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Destructoid review: Class of Heroes photo

If you're reading a review of an Atlus game because you're a fan of any of their other titles, you may have some idea what to expect: beautifully drawn characters, old school fundmentals and often brutal difficulty. While this combo of features may not please every gamer, Atlus tend to shoot for the niche that can't get enough of it.

That same niche has most likely been looking forward to Class of Heroes for some time now. The PSP title boasts a crisp, pleasant look and dishes up the kind of gameplay any hardcore dungeon crawler fan is looking for: 75 dungeons, over 400 items to find and over 80 hours of gameplay if you choose to explore all it offers. You'll get your money's worth, that's for sure. But will you have fun along the way? Hit the jump for my review.

Class of Heroes (PSP)
Developer: Zerodiv
Publisher:
Atlus USA
Released: June 9th, 2009
MSRP: $39.99

Long before Class of Heroes had any hope of a US release, it was called Ken to Mahou to Gakuen Mono, which roughly translates to "Those of Swords, Magic and Academies". Atlus was clever in that they figured that name wouldn't go over so well, so they decided to go with Class of Heroes, which they felt clearly expressed the RPG/academic elements of the title. By the way, a sequel is already in the works for Japan, so if you love this game and want the sequel, let Atlus and Zerodiv know!

Speaking of academic elements, it's likely the first impression you will get when you start playing Class of Heroes is that it's like a cross between Etrian Odyssey and the Harry Potter universe. It'll likely ring some Mana Khemia bells too, if you are familiar with that series. The game opens in a world where mysterious labyrinths populated by wild beasts have popped up across the land. Naturally, adventurers have explored them and come back with tales and treasure, and like everyone else, you want your chance too.

To get that chance, though, you'll need to train for the task. This is where Particus Academy comes into the picture. When you first arrive, you'll have some time to explore the campus and get to know some of the faculty and staff, which is just a really fancy way of saying you're going to be amazed by the sheer number of menus you are about to encounter. Not that that's a bad thing, mind you -- the hint of obsessive complusive disorder in my blood can't get enough of that stuff.

To start off, after a general orientation you'll need to craft some characters to accompany you on your adventures. You'll have a handful of premade ones to choose from if you want to get started quickly, or you can choose the "Enroll" feature in the library to create your own from scratch (note: the premade characters start off at level two, which can be a huge help -- I advise you use them). If you've ever played a dungeon crawler before, you'll already be familiar with some of these options: choosing race, alignment, and what they call a "major" here, which is basically your job class. These can be changed later in the game too, which makes for some cool depth as far as how you choose to play.

It is worth noting that some races do not get along well with other races, so affinities must be considered. For instance, the Drake, while strong, is the snobby type and may piss off your other party members, and Diablons have demonic origins, so most other races tend to avoid them in general. Unless you read the manual, you aren't going to be aware of this from the get-go. 

After you get your team together, you'll get a school tour that ought to help you get your bearings. Meeting the staff is where you get to see that spark of personality that seems to dominate the majority of the games Atlus make, publish or both: there's a tweaked out lab teacher, a drunken Holy Arts instructor that greets you with bottle in hand pretty much all the time, and a girl running the shop who is ready to chew you a new orifice within moments of meeting. It's going to be a fun ride, folks.

The success of your first trip into the training dungeon, and all trips thereafter for that matter, will depend on careful planning. If you just grab the premade team and march into the training dungeon without carefully arranging their formation, you're likely to get your ass handed to you. It works like this: your party has a front row and a back row, as do the monster groups you will fight. Obviously, you'll need heavy hitters in your front row and spellcasters/ranged weapon users in your back row. You can skip the initial lessons offered at Particus if you want to get straight into the dungeons, but you're a lot better off taking the time to learn how to properly play first (quick hint, though: elemental weaknesses are your friends). No matter what you do, it's gong to be tough at first though.

