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Destructoid review: Dead Rising: Chop Till You Drop photo

Has any game in history ever been bashed as badly as Dead Rising: Chop Till You Drop? It's one thing for a game to get bad reviews after the final build is sent out to reviewers, but the situation with Dead Rising: Chop Till You Drop has been something else entirely. Ever since the game was announced last year, it has been mocked by everyone from journalists who have played early builds of the game to folks at home who have only seen video of it.

If possible, I'd like you to forget all the opinions you've already read (or formed yourself) about Dead Rising: Chop Till You Drop. You should also forget everything you know about the original Dead Rising if you can. Comparing Dead Rising and Dead Rising: Chop Till You Drop is something we'll do here at Destructoid very soon, but for this review, I'd like to focus on just one question:  

"Is Dead Rising: Chop Till You Drop any good?"

Hit the jump for my answer.

[Editor's note: This review is based on a play-through of the game on Hard difficulty.]

Dead Rising: Chop Till You Drop (Wii)
Developer: Capcom
Publisher: Capcom
Released: February 24, 2009
MSRP: $39.99

How much you will enjoy Dead Rising: Chop Till You Drop has everything to do with what you expect from the game. That's the real reason I asked you to forget about the 360 version; if you go into this Wii adaptation expecting the same game you had on the Xbox 360, you're going to be wildly confused by what you get. The two games are in two totally different genres (Dead Rising 360 is a 3D beat-'em-up; Dead Rising: Chop Till You Drop is a third-person shooter) and have totally different gameplay structures (Dead Rising 360 is a time-limited sandbox game; Dead Rising: Chop Till You Drop is a semi-linear, time-ranked adventure game), and as such, they require you to think in totally different ways (Dead Rising 360 requires you to constantly be aware of the time so you don't miss any appointments; Dead Rising: Chop Till You Drop requires you to constantly be aware of your immediate surroundings and what weapon you're holding or else you'll get murdered). All the two titles really have in common is the their story.

What I'm saying is, if Dead Rising is like a bunch of grapes, and Resident Evil 4: Wii Edition is like an apple, then Dead Rising: Chop Till You Drop is a grapple. It sort of tastes like a grape, but clearly, what you're eating is some kind of apple, and we all know what happens when you compare apples and grapes.

That's right: you make an ass out of apples and grapes. 

That's why I didn't want to get into that comparison right now, and would rather stick with the question from before: "Is Dead Rising: Chop Till You Drop any good?"

The short answer is, "Yes, it's a hell of a lot of fun." It's the kind of game that you can play for hours longer than you planned, due to that "just one more level" compulsion that has plagued videogame aficionados forever. It's the kind of game that could very well be the last thing you think about before you go to bed at night, and the first thing you think about in the morning. Despite its flaws, it's a game you can fall in love with. 

Here's why.

Dead Rising: Chop Till You Drop is the story of a group of humans trapped in a mall overrun by zombies. The game stars Frank West, a photojournalist who initially is driven by nothing more than his own ambition, but by the end of the game, finds more noble reasons to pursue the truth. Like most good zombie films, Dead Rising: Chop Till You Drop is sometimes scary and sometimes funny, but under it all is a message about trust, American culture, and the meaning of life. It's a story that's full of ridiculous moments (cannibal butchers and chainsaw-wielding clowns are commonplace), but at its heart are some pretty interesting themes. 

Also interesting is the way the game is played. Dead Rising: Chop Till You Drop isn't really like any other game I've ever played, but the closest thing I could compare it to is Resident Evil 4: Wii Edition's Mercenaries mode. Just like in Mercenaries mode, the zombies here respawn constantly. You can never totally clear an area of enemies; they will always come back, sometimes just seconds after you move forward.

The game uses RE4's control scheme with a few additions, like the ability to use an RE5-style real-time overlay to change weapons and reload. It also allows you to use items in your surroundings as melee weapons: shower heads, TVs, and chainsaws are all potentially at your disposal. Some items, like the frying pan, can be enhanced by stuff you find in the environment. Heat up the pan on a stove top found in one of the mall's restaurants, and you have yourself a weapon capable of frying zombie faces off. 

