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Destructoid review: Call of Duty: World at War photo

Call of Duty 4: Modern Warfare is easily my most played game of 2007. It was, in fact, the title that made me truly care about online gaming, thanks to its fast-paced "meat grinder" style of play and fantastic promotion system. It was one of the biggest releases of its year, critically acclaimed and popular enough to knock Halo 3 from the top spot of Xbox Live's most played titles. 

Infinity Ward had done an excellent job with a game that not only provided addictive multiplayer, but an engaging and sometimes shocking single player campaign that truly distinguished it from other war shooters. Imagine the dismay of gamers everywhere then, when it looked like Treyarch was going to play it safe and set the follow up title back in World War II.

Does Call of Duty: World at War prove the critics wrong and show that Treyarch can do just as great a job with the franchise as Infinity Ward, or is it just another World War II game that does nothing to make its mark? Read on for the official review ...

Call of Duty: World at War (PC, PS3, Xbox 360 [reviewed])
Developed by Treyarch
Published by Activision
Released on November 11, 2008

World at War takes us back to the series' roots of World War II, this time changing things up by setting it in both the Pacific conflict and the fall of Germany. Switching between a US Marine and a Russian Private, you will play two stories and fight against both the Japanese and German forces. That's about all I can say about that.

If there is a story in World at War, it doesn't come across very well. Unlike the previous title, there aren't really any interesting characters or a sense of plot outside of what actually happened in WWII. The game almost cynically attempts to recapture the shocking and dramatic moments of Modern Warfare at times, but the characters and events are so vaguely distinguished that you are never compelled to care. Only at the very end does the game approach anything that feels personal and interesting, but it's way too little, way too late.

This isn't helped by the fact that the single player campaign is, quite frankly, stupid. There really isn't a better way to describe it, but the single player actually redefines stupidity in game design. The unique algorithm of CoD titles whereby enemies constantly respawn until the player reaches key areas has always been slightly jarring, but the game assaults you with bullets from so many angles, often from enemies that can't even be found, that Treyarch has almost parodied the entire fundamentals of the series.

There are times when, without even any indication that health has been lost, you'll suddenly just die. Sometimes it's because an enemy snuck up and hit you, but more often than not you simply won't know how you died and will be left scratching your head wondering what the hell just happened.

Then there are the grenades. If you thought grenades were annoying in Modern Warfare, prepare yourself for a laugh riot, because grenades this time around are ridiculous. They seem to randomly appear, even in really improbable locations, sometimes one after the other in quick succession, and will always pop up if you dare to use cover for anything longer than thirty seconds. A particular checkpoint even spawned me on top of one. Grenades will account for about 80% of player death in the single player campaign, if not more.

The grenade situation isn't helped by the fact that enemies now have perks in single player. This of course means Martyrdom, which of course means even more grenades. The single player campaign is, in essence, a grenade throwing sim. It's not a war game. It's a game all about grenades.

It's not like challenge in a game is a bad thing, but it's simply unrefined and vulgar to throw bullets and bombs at a player and deign to call it challenging. The worst part is that there simply isn't any reward for all this. A well-designed hard game constantly rewards the player for absorbing punishment. World at War is all stress, all the time, with no carrot dangled in front of the player to compel one forward.  

I'm trying to think of where the campaign redeems itself but I honestly can't think of much. There's co-op, if that helps, and at least setting it during the fall of Berlin is a rather unique and interesting addition. The weapons are, of course, "new" and there is a flamethrower, but it's not really all that much fun to use and I found myself wanting a machine gun again within minutes. 

Ultimately, the single player campaign is atrocious and I had a rotten time playing it. It seems to take everything that was frustrating about Modern Warfare, magnify those elements, and then leave out the interesting objectives, characters that matter, and anything that leaves a lasting impression beyond anger and disappointment.

Luckily for World at War, the campaign is but a small part of the overall package, and even luckier, the game is using one of the best multiplayer structures already pre-built. If you were a heavy player of Modern Warfare's multiplayer, then you'll know what to expect, because Treyarch has barely changed a damn thing. 

