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Destructoid review: Contra 4

3:03 PM on 11.19.2007   |   Dyson

Destructoid review: Contra 4 photo

Well, lo and behold, it looks like Dyson has finally decided to come out of writing retirement to make a post. It sure has been awhile folks, hasn’t it?

Since it’s been awhile, you may be asking yourself, “What could possibly draw the ever-elusive grumpy old gamer away from his reclusive retro hideaway?” Well folks, it shouldn’t come as too much of a surprise that the only reason that I’m bearing the harsh light of the world of current-gen gaming, is to talk about something retro.

And that retro reason happens to be the release of Contra 4; Konami’s 20th anniversary tribute to the series that help spread the gospel of the Konami Code. And, between you and me, I’ll be damned if I’m going to let the review based of one the most eponymous retro games of all time slip through my fingers.

Read on children, read on.

Contra 4 (DS)
Developed by WayForward Tecnologies

Published by Konami
Released on November 13th, 2007

Right off the bat, I want to make one thing clear: Contra 4 is not merely a throwback or a “tribute” to the Contra of days gone by -- it is Contra. A newer, better Contra. Not only that, but Contra 4 is, in every sense of the term, the game that all hardcore Contra fans have been waiting for.

But Dyson, is it really Contra? Yes. Contra 4 delivers the hardest challenge I’ve yet to deal with in any game since the original.  Everything that you loved about Contra is in place: huge bosses, high degree of difficulty, a slew of weapons and the sheer manic pace of the original game is all here. Honestly, this game is so Contra (and by that, I mean incredibly fucking hard) that an average player may shy away from the level of dexterity and skilled required to pass even the first level unscathed. It took me a good amount of time, lives, and a large amount of patience to do just that, and there were times in which I was so frustrated with the game’s unforgiving (read: retro) play mechanics, that I almost threw my DS out the window – twice.

This time around there's a few new features to help you out and keep you from chucking your DS. Similar to what we've seen in Contra III: The Alien Wars, this version allows you to carry two weapons simultaneously with a new twist: Powering up each weapon by collecting more than one weapon icon (double Spread Gun = awesome!). Switching between these weapons is as simple as pressing the L button and the process and never once inhibits game play. Also, using the R button locks your character in place and allows for directional shooting without having to constantly run in the direction you're aiming in; a feature that I would have loved to have in the original Contra.

Even with these new play mechanics the game is still hard, but not just because of the difficulty level. Contra 4 uses both of the DS's screens in presenting the game, which gives the player a whole lot of viewing space as well as more room for more enemies looking to fill you full of lead. Enemies are constantly shooting at you and a stray bullet a screen away can get lost in the chaos of the game and take you out.

this game is harder than you can possibly imagine.

While Contra 4 offers beautifully detailed 2D level design that any fan will enjoy, the transition to the DS comes at a slight price. Between the two screens lies a visual "dead space" that blocks your view of the level instead of bullets, enemies and objects traveling seamlessly from one screen to the other. Most of the time the camera scrolls with the player and the space isn't noticeable, but occasionally (and particularly in vertically-scrolling stages) the enemies on-screen and their volleys of gunfire are obscured by this disconnection in viewable stage space, and dying from threats you simply can't see can be really frustrating.

While the difficulty is often brutal, it's not without some inconsistencies. In the pseudo 3-D corridor levels (throwbacks to the original game), the difficulty level drops to almost zero when compared to the rest of the game. While I’m not going to complain about not getting my ass handed to me, the corridor levels do stand out as being strangely easy when compared to the high difficulty of the rest of the levels.

Regardless of these issues, Contra 4 is still a blast to play. Not only are you getting a completely new version of the series, but the title comes packed with little bonuses such as the original Contra, Super C, and other features. Unlocking this content isn't going to be easy, though. The game comes with a challenge mode in which the player is given mission-like goals and completing these challenges is the only way to get the goods. 

So, along with an original game, Contra 4 is loaded with extra content which provides a whole lot of extras for your gaming dollar. Any fan of the series will be more than happy with their experience and I can easily say that as a fan myself, I'm quite pleased. The developers have done a wonderful job in providing a title that lives up to the Contra name.

Score: 8.0









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33 comments | showing # 1 to 33
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AngelsDontBurn's Avatar - Comment posted on 11/19/2007 15:02
AngelsDontBurn
I need to get thissssssssss!
AngelsDontBurn's Avatar - Comment posted on 11/19/2007 15:03
AngelsDontBurn
Oh, and excellent review! :D
king3vbo's Avatar - Comment posted on 11/19/2007 15:03
king3vbo
Nice review! This game is just dripping with DO WANT
Hoygeit's Avatar - Comment posted on 11/19/2007 15:04
Hoygeit
When I first played it, I asked my friend "What the hell does a powered up Machine Gun look like?" Then I got it.
And it was glorious.

Great review!
Simon's Avatar - Comment posted on 11/19/2007 15:08
Simon
Damn I need to get around to importing this, due to the fact their is no sign of an EU release, lucky I have my R4 to let me play before i get my copy.
Jasongame's Avatar - Comment posted on 11/19/2007 15:11
Jasongame
I'm looking forward to trying to play 4-player co-op.
Yooree's Avatar - Comment posted on 11/19/2007 15:14
Yooree
This is a throwback. It may not be a throwback to Contra games, but instead a throwback to retro games in general. With the use of the enemies 'touch of death', one hit kills, and extreme difficulty indicate this. The one thing that was surprising is the use of the save feature. When you turn off the game, you can return to the level you last played until you use up all of your spare lives/continues.
Rockvillian's Avatar - Comment posted on 11/19/2007 15:15
Rockvillian
Awesome. I plan on getting this once I beat Ninja Gaiden without dying once. It's a promise I made to myself.