The dungeons are played in first person perspective, and much like the ones in The Dark Spire, they are laden with traps. The first couple of floors of each dungeon you go into are randomized, but as you progress further you'll find the heart of the dungeon is always the same. You'll need a map, but you aren't going to find one in the dungeons themselves. They can either be given to you or purchased at the school shops. Don't go in without one of these unless you've been hand-drawing your own maps with meticulous care for years (and if you are doing that, god bless you, you're ten times the gamer I will ever be!).

Most of the quests you get are fairly straightforward, such as finding an item or rescuing someone that's gotten lost. As you progress further into the story, the dungeons' special floors will become accessible, which are called labyrinths. You'll find bosses lying in wait down here, as well as a use for those magic keys you've been finding on the earlier floors.

Combat itself is turn-based, but the key to success is in the details. For instance, the tension system allows you to charge up special skills that utilize the strength of the whole party. As you complete quests and battles, it will fill up, and eventually you can unleash massive attacks on the foes you face. Also, the game is not focused on how much gold you will collect (because trust me, it won't be much at first) but alchemy instead -- you'll need put the items you find to clever use.

Speaking of alchemy, if you a fan of crafting in your games, you are going to be in heaven. If you have the right items, you can create items and equipment to your heart's content for very little cost, break your stuff down to the raw materials and sell it or use it to make something else, or even add elemental powers and make your sword or bow ferociously effective against your foes. If alchemy isn't your thing, I have bad news for you though -- you really need it use it to its fullest advantage to make it through this game. if I hadn't started crafting early on, I would have gotten frustrated enough to hurl my PSP out the window.

As a whole, the music is fairly pleasant, although the Particus academy music does this weird skippy thing where it sounds like it stutters and then starts again. Dungeons are limited to the sounds of the denizens living within and your footsteps, but it never comes off sounding cheap or empty. All your characters have their own personal sounds as well, which you'll hear plenty of in the heat of battle.

There's so much depth to be found in Class of Heroes for fans of the dungeon crawling genre, it's almost overwhelming how much time you can spend playing with the details. On the other hand, the learning curve is much steeper than other games of its kind, and it may turn off gamers who pick it up due to the cute anime look and have no idea what they are getting themselves into. Then again, if you're going for anything with the word Atlus on the cover thinking you're going to get off easy, well, you'll learn fast.

Score: 8.0


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21 comments | showing # 1 to 21

BlackSheep's Avatar - Comment posted on 06/10/2009 12:49
BlackSheep
Building a party of high Bonus rolls = brain-numbing torture!!!

but an amazing game none-the-less.
Scary Womanizing Pig Mask's Avatar - Comment posted on 06/10/2009 19:57
Scary Womanizing Pig Mask
Argh! I've got to finish Persona 4, play Devil Summoner 2, finish this replay of Final Fantasy 7 and now this :(
Dreamsower's Avatar - Comment posted on 06/10/2009 21:12
Dreamsower
This sounds like fun, games where you get to create your entire party even more!
Doomsday Forte's Avatar - Comment posted on 06/10/2009 21:21
Doomsday Forte
Hmm, I may dodge this one. It sounds a lot like The Dark Spire, which I really tried to like, but couldn't. I mean, I like seeing where RPGs came from root-wise, but...man, the difficulty left a bad taste in my mouth. I don't mind hard games, but playing against such overwhelming odds isn't exactly my forte. =P
Knives's Avatar - Comment posted on 06/10/2009 21:53
Knives
This is one of those games that make me want a psp :P
Deathofthedead's Avatar - Comment posted on 06/10/2009 21:57
Deathofthedead
This sounds really great. I loved both Etrian Odysseys, and while Dark Spire was incredibly flawed, I still had fun with it. Now I just need to get a PSP!
Tdiddy9182's Avatar - Comment posted on 06/10/2009 21:59
Tdiddy9182
OOOOOHHHH, WHAT A SHOCK, COLETTE LOVES AN ATLUS GAME.

