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erere

The original Condemned: Criminal Origins wasn't a masterpiece or anything, but it was good at what it wanted to be: a hobo-pummeling simulator with absurdly good graphics and Greg Grunberg voicing the lead character. With Condemned 2: Bloodshot, Monolith has amped up the hobo-bashing engine, tweaked the graphics, but lost Greg Grunberg.

Can the next entry in the Condemned franchise survive the loss of the man who would be Matt Parkman? Will Ethan Thomas's adventures ever be the same again, now that they are no longer narrated by the chubby dude from Alias

Oh, and is the actual game any good?

Hit the jump to find out. 

Condemned 2: Bloodshot (PS3, Xbox 360 reviewed)
Developed by Monolith Productions
Published by SEGA
Released on March 11th, 2008

Condemned 2 is one confused-ass game. It doesn't realize that people loved the first Condemned not because of the straightforward story, or the cute crime scene bits, or the "scary" atmosphere. People played Condemned for one reason, and one reason alone: to barehandedly dwindle the national hobo population by a few hundred members. Condemned 2 knows that people sort of like this, accounting for its slightly improved fighting system, but the game's story mode nonetheless does whatever possible to actively prevent the player from doing what he wants to do (e.g., bashing vagrants' heads in with a lead pipe). 

The actual fighting system is a lot tighter and more responsive this time around; instead of the R trigger handling all attacks, the L trigger represents the left hand while the R trigger represents the right. This was an obvious problem with the first Condemned, and it's the first thing that will jump out to franchise vets. Players can now string together combos for damage multipliers, perform innumerable, violent Manhunt 2-esque environmental executions, and generally engage in a more visceral, entertaining version of the Condemned fighting system than the first game offered. 

If only the game wasn't so preoccupied with making the player walk around abandoned, ridiculously dark corridors for hours on end, maybe I'd have gotten a chance to enjoy it.

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As said earlier, Condemned is about vicious fighting, but Condemned 2 is more about trying (and failing) to scare the player. Every mission includes roughly 70% walking around pitch-black environments, occasionally using a UV light to search for clues or the way out, 25% involves actual combat, and the remaining 5% is comprised of some occasionally fun investigation minigames. Personally, I'd have no problem spending the majority of my time in near-total darkness, if said time was either (A) scary, or (B) even remotely interesting. Condemned 2's levels are neither. 

Since the player can't jump, or duck, or do any of the things a person logically should be able to, each pre or post-brawl bit of level exploration essentially boils down to the player turning on a flashlight, right before checking every single door, nook and cranny for a little A-button initiated hot spot.

These hot spots are never highlighted in any significant way (a small pile of lumber might look totally irrelevant, until you spend ten minutes wandering around a room to find an exit only to find that you're supposed to hit the A button near the wood and step over it), they're very poorly placed (the game has an infuriating fetish of forcing the player to look behind them or above them in order to progress, rather than, you know, putting hotspots in the goddamn front), and when Ethan does each hot-spotted action by himself without player interruption, it really breaks the flow of the game. Every platform climb or small jump is done as an animation, while the player sits patient and immobile, waiting for his turn to actually play the game. 

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This ridiculous hot spot progression mechanic makes the game feel far more linear and repetitive than it should, considering how much silly fun the first game's environment's were. the first Condemned kept the darkened room searching more or less to a minimum, but Bloodshot seems to be convinced that players really, really enjoy fighting with absolutely horrific level design more than they do fighting bad guys. The hotspots fragment each level into an irritating "walk through this darkened corridor, then kill one guy, then walk through three more dark areas as you scratch your head trying to find the goddamn exit, then backtrack to find a switch you need to flip to open a door, then leave, then watch a cut scene, then fight one more guy, then leave the level" sort of rhythm. This causes the game to get repetitive after less than an hour of play.

Later on, the game even forces the player to rely heavily on guns, rather than fisticuffs for several levels at a time. This is not unlike loading up a new Burnout game, only to find that after two hours of playing around with turbocharged cars, you're supposed to spend a few rounds hang gliding around the courses instead. Condemned 2 is not good with gunplay, and it's not what people play Condemned for. The fact that such a heavy emphasis is put on use of firearms later in the game makes absolutely no sense.