The maps are new and the models are obviously different, but the multiplayer makes no attempt to bring anything remarkable to the table. Ultimately, this works in the game's favor, since you can't go wrong if you're using something that was already such a success. However, unlike say, Gears of War 2, which built upon a pre-existing engine and mechanics to create something even bigger than before, World at War does it completely by the numbers, never daring to stand on its own outside of a few new Perks and a different weapon set.

The multiplayer is by no means bad. It's Modern Warfare set in WWII, there's no way it could actually be terrible. However, the maps seem a lot bigger this time, and this is really counter-intuitive to the experience. One of the best parts of CoD4's multiplayer was how the tight environments meant that action was around every corner, and that the battlefield was one of pure chaos. In WaW, however, there are times when you can spend ten minutes trying to find an enemy, and encountering nothing. I once hopped into a game already in progress, and didn't see a single enemy soldier, save for one tank.

That's not to say that the multiplayer doesn't have its moments. Maps like Asylum bring back the feeling of CoD4, and being able to pilot tanks and unleash dogs can make for some real hectic gameplay. However, most of the time this game just brings back fond memories of the last title while doing very little to make one care about this one. It is basically Modern Warfare, but with none of the love.

The only time the game comes out of its shell and tries something different is with Nazi Zombies, an unlockable that is achieved upon completion of the campaign. It's probably the best part of the whole game, but it's cute for about five minutes before growing tiring. With Left 4 Dead already providing first-person zombie shooting, this is something that just doesn't cut it. It is certainly not worth the hassle of unlocking. 

Ultimately, Call of Duty: World at War feels completely unnecessary. It's not bad, but most of the good stuff is only good because Infinity Ward made it and released it last year. It's unfair to say that this is an expansion pack because it has a bit more meat than that, but it's barely much more. With an awful campaign and a multiplayer that is fun but completely appropriated, this game can't hold a candle to the last. Fans of the series should check it out, but I couldn't in good faith recommend a purchase, at least at full price. Give it a rent or check out the bargain bin a few months from now. It's not like Activision won't make millions out of the game anyway which, ultimately, is the point ... and in this game, it really shows.

Had it actually been an expansion, it could have really brought something to the franchise. As it stands, World at War simply exists.

Score: 6 -- Alright (6s may be slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.)


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159 comments | showing # 51 to 100

DanGale's Avatar - Comment posted on 11/16/2008 11:46
DanGale
"When I see 6 I think "No one should ever buy this game."

Aaaand that's a wrap. Clearly this is why opinion is divided. Most people don't realise that 6 is a pretty decent score. It doesn't mean that Jim hates the game, just that he feels it's slightly above average or simply inoffensive. You could also say that he feels fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.

Any more questions?
Joe Burling's Avatar - Comment posted on 11/16/2008 11:46
Joe Burling
Wow, if only there was some sort of review attached to the score which would explain this. I guess we'll never know, since there is none.

I read the review. It sounds like you didn't like the campaign but multiplayer seemed more like an "expansion". Considering most people are going to pick this game up for the multiplayer, I ask my question again: if it's so much like COD4, why such a low score? I have trouble seeing CODWAW as "slightly above average".
AKK's Avatar - Comment posted on 11/16/2008 11:48
AKK
Santana: That's your problem. A six here and six everywhere else are completely different. I would never want to own a game IGN gave a 6 or lower.

However, Destructoid's different. Whereas everything 5 and lower on IGN and likeminded sites means broken, here it means average or below average. 6 = above average. Not much above average, but above average nonetheless.

