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Destructoid review: Castle Crashers photo

It's felt like a long time coming, and the hype has been extraordinary considering the platform, but Castle Crashers finally hit Xbox Live Arcade and has made a huge splash with gamers the world over.

Hailing from the minds of Tom Fulp and Dan Paladin of The Behemoth, Castle Crashers has been highly anticipated for its sense of humor, retro sensibilities and the fact that The Behemoth's last major game, Alien Hominid, is a well-loved example of hardcore gaming at its hardest. With Castle Crashers, Fulp and Paladin have delivered a more accessible, considerably larger and far more ambitious title, one that was so eagerly awaited that its online servers are still clogged with gamers desperate to get their co-op time in. 

Has Castle Crashers lived up to the hype, or was The Behemoth's medieval hack-n'-slash destined to disappoint? In keeping with the game's four-player sensibilities, we have assembled a four-man team of trustworthy reviewing knights in myself, Reverend Anthony, Jordan "Grim" Devore and Mike "Savant" Ferry. Don armor and come with us for the official Destructoid review of Castle Crashers.

Castle Crashers  (XBLA)
Developed by The Behemoth
Published by The Behemoth/Microsoft
Released on August 27, 2008 


Jim Sterling:

Growing up, I was always a huge fan of the side-scrolling beat-'em-up. The likes of Final Fight, Golden Axe and Streets of Rage all have achieved revered places in my memory, and it's a love that has continued in the modern day with my love of hack-n'-slash action games. Still, as much as I'll spend hours with Dynasty Warriors, part of me always pines for the traditional brawler, where you and some friends could waste the day fighting a horde of enemies, clearing rooms before a flashing arrow tells you to move on.

Enter Castle Crashers, and a return to the glory days of the beat-'em-up. Castle Crashers looks new and flashy, but its gameplay is deeply rooted in the past, and it's all the better for it. Choosing initially from four different colored knights, your task is to battle through 20+ levels of hack-n'-slash chaos to rescue four princesses from an evil sorcerer and his army of minions. 

The wit and charm of The Behemoth's creations are all evident in Castle Crashers; from the opening segment showing knights throwing devil horns and rocking out to gentle medieval background music, to the utterly amazing end sequence (which is something I won't dare ruin), Castle Crashers is an endearing, sometimes hilarious experience full of visual gags and unapologetic silliness that's helped along by Dan Paladin's terrific art and animation. 

So, it looks good and makes you laugh, but how does it play? Almost superbly. I say "almost" because it can be very difficult to line up your attacks sometimes thanks to the 2D art style, but once you get a hold of your enemies and start hacking off heads, it's brilliantly addictive fun. Each of the knights (and unlockable characters) play the same in close combat, with identical sword-swinging attacks, weapon availability and unlockable combos. However, each character is gifted with a variety of magical attacks that remain unique to the player. The orange knight, for example, uses fire-based magic, popping off fireballs and issuing forth a sea of flame. The red knight wields lightning bolts, the blue knight can summon freezing icicles and the green knight has a variety of poisonous attacks to drain enemy life. 

As the game progresses, you will be able to unlock even more characters, with their own sets of magic skills. Some of the magic, however, is cloned from character to character and for the most part, you'll be playing more because you like the character model, not because your choice does anything particular different. It's a small detail given how much you else you get given, but more character variety would have been grand. 

Whatever warrior you choose, you'll be in for a substantial quest. Not only does the main game last for over twenty levels, you can collect experience points and train your characters up to level 99, allocating skill points to boost attack, magic, defense and agility, and earning new combos and spells. Castle Crashers provides all the features of a full-priced retail game, and EXP fiends will find plenty to do if their thumbs can take the button mashing strain. 

While Castle Crashers retains all the good of the old-school brawler, it also retains everything that makes them frustrating. Enemies, for example, will be more than happy to attack you from both sides, and they spam their projectile attacks to almost farcical levels at times. This can be incredibly annoying, especially if you're playing solo. Of course, adding between two and three allies to the mix evens the odds considerably, and this is where Castle Crashers truly comes to life.