Bloodshot's half-hearted attempt at puzzles don't make much damn sense, either. Consider one instance in which the player is running around a factory full of sentient, exploding baby dolls. A large jet of flame shoots out on the opposite side of a doll conveyer belt, blocking your path. After about fifteen minutes of dicking around in the factory, I found that in order to progress, I had to turn on a conveyer belt which moved a box with an exploding baby doll inside it in front of the jet flame, using the box as cover so the flames wouldn't burn me to a crisp. To reiterate, the game goes to great lengths to tell you that these little baby dolls are explosive, and then forces you to put one in front of a white-hot jet of flame. This sort of puzzle-solving "logic" is, if I may be blunt, goddamn stupid.

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You may have noticed that I haven't mentioned anything about the story yet. There's a reason for that: it's equally stupid. The Ethan Thomas from the first Condemned -- a normal, clean shaven cop -- has been replaced by a brooding, bearded, "badass" who doesn't take crap from anyone. The Ethan from the first game was a relative rarity in the pantheon of videogame characters: interesting, but without being cliche or over-the-top. Monolith evidently thought such subtlety had no place in the sequel, and so we're stuck with a gruff antihero who combines the worst traits of Marcus Fenix, Max Payne, and that douchebag from The Darkness.

Without going too deeply into the plot (not for fear of spoilers, but because it's really not worth talking about), it moves from not having one at all, to becoming a retread of the first game, until finally settling on an absolutely absurd "global conspiracy wants to end the world" narrative which has been in every single action game since the dawn of time.

It's not all awful, though. The Fight Club option is a welcome, if brief diversion which cuts through the grease and gets right to the nitty-gritty fighting, the multiplayer is passable if humdrum, and the investigation minigames can actually be quite interesting at times. I have to admit experiencing a moment of CSI-esque glee as I was asked to look at a corpse and determine if the bullet hole in his back was typical of an exit wound or an entry wound, and whether or not he'd been dragged to his current location, and from where. Many of these minigames are dull, flawed, or ridiculous (I dunno how Monolith assumed anyone would be able to pass the detonator investigation on their first try), but the few that really work are damned satisfying.

Overall, Condemned 2 is bad. It's got one or two fun mechanics, which it absolutely refuses to let the player enjoy for any significant length of time. The story sucks, the level design is even worse,  and the graphics are grimy to the point of being ridiculous. It's only worth a rent if you absolutely, positively have to see the upgraded fighting system; otherwise, just pass on this lackluster sequel and play the slightly-less-flawed original.

Score: 3.0

erer


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257 comments | showing # 51 to 100

Wedge's Avatar - Comment posted on 03/14/2008 23:05
Wedge
No the score scale doesn't mesh with that stuff, but site traffic is king.
Kif 's Avatar - Comment posted on 03/14/2008 23:05
Kif
MaxVest: How is the scale different? It's 1-10, all sites use this, and it shouldn't be handicapped on certain sites just to join the general majority of others. Destructoid reviews have just as much a right to be on Metacritic than any other website, and the score they give it shouldn't affect that.

This is really sad. He isn't forcing you not to buy the game. He's telling you what he thought was wrong with it (As well as what he thought was good about it). It's not a big deal. Please get over yourself, internet.
the GAMEGOBLIN's Avatar - Comment posted on 03/14/2008 23:11
the GAMEGOBLIN
hayyyy ive been her for leik 6-7 months
the GAMEGOBLIN's Avatar - Comment posted on 03/14/2008 23:12
the GAMEGOBLIN
But Heretic's right, Joystiq, Gaia, and Kotaku are, in fact, that way ->
Woocifer's Avatar - Comment posted on 03/14/2008 23:16
Woocifer
Your view of this franchise is kinda awkward to put it nicely. This game is not meant for hobo beatings and running around violence... if that's what you thought the main point of the first game was, or more so why people played it...then you're out of touch. The first game was incredibly environmental and painted a very tense situation that indeed made it ok for you to walk round dark corridors moving slowly...YOU ARE SUPPOSED TO!