Yeah I'm never ever going to play this, am I.
Rockvillian's Avatar - Comment posted on 11/19/2007 15:17
Rockvillian
oops - note: the original Ninja Gaiden
Dyson's Avatar - Comment posted on 11/19/2007 15:21
Dyson
@ Rockvillian: I have no idea how good you are at games, but if you can beat the original Ninja Gaiden without dying I will name my firstborn child after you.
Aaron Linde's Avatar - Comment posted on 11/19/2007 15:23
Aaron Linde
I beat Battletoads when I was 12, and again when I was 20. Do I get naming rights? Call the kid "Linde von Rapeburger", plz.
Variable Gear's Avatar - Comment posted on 11/19/2007 15:24
Variable Gear
@ Dyson:

Is the grappling hook helpful in the vertically scrolling levels/at all?
Tim Sheehy's Avatar - Comment posted on 11/19/2007 15:26
Tim Sheehy
I'm surprised nobody mentioned anything about the music.
Topher Cantler's Avatar - Comment posted on 11/19/2007 15:44
Topher Cantler
The game is delicious. Go buy it NOW.
Dyson's Avatar - Comment posted on 11/19/2007 15:55
Dyson
@ Variable: The grappling hook is only used when it's needed. While helpful, it isn't as integral to the game as the hook in, say, Bionic Commando; it's more "this is where you use the hook: use hook."
Grapefruit Juice's Avatar - Comment posted on 11/19/2007 15:56
Grapefruit Juice
there were times in which I was so frustrated with the game’s unforgiving (read: retro) play mechanics, that I almost threw my DS out the window – twice.

Wow, that does sound fun.
CaffeinePowered's Avatar - Comment posted on 11/19/2007 15:57
CaffeinePowered
Double Spread shot? Oh god....*drool*
necrozen's Avatar - Comment posted on 11/19/2007 16:15
necrozen
I have this on hold, just waiting for the funds to pick it up. looking forward to a hardcore challenging game to add to my DS library
winojesus's Avatar - Comment posted on 11/19/2007 16:23
winojesus
wow, games sure were great back then.
i wish all games coming out today were nostalgic throwbacks to the days before puberty ruined everything.
being an adult sucks.
i wish i could crawl back into my mothers vagina.
8 out of 10.
Fading Star's Avatar - Comment posted on 11/19/2007 16:26
Fading Star
Thanks for the review, Dyson.

"But Dyson, is it really Contra? Yes. Contra 4 delivers the hardest challenge I’ve yet to deal with in any game since the original. Everything that you loved about Contra is in place: huge bosses, high degree of difficulty, a slew of weapons and the sheer manic pace of the original game is all here. Honestly, this game is so Contra (and by that, I mean incredibly fucking hard) that an average player may shy away from the level of dexterity and skilled required to pass even the first level unscathed. It took me a good amount of time, lives, and a large amount of patience to do just that, and there were times in which I was so frustrated with the game’s unforgiving (read: retro) play mechanics, that I almost threw my DS out the window – twice."

*Starts drooling.
Spykron's Avatar - Comment posted on 11/19/2007 16:32
Spykron
this game is awesome. my only gripe is the DS's D-pad is a little too small and makes it tricky.
Tino's Avatar - Comment posted on 11/19/2007 16:36
Tino
I really thought this was the easiest contra I have ever played.
(Beaten without using a continue with 15+ lives in stock on normal.)


But if you play it on hard the difficulty is just right.
Chad Concelmo's Avatar - Comment posted on 11/19/2007 17:00
Chad Concelmo
I love this game oh so much. :)
Topher Cantler's Avatar - Comment posted on 11/19/2007 17:45
Topher Cantler
*Fun fact: Chad Concelmo is better at Contra than most human beings could ever hope to be.
bluemeep's Avatar - Comment posted on 11/19/2007 18:25
bluemeep
If I buy this, will it empower Wayforward with the ability to make Shantae DS?
Bob Muir's Avatar - Comment posted on 11/19/2007 21:24
Bob Muir
@ necrozen
Your name is totally original.
Darren Nakamura's Avatar - Comment posted on 11/19/2007 23:48
Darren Nakamura
I plan to buy this with the $25 gift card I got from Mario Galaxy. Then I will go play with Chad or Charlie or Tristero. How sweet would four player co-op have been? Super sweet.
LethalHairdo's Avatar - Comment posted on 11/20/2007 00:26
LethalHairdo
If I ever buy a DS...let it be known it will be BECAUSE OF THIS GAME.
Hitogoroshi's Avatar - Comment posted on 11/21/2007 10:21
Hitogoroshi
Great review.

This is a must buy.
Gorgoncete's Avatar - Comment posted on 12/11/2007 04:10
Gorgoncete
Great review and better game. This Contra 4 is one of the most difficult and druging games I've played on my DS
Katya's Avatar - Comment posted on 02/11/2011 02:47
Katya
I plan to buy this with the $25 gift card I got from Mario Galaxy.
Best regards, Katya, CEO of magic cd dvd burner, what is microsoft iscsi initiator
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