games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Destructoid review: Dead Space photo

It's very easy to have doubts about a game like Dead Space. As popular a genre as survival horror appears to be amongst gamers, there are only a handful of series that manage to do it justice. Something new entering into that sphere has a lot of stiff competition and frequently disappoints. That's without even mentioning the sci-fi setting, which has worked well in horror films, but seems to fallen a little flat when applied in their gaming counterparts

EA has done a remarkable job of allaying those fears through its marketing and the game quickly began to get excellent press as we got to see more of it. Many of us at Destructoid were very eagerly awaiting the release. Now that it's here and we've had a chance to play it, we're ready to offer up the skinny on Dead Space

For this review, I am joined by the exquisite Dale North. Hit the jump to see what we thought.

Dead Space

Dead Space (360 [reviewed by Conrad], PS3 [reviewed by Dale])
Developed by EA Redwood Shores
Published by EA
Released October 14th, 2008

Conrad Zimmerman Conrad Zimmerman

You've probably heard the basic premise of Dead Space already, but I'll provide a brief synopsis. The game takes place on the USG Ishimura, a mining vessel, which has sent a distress signal and is in need of assistance. A small ship, bearing engineer Isaac Clarke, has been sent to make repairs on the vessel. It quickly becomes apparent that this is more than a routine maintenance request, as the ship has been overrun with a strange and deadly alien threat.

I'm just going to come right out and say it: Dead Space is the scariest game I've played in as long as I can remember. Many of the scares are of the "dogs jump through windows" variety, which might feel cheap in other games. The difference here is that Dead Space constantly works to earn the right to scare you in such a way by maintaining a pervading sense of dread throughout the game. The key to doing this lies in immersion.

Dead Space

There are a few ways in which this game, very ably, tries to keep you locked in to what's going on around you and build tension. The camera, for example, is a huge contributor. With a third-person, over-the-shoulder perspective, there's a limit to your view range. The camera also moves a bit sluggishly, making it harder to turn around and face something which has snuck up on you. 

A complete lack of HUD icons also keeps you focused on the environment. Isaac's suit, the RIG, displays all information relevant to Isaac's condition with a health bar running up his spine. The map and inventory are displayed in a window in front of him, projected from the suit, in real-time. This makes it quite difficult to access a much needed item in the middle of combat but it's rarely necessary to do so (healing items are mapped to the X button for quick use) and it further keeps you on edge. It's a very slick presentation.

Most important, however, is the sound. The ship creaks and groans and sudden explosions could happen at any time. It makes you constantly feel as though something horrible is waiting around every corner. It really deserves to be played on a surround sound system (or some high-quality headphones), as the effect is so much more powerful. Another brilliant part about the sound is how terrifying it can be when it's gone. Stepping into a vacuum puts a near-deafening silence on everything. Rounds fired from your weapons sound like they're wrapped up in blankets and you may never hear an enemy coming to get you. This is incredibly creepy and made me long for the time when everything around me was clanging together.

Dead Space

Through the course of the game, Isaac gains new equipment and abilities. Stasis allows him to slow time around objects and is useful in combat as well as navigating the environment and solving puzzles. He can also acquire six different weapons. What makes them interesting is that they are almost all equipment which could be used in the day-to-day operations of the Ishimura as a mining vessel instead of weaponry. Every weapon offers two different firing modes, to allow for different attacks. The Plasma Cutter, for example, can be switched between firing its beam vertically and horizontally, making it easier to cut through enemy limbs regardless of their current angle. Isaac's rig and all of his weapons can be upgraded at workbenches using a slot-based growth tree. 

Ammunition for these weapons is never really in short supply, as there are many cabinets containing more and enemies almost always drop some. The problem becomes having the right ammunition for the weapon you want to use. The game is very forgiving in the sense that it rarely gives you ammo for weapons you don't currently have on-hand but, since Isaac can carry four different killing instruments at a time, it's easy to wind up with a huge supply of rounds for a weapon that you use less frequently.

This makes inventory maintenance a major issue for most of the game. Isaac's suit can hold a limited amount of equipment, with more inventory slots opening up through upgrades. Between carrying ammo for up to four weapons, medkits, spare oxygen and stasis energy, running out of space happens fairly frequently. Extra ammo and items can be kept in the store for later retrieval, which helps to keep the clutter down a bit but you'll be more than halfway through the game before you have adequate inventory space.

