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Destructoid review: Castlevania: Order of Ecclesia photo

The Castlevania series stands alongside Mega Man, Mario, and Zelda as one of most prolific franchises in gaming. Every game in the series is unique, but like all games that fall under the same name, they do have their similarities. There are three general rules of thumb that players can use to prejudge what kind of game a Castlevania title is. First, the older the game, the harder it'll be. Second, if it was made after 1997 and it's in 2D, it will play like Super Metroid. Third, if the game is in 3D, it sucks.

The latest entry in the series; Castlevania: Order of Ecclesia, is a bold one, as it defies at least one and a half of those rules. Curious about which of those rules it breaks? Is that why they call you whiskers?

Then hit the jump for the full review.

Castlevania: Order of Ecclesia (NDS)
Developed by Konami
Published by Konami
Released October 21, 2008

For those who have never played a Castlevania game (and sadly there are a lot of you), here's a quick overview. The series has had many different protagonists, from a werewolf, to a little girl who throws doves at werewolves. It's taken place over many different time periods, from the year 1094 to 2036. Like I said, each Castlevania game is unmistakably different from the next. The only thing that all the games have in common is the theme of killing mythological creatures and classic movie monsters. Back when the series first started in the 80's, before Silent Hill and Resident Evil, the Castlevania games really stood out for their flirtation with the horror genre. Though today Castlevania may be considered lightweight, back in the day it was about as scary as videogames got.

The other thing Castlevania-virgins need to know about is the drastic change the series took with the PS1 entry Castlevania: Symphony of the Night. Before that title, Castlevania games were mostly linear, level based affairs. After that title, they basically turned into action/RPGs, where leveling up and exploring were just as important as jumping over spikes and killing bosses.

Which brings us to Order of Ecclesia, a game that does nothing to push the series forward in terms of inducing fear, but does everything to try and offer a sort of "best of Castlevania" experience that all fans of the series can appreciate. If you never liked 2D action games before, this game will do little to change your mind about the genre, but if you ever loved a Castlevania game, regardless of whether it was pre or post Symphony of the Night, then you'll want to pick this one up.

The first thing that Order of Ecclesia does right comes from its visuals. Gratefully, the weak, anime inspired artwork of the other two DS Castlevania games has been ditched for a painterly illustration style that is much better suited to the game's gothic setting. Also added to this entry are about fifty new enemy sprites. This may not sound like a lot, but it's more than any Castlevania game on the DS has added thus far. Recycling is still a problem for the series, as many of the sprites in the game are still just stolen artworks from Symphony of the Night, but the new sprites seen here still do wonders for the game's potential to resonate with modern audiences. It's amazing what little touches like adding an enemy based on the little girl from The Ring or Leatherface from Texas Chainsaw Massacre can do to make an "All-stars of horror" game like Castlevania feel current again.

Also new and exciting is the game's protagonist, Shanoa. Unlike the forgettable she-Belmont from Castlevania Legends, Shanoa is a woman with depth and purpose. She's on a solo mission to rescue twelve kidnapped villagers who have been imprisoned in areas ranging from a haunted prison to an underwater cave, all while trapped in the middle of a power struggle between a fatherly priest and a gun toting maniac. If that's not interesting enough for you, did I mention that Shanoa is a sexy nun covered in tattoos, with the magic ability to turn those tattoos into anything from a battle axe to a giant, snarling wolf's head? Well she is, and those traits alone are enough to make her one of the most, if not the most, interesting Castlevania protagonists ever. 

Not so interesting is the game's much touted "Glyph System"; gylphs being Shanoa's killer tattoos. Despite what Konami's PR team may tell you, the Glyph System is nearly identical to the "kill an enemy and randomly steal its weapons" format seen in every 2D game in the series since Symphony of the Night. Order of Ecclesia also features the same experience points/equipable items system that has also become a series mainstay since Symphony of the Night. Don't let Konami fool you; at its core, Order of Ecclesia is still an extension of Symphony of the Night. It's the style and the depth with which Order of Ecclesia carries out this extension  that makes it innovative. 

