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Most XNA developers have thus far shied away from doing anything too involved with their games, developing disposable puzzle titles or quick shooters in lieu of something that better emulates retail games. Enter Colosseum, a combat-heavy 3D action game with a full customization system.
It's easily one of the most ambitious titles to appear on the Community Games channel, and looks as professional as they come, but with its twin-stick approach to fighting and slow pace, does Colosseum have what it takes to bring thrilling gladiatorial scraps to your Xbox 360?
Colosseum is a series of arena-based battles which pit your chosen warrior against increasingly dangerous waves of enemies. There is very little story to get in the way of the violence, although the speech-bubble dialog that is had before each fight tends to be quite amusing and is often self-referential. The aim of the game is to basically fight, fight, fight, gather as much gold as possible, and kit out your gladiator with all sorts of cool stuff.
Creating your character is incredibly simple, and the options are streamlined to color, body type, and equipment. At first the selection is fairly limited, but as you progress through the game, you'll be able to unlock and buy new armor and weapons. There are are quite a few weapon types that handle quite differently, from long-range spears and halberds, to weighty and powerful hammers, to the quicker, but short ranged swords. Fans of RPG-lite elements in action games should enjoy the simple but robust system in place.
Unfortunately, the gameplay isn't addictive enough to make the acquisition of gold and equipment feel quite worth the effort. While by no means terrible, the Too Human style twin stick combat feels awkward and alienating, making the player feel disconnected from the action. In fairness, the right stick attacks are slightly more interactive than Too Human's, allowing you to generate combos by pushing the thumbstick in certain directions, but it just doesn't feel right.
This is not helped by the almost schizophrenic difficulty that ranges from stage to stage. With no real sense of scale, sometimes you'll find yourself overwhelmed by teleporting enemies with cheap ranged attacks, and sometimes you'll be cleaving through enemies with one-hit kills and barely any fear. The fact that the second level seems several times more difficult than the fourth doesn't make much sense at all.
At times, the gameplay can be somewhat satisfying, especially when you're on a winning streak and using the face buttons to unleash devastating range attacks, or learning how to get more stylish kills to avoid the "vanilla" tag, but the slow pace is something that many gamers might find unexciting. Movement and character responses are sluggish, and everybody moves as if they're fighting underwater.
There really isn't much to play either. Despite there being plenty of stuff to unlock and buy, anybody looking to get the ultimate loot will find themselves replaying levels over and over, and even with three difficulty levels to try, it will definitely take someone incredibly dedicated to earn enough gold to get the top tier goodies. There is a Versus mode and some Achievement-like challenges, but nothing that will last you longer than a few minutes.
While I am being incredibly critical, that's not to say the game is truly bad in any way. It does what it set out to do very well, but its success might come at the expense of providing a title many people will feel compelled to keep playing. The slow pace is an acquired taste, and not one I found myself acquiring.
When it comes to the game's presentation, however, a bad word cannot be said. Colosseum sports a professional cel-shaded graphical quality that makes it look better than a number of XBLA titles, let alone XNA games. While the sound is quite repetitive and slightly muted, it is certainly inoffensive, leading to a slickly produced package that looks like it could have easily been featured on Xbox Live's premier downloadable game platform.
Ultimately, Colosseum stands as a shining example of the potential that Community Games have, but it's potential that remains slightly unfulfilled. A better combat system and a more balanced difficult might have made this truly exceptional. As it is, Colosseum is something for a niche crowd only.
Score: 6.5 -- Alright(6s may be slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.)
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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While I agree that the art style and production values looked highly professional, I found the demo nigh unplayable due to the control scheme, lack of a tutorial and random difficulty.
I downloaded the demo when it first became available. I found the slow pace and aptly put "underwater" feel of the action to be very offputting. I couldn't agree more, however, about the level of presentation. The cel shaded graphics and quality character models set a ridiculously high bar that other XNA games have constantly failed to meet. Nice review Jim.
Demo was pretty but not much fun. Only XNA game I've purchased is Miner Dig Deep, a strangely addictive mining sim, for 200 MP. Sounds boring, but for some reason I'm hooked!
Very nice review Jim! Thanks a lot! And thanks for the comments too.
On behalf of the Colosseum development team I can say that we appreciate all the feedback you guys provide us with. So for those of you who feel you have a lot on your minds and want to help out, please feel free to let it all out in our forums at Shortfuse.se. We always listen.
Nice stuff Jim! Thanks a lot. And do use the YELLOW rage to deal with those projectiles. It's kind of useful really, and even fun. Have a nice weekend you all, and don't miss our awesome Colosseum competition http://www.shortfuse.se/contest.php
You... you make me rewatch and pause three times for the "Head and Shoulders". I mean, I thought I saw it- but I had to make sure. Also nice ending. Oh ho ho.
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
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/shuts whoremouth
I can't wait!... to visit Kotaku!
Or I just wont watch it. Yeah, that sounds like a better idea.
On behalf of the Colosseum development team I can say that we appreciate all the feedback you guys provide us with. So for those of you who feel you have a lot on your minds and want to help out, please feel free to let it all out in our forums at Shortfuse.se. We always listen.
Cheers from a snow-covered Sweden!
AHAHAHAHAHAHA
Johnny, Shortfuse Games