How many people go running into a dark area where there is danger looking for some 'bad-ass brawling'???? WTF? It's supposed to play out like a horrifically scary situation. If they took that away from part 2 then I don't want it because the crawling intense threat that you feel during the first game made it one of the greatest experiences I have had in a horror inspired game.

Seems a little juvenile of a review... like saying no movie is great without killer robot zombies...could have everything else and be the greatest piece of prose ever...but without zombies that are robotic, it's pure trash.

I think you need to replay the first game and rethink where you mind is supposed to be when playing this franchise.

I mean really who goes into a Will Ferrell movie expecting supreme acting and deep engaging issues? The same bodes for someone going into a pure suspense filled horror movie thinking that Hugh Grant is going to trod along and forcefully guffah through a movie that only your mom or Oprah Winfrey would wanna watch.
Brock_Dainjer's Avatar - Comment posted on 03/14/2008 23:21
Brock_Dainjer
The scoring system is sound, and the idea of actually using all of 1 through 10 is a breath of fresh air, but it still comes down the explanation of the numbers that matters. that being said, before people start hating on this game, do your homework and check out some other reviews. The game informer review is dead on the money for me, and if you like survival horror, you'll probably get a better understanding of what condemned 2 is and isn't.
Brock_Dainjer's Avatar - Comment posted on 03/14/2008 23:22
Brock_Dainjer
@woocifer

couldn't have said it better myself.
MaxVest's Avatar - Comment posted on 03/14/2008 23:22
MaxVest
Kif: Imagine a semester in high school. You do an equally good job across the board (not a great one), and earn Bs for your efforts. Except in one class, where the teacher gives you a C-. The teacher has decided to use a different grading scale than everyone else, but is happy to provide a copy of his grading policy to anyone who asks.

Would you rather have a B, or would you rather have a note explaining the C-? When your GPA is compiled, what then? Most schools expect teachers to conform to a grading standard for the sake of consistency. Without consistency, the value of a grade is greatly diminished.
How possibly and, if so, deliciously subversive, Rev.
blu3steel's Avatar - Comment posted on 03/14/2008 23:32
blu3steel
All the counter-reviews given in the comments only seem to boost it up to an average 5.0 rating...so why should I even bother?
Namelessted's Avatar - Comment posted on 03/14/2008 23:36
Namelessted
nice review Rev. From the sound of it, the game suffers from what I feared in that it doesn't put enough focus on the melee combat and I even predicted that it would be diseased with the same problem as Manhunt 2 and become too reliant on an extremely shitty gunplay mechanism in the latter half of the game.

I will probably check this game out when it it something like $20 used at some point though.
rbrooks's Avatar - Comment posted on 03/14/2008 23:36
rbrooks
haha because using a unfair review in the average is also wrong.
MaxVest's Avatar - Comment posted on 03/14/2008 23:41
MaxVest
Sorry, I should be clear: I do not care what score Condemned 2 gets. If it sucks to the reviewer, it sucks. There's no reason to believe this isn't a 3 on the Dtoid scale, and I actually think the review is well done.

I just don't think scores that are intentionally scaled to be persistent outliers from the norm should be included in a score aggregating site like Metacritic. Those scores can only harm and never help video game makers, because Dtoid can't provide context on external sites the way it can here.
Jim Sterling's Avatar - Comment posted on 03/14/2008 23:48
Jim Sterling
Disagreeing with an opinion is fine.

Being a whiny little bitch about an opinion is different.

The first Condemned fucking sucked anyway.
Wedge's Avatar - Comment posted on 03/14/2008 23:52
Wedge
Honestly Max, if everybody else wants to give the game an 80+, Dtoid is just going to show up as that "weird" review at the bottom, it's not going to hurt anybody.
UMF Skibum's Avatar - Comment posted on 03/14/2008 23:54
UMF Skibum
@ Max

I don't really think your school analogy holds up. At least in my experience, many teachers (like reviewers) have different standards - some are much harder graders than other. In school if you do a good job across the board, it doesn't seem unlikely that some professors may be easy on you and give you an A, and some may be tougher and give you a D.
MaxVest's Avatar - Comment posted on 03/15/2008 00:03
MaxVest
UMF Skibum: That can be true in college, and I thought about that as I was writing it (does anyone still give Ds to decent students?... yikes), so that's why I placed the analogy in high school.