Part of that extension comes in the form of Order of Ecclesia's extremely combo heavy combat system. With time and practice, you'll be pressing all six of the DS's buttons in rapid succession to deliver beatings the likes of which have rarely been seen in an action-platformer. The DS's X button controls Shanoa's left arm, the Y button her right arm, and alternating between these two buttons will produce much faster attacks than just mashing one on its own. It's double wielding for the 2D world, and it's pretty kick-ass. Mix this new combo system with jump attacks, back dashing, slides, and special moves, and the violent possibilities become nearly endless.

The other innovative aspect of Order of Ecclesia's combat is its selection of weapons, or rather, the way older weapons never become fully obsolete. In past Castlevania games, once you got a "better" weapon (faster, stronger, better range), you rarely needed to ever use your older weapons again. What that lead to was the amassing of a huge arsenal of largely obsolete weaponry, with only the top three strongest and widest reaching weapons ever getting any use. Order of Ecclesia keeps that from happening by putting its focus on elemental aspects of your weapons, and not their ability to affect your stats. In fact, almost none of the game's weapon glyphs alter your stats at all, so on the surface, they are all equally powerful. It's only through trial and error that you'll find out which enemies have weaknesses to which elements, causing you to change weapons frequently to better fit the situation at hand. It's a simple touch, but adds a surprising amount of depth to what is already a valid extension of the standard 2D Castlevania combat system.

Speaking of "standard Castlevania", Order of Ecclasia does more to standardize and unify the series than any other game before it. The first half of the game plays a lot like old-school Castlevania; linear and action focused. It's a refreshing return to roots for the series, and could do well to bring older Castlevania fans who dropped out of the games after they got too complicated back to the fold. As the game goes on, it gradually increases in complexity, and by the end players will see that Order of Ecclasia is just as vast and expansive as any other "Metroidvania" title. In this way, the game acts as a near-perfect bridge between the "classic" and "modern" Castlevania games. Too bad it didn't come out in 1997, when that bridge would have had the most impact (and alienated the least fans.)

OK, enough of the technical babble. Let me get into the little things that make the game really special. There are a lot more of them than the previously mentioned inclusion of Leatherface, so many that I could never fit them into their own paragraph. Elements like the newspaper reporter whom, upon rescue, gives you a working in-game camera used to take pictures of certain enemies for his magazine. Or how about the cat rescuing moments, which are completely optional, unexplained, and do little for you other than provide the Chrono Trigger-like satisfaction of being a proud cat fancier. Then there is the inclusion of multiple unlockable songs from the original Castlevania, songs that can be activated at any time to replace the game's regular soundtrack. And who could forget the way that Shanoa and many of her enemies scream the name of whatever attack they're using mid-thrust; the best example of which comes from the game's last boss, who frequently comes at you with a move called "RACHEL RAY!" (I swear to god, that's what it sounds like). There is so much more I could mention, but I haven't the space. It's hard not to gush about all this minutia, because of the way it all comes together to makes Order of Ecclasia what it is: a 2D game that feels as real as any 3D title I've ever played. 

The game does suffer a few missteps. Some of the earlier, more linear areas are a little too linear, as in they involve nothing more than walking from left to right while killing enemies, with absolutely no platforming or vertical movement involved. "Useless" is the first word that comes to mind when describing these small, inconsequential parts in the game, and though there aren't many of them, they do mar what is otherwise a fantastic mix of action, exploration, and platforming. The game is also a little short. I chalked up about eleven hours play time before seeing the credits, and that was with skipping most of the sub-quests. Keep in mind, that's eleven hours recorded play time, not counting the many hours spent dying and restarting on the game's tough-as-nails bosses. In reality, it probably took more like twenty hours for me to finish the game, and that's still without collecting all the glyphs or playing through it again with the hidden character. Order of Ecclesia relies less on backtracking and more on hard won battles to expand its length, and as such is a game that is hard to measure in minutes. 

Order of Ecclesia isn't a move forward towards a bigger and more complicated Castlevania, but instead reaches a hand out to those who may have abandoned the series when it lost its action oriented focus. Everything that makes Castlevania what it is; huge bosses, monster-slaughtering, as well as weapon-gathering and castle-raiding, is all here, and it's done spectacularly. It's the only Castlevania game I feel I can truly recommend equally to Castlevania fans of any era. It doesn't matter if Castlevania IV, Rondo of Blood, Symphony of the Night, or Aria of Sorrow is your current favorite game in the series, because after you play Order of Ecclesia, you may have a new number one on your list.