Featuring both local and Xbox Live co-operative play, up to four people can take on the main game or go head-to-head in Arena mode, and this is where the fun really takes hold. With four friends on screen, an already chaotic game becomes sheer lunacy, and for the vast majority of the game you won't even know what's happening. Are you winning? Are you getting your arse kicked? You barely know, and you barely care, because you're having too much fun to make sense of the fireballs and bodies flying around the screen. All the memories of co-operative beat-'em-ups come flooding back -- from having to apologize when you accidentally take a health item that your friend desperately needed, to the inevitable (and wonderfully stereotypical) moments where the allies have to turn on each other to get the girl. Despite the co-op, there is a competitive element to each round of Castle Crashers, but it's such a fun and friendly competition that nobody really minds losing. 

And that right there is Castle Crashers' greatest weapon -- the ability to make you not care. Even if you lose your temper at being shot to pieces by a bunch of cheap archers, you'll soon forget about it and laugh at a puerile shit gag, or go beat up the Barbarian Boss again to feel good about yourself. Castle Crashers refuses to take itself seriously, and if you dare try to do so yourself, you'll look and feel ridiculous. 

What else can I mention? There's the astoundingly brilliant soundtrack, full of memorable and infectious tunes (the happy sound of the Forest Entrance level is a personal favorite) or the pointless but fantastically titled "All You Can Quaff" button-mashing eating contest. There are the challenging boss fights that each leave a lasting impression, the hidden animals that you can collect and equip to add unique bonuses and there's that particular deer that will remain forever cherished in your heart when you first meet him. 

I think I got it all. I'd be wrong to not mention the fact that, as of the time of writing, the Xbox Live server issues are still not ironed out. It can be very hard to achieve and maintain an online game, but a fix is promised and things seem to at least be a bit more tolerable. A number of glitches have also been reported, including data loss that has seen a few players lose hours of leveling and item unlocking. 

That aside, Castle Crashers is a superb and addictive experience that is well worth the 1200-MS-Point price tag. Still being played even after completion, its button-mashing havoc threatens to give me carpal tunnel syndrome, and the unlocked Insane Mode is giving me a run for my money. To put it simply -- this game demands your attention, and if the era of digital distribution means that more titles like Castle Crashers will be made, then it's an era I welcome with open arms.

Score: 9.0


Reverend Anthony:

Castle Crashers is the best not-quite-co-op game I've ever played. Jim's addressed most all my feelings on the game pretty much perfectly, but I have to point out the Behemoth's wonderfully inspired decision to focus almost as heavily on player-versus-player gameplay as cooperation.

Though the game is sold on being a cooperative experience, you'll often have the most fun when the game forces you to turn on your own comrades: whether it's about choosing your favorite character before they can, snatching gold from your allies, or racing against another player to reach a single escape pod during a wonderfully self-referential level, Castle Crashers understands the joy to be had in competing with your buddies.

Yeah, you'll be fighting together and sharing food and casting totally different but wonderfully effective and satisfying spells (to any and all Dtoiders whom I might play with in the future: dibs on Blue Knight), but even the epic boss fights and varied minigame-esque levels don't match the sheer suspenseful excitement of fighting your own teammates for the hand of a princess.



That the controls would be well suited to a somewhat mindless beat-'em-up is not surprising: that those same mechanics would translate so damn well to player-versus-player combat most definitely is. Whether fighting one-on-one in the arenas or four-on-four in the campaign for the reward of a princess' kiss, I was amazed to find the combat, despite being incredibly intuitive, was incredibly well-suited to dueling and deathmatch. My heart racing, I found myself struggling to air-juggle my former teammates across the map before they could do the same to me, avoiding their projectile attacks and timing my own just for the sake of getting to the princess. Heck, during my first few days with the game I spent just as much time playing around with the different arena modes as I did in the main campaign. Though the Beefy and Treasure modes are gimmicky and shallow, the Melee and Marksman scenarios have lent themselves to some of the most tense, satisfying, and balanced multiplayer combat I've yet experienced. Despite feeling like an even more simplified version of Super Smash Bros., the multiplayer combat never feels tacked-on or imprecise: Castle Crashers arena combat is incredibly fun in its own right.

Though it pains me to do so, I am forced by my past review criteria to dock some points for the game's lackluster Xbox Live performance during launch week. Though I know a patch is forthcoming, I can't in good conscience score the game as if these problems did not exist at launch: as I gave Eternity's Child a low score due to the jump button not working at launch -- despite the problem being patched less than a day later -- I can't ignore the bugs and connection problems that still plague Castle Crashers at the time of writing.