I do believe grading to be much more predictable and consistent in high school, because parents will bitch long and loud about the fact that their kid got stuck in Mr. Grizzlebum's class instead of Ms. Sunshine's. This mirrors the fact that game makers don't get to pick who reviews their games.

In college, however, you don't have to subject yourself to any particular teacher. You can take the easy A from the fluff teacher, or you can hope to impress the highly-esteemed, yet tough academic. In college you have that choice to make. In high school you do not, hence the demand for consistency.
Jim Sterling's Avatar - Comment posted on 03/15/2008 00:10
Jim Sterling
I liked this movie once. Roger Ebert did not like the movie. Now I am going to KILL HIM RAWR RAWR RAWR RABBLE RABBLE!.
Jim Sterling's Avatar - Comment posted on 03/15/2008 00:19
Jim Sterling
Seriously though, if you don't want honesty in your reviews, I am suggesting you fuck off and join GameSpot. You whine about people not using the full 10 point scale but bitch when it IS used, you pretend to be outraged that Gerstmann was censored for upsetting people, but expect people to lie so YOU don't get upset.

Learn what it is you want and then find a site that caters to your petty whims. This isn't aimed at the generally smart people who, even if they disagree with a review, will actually engage in real debate and not starting going on the attack, this is aimed at the people who will tell a man he is wrong for holding opinions and decide to be personally offended and "infuriated" that a game they like was rated badly. Seriously, GTFO and find a site that will make you secure in your purchases -- you're not different from EIDOS.
harrmonica's Avatar - Comment posted on 03/15/2008 00:19
harrmonica
so we have a reviewer that gives the game a low score. we have a handful of people saying to the contrary that the game is great and then everyone else. people are defending this review that the game sucks, but not one person to say they played it and it deserves a 3. i have no interest in the game myself, but something doesn't add up here. anybody actually played this and thinks it deserves such a low score???
Floyd1911's Avatar - Comment posted on 03/15/2008 00:22
Floyd1911
I think someone needs a long, hot dicking.
Threepwood's Avatar - Comment posted on 03/15/2008 00:23
Threepwood
I really think this review is written sarcastically or something...

I mean, I would probably give the game a 7 as it's definitely flawed, but a lot of these gripes are just so far off the mark. In regards to fighting, for example, there is way more action in Bloodshot than the original. In regards to firearms, it's never mentioned that you don't need to take the firearms when they are presented to you...you can still just use melee weapons, except for a few specific areas.

And the amount of walking around dark abandoned corridors is no different than the first game.

The story is pretty shitty though, and it's definitely all over the place and not as scary as the original, but it's definitely fun
Velt's Avatar - Comment posted on 03/15/2008 00:29
Velt
I agree with Harrmonica. Something doesnt add up here, or the review is bad or the people who say they played the game have bad judgment... or maybe we are all going to die soon.

I will read other reviews but some members of the comunity could do some good posting a review of the game.
MaxVest's Avatar - Comment posted on 03/15/2008 00:33
MaxVest
@Wedge: If 9 reviewers give the game an 80, and one gives it a 30, then the average score is 75. If Dtoid gave this game the gentleman's 60 (Sound? It had it.) then the game average is a 78. That's a 3-point score skew caused entirely by one publication out of ten using a non-standard score scale. Of course you can play with the numbers to get different results.

This effect is magnified when the majority of game reviews only make use of the 30-point range between 60 and 90. Is that Destructoid's fault? No. If Destructoid reviews every game, will it all balance out and help defeat score inflation? Unlikely, because of math that I won't do here unless somebody is just simply dying for a Friday night math blitz.
Threepwood's Avatar - Comment posted on 03/15/2008 00:34
Threepwood
also, unlike the first one, the game has branching paths which lead to the same points. It makes it seem like the levels are larger than they are. I think it's a very effective mechanic.