Dead Space

The combat in Dead Space is incredibly intense. Enemies go down much more quickly when you've sheared off their appendages but they can move so fast that it becomes hard to draw a bead on the specific parts. Meanwhile, there's almost never only one thing to kill at a time, and you'll often be focused on taking down one creature while another is running up behind you. Necromorphs have excellent variety in their forms and many react differently depending on how you kill them. Killing certain enemies in the wrong ways can result in making them far more deadly. It's never exceedingly difficult if you can keep a cool head but still challenging and a bit of a rush at times.

Level design is another major plus. Every area of the ship is accessed via a tram running through the middle. Each of the chapters start and finish on the tram's car. While you will revisit a few of the areas during the course of play, backtracking happens rarely, with alternate paths leading back to the tram station or the central hub of a location which open when you've completed necessary tasks. The levels also break up the action in different ways, with zero-gravity and vacuum sections that keep the campaign from feeling repetitive.

Zero gravity is pretty novel. Most sections which feature weightlessness are cavernous affairs where you can bound off the walls. Jumping from one surface to another is merely a matter of aiming your weapon where you want to land and pressing a jump button to fly in that direction. It can be a bit disorienting, as the camera swoops about a bit after you land, and you'll sometimes have to take a moment to make sure you're heading in the right direction, which can be scary as hell if you have a couple of necromorphs hot on your tail. A complete game played int his style would be too much, but EA hasn't overused the gimmick here and the mechanic remains fun throughout.

Dead Space

The one area where Dead Space comes up short is in its story, particularly the characters. Nobody is ever really developed. Audio, video and text logs lay scattered throughout the USG Ishimura which describe the events that led to the current state of affairs as told by the people involved. Sadly, we're never really given a reason why we should care about them. They lack personality, for the most part, making the history as cold and inhuman as the present. The characters we do get to know are largely two-dimensional and not very interesting.

But the most tragic example of unrealized potential lies in Isaac himself. We know next to nothing about him and that changes very little through the course of the game. The opening cinematic features a great hook regarding the relationship between Isaac and Nicole, one which is teased many times in the course of the game. Then, after being strung along with it for so long, the payoff winds up disappointing. 

The story really only serves to push Isaac along through the game. It is never unpredictable despite several attempts at a plot twist. I'm surprised at how comfortable I am with that. The game is so focused on its action that it forgets to tell a story, but it's so gripping that I forgot to ask for one until it was all over.

Dead Space

Finishing the game will unlock an additional difficulty level and a new game + mode where you can restart the story with all of Isaac's weapons and equipment. A second run-through proves to be a bit too easy, but completionists may enjoy it for completely upgrading all equipment (an impossible task on one play).

When all is said and done, Dead Space is a lot of fun to play. The final product lives up to the promise of being a scary action game. It may not have the most gripping story but it positively shines from a gameplay perspective.  In a season filled with highly hyped releases, Dead Space manages to largely deliver and is a game worth giving some attention to.

Score: 9

Dead Space

Dale North Dale North

Survival Horror titles are nothing new to this gamer, but one from EA definitely is. To be honest, they're the last developer I expected to come in and shake up the genre, but they have. I'll go as far as saying that the Japanese developers of the other survival horror series' should be taking notes.

Dead Space seems like a movie I've seen before, or even a mix of several movies. A space Sci-Fi wouldn't have been my first pick for a new survival horror franchise, but I suppose it's better than another zombie game.

Much like a Hollywood movie, Dead Space shines with high-end production values. This definitely comes across in the visuals, which manage to be dark and detailed at the same time. The textures are crisp and realistic, and the views of space are breathtaking. Some of the rooms in the USG Ishimura are incredibly vast, and it seems no expense was spared to make it seem like you're really in a floating space vessel.

Dead Space

Those production values carry over into sound. As Conrad said, the sound design is fantastic, and easily the most scary part of the game. Monsters seem to mutter in your ear, making you turn around constantly. Far off metallic pings keep you nervous the whole time. Grotesque sputterings have you watching your feet. When played in a surround sound setting, the sound is incredibly effective at letting you know which direction baddies are coming from, which can save your hide in a pinch. Every time things seem to calm down, you'll hear something else, putting you back in a defensive state. Brilliant.

While the sound is great, the music is not. The game is packed with cliched cues straight from that Hollywood horror movie. These fortissimo brass blats on surprise cues are so predictable that they take some of the scare off. The low string drone and the high violin trills are painfully tired, but they're overused in this soundtrack. While Dead Space may have a leg up on some other survival horror series as far as looks and control go, they have a bit to learn about creativity as far as music is concerned.