That, and the King doesn't seem to be a playable character despite being the most hilariously drawn character in Dan Paladin's entire portfolio.

In the end, though, I echo what Jim said: it's a fantastically dense experience for 15 bucks -- the game is literally worth playing through at least four times, just to see the extent of the four main knights' different magical skills -- and is, as far as I'm concerned, the greatest 2D brawler ever made.

Score: 9.0


Grim:

Prior to Castle Crashers' release, the Internet was aflame with discussions about how much the game was going to cost. There was a rumor going around that claimed we'd have to fork over 1800 Microsoft Points for the highly anticipated beat-'em-up, and that infuriated many, many people. In retrospect, however, I'm actually shocked that Castle Crashers' price tag wasn't higher. When you can get more play time out of a $15 digitally-distributed title than you can a full-fledged retail game, you know there is something wrong with this industry's pricing structure.

While playing through the entire storyline shouldn't take much more than 5 hours, it's exactly like Anthony said; you'll want to keep coming back to test out the four main knights' abilities as well as give the numerous unlockable characters a shot. Further adding to the replayability is the fact that you can play Castle Crashers any way you want to. By focusing skill points on one or two specific areas rather than making your brawler equal in all aspects, the game changes immensely.



For instance, if you max out your character's agility, you'll be able to fire off arrows like a machine gun. Likewise, the most damaging and useful magic-based attacks aren't unlocked until you spend a considerable amount of experience points in the magic section. This customization lends itself well to the sheer number of characters at your disposal (we're talking upwards of 20) and allows you to play co-op with a diverse team. Have a friend who just bought Castle Crashers and wants you to join him from the very beginning? No problemo. Pick out a fresh fighter or erase the stats on a previously played one and you're good to go.

While it would have been nice to see some sort of customization in terms of character appearance, it's forgivable when you look at what Castle Crashers offers as a whole. It becomes apparent early on that the game not only has a great sense of humor (ceiling cat says hello), but also manages to stay interesting for virtually the entire duration; that's no easy task to pull off, especially for a beat-'em-up. From battling atop a horse-drawn carriage marching through a parade to being chased by a giant cat while riding a shit-propelled deer, there's enough variety in the levels to keep you entertained on your third or fourth playthrough.

And speaking of variety, it would be criminal of me to write this review and not mention the plethora of bosses, who range from an oversized catfish to a pissed off ear of corn. If there's one thing that really surprised me about Castle Crashers, it's how insane some of the bosses really are, and that there are so many of them. There's nothing quite like fighting the giant bat on Insane Mode, being hit by his lick of death, and then having your friend attempt to resuscitate you while trying not to be hit by the bat's poisonous shit. Co-op simply doesn't get any better than this ... when it's functioning like it ought to.



I'm not exactly sure what went wrong, but there are definitely issues when it comes to Castle Crashers' online play. I was eager to play with Jim, Anthony, and Mike over Xbox Live, but I was dropped every single time I tried to join in their match. Similarly, I had horrible luck with all the non-U.S. gamers on my friends list. As discouraging as that may sound, I'd still recommend Castle Crashers to everyone I know, because I did eventually find a group of friends that were able to play with me online for hours on end without issues, excluding one bizarre glitch that froze the game when you dug in a certain spot.

In the grand scheme of things, Castle Crashers does so much right that it's easy to overlook any minor gripes I had. With The Behemoth currently working on a patch that aims to fix the game's online issues, I feel as if those problems won't be permanent, and while they are worth complaining about now, they shouldn't be around for much longer.

Score: 9.0


Mike:

Remember those old and busted jokes about how many people it takes to screw in a light bulb? Well, I propose a new question; how many people does it take to review Castle Crashers? Apparently, four is the magic number, which is fitting considering this game is all about the multiplayer.

So, since you've already read three reviews from the equally awesome Jim, Grim, and Rev, what more could I possibly have to say about things that already hasn't been covered? Not much, in all truth, but read on to see my take on crashing the castles.

Castle Crashers, as said, is the purest return to what made old-school beat-'em-ups so much fun in the first place. There really is something special about getting together with three of your buddies and beating the digital crap out of screen after screen of foes. Sure, this has been done to death by many, many games before it, but few have been able to execute the formula so well.