As cool as the melee weapons are, you'll be spending more time using guns to take on your enemies. For the first hour or so of the game, the only enemies you face are regular zombies, who are equally easy to kill with hand-to-hand or distanced combat. After that, though, the mall starts to gradually be overrun with more and more enemies that are next to impossible to take on without the right gun and a decent sense of aim. It starts with zombie poodles and parrots (which behave a lot like Resident Evil's dogs and crows), and then come the giant taser-toting zombies that remain unfazed even when chainsawed in the face. After that come the parrots trained by some maniac to drop grenades on you (ridiculous, I know, but so are chainsaw-wielding clowns), the gun-carrying photographer zombies, and the fast-running, machete-carrying undead.

In case you haven't guessed, these are not your run-of-the-mill Romero-style zombies. They definitely have a lot in common with them; in almost everything they do, they appear mindless. Even when they point their guns at you, they do it with that kind of limp, lifeless automation that most serious zombie fans look for in an undead performance. 

Where they differ from Romero zombies is in their level of unpredictability. You never, ever know what these zombies are going to do. In the average group of zombies you come upon (usually 10-30 at a time), half of them may start wandering towards you, three or four may just stand there, and the rest may actually run at you. As the game goes on, the zombies get more skilled at attacking you, and sometimes actually run behind you for an attack.

Keep in mind, this is just the regular brand of zombie I'm talking about. On top of worrying about what those zombies are going to do, you commonly have to worry about the poodles, parrots, or "special zombies" I described earlier. All of these enemies are best dealt with in particular ways that you'll have to learn as you progress through the game. At the very least, you will have to learn to recognize the signature noises each of these zombies make. Since you're constantly surrounded by them, you'll often hear these jerks creeping up from behind long before you can see them.

As you get more experienced in playing Dead Rising: Chop Till You Drop, Frank West will gain experience, strength, and money. Killing zombies in particular ways (usually using some combination of gun and melee attacks) will yield more money and experience points. Most of the time, you'll be killing the zombies around you for self-defense, but you'll also spend some time killing them for profit (and fun).

What this leads to is gameplay that can turn on you instantly. One second, you'll be having a ball cutting 20 or 30 zombies up at a time with a chainsaw just because it feels good; but then your chainsaw is broken and you're surrounded by 20 or 30 angry, sometimes fast-running zombies with nothing but whatever gun you have and your fists to protect you. 

The game is pretty hard at times ... at the start. Like many games in the third-person shooter genre, by the end of the game, you're pretty much a walking tank, and even hordes of "super zombies" won't really feel as dangerous anymore. It took me 10 hours to beat the game. In that time, I'd killed a little over 5,000 zombies, and died about ten times. I'd put the overall difficulty of the game right above that of Resident Evil 4: Wii Edition

Even after you're done with the game, there are tons of extras thrown in to add to the replay value. Though I technically beat the game, there are a lot of things I won't see until I play through it again. In order to unlock all of the content here, you need to get an "S" on each of the campaign mode's "missions." These are usually escort missions in which you are tasked to rescue one of the many survivors trapped in the mall. Since you're dealing with people, though, it's rarely as simple as just finding them and bringing them back to safety. Sometimes, they won't speak English, so you'll need to find a dictionary in a local book store to explain that you're there to help. Another time you have to feed a guy a well-done steak before he'll be willing to go with you. It's little touches like that keep the game feeling fresh, and not like Crazy Taxi on foot in a mall full of zombies.

You can replay the game to get a better grade on missions and see new things (including new missions, weapons, and clothing items). You also unlock a Bionic Commando outfit if you beat the game twice (and who knows what for beating it a third or fourth time). There is also some content that was too difficult and/or too weird for the main game, in the form of "Odd Jobs" and "Second Amendment" bonus missions. This is where you'll fight stuff like invisible zombies, giant zombies, incredibly fast zombies, and all the game's bosses at once.

Speaking of of the game's bosses,  they are probably one of the game's weaker features. Though they are usually pretty interesting, and sometimes laugh-out-loud funny, they are almost always too easy. A couple of the bosses in the middle of the game were tough, and the very last boss killed me a few times, but other than that, they all go down without much of a fight. 