Dead Space

Where Dead Space really shines is with the game play and control. Your ability to control Isaac is spectacular, and is spot-on for a survival horror game. Movement switches from a forward walk to a strafe perfectly, allowing Isaac to circle items while keeping focus on them. The camera is nicely balanced, showing a slight restraint in speed to keep things scary. Aiming and targeting is also superb, and is probably one of the best set-ups I've experienced in a third-person shooter. Trust me: you need that accuracy when you're under attack by countless baddies at once.

The weapons are tons of fun. Instead of regular guns, you're stuck using futuristic mining equipment. This may sound lame at first, but when you get ahold of the tools that slice things up, you'll see where the fun comes in. At "benches" found scattered about the ship, Isaac can use "nodes" to level up his tools. Maxed out, some of these tools are a joy to fire.

Being stuck in this big of a ship, the game has to gently guide gamers in the correct direction. Dead Space does a fair job of doing this, though your goals do become lost in some instances. Your missions or objectives are always clear, which is nice. They're always displayed on the map screen, a screen which also shows a 3D representation of the ship and your recommended path. In game, a press or the R3 button drops a beam onto the floor, showing you the correct path. It's hard to get lost on the USG Ishimura.

The problem is that you'll sometimes become stuck when you're not sure how to complete your objective. There are a few instances where you're left to figure out competition conditions for yourself. Normally, that's fine, but some are aggravatingly unclear. Unfortunately, disclosing these instances may spoil the story for you.

Dead Space

While levels are mostly nicely designed, there are some poor choices and bugs when it comes to puzzles and obstacles. Some monsters are actually tethered to a room. You can actually open a door and shoot them without fear of them attacking you. Other instances put you in a stupidly difficult situation that almost seems unnecessary when compared to the layout of the rest of the game. These are minor in the overall design, but I feel they're something each player will notice.

Dead Space falls short when it comes to story and characters. Without revealing too much, we'll say that you're constantly working to get out of a crisis on the USG Ishimura. This has you constantly running item quests. Granted, item quests are not uncommon for survival horror titles, but Dead Space does a poor job of attaching a story to the journey for, say... the key card. Or DNA sample. Or energy pack. They just seem like meaningless items you have to find to proceed. The characters are few and far between in Dead Space, but you never feel an attachment to them. In the end, they're equally as disposable as the baddies you kill on the ship. And, as Conrad said, even Isaac himself doesn't have much going on in the way of a story line. In the end, I fear that you'll be slightly disappointed by how the story wraps up.

Dead Space

The scare factor is debatable. I never felt that creepy sort of mentally disturbed or mystical scared that you'd feel in other survival horror titles. The scares in Dead Space are more about surprise attacks and general nervousness. I prefer the more disturbing kind that Dead Space lacks, but there are still some pretty frightening moments in the game.

In the end, I can live with a lackluster story with this level of combat and game play. Dead Space is a beautiful videogame, showing incredible polish and detail in both the visuals and the control. The amount of love and attention packed into this title is apparent, as scares and action are perfectly blended. What an incredibly impressive way for a new survival horror franchise to debut!

Score: 9

Overall Score: 9 (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)

Editor's Choice


Continue: More Reviews stories





prev 50 comments
next

84 comments | showing # 51 to 84

Rosseh's Avatar - Comment posted on 10/21/2008 17:55
Rosseh
I would also like to hear what the PC version is like if anyone has got it. If it's decent I'm definitely picking it up for that. My PC is now better than my framedrops360.
Clyde's Avatar - Comment posted on 10/21/2008 18:06
Clyde
the game is not that great, it has alot of potential an awesome environment. However the game is

#1 not scary, over usage of sound effect and music in times where the game is suppose to be scary, but you already know that you have to expect something.

#2 not about survival, the game was really easy, at no point you really had to watch your ammo, doesn't mean you can go happy and shoot for fun, but no where near being "survival"

#3 the story was well known to anyone that already seen event horizon. And the game was really lacking in the quest department.

to quote penny-arcade that got the review right :

"Likewise, Survival Horror means scarcity, puzzles, and terror. Dead Space is an action game, first and foremost. There are save terminals all over the Goddamned place. You can push a button and know exactly where you need to go. You can, and will run out of bullets, but you can buy more from the store. A gamer who has played them for any significant span of time won't even recognize the puzzles here as puzzles. It's an action game."