75% of the first game was spent slowly walking through dark, abandoned corridors, so I'm just confused by this review. It was a very slow paced game.

also, cocks
Kyousuke Nanbu's Avatar - Comment posted on 03/15/2008 00:34
Kyousuke Nanbu
Rev doesn't like a game.

In other news, the sky is blue, water is wet and grass is green, more on these shocking developments as they happen.

Thanks for the review, now I know its a good game(I knew already but your review clinches it).
Clum-Z-Boy's Avatar - Comment posted on 03/15/2008 00:35
Clum-Z-Boy
The problem with this review is precisely that it's an opinion.

What I'm trying to say is that as gamers, we all look for the same core elements to be good. A game reviewer doesn't need to say "I came into this game looking for X." In fact, it would be better if he didn't. I find it would be much more informative, not to mention free of the shackles of bias, if the reviewer were to simply stick to the elements of the game, such as design, graphics, sound, etc. Then we'd get a sound review without having to sift through the reviewer's personal opinions. I don't care if a game is "epic phail because there's no senseless hobo-beating." Stick to telling me about what comprises the game, and how the individual elements are good or bad.

I respect you Rev, but one of the opening lines just ruined the credibility of this review for me. Most people did not, in fact, play this game to bash on hobos. The point I'm making is that little things like those not only get in the way when I'm trying to find out what's wrong with the game, it puts you in a negative mindset when you're reviewing the game, thus, leading you to further belittle it.

However, I do not agree with the comments saying that you should bump up your score just because "everyone else does it." The difference between an average game and an outstanding one should not be measured in decimals.

Can't get 'em all right.
MaxVest's Avatar - Comment posted on 03/15/2008 00:43
MaxVest
Maybe Destructoid could move to a video review system where the reviewer says "I liked the game thiiiiiis much" and then holds his/her hands a certain distance apart, and then some catchy music plays over the credits, and there is something surprising at the end of the credits.

i think reveiws are a pretty cool guy. eh gives a numerical score which will probably only match the number a few people have in their heads and doesnt afraid of anything.
lumberjackrock's Avatar - Comment posted on 03/15/2008 00:44
lumberjackrock
flame wars woo!
also, opinions are well voiced here on D'toid. I mean most everyone has a fucking blog, so really everyone has the same right to bitch about a review as the reviewer has to write a bitch-worthy review.
the system is working
Sharpless's Avatar - Comment posted on 03/15/2008 00:48
Sharpless
I'm seriously beginning to hate a large portion of the Destructoid community. THEY'RE FUCKING VIDEO GAMES WHO GIVES A DAMN WHETHER REV OR LINDE OR ANY OTHER BLOGGER LIKES OR DISLIKES SOMETHING FORM YOUR OWN DAMN OPINIONS AND STOP BEING WHINEY LITTLE BITCHES GOOD GRIEF GET A FREAKING LIFE DO WE HAVE TO GO THROUGH THIS EVERY FREAKING TIME.

I hope Aaron and his monkey ejaculate on all your faces.
Woverine's Avatar - Comment posted on 03/15/2008 00:49
Woverine
I played it for a few hours today ( I never played the first) and I am loving it! It's got some really freaky parts (play it in the dark with the sound up) and the fighting is awesome.. don't go by this review.
Clockwork's Avatar - Comment posted on 03/15/2008 00:53
Clockwork
Ah Rev, you should've just given it an 11/10 to avoid all this fuss.
Clum-Z-Boy's Avatar - Comment posted on 03/15/2008 00:57
Clum-Z-Boy
Sharpless, very few posts were unopinionated internet flamepieces.

Hell, a good deal are even written by people who played the damn game, and are voicing their two cents.

Most others are explaining why they disagree with the review, which is ( *gasp!* ) also tossing your two cents into the mix.