Score: 9.0 (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)


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53 comments | showing # 1 to 50

V3r1n's Avatar - Comment posted on 10/27/2008 21:27
V3r1n
Nice review. I thoroughly enjoyed SOTN but sadly do not own a DS, although if there was ever a reason to pick one up, this seems like it...
Krow's Avatar - Comment posted on 10/27/2008 21:28
Krow
As soon as you said it was a mixture of old-school and new-school, my eyes flew out of my head at my computer screen, and my body went out and purchased this game. Thank you Jonathon Holmes, thank you Konami.
solidgoomba's Avatar - Comment posted on 10/27/2008 21:29
solidgoomba
So was there length issues or not? You said it was short, but then back up to say you've put in more hours than the actual timer and also there was a number of side-quests and collecting to be done.
Wedge's Avatar - Comment posted on 10/27/2008 21:30
Wedge
I'm liking the innovations in combat and game balance this one brings, though it's PAINFULLY clear the game was done on a low budget. The environments somehow manage to be more repetitive than the usual single castle, despite the variety of locations. The amount of recycling in the levels is crazy. And for some reason the general menus and interface feel a little lo-fi.

Put in maybe 4-5 hours so far, and it's not gotten too stale yet. The combat variety with being able to use spells as main weapons is really nice.
NihonTiger90's Avatar - Comment posted on 10/27/2008 21:32
NihonTiger90
Excellent review, Mr. Holmes. I should probably pick this game up.
nukka jdav's Avatar - Comment posted on 10/27/2008 21:36
nukka jdav
I never get tired of these games. Metroidvania games are what got me into games, and still continue to be my favorite.

I'll def pick this up eventually, but probably after this busy season. These are great for summer nights after work. Ahh, I get jizzy just thinking about it.
ace of knaves's Avatar - Comment posted on 10/27/2008 21:37
ace of knaves
Bravo, sir. I'll be sure to put it on my ever-expanding list of games I'll get around to eventually.
Jonathan Holmes's Avatar - Comment posted on 10/27/2008 21:41
Jonathan Holmes
@ Solidgoomba- Just like with Mega Man 9, how long it takes to beat this game has everything to do with your skill level. I could see people better than me at the game getting through it in under ten hours, making it far shorter than past Metroid-vanias. It's not that there is less game here, it's just that OoE doesn't rely on backtracking at all to extend it's length. It's just as big of a game, but it has tons of areas you only need to go to once.

But if you are of moderate to poor Castlevania skill, this game could take you longer than any of the others to beat. It's damn hard. Also, if you are a completest and want to obtain every Glyph, fulfill every side mission, etc, this game will take you forever.

So basically, the game will take you anywhere between 8 to 40 hours to beat.

Hope that helps.

@ Wedge- at 4-5 hours in, I was thinking the game was going to get an 8.0. It's in the last few hours, when the big plot twist happens, when Shanoa is armed with so many kick ass weapons, and really cool bosses start showing up, that the game reaches it's full potential. Trust me, it gets better.

If the review wasn't already getting so long, I would have made that all clear, but I guess that's what comment sections are for.
Agent Orange's Avatar - Comment posted on 10/27/2008 21:49
Agent Orange
Dammit! I was hoping this game was bad so I wouldn't have to buy it. Oh well, I've actually been waiting for a good DS game after Kirby so I'll be grabbing this one.
Redzie's Avatar - Comment posted on 10/27/2008 21:51
Redzie
With all the glut of big-name games coming out this holiday season, I picked this game out along with a couple of other games that may not be one of the big-name games.

