed. I love RE and would recommend that title to horror fans as well, but Dementium has more of a creepy feel than RE (in my humble opinion.)

How many times did you die in this manner? This is one of my big pet peeves with games (probably because I was not raised on the earlier systems where this concept of frustrating death was commonplace), and it can cause me to never finish certain games - simply because I tire of the experience of getting no payoff for my time investment. Does the save system work to increase tension of play - or is it simply frustrating?

I died about three or four times in chapter four (at the end there is a boss.) If this type of thing frustrates you, I'd say be somewhat wary, although if you're a killer player, you may not have the trouble I did. I tend to warm up to games more slowly and get better at them with practice.

Sure hope this helped to answer your questions :)
Variable Gear's Avatar - Comment posted on 10/31/2007 17:26
Variable Gear
Wow, thanks for answering my questions, Colette! After reading your reply, I'll be picking up Dementium as soon as possible. This is looking to be a killer month, but I gotta play something on the go!

8)
bluemeep's Avatar - Comment posted on 10/31/2007 19:53
bluemeep
WHAT DID I SAY?!

Sonnovabitch...

I'm buying it anyway, but sonnovabitch.
fromagex's Avatar - Comment posted on 10/31/2007 19:55
fromagex
im number one in line on goozex for this, but my question is why does this seem pretty much like "touch the dead" but with better sound?
Furnimus's Avatar - Comment posted on 10/31/2007 20:11
Furnimus
Looks nice, a great change from Mari-freakin-o on every DS game. An do not get me started on Nintendogs.

You don't want to go there.
Suff0cat's Avatar - Comment posted on 10/31/2007 21:38
Suff0cat
Colette...I <3 you right now. Without this review I would have most likely ignored this game, because when I see FPS and DS my immediate reaction is "Fuck that".

But then you put up this review and I said "hmmm interesting". So tonight when I picked up Manhunt2, I saw Dementium and picked it up too. And now here we are, been loving Dementium for the last couple hours and haven't even unwrapped Manhunt.
Gameboi's Avatar - Comment posted on 10/31/2007 21:40
Gameboi
I need to play this game!
Necros's Avatar - Comment posted on 10/31/2007 23:29
Necros
Ah, retro save systems are at least good for honing your skills at a game. Great review, Collette.

@ Furnimus
Nintendogs came out in 2005, why are you bringing it up now?
Justice's Avatar - Comment posted on 11/01/2007 06:50
Justice
Good score!
mgmgarcia01's Avatar - Comment posted on 11/01/2007 13:00
mgmgarcia01
Did anyone else notice the Rockstar logo's on the side of some of the boxes in the first level?
brotherkirk's Avatar - Comment posted on 11/17/2007 15:34
brotherkirk
I just got it from Gamefly and I dig it. Trying to find that shotgun key, though!!
The stylus option is okay, but I'm glad I saved my thumbstrap from the DS Phat days, as my Onyx lite didn't come with it. I can't do the stylus on FPS. "They look like big, strong hands...don't they?"
brotherkirk's Avatar - Comment posted on 11/18/2007 17:40
brotherkirk
Actually, the save system isn't broken: I just used the Save & Quit feature in the game (under the pause screen/"Options") and I didn't have to restart at all.
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