Destructoid's spent a lot of time trying to get people to realize that. Clearly it hasn't worked as well as it should have.
ryu89's Avatar - Comment posted on 11/16/2008 11:49
ryu89
Jim, out of all the respect I can have for you, I must say that perhaps this is one of the games there should have been multiple scores on. The thing is, the game does have its flaws, and its not as good as cod4, fine. However, as you can see, there are still tho who enjoy the game much more than you do, and I feel that people coming to read this review might not buy it despite the fact that perhaps they will have an enjoyable experience from it, because I know a lot of people who enjoy it already. Just thought I'd say, that I don't necessarily disagree with your review, but thought that perhaps a different perspective would be better.
Volomon's Avatar - Comment posted on 11/16/2008 11:55
Volomon
I was hoping that after COD3, and having the use of COD4 they would have improved over that period. I was wrong. Treyarch might not be capable of forming the talent needed to make a good game. It has serious balancing issues. I don't like the way the weapons are set up to be more powerful the higher level unlock they are. In COD4 all weapons were viable in COD5 they improve. Making it harder for the lower level players, clearly why they have a Boot Camp for low level players.
slapme7times's Avatar - Comment posted on 11/16/2008 11:58
slapme7times
Treyarch sucks.

Really.

COD2 is far more fun than this game.
Jim Sterling's Avatar - Comment posted on 11/16/2008 11:58
Jim Sterling
"I read the review. It sounds like you didn't like the campaign but multiplayer seemed more like an "expansion". Considering most people are going to pick this game up for the multiplayer, I ask my question again: if it's so much like COD4, why such a low score? I have trouble seeing CODWAW as "slightly above average"."

You skim over my map criticism and the clear statement that it's like CoD4 but "without the love." Also, bear in mind the fact that what could and should have been an expansion is a fully priced retail game.
Volomon's Avatar - Comment posted on 11/16/2008 11:59
Volomon
I was hoping that after COD3, and having the use of COD4 they would have improved over that period. I was wrong. Treyarch might not be capable of forming the talent needed to make a good game. It has serious balancing issues. I don't like the way the weapons are set up to be more powerful the higher level unlock they are. In COD4 all weapons were viable in COD5 they improve. Making it harder for the lower level players, clearly why they have a Boot Camp for low level players.
Cataract's Avatar - Comment posted on 11/16/2008 12:01
Cataract
I ended up beating the SP yesterday on Normal for the first time, and I enjoyed it. A lot. But I think the source of all the hate is too much comparisons to CoD4 and that it did things differently than it. Personally, I only played bits and pieces of the CoD4 campaign as I never owned an actual copy of it. I never felt too attached to anyone specifically from what I played, and I made it a bit past the halfway point for the campaign. In WaW, on the other hand, I felt extremely connected to the Sergeant of my squad, the Russian Sergeant in particular. I thought the SP did a very good job of portraying what it did, and I stand behind it. The multiplayer I feel is good, but some of the maps don't mix well with the game modes. Seriously, play CTF on Dome. With the respawn delay, theres a serious problem of slippery slope going on, and matches can end all too quickly. Other than that, I can't complain about it.

But then again, this is all my opinion. Opinions, tastes, hobbies, they all change from person to person. So if you enjoy the game, then you're going to enjoy it regardless, don't think that one person giving a halfway negative review of it is going to cause a great shift in the cosmos or something.


Relaaaaaaax people.
Drunk Ste's Avatar - Comment posted on 11/16/2008 12:02
Drunk Ste
Am I the only one who does not consider this a real Call of Duty game? They just used Infinity Wards blueprint for COD4 and made a less refined game.
Annual franchise releases have always been at best slight incremental updates of the game that came before them, you really need at least a 2 year gap to see and appreciate developments in a franchise.
SantanaClaus89's Avatar - Comment posted on 11/16/2008 12:03
SantanaClaus89
This is why 5-star reviews are better than 1-10. Regardless of what Jim or Destructoid intends for a 6 to mean, the words in this review scream "no one should buy this game", and I don't agree. I think it you love COD4 and are a little tired of playing the same maps over and over and are already at 10th prestige you absolutely cannot go wrong with WaW.
VWGTI's Avatar - Comment posted on 11/16/2008 12:03
VWGTI
There are some games that don't do much differently from previous entries in the series and people will always be divided on how they feel about that. Gears of War 2 and Fable 2 didn't do too much different from the first game if you ask me, but that doesn't make them bad games in my eyes.