Another thing I'd change about the game is its technical specifications. This is a $40 game after all, but still, I would have been happy to pay an extra ten bucks for the game if it would have led to Capcom putting a little more money into the game's budget. Sadly, this isn't the ugliest-looking game on the Wii, but it does look substantially worse than RE4, a game made on much weaker hardware. Just like No More Heroes, Dead Rising: Chop Till You Drop is a very PS2-looking game, with occasional pop-in and ugly texture when objects get too close to the camera. 

Other than the boss fights and the graphics, there isn't too much I'd change about this game. As a huge fan of Resident Evil 4, Dead Rising: Chop Till You Drop offered a similar take on that experience, but with more enemies on-screen, more melee weapons, more comedy, and more action. As soon as I get done with this review, I plan on getting back into the "Second Amendment" part of the game. If you get an "S" rank on all 20 of these sniper-based sub-missions, you unlock Mega Man's arm cannon. Then I'm heading back into the campaign mode with that gun for a second play-through to unlock the Bionic Commando outfit.

Wish me luck!

Oh yeah, the score ...

Score: 8.0 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won’t astound everyone, but is worth your time and cash.)









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Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer. Likes Mega Man 2, Resident Evil, Katamari Damacy, Bit.Trip, Metal Slug 3 Meet the rest of the team



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72 comments | showing # 1 to 50
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next 50 comments

Zombutler's Avatar - Comment posted on 03/03/2009 14:00
Zombutler
I DID NOT SEE THAT COMING
PappaDukes's Avatar - Comment posted on 03/03/2009 14:09
PappaDukes
WHHHHHAAAAAAA????

BIAS!

(p.s. great review!)
DaedHead8's Avatar - Comment posted on 03/03/2009 14:10
DaedHead8
I'm glad this turned out well. I still have yet to play the original though.
pedrovay2003's Avatar - Comment posted on 03/03/2009 14:11
pedrovay2003
Heh, wow, it's really good to see that this game doesn't suck.

Oh, and by the way, the MSRP up there says $49.99. Might want to fix that. :P
DJP3DRO's Avatar - Comment posted on 03/03/2009 14:12
DJP3DRO
No. I will not accept a review from you, John. Don't get me wrong, I think you're a great guy and a valued member of the Destructoid staff, but you've already shown an unhealthy amount of determination that this game HAS to be good, and won't hear anything otherwise. I'm sorry man, but this review is unacceptable.
whormongr's Avatar - Comment posted on 03/03/2009 14:13
whormongr
I assumed that they would have to change the game in a major way for it to work on the wii
Chronic Logic's Avatar - Comment posted on 03/03/2009 14:14
Chronic Logic
Okay so the game is mediocre. But can you still mow down and run over hundreds of zombies on a screen at any time?
Excel-2011's Avatar - Comment posted on 03/03/2009 14:15
Excel-2011
I played 10 minutes of the 360 version and an hour of the Wii version and ultimately decided that the minor differences are negligible. What I like is the removal of the timer and the camera. It lets me play the game at my own pace.
akathatoneguy's Avatar - Comment posted on 03/03/2009 14:16
akathatoneguy
@ DJP3DRO

If you're going to claim to know the man's motivations and what he's thinking, at least spell his damn name right, eh?
necrozen's Avatar - Comment posted on 03/03/2009 14:16
necrozen
Holy cow. Wasn't expecting that. I had already written this game off. When I get a chance I'll have to pick this up. Thanks for the review.
zombiekiller13's Avatar - Comment posted on 03/03/2009 14:18
zombiekiller13
Wait, so...money? Do you have to buy outfits or weapons?
maltman1856's Avatar - Comment posted on 03/03/2009 14:20
maltman1856
Of course this game is great... any zombie game is a great game. L4D, Resident Evil 5, house of the dead, call of duty: world at war (zombie settings of course)
all great games. i think i might just go on a zombie game diet for a while.
CelicaCrazed's Avatar - Comment posted on 03/03/2009 14:22
CelicaCrazed
Wait aren't you a Wii-fanboy?? In that case, remove 3.0 from the score and yeah, that looks about right for a Wii game :P Yeah I'm joking of course haha.