That's what all this website is all about. Just a shame that some have to do it so... agressively.
Volomon's Avatar - Comment posted on 03/15/2008 01:00
Volomon
I have yet to play it but I have serious doubts that it's even remotely close to 3.0 the first game was an amazing experience, if they even put effort into it I can't see anything lower than 8.0. This review just made me buy it just to see how of base the reviewer is.
Painuser's Avatar - Comment posted on 03/15/2008 01:05
Painuser
FUCK THIS REVIEW, SKANKS. GONNA GO DO SOME JAGERBOMBS.
MaxVest's Avatar - Comment posted on 03/15/2008 01:07
MaxVest
All right, even though I don't disagree with the review, I am a little perplexed by those who get angered by people who disagree with it. Aren't reviews the single biggest editorial portion of the website? You can discuss news in depth and try to find out what it means or what it could forebode, but when you see what is essentially a twelve-paragraph opinion on the front page, it's hard to know what to do with it except voice your own opinion in return.

And, in a shocking statistic I learned a few years ago, half of all people are below average intelligence. And there is no ban on supplying keyboards and internets to these people!!! Despite this glaring omission, society somehow stumbles on. But I'll bet if you count, fewer than half of the comments here are just provoking, asshole remarks. Not bad odds for the internet...
the GAMEGOBLIN's Avatar - Comment posted on 03/15/2008 01:15
the GAMEGOBLIN
"I'm seriously beginning to hate a large portion of the Destructoid community. THEY'RE FUCKING VIDEO GAMES WHO GIVES A DAMN WHETHER REV OR LINDE OR ANY OTHER BLOGGER LIKES OR DISLIKES SOMETHING FORM YOUR OWN DAMN OPINIONS AND STOP BEING WHINEY LITTLE BITCHES GOOD GRIEF GET A FREAKING LIFE DO WE HAVE TO GO THROUGH THIS EVERY FREAKING TIME. "

That my friend is dangerous thinking.
Kiimu's Avatar - Comment posted on 03/15/2008 01:16
Kiimu
@harrmonica There'll always be dissenters. Reviews are subjective, and though they have scores, that doesn't mean they need to "add up" nicely. It's up to the discerning reader to figure out why the review doesn't line up with the general trend, and decide for themselves whether or not those reasons are justifiable. I just wouldn't call this review "wrong" in terms of deserving to exist.

@MaxVest I definitely see what you're saying regarding outliers. I wonder if it would serve sites like MetaCritic better to exclude outliers from its calculated average, but still include their scores in the listings. That way, those who look at pure numbers get a more accurate understanding of the general consensus amongst review sites, but the extremes still get exposure for those willing to take the time to look for differing reviews.
Soul00's Avatar - Comment posted on 03/15/2008 01:19
Soul00
Ok here's my two cents (ya, you have to fucking listen too)! Why doesn't Destructoid (a site I have visited and loved since the bad old days of Summa, and a much lesser extent Nex) do what every other review site does, and give game reviews of any given specific genre to an editor who like that fucking genre. For example I don't like top down shooters so I would not be the guy to review Ikaruga.. see where I'm going with this? This is not saying anything against REV, but hell dude, you like indie games, it's not a secret....review those or at very least get a cross-section of reviewers.
Soul00's Avatar - Comment posted on 03/15/2008 01:24
Soul00
oh ya, and to guys like Nameless fucking Ted, HOW THE FUCKING DO YOU KNOW IT WAS A GOOD REVIEW IF YOU NEVER EVEN "CHECKED IT OUT" YET?? Some people on these boards need to get their heads out of certain editors asses and breath a little fresh air!! Ya, that means all those Jim Sterling cronies too.
Anthony Burch's Avatar - Comment posted on 03/15/2008 01:25
Anthony Burch
Soul00:
I bought this game with my own money, and still would have even if I wasn't planning on reviewing it. I like the genre, I liked the first game, and liking indie games doesn't somehow preclude me from having fun with other genres.
Namelessted's Avatar - Comment posted on 03/15/2008 01:35
Namelessted
butt plugs?
the GAMEGOBLIN's Avatar - Comment posted on 03/15/2008 01:36
the GAMEGOBLIN
This is a hardcore video game site which (apparently) allows freedom of speech and genuine debates over video games. But some people are throwing this idea out the window, saying it's his opinion, form your won, deal with it ect. So you give us rotten candy and expect us to swallow them without objection like good little boys and girls? Fuck no!