I don't think the CoD series has changed too much over the years other than using a new game engine. They all feel like CoD games in the end. However, I still enjoy each entry including the lesser CoD3. Hell, Dynasty Warriors makes such minimal changes with each game and there is still a HUGE fanbase for it. I'll buy each one without a seconds hesitation because I enjoy the series for what it is and have fun every time.

Take a look at the Halo series. All three games are almost identical to each other and people eat it up. I personally didn't care for Halo after the second. The gameplay wasn't all that great to me. It all comes down to what clicks with you.
nukka jdav's Avatar - Comment posted on 11/16/2008 12:04
nukka jdav
Isn't a 6 technically above average?

Just sayin.
cpugeek13's Avatar - Comment posted on 11/16/2008 12:13
cpugeek13
In my opinion

5 or below = total shit
6 = below average
7 = average
8 = good
9 = great
10 = holy shit

I think these kind of ratings are universal between sites. I, like many other gamers, won't buy games unless they get over an 8. If its true that destructoid has lower standards than this, then they really should find a better rating system.
dmgi's Avatar - Comment posted on 11/16/2008 12:13
dmgi
I'm now on the fence whether to rent or buy it. I loved CoD 4 but I think that this much of a step backwards is stupid, I'm spoiled with all my red dot sights and such.
SantanaClaus89's Avatar - Comment posted on 11/16/2008 12:18
SantanaClaus89
@ dmgi

There are dot sights in WaW.
Jim Sterling's Avatar - Comment posted on 11/16/2008 12:19
Jim Sterling
" If its true that destructoid has lower standards than this"

You think a score of a seven needs to be considered average and that average games deserve it, then you accuse us of having low standards?

Oooo ...... kaaaaay.
Jack8274's Avatar - Comment posted on 11/16/2008 12:23
Jack8274
I'm liking it, but I didn't pay for this so I don't really give a fuck. Now flame me for ruining the PC industry because I don't buy shitty games, but buy games like Left 4 Dead (OH I JUST CAME) over a month before release.
nukka jdav's Avatar - Comment posted on 11/16/2008 12:24
nukka jdav
@cpugeek13

You know what you just said makes little to no sense, right?

If anything, Destructoid's rating system is an effort at reformation. I don't bother with other gaming sites because almost everything is either 8-10's, and the occasional 2 or something by IGN. Destructoid is taking this preconditioned way you look at reviews and saying "HELLO THAT IS DUMB".

Really, take a step back, look at this review in a new light, then make up your mind.

Also, its a review, an opinion of one man. You may or may not agree with him. End.
mix's Avatar - Comment posted on 11/16/2008 12:26
mix
Well I must say it was a good review and my butt feels fine over the whole ordeal.

The only reason I had interest in this game was and is for the multiplayer as any game that can be beaten in a single sitting is iffy in my books. I wrapped Cod4 in two days after getting home from work and I've never started back up.

I will rent this game and see what kind of taste it leaves in my mouth as for some odd reason my views and opinions are different from others, I must have cancer or something.
Drunk Ste's Avatar - Comment posted on 11/16/2008 12:28
Drunk Ste
Annual releases only serve to dilute the franchise. COD4 was a major step forward for the franchise, just think how big a step it would have seemed if there had been no COD3 and a 2 year gap between COD2 and COD4.
The Halo games are not perfect by any means and they may not seem that different but the 3 year gap between releases gave us real benefits. Halo 1 was the best console FPS then 3 years later Halo 2 became the best online console FPS. These big steps wouldn't have happened had they been annual releases.
F Whipple's Avatar - Comment posted on 11/16/2008 12:28
F Whipple
I can't believe asshats still complain about dtoid's rating system. It's not as if it's new or anything. This isn't school, the full 10-pt scale is used, get over it.
njsykora's Avatar - Comment posted on 11/16/2008 12:31
njsykora
I played the first few missions of the campaign on Friday and after Grenade Death #77 just thought "fuck this" and went back to Mirror's Edge.