I think I may have to give this game a shot. I've been wanting to play with my Wii for awhile and porn just isn't doing it for me...uh, I mean I haven't seen too many games for it lately. If this is quality then I definitely should support what the little white waggle box gets. Plus I still haven't got WiiFit yet -__-
Naim Master's Avatar - Comment posted on 03/03/2009 14:23
Naim Master
BIAS !

@DJP3DRO

Completely agree .
SephirothX's Avatar - Comment posted on 03/03/2009 14:31
SephirothX
nothing personal at all, but DJP3DRO has a point... you've been high on this game well before you had a chance to play it... So this review sort of has the same stance in my opinion as the DToid review of Left 4 Dead
Jim Sterling's Avatar - Comment posted on 03/03/2009 14:32
Jim Sterling
As reviews editor, it is my duty to stand by the editorial content of my team and support any score that falls within line of our policies.

But I want you all to know ... I do not condone any of this.
rpbowlinggod's Avatar - Comment posted on 03/03/2009 14:35
rpbowlinggod
I was hoping for a second review by someone else. Oh well. Sounds like a fun time. did they put in the crazy japanese music video too?
MrSadistic's Avatar - Comment posted on 03/03/2009 14:36
MrSadistic
I am pretty sure someone's hopes and dreams are going to be crushed if they buy this game because of this one review.
Vedicardi2's Avatar - Comment posted on 03/03/2009 14:37
Vedicardi2
Maybe 8.0 as a wii game, but if you really put this up to the score the original Dead Rising got, would it make any sense?
Hoss's Avatar - Comment posted on 03/03/2009 14:40
Hoss
um... wii hating isnt biased?
Chris Carter's Avatar - Comment posted on 03/03/2009 14:42
Chris Carter
I was not expecting anything above a 7, with a "I liked it personally, but it's lazily made" disclaimer at the bottom.
EternalDeathSlayer's Avatar - Comment posted on 03/03/2009 14:43
EternalDeathSlayer
This will be possibly be the first game on metacritic.com that has a Dtoid review on the top of the page.

Highest one so far is a 72.
Chris Carter's Avatar - Comment posted on 03/03/2009 14:43
Chris Carter
Oh side note: You're 8 points higher than the highest Metacritic rating. Bumps it up! :D
Chris Carter's Avatar - Comment posted on 03/03/2009 14:46
Chris Carter
Wow, Eternal, what are the odds of us doing that at the same exact time?
Cowzilla3's Avatar - Comment posted on 03/03/2009 14:46
Cowzilla3
I won't be buying it but i'm glad to hear it is fun.
pascuz46's Avatar - Comment posted on 03/03/2009 14:47
pascuz46
hmmm. I guess if you rent the game first to try it out to see if you like it you really can't go wrong. But that can be said about any game. Well I'm glad you liked it, I'm sure my one friend will end up buying or renting this to try it out. I hope he likes it too.
VWGTI's Avatar - Comment posted on 03/03/2009 14:56
VWGTI
Hahaha! No way! I will not believe that this game is anything more than average.
Char Aznable's Avatar - Comment posted on 03/03/2009 15:39
Char Aznable
Guys, this is a Destructoid review. This is no place for controversy or flaming.
Count Grishnack's Avatar - Comment posted on 03/03/2009 15:49
Count Grishnack
Yeah, I was a little shocked not to see two writers review this. Alas, I wasn't going to buy it anyway so there's that.
Danger Mouse's Avatar - Comment posted on 03/03/2009 15:51
Danger Mouse
Hmmm...it almost looks good.
Almost.
Sorry, trying to decide Retro Game Challenge, Mad World, Pokemon Platinum, Deadly Creatures, and Dark Spire...this one doesn't even register.
Tino's Avatar - Comment posted on 03/03/2009 15:58
Tino
I have to say I'm a big Jonathon Holmes fan.

He freakin' LOVES his games. And there's NOTHING wrong with that.

Keep on enjoying video games sir! I salute you!
koose's Avatar - Comment posted on 03/03/2009 15:59
koose
there do seem to be alot of pro-CTYD posts in the reviewers history :)
JustLikeBuck's Avatar - Comment posted on 03/03/2009 16:03
JustLikeBuck
Hahahahahahah...

