Culdcept Saga (Xbox 360)
Developed by OmiyaSoft
Published by Namco Bandai
Released on February 5, 2008
While Culdcept isn't anywhere close to a household name, the series titles have appeared on various consoles all the way back to the Sega Saturn and PlayStation. The NEC-published PlayStation 2 version, Culdcept, is a hard-to-find treasure that collectors and strategy fans have sought out since its 2003 release. The combination of board game and collectible card game, along with high-end custom card art by various Japanese artists, provided instant geek game appeal, and Culdcept Saga was expected to build upon that.
Culdcept Saga's gameplay is much too deep to get into for a game review, but the basics need to be covered. Players take up the role of magical card-controlling Cepters. Cepters use a book of these cards to summon creatures, cast spells, and do various other things to piss off opposing players. Each cepter takes turns rolling dice to move about a game board. In a very Monopoly-ish fashion, cepters can summon beasts onto the "lands" they've come across. When other cepters land on your creature-occupied land, they can either pay a toll or battle you with their own beasts for the property. All actions, from battles to land ownership, are gauged and assigned a numerical magic value. Players continue to move about the game board until one player reaches a magic number goal (think: Monopoly's money). Overall, the mechanics are pretty simple, but things become gradually more complex, and this is what weeds out those who don't have the patience or dedication to learn.
Pop quiz: who is going to win here?
The core gameplay remains virtually unchanged from the PlayStation 2 title. While they didn't need to change much about the tried-and-true card battling formula, the rest
Saga seems to be a bit of a cop out for a sequel to a PS2 game. Players of the previous game will even recognize card art, voice samples, and many more similarities. The graphics (aside from the amazing card art) disappoint for a Xbox 360 title; it seems that only the screen resolution has changed. With modes all the way up to 1080p, card hand-drawn art looks better than ever, but that's marred by stiff battle animations and flat, ugly land and character textures. Of course, no one is really playing
Culdcept for its looks.
The real appeal for old fans and newcomers is its online multiplayer modes. Saga is the first game in the series to support online gameplay and matchmaking. Before, players could collect and build custom decks to their heart's content, but they were forced to save these to memory cards and visit opponents in person. For the first time, players can set up matches with any variety of rules, maps, and conditions, and up to four players can now battle it out through Xbox Live.
The single-player Story Mode serves as an introduction to the Culdcept world. You can start this title knowing absolutely nothing about card games and eventually come away from the Story Mode with the ability to battle it out online with confidence. It gradually teaches you everything you'd need to know to play the game. For this, the Story Mode is sucessful. For all else, it's rotten.
Simply put, the game's story sucks. If you take out the learning experience, you're left with an incredibly dry and boring tale of a simple slave boy who ends up being one that can save the kingdom. The voice acting ranges from fair to flat, though the writing for the lines they read are painfully bad. Cut scenes, while super high-resolution and colorful, are formed with goofy character models that utilize texture switching to show facial expressions. The switch from happy to sad on some of these characters is so awkward that I often found myself wanting to look away. The rest of the time I laughed nervously. Luckily, the start button skips all, and you'll love that function when you start losing battles.
And yes, you'll lose often. Culdcept Saga's learning curve is a bitch for newcomers, but it even provides some challenge for veterans of the series. I made the mistake of going into it with complete confidence, working off the skill I garnered from the PS2 game. And making quick work of the first few training battles was easy. Things changed as multiple cepters were pitted against me in later battles. Imagine my frusturation after having to repeat one particular battle nine times. Each round took approximately two hours. If a seasoned Culdcept player had to give up almost twenty hours of his life to proceed, I can't imagine the time it would take a new player. Believe it or not, some of the subsequent battles can last twice as long.
An informal poll with other early players of Culdcept Saga has uncovered an almost unanimous feeling: most of the time, the AI characters have the amazing ability to land on what they need to land on and roll what they need to roll. While dice rolls and card draws are supposed to be random, you'll be hard-pressed to find another Culdcept Saga player that doesn't question the AI for its "special abilities." Get ready: you'll feel that familiar controller-throwing frusturation several times in single-player mode.
If it sounds like I'm saying that the single-player mode is horrible, that wasn't my intent. Once you skip the story parts and get into the real gameplay, Saga is really a lot of fun, not to mention incredibly addictive. Battles between opposing creatures is where you'll spend most of your time, and as you devise your own strategies and decks, you'll want to try them out on the AI characters that have punished you so much. Once you get the hang of modifying your creatures with items and abilities, things become fun, and you'll find yourself thinking about new ways to do things throughout your day.

So, the bird has first strike, but so does the tornado. But the bird was the attacker, so...
In the end, all of the game's problems go away in the insanely entertaining online multiplayer mode. You'll not need to worry about crappy story arcs and flat dialogue, as you and your friends will be providing that. Up to four players can sign on and go head-to-head with custom decks, allowing you to show off your deck building skills and strategies. It seems that more players like to level the playing field with preset "blind" decks. Either way, what was once tedious becomes titillating, and you'll find that hours of your life have disappeared with you knowing. You'll also find that it feels much better to yell at a flesh-and-blood opponent for that bad dice roll. The only real downside is what seems to be some game-specific connectivity problems.