Im playing this game now and loving it, with difficulty ramped up to a degree that it forces you to learn patterns of bosses and have you sharpen your 2D gaming skills. This game actually helped me get back my old school megaman skills which got me interested in Megaman 9.
The-Excel's Avatar - Comment posted on 10/27/2008 21:52
The-Excel
I like to think that each area is a segment of Dracula's castle and that I have the ability to teleport between any of them at their exits. Mentally unifying the map this way makes the game feel less disjointed.
icarus's Avatar - Comment posted on 10/27/2008 21:53
icarus
@goomba

I finished it in about 9 hours according to the game clock, but it probably took me more like 10-12 hours counting the times I had to restart. I got 100% map and like 50-60% of the glyphs and items. It is harder than DoS or PoR in some respects. However, I wouldn't rate this as terribly difficult, especially at the end when some really powerful items and union spells come along that just made bosses kind of a joke. I disagree with Johnathan on a couple of points, but I thought it was a decent game overall. I can certainly see both veterans and new players enjoying this.
The-Excel's Avatar - Comment posted on 10/27/2008 21:53
The-Excel
What I don't get is why Ecclesia headquarters needs platforms that require full jump lengths to traverse. Is every member expected to be able to do that (the elderly leader included)?
Zero Atma's Avatar - Comment posted on 10/27/2008 21:55
Zero Atma
I remember (recently re)playing SOTN and it clocked in around 10 game hours, and I did EVERYTHING in that game, including at least an hour getting the Crissagraem. I think 11-15 hours for a Castlevania game, especially on the DS, or for that matter any sidescroller/platformer style game like this is pretty decent. Not every game needs to be epically long. ^__^
JamnOnTheOne's Avatar - Comment posted on 10/27/2008 21:55
JamnOnTheOne
Interesting. The few people I know that have bought it have complained about how easy the level areas are, but the boss battles are almost unfairly hard.

Hopefully they'll mix things up on the next game, the SOTN-style Castlevania is getting pretty old and cookie cutter at this point IMO. This makes 5(?) vania titles all in this same SOTN format?
Stahlbrand's Avatar - Comment posted on 10/27/2008 21:58
Stahlbrand
Man, I want this game badly. But I don't own a DS. Why can't they bring DS games like this to XBLA for us 2D-loving, portable-shunning gamers?

SOTN is up there with the original Mario, Mega Man 2 and FF3(VI) on the list of 'games that were important to my development as a gamer and person', and I have played all the 2D Castlevania games since until they started putting them on the DS (which I have never found a satisfactory NOT AN emulator for). I have otherwise no interest in owning a DS and I can't bring myself to justify the expense when I know I never get value out of portables.

I am glad to hear the horrible bland anime illustrations are gone. But how was the music, and besides being potentially short-ish, how was the difficulty overall?

Thanks for the info.
Kyousuke Nanbu's Avatar - Comment posted on 10/27/2008 22:05
Kyousuke Nanbu
You forgot to mention the horrible shitty quests the villagers send you on and the random treasure chest system.

Good game but these 2 aspects are horrible.
Puppy Licks's Avatar - Comment posted on 10/27/2008 22:09
Puppy Licks
....that's not why they call me whiskers.
dmgi's Avatar - Comment posted on 10/27/2008 22:09
dmgi
Dawn of Sorrow was probably one of my favorite games for the DS, and probably one of my favorite games of all time. Portrait of Ruin seemed to take a shit on the game mechanics DoS built up on making it tedious having to rely on that chick about 1/10th of the time and the rest of the time you forget about her. I'm so pissed I lost that cartridge since I had nearly every weapon and spirit. I'll probably pick up this game in a few weeks after the rush of games in the coming days.
grafkhun's Avatar - Comment posted on 10/27/2008 22:15
grafkhun
Was on the fence, but I fell off... onto the side of "BUY NOW" :D SOTN and AoS continually vie for the spot of my fav CV game and PoR is just a sad stain on my CV career... then of course the old-school ones are just classics and I love 'em... but from this review OoE may be my new fav CV game.
Shin Oni's Avatar - Comment posted on 10/27/2008 22:19
Shin Oni
Mr. Holes dazzles again. I do appreciate the read as i'm still quite pissed how this snuck out.

I'm really wanting to scrounge up some money laying around to play it. But then I keep forgetting I have so much other DS games to finish, i'd hate to bump this in front.
Hoygeit's Avatar - Comment posted on 10/27/2008 22:29
Hoygeit
I'm really liking this game and glad to see others are enjoying it as well. Really enjoyed the review!
Tubatic's Avatar - Comment posted on 10/27/2008 22:35
Tubatic
My co-workers, whom I didn't really think were Castlevania fans, are all over this one, and just keep raving about it. I'm going to have to check this out.
DarkSaint76's Avatar - Comment posted on 10/27/2008 22:52
DarkSaint76
Still not quite as good SotN, but a great Castlevania game nonetheless.