So this is what Team Sonic have been striving for... with every hyped (and doubted) release of that bloody hedgehog.

They should take a gander at Capcom's big book o' PR.
Mikular's Avatar - Comment posted on 03/03/2009 16:09
Mikular
Lay off the man, alright?
He's entitled to his own opinion on a game, and I've always come to Dtoid reviews for the personal opinions that shine through in the reviews. I thought it was a pretty good read, and while I don't have a Wii and thus can't buy it, this review has certainly highlighted some points that I would not otherwise be aware of, and while I don't agree with some of the points, it's at least improved the game in my eyes.
Tony Ponce's Avatar - Comment posted on 03/03/2009 16:22
Tony Ponce
Uh oh, Holmes! You didn't give the game the 3.0 score that it so OBVIOUSLY deserved. Better barricade yourself in a bunker.
Lord The Night Knight's Avatar - Comment posted on 03/03/2009 16:25
Lord The Night Knight
"um... wii hating isnt biased?"

I know. Those who decided this game was bad before playing it are just as bad, perhaps worse, because they are claiming to know what could have been done better than the developers.

And the reborn called this an "atrocity"? According to m-w.com (Mirriam Webster's site), that means, "extremely wicked, brutal, or cruel"

To quote Penny Arcade, "I might have saved it for racism, or the holocaust, but hey!"

Grow up. You don't have to like the game, but play a game that is buggy and with faulty controls, and then tell me this is that bad.

I've played Gilligan's Island for the NES.
Phoenix Gamma's Avatar - Comment posted on 03/03/2009 16:45
Phoenix Gamma
I never played the original, so I look forward to renting it this weekend and seeing what I think of it, without having any preconceptions on what the gameplay should be.
TheStripe's Avatar - Comment posted on 03/03/2009 17:00
TheStripe
DJP3DRO - "I haven't played this game, I have no reason to distrust you outside of my own paranoia, I probably wasn't going to get it anyway, but just so we're all clear, your opinion is invalid."

DOOOOOOOOOSH.

@John S. - "What I am saying is that last gen hardware was not, as you said, much weaker hardware."

Actually, yes, it is much weaker hardware. Technologically speaking, in terms of raw, number crunching power, it is weaker hardware.

That being said, Dead Rising - Photography = disappointed stripe.
Lord The Night Knight's Avatar - Comment posted on 03/03/2009 17:05
Lord The Night Knight
"Actually, yes, it is much weaker hardware. Technologically speaking, in terms of raw, number crunching power, it is weaker hardware."

I know that Hitman alley and that huge battle in Kingdom Heart II had a lot of active models, but unless we have official word from the developers that those models all had independent AI, we don't have proof the Wii could handle over 100 constant, active enemies and still keep the detail it has, other than non-developers insisting it's so.

Until I see proof the Wii can handl 800 enemies like the 360 version, we have what almost amounts to GTA III being ported to the PS1. How good would that come across?
myaimistrue's Avatar - Comment posted on 03/03/2009 17:09
myaimistrue
Hey man, You better fix that typo in the score, the 3 looks like an 8!
Jonathan Holmes's Avatar - Comment posted on 03/03/2009 17:42
Jonathan Holmes
@ DJP3DRO- I expected that, but honestly, I was ready to hate this game. The fact that I had sort of high expectations for it should might have actually made my score a little lower than it should be.

You know SPRay, the Tecmo game on the Wii that's kind of like Zelda, but involves using the Wii pointer to vomit on stuff? I was really excited for that game too.

When I finally got it, I hated it. It sucked so bad that I couldn't even play it for an three hours before I had to quit permanently. If I were to review that game, I'd give it a 2/10.

That's a lot less than the users of Gamespot and Gamefaqs gave the game.

On the other hand, my review of DR:CTYD is actually .2 points lower, and only .5 points higher than the scores readers from those sites gave the game.

But hey, don't take my word for it. Rent the game and see for yourself, and if you really hate it, make a cblog review.