Saga sometimes drops opponents from matches, and you're left in this strange limbo where you can hear your former opponents, but you'll be playing against AI "robo-versions" of them. To be safe, you'll want to avoid setting up longer matches. The best part? Win or lose, you'll earn some new cards to add to your deck. It's always enough to keep you coming back, next time with your new ammo and some new ideas.
Culdcept Saga doesn't do its best to be accessible and easy to appreciate, and that's probably its biggest downfall. But, when you get past the incredibly steep learning curve, insane match times, and sometimes cheap AI, you'll find a deep, rewarding strategy gaming experience. In the end, it's a lot of work to play and enjoy Culdcept Saga, but you'll find that those who have put in the work can't put it down.
As far as purchasing Culdcept Saga goes, I'd propose a rent or demo download for first timers. If you find yourself frustrated at the demo's only battle, I'd recommend passing on this game. For the rest of you, including Culdcept series fans, $39.99 is an easy choice.
Score: 7.5
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Easily one of my favorite games for 360 right now. Then again, I'm the guy who keeps writing reviews of board games on a video gaming site.
Very nicely done. And I agree with the score. Still, the online is addicting as hell. Looking forward to another match!
Robo-CronosBlade is a cheater!
If this game came out in the EU i would buy it in a instant, bloody region locking
Looks interesting. I read that battles can take a looong time (apologies if you mentioned it, I skimmed) so am not sure I'll buy it. But I am a former MTG player so maybe I should give it look.
I've gotta remember to post the screenshot later tonight of what I did to poor Savant last night. It was epic.
I love this game. Been playing it almost non-stop since i bought. I haven't played on Live yet (don't think my skills are up to par yet). Any other beginners want to give it a try on Live, get at me
Gamertag: BillWhiskey 601
Pop Quiz answer: the card on the right will win the battle. It will still have 10 HP once the Samurai finishes his attack, and it has enough attack power to take out the Samurai with its retaliation attack.
C$ Bankson wins!
I'm probably buying this once I get a job again.
I remember playing this demo a month or two ago and just hating it. Love the concept but I would've appreciated a better introduction to the game and have no desire to give it another shot.
I can see this kind of gaming catching on in a year or two, and then having lots of clones made of it.
Culdcept rules, but I am a board/card game lover. I agree with the computer AI being cheap at times though.
I can't believe that as a sequel they would reuse the same fucking voices and card art from the previous game! What lazy motherfuckers these gamedevs must be to basically port a bunch of the content for the sequel? wtf
i just dont like monopoly. the added CCG-like strategy is helpful but id rather just play this type of game on a real life board.
This is one of the only reasons I'd even want a 360 for <3
@ Shoop
What the?
I prefer Dungeon Dice/YuGiOh.
Goddamn fucking cheating AI. I fucking hate it so much.
The multiplayer is great though, too bad I'd need to get a 360 and Live to play it. At least there is a DS version coming out later too.
The story sounds like Yu-Gi-Oh. Minus points for that.
yeah I lost the demo just because the AI came back and bested me somehow...but this game seems like fun for that quick gaming fix.
I really do love this game. A lot of people cite the supposed cheating AI, but I find that a lot of "luck" comes my way, too. I don't know how many times I've leveled up land and then on the NEXT TURN, the computer opponent rolls right up to pay the exorbitant toll.
I may be "misremembering" (c)Roger Clemens, but it seems that the demo didn't really explain the game all too well. I didn't enjoy the demo at all, but knew this game was right up my alley so I gave it a shot. After actually having a manual to read through, I enjoyed it a lot. So take the demo with a grain of salt. I would say that if you read the review and this type of game sounds gratifying to you, it more than likely is. If not, the opposite is probably true as well.
I WANT CULDCEPT IN MY PSP!!!
SOMEBODY LISTEN TO ME!!!
I'm going to wait till Magic: The Gathering comes out on XBLA....which I've heard it will at some point in the near future. See what thats like before I bother to spend the full amount on a game like this.
I tried to like this game but I just didn't like the randomness of it sometimes, I hated all my work being undone by a lucky move on the CPU's part and any battle that wasn't 1 on 1 pissed me off, the A.I would only focus on one person(usually you) and the other person would gain a huge lead before you stopped him or like most times, they would win.
This coupled with the crappy story mode, the need to grind cards and matches lasting 2 hours, I just gave up.
I was always planning to get the PS2 installment, but I might just grab this one instead.
I've loved Culdcept for years. Even tried to muddle through some of the old import onces before the PS2 one came stateside (I wouldnt' recommend it).
I was really dissapointed that there wasn't a concerted effort to make the title a little more next-gen this time around. What I'd really have liked to see are some 3D battle animations with the actual monster battles. There would be an option to turn these off, of course, as even they get stale; however, it would have made a wonderful addition. Coming down off of the thorough joy I had and am still having with "The Eye of Judgement," the absence of this was a real downer.
Otherwise I'm still glad I bought it. Customizable player avatars made for a fun and addictive touch.
Will try but I am afraid of Yu-Gi-Oh games.
/rash generalization
Had the original PS2 game; jizzed myself over the card system.
Played the demo at a friend's house; jizzing ensued.
Anyone wanna give me a 360 so's I can keep on jizzin'?
...why, in the Related Products section for this game here, did it list tequila?
I just got this game yesterday, LOVE playing it! Your review is right on, and still applies 100% here we are in Summer. Woooot! Game on!!