I have an opinion, and if I'm shunned because of posting it in the comments section, which is exactly that, commenting on the written piece, I'm in the wrong fucking place. Calling people who object to an idea "whiny bitches" is narrow-minded and totally crosses the image Destructoid had of itself: a hardcore video game community website. And those having seizures/strokes over this shit needs to calm down and get off the computer for awhile.

But reading my comment, I've realized that I directed the negatives towards Rev more than his opinions on the game which is wrong, and i apologize. I have no beef with Anthony, and I should have had a calmer, less force-driven voice on the subject. I still disagree with Rev, but the review is up and that's what he thinks of the game, and I doubt that's going to change. Jim Sterling's Rodger Ebert analogy was spot on.

But in the end, this is still my opinion, and none of this will change you in any way. All I know is I'll still be playing Condemned 2, and just try the game before you judge it.
the GAMEGOBLIN's Avatar - Comment posted on 03/15/2008 01:37
the GAMEGOBLIN
also 100 commentzzz
Soul00's Avatar - Comment posted on 03/15/2008 01:37
Soul00
Don't get me wrong your points are as valid as the next guy, and if I was wrong about the genre specific reviews (meaning "its not your type of game)I'm sorry, however I still stand quite confident that these type of "niche game" (and yes I do think Condemned is a niche game)reviews would benefit greatly from a second point of view.
Anthony Burch's Avatar - Comment posted on 03/15/2008 01:39
Anthony Burch
In regards to our review scores being lower than others on aggregate sites (MaxVest/Thuper Hardcore):

It's a worthy question of whether or not we should be included in their aggregate scores, but that's more a question for Metacritic and others than us. Other sites use the 1-10 scale incorrectly -- there's no two ways about it. A de facto 6-10 scale is pointless, and other reviewers are doing a shitty job of using the scale.

It may bring down the global review value of a game when I give something like Condemned 2 a 3/10, or Mass Effect a 7/10, but out numerical scores are reflected in the text, the review manifesto, and a general understanding of what full use of a 1-10 should entail.

Ignoring whether or not anyone agrees with the Condemned score, I can't see any reason for Dtoid to wimp out and use the same totally flawed 6-10 scale every other site uses just for the sake of making the Metacritic scores prettier. Whether Metacritic still wants us around as a result of that is up to them (I'd like Dtoid to still be there, of course, but the concern that our tweaked use of 1-10 could harm scores is a valid one).
Atlas's Avatar - Comment posted on 03/15/2008 01:40
Atlas
HEY LOOK GUYS IT'S BATMAN
Soul00's Avatar - Comment posted on 03/15/2008 01:42
Soul00
Yes TED you are a buttplug....
Anthony Burch's Avatar - Comment posted on 03/15/2008 01:43
Anthony Burch
Soul00:
Trust me, since the very beginning of time we've wanted multi-editor reviews. In fact, I think since we've started doing reviews, Aaron or I have made variations of the statements I'm just now about to make:

Dtoid is still very much an INDEPENDENT blog, which means that we don't make the sort of cash where we can do this as our dayjob. As I said earlier, I bought Condemned 2 with my own money, and was the only reviewer on staff who could both do so and actually had the free time to play through the whole thing by Friday (this week was my spring break).

We'd unquestionably have multi-editor reviews if it were at all feasible, but with all our reviewers spread across the world with their own dayjobs and their own schedules, it's just not a possibility unless you really want to wait a couple of weeks for everyone to get their opinions together (which, as pageviews would suggest, you don't).
Luigi takes over's Avatar - Comment posted on 03/15/2008 01:43
Luigi takes over
Awful review. Condemned 2 doesn't change the world but it certainly isn't a 3.

When you let bad indie games off as "excusable" then you totally rip things like Condemned 2 to shreds, a lot of people feel its sort of hypocritical.
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