The game just isn't fun in single player, and a game that has nothing more to offer in multiplayer other than a few new perks and weapons just isn't worth it for a CoD4 fan.

Is it a good game, yeah but only because its working from some of the best foundations available. Will people still be playing it online in a year's time? No, because after the gloss has worn off everyone will head back to Modern Warfare in the same way everyone headed back to CoD2 after CoD3 came out.
pendelton21's Avatar - Comment posted on 11/16/2008 12:35
pendelton21
@F-Whipple:

Amen, sister.
Jim Sterling's Avatar - Comment posted on 11/16/2008 12:36
Jim Sterling
Thank you, F Whipple!
cpugeek13's Avatar - Comment posted on 11/16/2008 12:40
cpugeek13
The problem is that its like a prof here who doesn't curve his grades until the terms over. You can be getting Cs and Ds on tests, but still get a B overall. But, you'd honestly have no fucking idea how well you're doing throughout the term. I know that you cool destructoid guys are trying not to conform to other sites, which is why i think the 10 point system shouldn't be used.
GrayFox's Avatar - Comment posted on 11/16/2008 12:40
GrayFox
Nice review Jim-biscuits.

And this is a little off topic, but I think it's much better to be too harsh with a review than not harsh enough. I'm not here to have my opinion validated, I'm here to see which games I'm going to spend my hard-earned 70 dollars on, and if it's not great I don't want it.

Reviews like this are why I keep coming back to this site instead of the "GTA4 is the best game since Ocarina of Time" sites.

Brutal honesty should be applauded, not criticized.
Drunk Ste's Avatar - Comment posted on 11/16/2008 12:44
Drunk Ste
I've always preferred reviews marked out of 5 myself, people only pay attention to 7-10 scores anyway. Of course you still end up with wankers saying that no game deserves 5 because no game is perfect.
Sharpless's Avatar - Comment posted on 11/16/2008 12:47
Sharpless
I'm with Nick on this one. I played the beta and had some time with the game, and I thought it was excellent. I'm sure it's no COD4, but I felt it was, overall, pretty intense and interesting. I was blown away by the last mission of the game. And I never had any real trouble in multiplayer, so I have no idea what you're talking about, there. *shrug*

Also, a "5" is average. Anyone who tells you otherwise is full of shit and an idiot. Anyone with a basic understanding of math should be able to figure that out.
sinny's Avatar - Comment posted on 11/16/2008 12:54
sinny
Jim, for the first time i agree with you....
damn
TheDreadHawk's Avatar - Comment posted on 11/16/2008 12:56
TheDreadHawk
I didn't expect a huge argument over a COD game. Then I realized it was Jim and I was like "Oh, people are gonna get pissed".

Great review, Jim. As usual, amirite?
Cartman's Avatar - Comment posted on 11/16/2008 12:59
Cartman
I agree with you 100%, I spent more time running away from grenades in the solo then I actually did enjoying the game. Im just glad this wasn't the actual 5th installment of the series.
DanGale's Avatar - Comment posted on 11/16/2008 13:01
DanGale
"I'm not even a fan of the series, and I can smell a giant FANBOY in this review. "

So Jim's a what fanboy now? A World War One fanboy? Damn he's so biased against World War Two!

It's an opinion. If you agree with it, great. If you disagree, great. There's been very mixed reviews for Mirror's Edge lately but that didn't stop me buying it, or having a fucking great time with it.