The first thing you'll notice when playing is Dan's signature art style at its finest. The animation is smooth, the presentation is slick, and everything seems to just mesh really well. Dan has really poured on the polish this time, and the overall visual charm and quality is much greater than any of his previous work.

The second thing you'll notice is the ease of control. Castle Crashers has a simple control scheme that pretty much anyone who's held a controller before can pick up and play. Attacks and combos can be pulled off without much thought or effort, but there are a few other tools at your disposal to spice things up a bit. For example, each character has their own unique magical attacks to use between swordplay that can really put a damper on your enemies. A personal favorite is the Blue Knight's ability to freeze enemies (and certain bosses) from a distance. This turns out to be an invaluable skill several times throughout the course of the game and can really be useful for you and the rest of your team.

There are a few other notable features that Castle Crashers brings to the table. The unlockable weapons, animal orbs, simple RPG-like level system, and unlockable characters help flesh out and differentiate the game from others in its genre. There are also two other game modes outside the main quest, but really they are just a nice garnish to the meat and potatoes.

The first of the two extra modes is the "Arena." This is basically an all-out, no-holds-barred slobber-knocker, where your ultimate goal is to defeat three other people. I hear this mode is a lot of fun on Xbox Live, but I haven't had the pleasure personally due to the ongoing networking problems. Hopefully the much-needed patch we keep babbling on about will be released soon and we all can start cracking some virtual skulls.



Then there's the bastard son named "All You Can Quaff." As Jim talked about, this is an utterly pointless mashfest that I don't see any real value in. Sure, it's fun for a few rounds, I guess, but it feels very tacked-on. (Hey, at least it is more fun than that Major League Eating game... *shudder*.) More than likely, you'll probably play this mode for the Achievement and then forget it ever existed.

There's not really much more I can say about Castle Crashers that hasn't already been said by the four of us. The networking issues are known, the repetition in combat is a given, and "All You Can Quaff" still sucks, but at the end of the day, Castle Crashers remains one of the best beat-'em-ups ever created and certainly one of the top games on XBLA to date.

Score: 9.0

Overall Score: 9.0 (Fantastic. Negligible flaws. Otherwise very, very good; a fine example of excellence in the genre.)


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172 comments | showing # 51 to 100

Timmeh's Avatar - Comment posted on 09/02/2008 12:59
Timmeh
Yeah yeah, I realised I had missed that bit just after I clicked add comment. Sorry, I was mistaken - despite some pretty glaring faults and omissions they don't matter because the game also has good points and therefore should get an 11/10 because they might get fixed anyway in some patch we might see some time, then again how long did the Alien Hominid patch take?
wugganowski's Avatar - Comment posted on 09/02/2008 12:59
wugganowski
This is why numbered reviews are bad.

Delete the entire post and write this.

"One of the best games i've ever played. some technical problems.

BUY IT!"
Cyberxion's Avatar - Comment posted on 09/02/2008 13:01
Cyberxion
My only issue with the reviews is that they didn't really touch on the games problems beyond the online stuff. From what I've read, the game has a handful of minor problems beyond that. They might not be deal-breakers, but it would be nice to see a review that touches on them.
Rob165x's Avatar - Comment posted on 09/02/2008 13:01
Rob165x
Actually the toons me and my friend picked were very different. See, he had the lightning dude which does a lot of damage, so he maxed out his Magic. I had the Ice dude which only freezes after a small damage, so I didnt bother leveling magic so much and went STR and AGI. (He calls himself the sith lord and gets all the XP -_- ) Considering how fast magic recharges and its stun effects its not just a different colored avatar, there's a lil bit of strategy involved, well at least with only 2 players.
Rob165x's Avatar - Comment posted on 09/02/2008 13:10
Rob165x
While I agree SOME of the magic looks cloned its effect are very different. See, me and my friend played it 2 players and the strategy was I was ice so with a small damage and freeze effect I went STR and AGI instead; while my friend with the lightning dude would sap for a lot of damage, so he maxed out his magic. He kept owning enemies and kept calling himself the sith lord and getting most of the XP. -_- But he was slow and a little weak and I was like a ninja, so he relied on magic a lot. Now the poison dude obviously poisons, so he drains HP. The fire dude probably hits for one large number unlike lightning for many very fast small numbers. I like the magic variety and with small recharge timers you get used to using a different strategy and playstyle which keeps your game fresh from the other player. So I kind of disagree with calling them clones without making them seem even'd out and not Overpowering.
Rob165x's Avatar - Comment posted on 09/02/2008 13:12
Rob165x
oops, double post, I thought the first one didnt go thru XD can someone help me delete the first one?
Jim Sterling's Avatar - Comment posted on 09/02/2008 13:12
Jim Sterling
"and therefore should get an 11/10"