Also to quote Eurogamer :

"You spend a huge chunk of the story running backwards and forwards across the Ishimura, fixing a series of core systems at the behest of Kendra and Hammond. Each time you fix one element, they pop up to tell you something else is malfunctioning or missing. It gets to the point where you half expect them to ask you to find some toner for the photocopier and fetch them a sandwich from the shop"

Anyway bought the game, played it through normal and difficult mode and sold it yesterday on ebay.
CountingConflict's Avatar - Comment posted on 10/21/2008 18:19
CountingConflict
I'm glad you used the "dogs jumping through windows" phrase to describe the type of horror in this game.
dmgi's Avatar - Comment posted on 10/21/2008 18:58
dmgi
Seems like a rent for me, since it seems to have no real replay value past the Single Player campaign.
Agent Orange's Avatar - Comment posted on 10/21/2008 19:42
Agent Orange
Not to mention one of the bloodiest damn games I've ever seen. Not that it's a bad thing, mind you. The sound and the HUD/real-time item menu are what really immerse you in the game. Hearing those things running through vents, banging into pipes can really make you anxious. Very well done piece of game.
Milkman519's Avatar - Comment posted on 10/21/2008 20:05
Milkman519
The game isn't as much scary as it is incredibly nerve racking. I'm only on Chapter 2 but so far, I am constantly walking around with my gun drawn and completely paranoid. Every second I think something is going to jump out and attack me. However, when they actually do, you're not all that scared. Nonetheless, I am absolutely LOVING the game so far.
B-Radicate's Avatar - Comment posted on 10/21/2008 20:33
B-Radicate
Although I will likely never play this game because I'm a huge pussy when it comes to playing horror games, I am glad to see that EA is making strides towards the development of fresh new IPs that are of good to great quality (Army of Two was a ton of fun for me and this has gotten rave reviews all around). Good job, EA. Good job.
Clyde's Avatar - Comment posted on 10/21/2008 21:59
Clyde
EA didn't do shit to strides toward anything. It's a big puff of smoke, no explosion.

Potential is all there but hugely underexploited
nebones's Avatar - Comment posted on 10/21/2008 22:09
nebones
I'm goona rent it
smerff's Avatar - Comment posted on 10/21/2008 22:33
smerff
This game is beyond fucked up. This is a very good thing. Quite easily the best survival horror I've played in years, or ever. Good read, dead on review.
Rational_Jesus's Avatar - Comment posted on 10/21/2008 22:54
Rational_Jesus
A great game in time for Halloween. One of the better buys I've had in a while, can't wait for Fallout 3 and Left 4 Dead!
Zac Bentz's Avatar - Comment posted on 10/21/2008 22:55
Zac Bentz
All style and no substance gets a 9 from both of you?

Hmm...

I was reading, thinking that it sounded like you'd both give it a 7, maybe an 8, but then bam! 9!

I am confused!

Once again, I think that having to number a game makes the actual written review meaningless.
nukka jdav's Avatar - Comment posted on 10/21/2008 23:14
nukka jdav
I'm just beginning the fourth chapter and I'm still really enjoying it.

The scares are becoming a bit more predicable, but its still incredibly tense.

Not ever having room in the inventory is annoying, but hardly game-breaking.

I can also see why people wouldn't like the game because you do get used to the scares and enemies a bit more until it eventually starts to wear a bit thin. I think the atmosphere and sound design more than makes up for the repetition though. Even though this is the 50th necromorph thats jumped outta the vents at you, its still scary as shit thanks to the sound design and atmosphere.
bleep's Avatar - Comment posted on 10/22/2008 03:39
bleep
This game is AMAZING

YES IT DOES
Holyetheline's Avatar - Comment posted on 10/22/2008 09:34
Holyetheline
I love this game. I think it's amazing. Good reviews!
nukka jdav's Avatar - Comment posted on 10/22/2008 10:08
nukka jdav
I think its worth pointing out that if you really want some story you should watch the video comics and head over the noknownsurvivors.com. Don't forget about Downfall whenever that comes out.

It seems like a really interesting story, and if you play the game after watching this stuff, you feel more in tune with it all. It isn't fair or necessarily to leave out the most story in the game of course, but if you really want to flesh it out you can do it yourself. I have and its all very interesting.
zavage's Avatar - Comment posted on 10/22/2008 10:14
zavage
it shouldnt even be top 5 horror games thats a disgrace for this game it should be top 3 thats better for this game the game delivers way more than expected there shouldnt be a reason to hate it
E Assassin's Avatar - Comment posted on 10/22/2008 10:25
E Assassin
@ KamikazeTutor

Sorry but all health packs are mapped to x. It uses what's in your inventory and starts with the smallest health pack first.