Just read the review, think to yourself if you agree or not and click the next link that takes your fancy. Let's not start a war here. Because I'm sure Jim would be biased to that war too, and then you'd all really get butthurt.
Jim Sterling's Avatar - Comment posted on 11/16/2008 13:14
Jim Sterling
Jim Sterling: Crimean War fanboy CONFIRMED!
gamesronlygames's Avatar - Comment posted on 11/16/2008 13:19
gamesronlygames
I think there is a fundamental issue at stake here with reviewers that all readers should consider. As with all entertainment industries: fashion, movies,art,music, etc I find a presupposition present which seems to color the review. Reviewers typically spend all their professional career enmeshed in their subject matter that very rarely is any one subject taken on its own merit. Now this is not to say that we should divorce a subject from it's historical place and development amist it's predecessors and discount how it owes or doesnt owe its existence to the labors and creativity of those who have gone before. But I find that this TOO much colors the inherent value in the subject at hand.
Look at the fashoin and art industry -everything has to be new and innovative or its shit. If it looks nice and is enjoyable view, wear, listen etc that is not enough for the reviewer. It must bring something new to the table to keep the field of study interesting and to cause more branches of creativity and originality to further on the cause. How I grow tired of "It was just like the last one, or nothing new here" as though that alone should carry such an imbalanced weight to detract from all the other positive features it retains. Iam not accusing Jim or anyone here inparticular but only in hopes the snobbery of other movements such as fashion and art dont take such a precedent in our "fun" world as to eclipse the inherent value of a title.
I for one enjoyed COD4 and COD waw. Perhaps because gaming isnt "My life" that I spend 40 hours professionally and then personally playing additionally that its a fun diversion for me and friends. Not everything can stand up to the BEST games of the past-nor should they. Iam also playign 007 Quantum of Solace and its a blast but the critics blasted it and I almost let another's opinion keep me from buying what I know I would enjoy. I am glad I thought for myself. So readers beware. We owe these reviewers a lot for their research but please realize they are just other men who bring just as much baggage to their reviews as we do when we decide what games are good or bad. So dont let others make your choices for you. Take what they have to say seriously but take it with a grain of salt. And if youre like me pick your games to have fun. I dont view games with the same weight as life in general. Its not my virtual church or place I go to develop and find meaning as person in this world. Its fine to see games deal with real issues but just because one game story doesnt "draw you in with profundity during a 20 second cutscene" before you go on to slaughter hordes of enemies shouldnt detract from the game as a whole. Its a game and sometimes these games are too much a part of the reviewers life they cant realize a fun or good game because all they are doing is comparing and criticizing games 24 seven with the vast corpus of other works-which is fine as long as we as readers realize it and stop using reviewers as surrogate brains and replacements for our own judgments. Ive been in art galleries and enjoy landscapes or stills of recognizable things. BUt when the revieweres come in say that landscape is boring and is just like the one before and tell me the picture of the guy with 3 noses and a dick coming out of a forehead is art. I knwo its time to start using my own brain. Enough of my rants.
gamesronlygames's Avatar - Comment posted on 11/16/2008 13:26
gamesronlygames
One last thing I have relatives who foughtin wwii, kore and vietnam who Ive talked to deeply about and their sentiments were pretty close to what I felt in wwii waw. I was told their time in the battles were one of being scared shitless, and much of it was contant confusion on the front lines, with yes bullets and grenades flying everywhere. They were not there developing some deep meaning association. They bonded with others because they were all a second away from death but the battles them self were hairy and confusing with guys getting picked off from enemies you couldnt even see. So waw isnt that far from reality as far as the veterans I have spoken with
Jesus H Christ's Avatar - Comment posted on 11/16/2008 13:26
Jesus H Christ
@Santana: Using a 1-10 scale means 5 is an average game. So 6 would be slightly above average, meaning some people will enjoy this game. Far from "no one should ever buy it."

Or to put it another way, "6s may be slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled."
zeroword's Avatar - Comment posted on 11/16/2008 13:26
zeroword
I think the point Jim is trying to get across is that this should have been an expansion, not a full priced game.

I agree with this assessment.
Oo Marcus oO's Avatar - Comment posted on 11/16/2008 13:34
Oo Marcus oO
I am really enjoying COD:WAW online and offline, but then i am really into WW2 since i did military History at school and i was in the british army so i just love all shooter titles. I agree that it is alot like COD4, but thats not a bad thing. I dont agree with your score, but it is just your opinion.
norm9's Avatar - Comment posted on 11/16/2008 13:37
norm9
Only a 6!?!

I'm officially butthurt.
Mrjoemama's Avatar - Comment posted on 11/16/2008 13:43
Mrjoemama
Here's the main problem...