It got a 9/10 mate. Please stop being so dramatic.
pendelton21's Avatar - Comment posted on 09/02/2008 13:13
pendelton21
Ok, I was just joking about Hookah being Luc, but, seriously, he's only been on this site for a little bit, and, other than posting 2 videos as blogs, has done NOTHING but bash Castle Crashers and the Destructoid review system. I smell a fucking rat. A bitchy, alchoholic rat.
Rob165x's Avatar - Comment posted on 09/02/2008 13:16
Rob165x
I R NOOB!!!
Brando's Avatar - Comment posted on 09/02/2008 13:17
Brando
This is with out a doubt an excellent game, but I am one of the unlucky who cannot play online at all and my saves got wiped several times. The game was a lot longer than I had anticipated but i thought the last couple of stages were pretty boring (minus the boss fights) and lacked enemy variety, especially the ice level. Also, I disliked how you have to visit the blacksmith to find out what a weapon/animal actually does, seems like a waste of time to me. I kinda wish they had added more RPG elements, like a deeper combo system, more magic spells, etc. If they added this and more levels with DLC, I would give it a ten, but I think the 9.0 is perfectly justified.
Black Mage Slim's Avatar - Comment posted on 09/02/2008 13:17
Black Mage Slim
I have gleefully wasted over 20 hours playing this game so far. Nothing is more fun than you and 4 friends playing arena all the time. And we do it locally so there are no problems. Yay for not running into any glitches while playing offline!
flaakmonkey's Avatar - Comment posted on 09/02/2008 13:23
flaakmonkey
this games is highly addictive and fun to play solo or with friends.
Stratus's Avatar - Comment posted on 09/02/2008 13:27
Stratus
Wow a Dtoid review with drama, I am SHOCKED.

The game is more then worth the cost of admission. The online bugs? Well good thing I have 3 friends who can come over and plug in. Have yet to have my saves get deleted, but it must suck when it does happen. Great job as usual on the reviews, but can we get rid of the numbers? It seems all these idiots do is complain over and over again about the number score is and not the meat of the review.
Ninja In Distress's Avatar - Comment posted on 09/02/2008 13:29
Ninja In Distress
My game froze SIX(1,2,3,4,5,6) times in one afternoon. I can't connect to almost anyone.

THAT said, the game is fucking awesome for pretty much everything the reviews said. The online system sucks the big one though.
RICHARD BLOCKER's Avatar - Comment posted on 09/02/2008 13:47
RICHARD BLOCKER
*munching bowl of popcorn and compulsivley tapping F5*
pendelton21's Avatar - Comment posted on 09/02/2008 13:52
pendelton21
@Blocker:
Doing the same, while ignoring my Poly Sci prof.
KyleGamgee's Avatar - Comment posted on 09/02/2008 13:52
KyleGamgee
Money well spent.

I love it.
pendelton21's Avatar - Comment posted on 09/02/2008 13:54
pendelton21
@Hookah
Don't you dare say Eternity's Child, Luc, you dumb cunt.
Timmeh's Avatar - Comment posted on 09/02/2008 13:54
Timmeh
It got a 9/10 mate. Please stop being so dramatic.

Sorry Jim, I just clicked on the link expecting more criticism than the reviews seem to put forward. It's cool that some people are having no trouble but I've had a multitude of bugs and issues with the game since I bought it, to the point that I've totally lost interest in playing it now.

I realise that not everyone will have experienced many (if any) issues but when reports of problems are so commonplace across the internet, that 90% of what has been brought up in the review is positive is a little surprising. Where bugs are mentioned, it's kinda like "Well there's this, but it isn't really major and there's a patch coming". Sorry, but to a lot of people who repeatedly lost progress and can't get a decent online game going it is major.
Two's Avatar - Comment posted on 09/02/2008 13:54
Two
Jesus, that one guy sure likes to bitch.
VisMortua's Avatar - Comment posted on 09/02/2008 13:56
VisMortua
Wow, leave for an hour and almost 80 fucking comments.

