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Destructoid review: Clover photo

Clover is one of those games that would immediately catch the eye of a certain type of gamer -- that is, the gamer always on the lookout for something slightly different than the rest of what's out there. Described as a "plot driven platformer", this Xbox LIVE Community title places you in the role of Sam, a young man living in a small Medieval village during troubled times.

With a 2D sidescrolling look and very straightforward gameplay, Clover is sure to appeal to retro gamers and turn off the types that are only interested in what's new and shiny. That'd be a shame for the latter group though, because Clover offers a thoughtful story behind its simple exterior. Hit the jump to find out more.

Clover (XBox 360 Community Games )
Developed by Binary Tweed
Released on May 8th, 2009
MSRP: 400 Microsoft points

When Clover begins, you'll find yourself inside a house with someone rapping at the door yelling at you to come outside. After a brief conversation, you'll start to get a sense of the current situation. You're Sam, an orphan who relies on a government-provided allowance to get by. There's just been a pirate attack on the kingdom, and it's clear that the political climate is ... tense at the moment, to say the least. Try chatting with some of the villagers, and you'll get a better look into what's really going on (keep your eye out for the nod to a beloved retro console as you explore!).

The controls for Clover are extremely simple -- you move using the left analog stick and you simply press a button to talk to someone or pick up an item. Your inventory holds three slots, which are visible on screen sbove your head. The heart of the game centers on using items to solve puzzles, but you'll need to be carrying the right items at the right times to do so.

There's also no way to die -- the worst thing that can happen to you is that you do something to provoke suspicion (such as "pollute" the town water supply by jumping in it), and even if you get caught and thrown in jail, you can merely walk right out and get back to what you're doing. At other times, you may hear what sounds like a heatbeat and notice the controller thrumming in your hands a bit, which means you're doing something you shouldn't be. Too much of this and the guards will take you back to jail as well, but since you don't have to stay there, it's a minor inconvenience at best.

Creator Deejay has said several times that Clover was inspired by the old Codemasters Dizzy games, and while I haven't played them personally, my impression was more than I was reminded of games like Maniac Mansion and other point and click adventures where you solve puzzles to further a story. One of the only faults I can cite about the game is thatusing the right items can require some trial and error and since your inventory is limite, that may mean some walking back and forth across the map to get something you left somewhere. You can run, but I found myself wishing I had a bigger back so I could save myself the backtracking.

I personally liked the watercolor art style of Clover, but my one complaint with it was the character design. I felt the oversized eyes made the characters too cartoonlike and somehow out of tune with the thoughtful tone of the game. I've heard a few Southpark comparisons, which I can't disagree with. However, the lovely soundtrack does a hell of a job compensating, and after listening to the piano tracks for several hours I found I still wasn't remotely tired of them. You can also unlock game art by completing the puzzles, which is cool to check out after you complete the story (I did it in a few hours).

As a whole Clover was a relaxing gaming experience for me, and I enjoyed playing something as unique as it is. If you're interested in exploring more of what Community Games have to offer, this is one of the best titles out there so far. If you want to see for yourself, you can download the free trial here. Enjoy!

Score: 7.0 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)

 


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17 comments | showing # 1 to 17

lovemana23's Avatar
lovemana23 at 06/19/2009 18:21
Interesting art style. Well, the backdrops, but not the character art, which doesnt synergise with the interesting 2D painted style backdrops, as you pointed out Collette. The characters just dont sit well 'on' the backdrops, somewhat tainting them. I thought it the minute I saw the screenshot. I wonder how many other`s first impressions will be the same.

Props to the developer for trying something unique though, it sounds entertaining enough.
Magnalon's Avatar
Magnalon at 06/19/2009 18:23
I'm really glad this ended up scoring well. A lot of people were bashing it when you broke the first trailer, and I felt bad considering they put a large amount of work in it.

Nice review; I'll most definitely check it out.
and0's Avatar
and0 at 06/19/2009 18:23
That character style is just "ugh". I can understand that some games can't afford nice graphics, but it's just a nasty style that screams "12 year old's flash animation" to me. It just has crappy personality.

Sounds interesting. Are you sure you move with the RIGHT thumbstick though?
Dexter345's Avatar
Dexter345 at 06/19/2009 18:24
Sounds cool. I probably have a spare five bucks...
prolifikstudio's Avatar
prolifikstudio at 06/19/2009 18:32
Heh, I love me some good old fashion 2d. So next we shall See the debate of Shadow Fox vs Dust Elysian Tail. it will kinda like the whole prototype VS Infamous bid.
Colette Bennett's Avatar
Colette Bennett at 06/19/2009 18:35
@and0 -- That was supposed to be left, whoops. Fixing!
Holyetheline's Avatar
Holyetheline at 06/19/2009 18:38
I've been following this with interest, now I know I have to check it out!
Jesus H Christ's Avatar
Jesus H Christ at 06/19/2009 18:43
What! I didn't know this was out already!

*buys*
D-503's Avatar
D-503 at 06/19/2009 19:10
Oh I have this game! It was worth the 5 bucks...but I'm the target audience.
njsykora's Avatar
njsykora at 06/19/2009 20:54
This is an excellent game, I fell in love with it the second I played it. Everyone needs to at least play the trial version of this.
Caffeine Knight's Avatar
Caffeine Knight at 06/19/2009 22:01
Oh my fucking God, are you fucking serious Colette? a 7.0?!!?! I'll bet if it was a fucking PS3 exclusive it would've gotten a 7.1 like it deserves. This game ABSOLUTELY DESTROYS infamous, I can't even blo......oh, nevermind.

I'm extremely interested in this game. I like the non-conformity of it, and this means something coming from me as I am about as far away from an "indie" kind of guy as it gets. I also may be the only person that thinks the character art fits well with the environment art. If the environment had a slightly more polished or rich look then the characters would certainly seem out of place (And I can see how most think they do now), but to me it seems just right. Of course, I haven't actually played it yet myself so I may not be the best person to pass such a judgment.

That was a really long comment.
tl;dr = Also, cocks.
keener's Avatar
keener at 06/19/2009 22:34
You have been thrown in jail for dirtying the king's water
Reginald's Avatar
Reginald at 06/19/2009 23:39
at least this game has a polarizing effect on people. the design doesn't appeal to a single neuron in my brain, so I'll probably never even breathe in the same room as it, but I'm glad its not another Eternity's Etc.
Colette Bennett's Avatar
Colette Bennett at 06/20/2009 07:37
@Caffeine Knight - You made me laugh aloud at my desk with that comment, sir. <3
adultswim810's Avatar
adultswim810 at 06/20/2009 17:05
ehh. I can't get over the art... and I don't have a 360
Im OK's Avatar
Im OK at 06/20/2009 17:16
This sounds pretty cool. I'll probably check it out. At $5 you can hardly go wrong in any case.
Bugsport's Avatar
Bugsport at 06/20/2009 22:53
i don't understand the 'unique look' everyone keeps talking about. All I see is poorly done photoshop backgrounds and characters. But that is probably just me because I have formal training in both art and photoshop. I mean look at weapon of choice compared to this. Oh well.

While I'm not making any comments against the game itself, which is most likely a very good game, I am not going to defend the art of this title.
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