Treyarch were working on two games at once. Their Activision's bitch having to work on the 007 game and the sequel to a lot of peoples GoY last year and have both released at the same time (maybe they thought, there just making two games with one engine, how hard is that). Not to mention neither game could have had been in development for more than a year and a half and you begin to see the problem.

So please, if you want to blame someone about the quality of the title or why it shouldn't exist , take it up with Activision.

Oh and great review, spot on, I don't know if I'd have given the game a 6, just seems a little low considering my bar wasn't set with CoD:WaW being anywhere near CoD 4.
RaiRed's Avatar - Comment posted on 11/16/2008 13:44
RaiRed
Bought it myself yesterday, I'm actually enjoying the single player more than COD4. The grenades can get annoying, I don't have much problem throwing them back or moving away, but as you said they do account for most of my deaths. I have also noticed the infinite respawns. There were a few moments I was popping enemies and started to think "Am I supposed to be advancing forward to stop this?"

I'll probably finish up the single player, play some zombie mode and sell the game on ebay for profit (ASDA sold it really cheap). Then use the money to buy Left 4 Dead and a cheap copy of COD4. Win!
JohnnyWadd's Avatar - Comment posted on 11/16/2008 13:50
JohnnyWadd
The single player campaign was short and not as deep as COD4 but i'd hardly call it terrible. And if you stay in one place long enough you are gonna get a grenade up your ass or an enemy rushing you.

The multiplayer improved upon COD4 and the Zombie co op is way more than 5 minutes of fun. In fact the whole co op experience is an advantage over COD4.

Sure it ain't perfect but i'd consider this a nice companion piece to COD4 for those that like the WWII atmosphere.

Solid 8 outta 10 for me.
Wedge's Avatar - Comment posted on 11/16/2008 14:23
Wedge
Guess I won't even bother than, as the single-player campaign was the only reason I had any interest in playing it.

Also of note, covering the fall of Berlin is not unique, that was the end of the excellent Russian campaign in CoD1 (not that anyone on this site would know that).
Sharpless's Avatar - Comment posted on 11/16/2008 14:26
Sharpless
@gamesronlygames
For someone whose name is "gamesronlygames," you sure put a lot of effort into this. You do bring up a good point about the realism of the game. I noticed that the chaos and confusion of the game seemed to be in line with what little I knew about actual combat. I really appreciate that aspect of it.
vexed alex's Avatar - Comment posted on 11/16/2008 14:33
vexed alex
@ Santana

You obviously don't understand a full 10 point review scale if you think a 6 is that bad.

And I see you're still acting like a child despite you claiming to be an "adult."
gamesronlygames's Avatar - Comment posted on 11/16/2008 14:36
gamesronlygames
@sharpless
I actually spent 5 minutes on my opinion. no biggie. I enjoy hearing the news about new games on these sites and my diatribe want against Jim just reviewers in general who place a disproportionate emphasis on comparing games to better ones or giving to much emphasis on whether it brings something unique to the genre. No deep or profound thoughts just some common sense I find helpful when reading anothers professional opinion. I have some friends who base what games they buy on what reviews they get and miss out on some fun games, and miss out on thinking for themselves.
Corak's Avatar - Comment posted on 11/16/2008 14:57
Corak
Pretty much right on from what I've experienced with this game. I played it at a friends house, and while it was decent it wasn't nearly as engaging as COD4. My friend beat the single player campaign in under 4 hours. Nazi zombies is an addon to get zombie freaks to buy the game, trust me they are out there and will eat that shit up. So unless you're getting this game for multiplayer and completly adore the WW2 setting this is a rental at best.
joemoemino's Avatar - Comment posted on 11/16/2008 15:02
joemoemino
The best part of World at War is that the M1 Garand can reload without having to fire off all your ammo.

Other than that, I wouldnt touch it.
frozenbabylon's Avatar - Comment posted on 11/16/2008 15:10
frozenbabylon
When I see 6 I think "No one should ever buy this game."

Then what's the point of 5 and below?
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