@ Jim, v/fucking hilarious, moreso then imagining most women as walking staff infections even.
konchu's Avatar - Comment posted on 09/02/2008 13:57
konchu
I love the game haven't really tried to play online yet but I am sure I will. There game is a blast though regardless of issues can't wait till the patch comes it will definitely help.
NotAZombie's Avatar - Comment posted on 09/02/2008 13:58
NotAZombie
@ Reaprar

But I thought you were a girl... It all makes sense now!
Professor Pew's Avatar - Comment posted on 09/02/2008 13:58
Professor Pew
With proper connecting it would've been 10/10. People who can't get over it and play with ppl with who it works perfectly *cough* all of Europe *cough* just fail it.
MechaMonkey's Avatar - Comment posted on 09/02/2008 13:59
MechaMonkey
Q: What did the volcano say when asked to recommend a video game?

A: "I lava Castle Crashers."

I am the volcano.

Also, bitchfest.
Sharpless's Avatar - Comment posted on 09/02/2008 13:59
Sharpless
These were good, accurate reviews. Any of you saying otherwise can fuck off and die in a fire. (Yes, I'm having one of those days.) This game should've gotten tens, but the online flaws drop my score to a nine also. The game itself is still excellent, even if it didn't have an online component. Eternity's Child, however, was a piece of shit that wasn't fun no matter what you do to it.

@Hookah Malone
You're an idiot. Stop acting like a waste of semen.

@Peronthious
Get some context, son. Hookah Malone is a grade-A dick. He bitches about everything, at every possible opportunity. He doesn't deserve a civil response. If he wants to do more than be an asshole, then I'm sure the staff will be happy to have a civil discussion with him. But you go ahead and ignore all the intelligent exchanges between Dtoid staff and readers, and you just go ahead and see what you want to see.

I will fucking cut a bitch today, I swear.
pendelton21's Avatar - Comment posted on 09/02/2008 14:01
pendelton21
@Hookah
Ok, now you're just trying too hard.
VisMortua's Avatar - Comment posted on 09/02/2008 14:08
VisMortua
I can only imagine what a D-Toid chat room would look like. What do you say Mr. Destructoid?
Diomeneus's Avatar - Comment posted on 09/02/2008 14:10
Diomeneus
@Hookah
I bet you are just in complete rapture at the amount of attention you are getting with your black and white stance on video game reviews. I'm sure one day the self satisfaction you feel at pissing other people off will bring you happiness.

"Study Poly Sci. Then, when you grow up, you'll know it's called Political Science."
took you that long eh? congrats I guess...

On a flame-less note; I have to agree with a few of the other readers Destructoid. Take the number system down. rRal reviews are in the meat of the text where people can't just skip to the end and bitch about the number they see.
Diomeneus's Avatar - Comment posted on 09/02/2008 14:14
Diomeneus
nd for those interested in the GAME, I would just be reiterating everything you have read here. Some online issues (had a few; 4 times with one dig spot that a buddies girlfriend refused to give up on) and some corrupting save files (should only ever happen once, if you can't figure out why it is happening and do it properly after that then you have nobody to blame), but all in all the good absolutely drowns out the bad in a torrent of cleansing fire poured forth from my knights hands.
pendelton21's Avatar - Comment posted on 09/02/2008 14:14
pendelton21
@Diomeneus:
No one else is gonna give Luc any attention. This is his only way to think he means something in this world. Thank you.
Unicorn's Avatar - Comment posted on 09/02/2008 14:17
Unicorn
soooooooooo


about them BATTLETOADS...
wugganowski's Avatar - Comment posted on 09/02/2008 14:21
wugganowski
@Hookah

stop posting. you make baby jesus cry.
LilJimmyNordin's Avatar - Comment posted on 09/02/2008 14:23
LilJimmyNordin
I love the game, but a multiplayer game with 20 levels that will neither reliably allow multiplayer play nor saves is BUSTED, and does not deserve a fucking 9. How about we review the games we HAVE and not the games an eventual patch will give us? When they patch the game, we can patch the goddamned review.

