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Destructoid review: CarneyVale Showtime photo

When I first started challenging Community Games developers to submit their work for review on Destructoid, I had hoped that some real gems would come out of the woodwork and prove their worth. I had not, however, expected CarneyVale Showtime.

At the risk of spoiling the whole review before you even read it, let me say that if you're at all interested in the potential of XNA games, then you really, really, really need to check this one out. A breath of fresh air? This is more like a gale of the stuff.

Read on for the full review.

CarneyVale Showtime (Xbox 360 Community Games)
Developed by Gambitsg
Released on December 22, 2008
Costs 400 MS Points
Read more about our Community Games Review Challenge
 

As you may have already gathered from the name, CarneyVale Showtime is all about the thrill of the circus. This is no ordinary circus, however. This is a circus in which living puppets perform death defying acrobatic stunts for the pleasure of the crowd, their ragdoll bodies flailing around for all to see. Taking on the role of Slinky, your job is to make it from the launch cannon at the bottom of the stage to the ring of fire at the top as gracefully as possible and without getting killed.

At first, it's as easy as pie, and not even very interactive. The guiding principal of CarneyVale is as old as the 16bit era, and if you've ever played Ristar, you'll probably recognize the main mechanic. Slinky is propelled through the stage by Grabbers, which you activate by pressing the A button. If Slinky is close enough, the Grabber will shoot out a grasping claw which holds Slinky and begins to spin around in a circle. To move on, you simply let go of the A button and the grabber will free Slinky, causing him to fly through the air with the trajectory and speed handled by simple but sensible physics.

It's a very simple concept, and at first you might be fooled into thinking that this is the most interaction you'll get from CarneyVale. However, you'd be dead wrong. As you progress through each stage, Slinky earns new abilities and overcomes increasingly dangerous obstacles. By the end of the game, you'll be performing mid-air dashes and riding rockets, avoiding pillars of fire and getting fried by electric blocks. What starts out as an incredibly simple affair becomes a complex game of risk and reward.

Simply getting through a stage won't be enough to impress the audience. There are a number of sub-goals and each "performance" is graded depending on how many of these goals are met. Completing a stage within a short amount of time, collecting hidden stars and bursting all the balloons will earn you more stars when your performance is "reviewed." You can also learn to perform a variety of tricks such as triple backflips and wall bounces, which will earn you more fans and help raise your overall ranking. 

The great gameplay is helped along by a wholly charming visual style and terrific music that really sets the mood for this carnival-themed game. The physics make total sense, and the ragdoll form of Slinky is a joy to watch when flying high into the air thanks to a well-timed throw. Everything is bold, bright, colorful and clear. A real treat when compared to the drab and dark titles that saturate the market. 

As well as the main game mode, players can create their own stages thanks to an immensely user-friendly interface that allows one to generate and place objects anywhere on the map. Sadly, there doesn't seem to be a way to share the content, which would have made this feature all the more worthwhile. 

Like with other XNA games out there, CarneyVale makes up for the lack of Achievements with its own Award system. While not exactly doing much to up the replay value on their own, they are still a nice extra feature. Unlockable concept art is also there for the taking. 

CarneyVale Showtime is inventive, addictive, charming and very clever, with deceptively simple gameplay that soon gives way to something far more complex and fiendish. If there were any justice, this game would be expanded and end up on the Xbox Live Arcade. As it stands, however, CarneyVale is an absolute steal for 400 Microsoft Points. If you loved some of the high profile XBLA games that released this year, then you owe it to yourself to check this little game out. Highly recommended indeed.

Score: 9.0 Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)


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34 comments | showing # 1 to 34

Krow-Kupo's Avatar - Comment posted on 12/30/2008 17:09
Krow-Kupo
Holy shit.
The Trout's Avatar - Comment posted on 12/30/2008 17:19
The Trout
There's... a GOOD game in the Live Community? O_O
Zombutler's Avatar - Comment posted on 12/30/2008 17:21
Zombutler
I fucking love this game. BUY IT
Geoff's Avatar - Comment posted on 12/30/2008 17:22
Geoff
jim sterling is no longer offensive i am no longer visiting destructed dot come for my daily dose of gaming goodness
4knuckleshuffle's Avatar - Comment posted on 12/30/2008 17:24
4knuckleshuffle
Jim, please. DON'T REVIEW GOOD GAMES!
ArrestedDeveloper's Avatar - Comment posted on 12/30/2008 17:26
ArrestedDeveloper
I tried the demo and found it fairly fun as well.
Geoff's Avatar - Comment posted on 12/30/2008 17:27
Geoff
jim is trying to be edgy by being positive in a negative industry BUT I SEE PAST HIS BULLSHIT

way to ruin the fucking industry you insensitive prick
randombullseye's Avatar - Comment posted on 12/30/2008 17:33
randombullseye
Yet another comment on a blog review.
Rusty Ghia's Avatar - Comment posted on 12/30/2008 17:34
Rusty Ghia
Carneyvale Showtime is indeed a good game, and a shock at that. I wasn't expecting much, but it plays great, the visuals are quite nice, and the music charming. For $5 you can't go wrong.