I'd love to read it.
nebnosneh's Avatar - Comment posted on 03/03/2009 17:55
nebnosneh
Finally a review that reflects how I feel about this game!

I've been playing it non-stop since I got it, it really is great fun. I know what you mean about it being the last thing you think of before you go to bed and the first thing you think of when you wake, there is something about it that gives it that quality.

Why has is been so hard for other game journalists to give this game a fair shake? I mean these people are supposed to be professionals, right?

Anyway here is hoping that Capcom do a Wii version of Dead Rising 2 with Motion+ support, can you imagine how sweet that would be?
DJP3DRO's Avatar - Comment posted on 03/03/2009 18:12
DJP3DRO
I didn't mean it as an insult to Jon, and I never said that his opinion was invalid, but I have to admit Jon has been much too dismissive of criticism of the game, going so far as to write an entire article on how we should all stop bashing it. I really think all Dtoid reviews should have at least two people each reviewing the games. It's not the fact that I think the score is too high, it's that the reviewer's track record in question forces me to take the review with a grain of salt. If Sterling or Rev gave this an 8 I might be more impressed because I can't remember them saying anything about this game, much less, again, writing an entire article about how great it's going to be.

I DO own a Wii, in fact I wouldn't listen to any criticism against the system when it first came out. But I was young and foolish then, and I have to admit I've become disillusioned from the console itself. I own a 360 and a Wii now, and while I don't pay as much attention to the games coming out for the system anymore, it's because there's not much out there that warrants such. (I AM excited for MadWorld, should you ask.)

Again, I'm not "dismissing" Jon's opinion or calling it invalid just because he was excited - hell, I'm not even trying to suggest that he was paid off. But when you become blind to the criticism of something, trying to explain it all away before the game has even come out, let alone you actually playing it, it smacks of fanboyism.
Jonathan Holmes's Avatar - Comment posted on 03/03/2009 18:29
Jonathan Holmes
DJP3DRO - I don't think I'm blind to the criticism of the game, but I hear what you're saying.

You know that some of the things that other people claim are "bad" about this game (only 50 zombies on screen at a time, etc) don't really bother me, and you think that having a secondary review written by someone who was bothered by those things would have been a good thing.

I agree... sort of. I always, always want a second opinion on all my reviews, just because I love the other editors here at Destructoid, and I love to public discuss games with them. Sadly, with all the big games coming out right now, no one was around to do a back up this review with me.

That's where you come in.

Seriously, rent the game and send me the receipt for your rental, then write a review of it in the cblogs. Once I get the receipt, and I see your review in the cblogs, I'll pay you back for renting the game and give you some stuff to boot.

If your up to it, PM me your email and we'll make this happen.
Atlas's Avatar - Comment posted on 03/03/2009 18:31
Atlas
WHAT? A reviewer actually finished the game before he reviewed it?
theredpepperofdoom's Avatar - Comment posted on 03/03/2009 18:32
theredpepperofdoom
Good review I would pick this up if I wasn't broke.
Kyle MacGregor's Avatar - Comment posted on 03/03/2009 18:46
Kyle MacGregor
Isn't the MSRP $39.99 not $49.99?
Holyetheline's Avatar - Comment posted on 03/03/2009 19:24
Holyetheline
Wow. This is the best destructoid review I've ever read. Very nice!
SephirothX's Avatar - Comment posted on 03/03/2009 20:11
SephirothX
Well here's what I mean by Holmes reviewing this game... it would be like me reviewing Final Fantasy 7
Jonathan Holmes's Avatar - Comment posted on 03/03/2009 20:57
Jonathan Holmes
SephirothX- That's respectful of you, and I appreciate it, but you're just not right on this one.

I had no pre-conceived love of DR:CTYD. I guessed that I might like it because I love RE4:Wii, and wanted to like DR 360, but couldn't because of the controls, time limit, and save system. Turns out, my guess was more or less right.

I was really ready to hate this game, but luckily I didn't.

For the record though, if it cost $60 like PS3/360 games, I would have probably given it a "Rent It!" badge instead of a "Buy It!" badge. At $40, with over 15 hours or content beyond the rewards that come from replaying the game, DR:CTYD is just too cheap not to purchase.
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