DO NOT BUY THIS GAME UNTIL THE PATCH COMES.
pendelton21's Avatar - Comment posted on 09/02/2008 14:24
pendelton21
Aww...Luc has no more targets, so he has to focus on religious figures...
pendelton21's Avatar - Comment posted on 09/02/2008 14:25
pendelton21
P.S. I lvoe you, Destructoid.
Usedtabe's Avatar - Comment posted on 09/02/2008 14:39
Usedtabe
Awesome review for an extremely fun game.
MechaMonkey's Avatar - Comment posted on 09/02/2008 14:47
MechaMonkey
The jig is up. Hookah Malone is Luc Bernard is Wiisucks is Gilbert Gottfried.
randombullseye's Avatar - Comment posted on 09/02/2008 14:56
randombullseye
Castle Crashers is a good game.
ATuin's Avatar - Comment posted on 09/02/2008 15:00
ATuin
I let my friend borrow my 360, and I've been waiting for my day off (today) to go pick it up so I can DL the Force Unleashed Demo. It appears that I now have another reason. AWE-TASTIC!

Oh, and Hookah is a toolbox. I don't even care if he's right, you don't fuck with Buddy Christ!
pendelton21's Avatar - Comment posted on 09/02/2008 15:01
pendelton21
@Luc Bernard:
Cute.
Cyberxion's Avatar - Comment posted on 09/02/2008 15:03
Cyberxion
@ LilJimmyNordin

I'll be honest here. I wasn't really all that interested in Castle Crashers, because I didn't really dig Alien Homonid all that much. Granted it was a good game, but it didn't tickle my nutsack like it seemed to tickle everyone else's. However, the more I read about Castle Crashers, the more I find myself interested in giving it a try. Which is good policy anyway. I wouldn't want to miss out on a potentially good game just because the developer's last game didn't do it for me. But I digress. I'll download the demo and check it out for sure, but if that demo-download ends up turning into a sale, it's not going to be until after the patch hits. Some people might not consider the bugs to be deal-breakers, but I'd rather not deal with the headache.
Cyberxion's Avatar - Comment posted on 09/02/2008 15:07
Cyberxion
@ Pendleton, along with everyone else who thinks that Hookah is Luc Bernard

Say what you will about Hookah, but was Luc Bernard even a fraction as articulate as this guy? If he's Luc, he's learned how to properly structure a sentence since last time he was here. :P

That's not to jump on the Luc Hate-Wagon, but yeah, his posts were all over the place, and while you might not agree with what Hookah is saying, at least he's putting it across in a manner that doesn't make my head want to split open.
pendelton21's Avatar - Comment posted on 09/02/2008 15:09
pendelton21
@Cyberxion:
Good point. He's still a worthless cunt, though.
Teta's Avatar - Comment posted on 09/02/2008 15:10
Teta
Why the save bitching?
Old men didn´t save their games and finished Battletoads.
wugganowski's Avatar - Comment posted on 09/02/2008 15:26
wugganowski
This topic is not as epic as I was hoping.
Vitamin Awesome's Avatar - Comment posted on 09/02/2008 15:35
Vitamin Awesome
This is a review that I can stand behind. Save wipes don't seem to have any effect on people who experience it (casualweaponry's post comes to mind), and Online multiplayer looks like it can have some benefits with tooling around with router settings (again, casualweaponry's post). With that said, the good definitely outweighs the bad, and it seems the bad is only being demonized by a select few (read: Luc Bernard).

So jim, if and when I ever get to be a big name in the games industry, can I get a little lovin' too?
pendelton21's Avatar - Comment posted on 09/02/2008 15:40
pendelton21
And you came here anyways. Great job, asshole.
Cyberxion's Avatar - Comment posted on 09/02/2008 15:41
Cyberxion
He's not entirely wrong about the sheep. But yeah, your point still stands.
Technophile's Avatar - Comment posted on 09/02/2008 15:44
Technophile
let's see,

Single player is fun, replayable, and full of content
local multiplayer works fine and can be even more fun then SP
Online multiplayer is broken
Extra characters and modes are fun in single and multi player with the exception of AYCQ.
Other bugs are present that are not experienced by everyone nor are 100% reproducible in every case.

That sounds like it's worth 15 bucks to me. I've paid more for less.

Since when does one broken mode destroy the value or playability of a whole game? Online broken? then play it local or by yourself until its patched. Talk about throwing the baby out with the bathwater.
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