Loved this game, and you can fix all of those cumbersome inventory issues if you download the FREE suit's for their respective system.
brandon85's Avatar - Comment posted on 10/22/2008 10:37
brandon85
This game is scary as fuck! I love it.
BulletTrain's Avatar - Comment posted on 10/22/2008 13:03
BulletTrain
I love how everyone in the game treats corpse zombies rising from the dead are perfectly normal.

Nobody really stops to question what they are or why they're alive, or really stop just to say how scary the damned things are.
obie191970's Avatar - Comment posted on 10/22/2008 13:04
obie191970
I'm about halfway through and loving every minute of it. These reviews were spot on.
DynamicSheep's Avatar - Comment posted on 10/22/2008 15:09
DynamicSheep
Look at me! I'm on the second comment page!
microwavefood's Avatar - Comment posted on 10/23/2008 01:59
microwavefood
one of my most favorite games for sure, I haven't enjoyed a game this much in a long long time. probably since bioshock. I decided to get the ps3 version (my 2nd ps3 game lol) because I figured I'd probably be more accustomed to the ps controller for the survival horror games like silent hill. my ps3 has been neglected for so long I realized today how much I loved my PSX, PS2 and that the PS3 is a pretty good system except its games library sucks, bubt now I only like my 360 slightly more than my ps3.
Mushman's Avatar - Comment posted on 10/23/2008 12:08
Mushman
Damn it, I'm buying Fallout 3 instead of this, I'll have to wait until this is cheaper. :(
nintendoll's Avatar - Comment posted on 10/23/2008 15:40
nintendoll
I want to buy, but I am SOOOO POOOR!
norm9's Avatar - Comment posted on 10/24/2008 12:00
norm9
Loving Dead Space so far. Having heard that its a really short game, I've been taking my time to smell the roses and admire the awesome scenery in between dismembering monsters. The environments are like a Horror Movie studio backlot.
The Grudge's Avatar - Comment posted on 10/25/2008 16:23
The Grudge
This month will end me! Finacially that is. Is it okay to not get games immediately and wait? I've become a hoarder. =(
Meh, better to hoard games than cats!
Ninjasnake's Avatar - Comment posted on 10/30/2008 00:09
Ninjasnake
If it wasn't for metal gear or fallout I would say that this game should win game of the year but sadly this was a year of many many brilliant games.
Demtor's Avatar - Comment posted on 10/31/2008 14:12
Demtor
I've been playing this game for two days straight now. Just read the review and have to agree with this and everyone who loves it. Amazing game. I think its a great direction to take the genre in. Kind of a quasi Doom 3 feel but with more shades of a Resident Evil and upgrade/inventory system that kind of does what System Shock 2 did but on a more basic level.

And unless maybe its just me, but I find it very challenging on Normal, which is awesome! Maybe I just suck? O_o
The Amazing Shenazin's Avatar - Comment posted on 11/17/2008 06:01
The Amazing Shenazin
ah shucks I planned on renting it, but this makes me want to buy it
boywhoplays's Avatar - Comment posted on 11/21/2008 17:58
boywhoplays
This game scares the living shite out of me.
pliskin's Avatar - Comment posted on 11/28/2008 18:27
pliskin
I thought this game was pretty good. It has amazing graphics and the best sound effects in any game ive played. I really liked the music because it almost told you if there was going to be a bad guy or not. The level design was very good and it did one thing that no other horror game did...SCARE THE LIVING HELL OUT OF ME. I mean look at resident evil the only time I was scared was when I was like five years old.I would give it 8 screams out of 10
Serivor's Avatar - Comment posted on 01/13/2009 13:23
Serivor
I deff. need to rent this.
FinalFist's Avatar - Comment posted on 03/03/2009 23:34
FinalFist
God this game is so good. Some of the best sound I've ever heard, graphics amazing, gameplay different and cool. Drool.
prev 50 comments next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    Arkedo Series - 02 SWAP! review
    EyePet review
    more reviews
    Legend of Zelda Spirit Tracks
    Monster Hunter Tri
    Hooking onto, under and above Just Cause 2
    PS3's 256-player MAG
    Rooms The Main Building
    more previews


    - The Dtoid Army is 50772 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: The ultimate PC gamer to-do list





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006