They really should make a 2D Castlevania for a home console. Only then will they, at least in terms of quantity, be able to top SotN.
gamadaya's Avatar - Comment posted on 10/27/2008 22:56
gamadaya
From what I've seen, this one doesn't seem to have as much collecting as DoS. And that's a good thing. DoS is a game that I just gave up on, and trust me, I hated giving it up. It's mechanics were nearly flawless, but when I have to kill the same fucking monster hundreds of times to get it's soul, fuck that. I don't care if it's not necessary to get all the souls, which I didn't do. I just wish they wouldn't make some of the coolest ones so fucking hard to get. I hate when developers cater to the OCD crowd and pull shit like this. Anyway, I won't buy this game, but if I get a flashcart, I may consider downloading it.
Zen Albatross's Avatar - Comment posted on 10/27/2008 23:00
Zen Albatross
Order of Eclessia is fucking great: Truly the DS Castlevania experience I've been hoping for since Dawn of Sorrow and its dumb animu characters disappointed the fuck out of me.

One thing has been annoying the shit out of me though: Does anyone else notice that when you attack immediately upon landing after a jump, nothing happens - but you hear the sound effect for attacking! It's bugging the shit out of me and totally cramping my hella-fly monster-slaying style.
Jerkbutt47's Avatar - Comment posted on 10/27/2008 23:47
Jerkbutt47
sweetness!!!! loved dawn of sorrow, but did not check out portrait of ruin. must get this one.
Redzie's Avatar - Comment posted on 10/28/2008 00:34
Redzie
Castlevania on the Wii isnt getting this kind of review. I hope this sends a message to Konami that what we want is a 2D Castlevania and not a 3D one that's very much like every other 3rd persont action game out there.
shouryuuken's Avatar - Comment posted on 10/28/2008 01:00
shouryuuken
@Redzie: thats what im sayin, ive been wanting konami to do something diff for a minute now. i thought it would have been cool to make a 2d classic (pre SotN) castlevania with polygons ala dracula x chronicles for the wii. add a little waggle as an option to attack with the whip... thats fine.

ah well.. maybe we'll get the castlevania arcade on wii?
Necros's Avatar - Comment posted on 10/28/2008 02:21
Necros
Wait, some people choose Super Castlevania IV as their favorite Castlevania game? They obviously don't know what they're talking about if they pick such a graphics-driven choice.
Sharpless's Avatar - Comment posted on 10/28/2008 04:13
Sharpless
But Necros, it has "SUPER" in the title! It must be good!
Mista Smegheneghan's Avatar - Comment posted on 10/28/2008 05:02
Mista Smegheneghan
it's not just graphics-driven. it's also easier in some respect due to 8-way whipping, separate-button-sub-weapon and swinging from door-knockers to clear jumps!
AlucardX24's Avatar - Comment posted on 10/28/2008 05:45
AlucardX24
Great review, and I agree. This game is a breath of fresh air.
zombiekiller13's Avatar - Comment posted on 10/28/2008 07:03
zombiekiller13
Gah...with all the games coming out this Fall, I elected to have this one be the birthday present my wife gives me, just so I could get into Fable 2 and Dead Space.

Now I have to wait until November 21st...or try to convince the missus to give it to me early...
Chicken008's Avatar - Comment posted on 10/28/2008 07:16
Chicken008
I love this game! Its definetly harder and better than the other DS Castlevania games. I'm kinda stuck at some water woman boss..
Cyberxion's Avatar - Comment posted on 10/28/2008 08:59
Cyberxion
@ Kyousuke Nanbu

I'd like to echo what this guy said, and also place added emphasis on good. It's a good game. It has its silly little flaws, but it's fun. And hey, that's all I ask for from my games these days.
Kazaf's Avatar - Comment posted on 10/28/2008 09:00
Kazaf
This is probably the only DS game I've actually sat down and played for a while. This is only due to the fact that I realized I hate looking into that little screen for too long. This game has managed to keep me playing and coming back for more, which is more than I could say for my other attempts at playing a game on a portable system. Love the fact that they did away with the unfitting anime art style and a seemingly Alucard-ish protagonist doesn't hurt.