I also suggest Johnny Platform's Biscuit Romp. Yes, it is a port of a DS homebrew game, but it is dirt cheap and very fun.
Bennyishere's Avatar - Comment posted on 12/30/2008 17:34
Bennyishere
I liked the trial a lot, but unfortunately the US exclusivity won't let me buy it via my regular account. I guess I could try and buy points for my Silver US account, but I'm lazy.
pagancollective's Avatar - Comment posted on 12/30/2008 17:35
pagancollective
Thanks for the review Jim, definitely perked my interest.
Zerozaki Ishiki's Avatar - Comment posted on 12/30/2008 17:37
Zerozaki Ishiki
I tried the demo, but after an incredibly long, horrifically written opening narration read by a man with marbles in his mouth trying to make his voice sound deep, the menu glitched the fuck out like I had left held down, and would not let me select anything but Buy Now.
So I deleted the broken piece of shit.
Now I'm thinking I should have restarted instead.
Will trying downloading again tonight.
F Whipple's Avatar - Comment posted on 12/30/2008 17:38
F Whipple
mind...blown
Holyetheline's Avatar - Comment posted on 12/30/2008 17:43
Holyetheline
Holy cow this game does sound pretty awesome. Maybe MS will move it to the XBLA someday? I hope so.
Overcrowd's Avatar - Comment posted on 12/30/2008 17:54
Overcrowd
Last time I checked there're no community games in Europe yet, so does anyone know when MS are planning on bringing 'em over here?
Philip Tan's Avatar - Comment posted on 12/30/2008 18:13
Philip Tan
@Zerozaki
Let us know if re-downloading worked for you. That's not a bug we've seen before, and if it happens again we'll get right on it. Thanks!

Philip Tan, Singapore-MIT GAMBIT Game Lab
bluexy's Avatar - Comment posted on 12/30/2008 18:47
bluexy
CLOWNS
Enduro's Avatar - Comment posted on 12/30/2008 19:27
Enduro
Glad to see this game getting some more good pub. I played it last week and was really blown away. It's like the old "Circus" game from the Atari 2600 taken to current-gen.

As for Community Games, I also heartily recommend checking out "Blow". It's a totally soothing puzzle game with nice graphics and fantastic new-age piano music.
ran24's Avatar - Comment posted on 12/30/2008 20:53
ran24
I was expecting this game to be complete trash from the game title and image you used, but I'm glad to be proven wrong in this case. Nice to see such a high score for a community game.
Das Inchworm's Avatar - Comment posted on 12/30/2008 23:04
Das Inchworm
i downloaded the demo a few days back. I almost bought it instead of megaman 9. Its that fun.
TrailerParkJesus's Avatar - Comment posted on 12/30/2008 23:17
TrailerParkJesus
no kidding?
Cycophuk's Avatar - Comment posted on 01/02/2009 10:19
Cycophuk
Two things made me smile. One being a game I've been enjoying for a couple of weeks now get the respect it deserves and the other being what looks like one of the people (Phillip Tan) that worked on the game coming here and reading the comments.
nik the anrkist's Avatar - Comment posted on 01/03/2009 05:06
nik the anrkist
US exclusive?

Fail
The Trout's Avatar - Comment posted on 01/03/2009 13:54
The Trout
I played this last night - my friends and I got completely hooked for quite some time. At 400 points, this is the best deal on XBox Live.
Truth's Avatar - Comment posted on 01/04/2009 18:25
Truth
This game is not a US exclusive. It is available in the following countries: Canada, France, Italy, Spain, United Kingdom, and the United States.
Philip Tan's Avatar - Comment posted on 01/04/2009 21:41
Philip Tan
@Cycophuk
We're always looking for more feedback on the game :)

@Nik
CarneyVale should be available wherever Xbox Live Community Games is available, i.e. the regions listed by Truth. If you're in one of these regions and can't download the game, let us know.
Dexter345's Avatar - Comment posted on 01/05/2009 19:04
Dexter345
At five bucks, it seems silly not to pick this up.
Zereta's Avatar - Comment posted on 01/21/2009 05:45
Zereta
You know what pisses me off? I'm a Singaporean. This is a Singaporean Made, Highly-acclaimed game and i can't play it. Anyone see something wrong with this picture?

Mr Phillip Tan, maybe you could talk to the good folks at Microsoft Singapore, who so proudly showcased the game to us today during our visit, to try and make Community games available here in Singapore as well?
Philip Tan's Avatar - Comment posted on 01/23/2009 20:22
Philip Tan
@Zereta
Oh yeah, they know.
Wibblewozzer's Avatar - Comment posted on 01/25/2009 06:14
Wibblewozzer
Philip Tan, and anyone else experiencing that "glitch" mentioned above:

This is due to a guitar controller being plugged into one of the USB ports. I had the same issue the very first time I started it up and assumed I had a guitar with the strummer stuck in a position. Instead it was merely due to one of my guitars being plugged in that was causing the issue. I duplicated the issue just the other night when I played it again and once more had one of the guitars plugged in.

This is the only game that I've seen it think I was holding left based on having a guitar controller hooked up so I imagine there's something in the code doing it? Easy fix, though, and hopefully it doesn't stop others from trying out this great game.
Philip Tan's Avatar - Comment posted on 01/25/2009 15:17
Philip Tan
Thanks Wibblewozzer!
Ocified-Xboxer's Avatar - Comment posted on 01/26/2009 12:32
Ocified-Xboxer
There are more than a few solid community games. Some may not look the part, but there are some really solid offerings. This is no doubt in the top 5 of the XNA games out thus far...And it would serve you all well to look in there (XNA listings) to find yourself a few very fun games for a very reasonable 200-400 points.
Noah's Avatar - Comment posted on 02/27/2009 03:00
Noah
I played the free trial....loved it! I ordered some MS points online and will be picking this and Worms up asap ;)
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