God damn it, I don't want to get a PSP, maybe I'll rent this if it is ever ported to the PS2
shinigamiDude's Avatar - Comment posted on 06/10/2009 22:09
shinigamiDude
These Atlus games are telling me to get both handhelds ~___~
how come Atlus's 360 games r not better than these :(
Josh Tolentino's Avatar - Comment posted on 06/10/2009 22:17
Josh Tolentino
@shinigamiDude

Sigh. Atlus isn't just a developer, it's a publisher, which means it licenses games that it doesn't make itself. For example, FROM Software DEVELOPED Demon's Souls, but Atlus is PUBLISHING it in the US. Disgaea was DEVELOPED by Nippon Ichi, but Atlus PUBLISHED it (until Nippon Ichi set up shop in the US as NIS-America to publish everything else).

So if a game sucks, blame the developer, not Atlus itself (unless it was Atlus that developed the game, which is usually a MegaTen title).
Lcdscreen's Avatar - Comment posted on 06/10/2009 22:29
Lcdscreen
I love Etrian Odyssey, so I'm sure I'd like this game, but my only problem is I never know what to name my characters! It pisses me off.
I usually give them all themed names ( I once name all of my characters using the first row of the period table of elements) and then I get a couple hours in and think everyone has a stupid name and reset.
>:(

You know, I would totally start playing again if Colette could give me 5 random names? *swoons at the thought*
NihonTiger90's Avatar - Comment posted on 06/10/2009 23:35
NihonTiger90
Sounds like a fun little DS title I ought to check out. Great review, Colette!
Magnalon's Avatar - Comment posted on 06/10/2009 23:42
Magnalon
@Nihon
You mean PSP?

@shinigami/to help unangbangkay out
Yes, Atlus doesn't MAKE all these games! They are a publisher! Hence, Demon's Souls was already made, and Atlus picked it up to localize it. Wikipedia is your friend: this is a pretty basic video game industry term (publisher).
coffeesash's Avatar - Comment posted on 06/11/2009 05:23
coffeesash
Looks interesting, is there a story or voice acting though? I don't know that there would be considering that all the characters are randomly generated :( I really didn't like Dark Spire, perhaps I should rent Etrian Odyssey to see if I'd like this.
retrocalypse's Avatar - Comment posted on 06/11/2009 06:23
retrocalypse
Atlus is overwhelming us! This game will be showing up at my door soon, but I'm still knee deep in Knights of the Nightmare, 8 hours into Crimson Gem Saga, have yet to start Dark Spire, and Devil Survivor comes out in 2 weeks! At least I finished Super Robot Taisen!
Kris S's Avatar - Comment posted on 06/11/2009 07:43
Kris S
Only read this review because of the amazing header picture, love the art style. Shame I don't have or want a PSP though :P
BGFUSAB's Avatar - Comment posted on 06/11/2009 08:55
BGFUSAB
I actually like this one a lot more than the Dark Spire. Its not that I didn't like Dark Spire, I just find this one much more enjoyable. It definitely hits closer to Etrian Odyssey if you enjoyed that.

Really, I can't put the game down and I supposed to be studying for the bar or some nonsense like that. Atlus keeps thieving my monies.
welkstar's Avatar - Comment posted on 06/11/2009 09:23
welkstar
I love the artwork in this game.
Demtor's Avatar - Comment posted on 06/11/2009 10:10
Demtor
Looks great, I need a PSP. Love the genre but I can only handle one dungeon crawler at a time though. I just don't have enough hours in a day to justify more than that.
worm jerky's Avatar - Comment posted on 06/11/2009 22:26
worm jerky
mmmm I want this.
Omikron's Avatar - Comment posted on 06/23/2009 10:47
Omikron
Wow I never thought Dtoid could be such a soft touch when it comes to reviews, I'm used to you guys bein' brutal. I suppose if you have a psp and are desperate for an old school dungeon crawl this might do but I thought this one was pretty sub par. Really bland and unpolished after playing titles like EO, Wizardry (just snagged the PS2 its great if you havent tried it) even stuff like Valhalla Knights and Dark spire I found more enjoyable. Thought this one was more a 5-6 ish but to each his own I suppose, only fanatics should apply for this one.
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