I'm loving it~ (CastleDonalds)
moominsean's Avatar - Comment posted on 10/28/2008 09:44
moominsean
i'm enjoying it, though it pisses me off occasionally (particularly fighting a boss 5 times trying to figure out what to do after and finally needing the internet to tell me). the difficulty ramps up in an instant, requiring much grinding. odd too how fantastic some of the levels look, like the waves and boat, but then so many are bland and brown with lo-rez skies. seems like there is less variety with the monsters, as well, though there are some nice new additions. it's defnly a mix of 'hey, this is cool' and 'it seems to be missing something'.
listereo's Avatar - Comment posted on 10/28/2008 10:20
listereo
GIANT ENEMY CRAB.

Jerk takes forever to fight, exacerbated by still being uncomfortable with the swing-on-magnets thing.
KMCC's Avatar - Comment posted on 10/28/2008 10:50
KMCC
Excellent review. That combo system sounds really satisfying, especially if you can back dash and still stay in a combo. Nice!
KamikazeTutor's Avatar - Comment posted on 10/28/2008 11:08
KamikazeTutor
I've seen the same mountain 3 times now, two of them had the same color palette.
king3vbo's Avatar - Comment posted on 10/28/2008 11:27
king3vbo
This game is freaking sweet
Demtor's Avatar - Comment posted on 10/28/2008 11:45
Demtor
What can make surgery and two weeks on your butt feel a little bit better? A new Castlevania for the DS!! Seriously, don't know what I'd have done if I wasn't a gamer. Read? Watch movies? Bitch, please.

I miss running around a giant castle but at the same I'm glad they went this route. Brings a breath of fresh air to the series while still staying true to form. I love it.
Hiltz's Avatar - Comment posted on 10/28/2008 12:11
Hiltz
Order of Ecclesia does include Dracula's Castle and it's a good sized map too. The thing is that you don't get to go into it until much later in the game.
Dexter345's Avatar - Comment posted on 10/28/2008 14:20
Dexter345
Oh god, why don't I own this yet?
MrSlippery's Avatar - Comment posted on 10/28/2008 15:11
MrSlippery
Series is back on it's feet. I wouldn't mind to see them take this approach from now on. Good plot twists abound.


I dunno why, I really wanna see a castlevania that simply starts out with Drac offing you right there, and then working your way back for vengeance somehow, maybe as a unique henchmen or something.
Jonathan Holmes's Avatar - Comment posted on 10/28/2008 15:39
Jonathan Holmes
@ Everyone complaining about the game's backgrounds- Seriously? Aren't the multitudes of new enemies enough to impress you? I agree that it's too bad thatthe game has some palette swapped mountrains, and two palette swapped creepy old mansions, but with this many new enemies, who really cares?

I mean, the game has god damn Leatherface in it! Everything else is just gravy. Thank God Iga spent his limited budget for this game on new enemies instead of new backgrounds (and OoE, and all the DS Castlevanias, was made on pretty limited budgets.)

@ Christiangamer- If the multiple character control of PoR was your favoriate part of the game, you likely wont like OoE as much, but you'll still like it. OoE has a modified version of the character swap, in the form of being able to swap between pre-set arrangements of Shanoa's glyphs at any time, but there is no "controlling two characters at once" hook.

I agree that that was the best part of PoR, but it was also overly complicated and difficult to use effectively. OoE is much more streamlined than PoR, but still difficult.
Altered Beets's Avatar - Comment posted on 10/28/2008 16:38
Altered Beets
Do you still die if you get to the top of a staircase and get hit by an errant enemy? Seriously, the last time I played a Castlevania title Kid N' Play were in theatres. Is this the time to get back in?
Jonathan Holmes's Avatar - Comment posted on 10/28/2008 19:15
Jonathan Holmes
@ Altered Beets- Do you like 2D action games? If so, then the answer is yes.
hippiepieces's Avatar - Comment posted on 10/29/2008 02:13
hippiepieces
This game will be bought! Thanks for the review!
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