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Destructoid review: Call of Duty: World at War

9:52 AM on 11.16.2008, Jim Sterling 161 comments

Destructoid review: Call of Duty: World at War photo
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Call of Duty 4: Modern Warfare is easily my most played game of 2007. It was, in fact, the title that made me truly care about online gaming, thanks to its fast-paced "meat grinder" style of play and fantastic promotion system. It was one of the biggest releases of its year, critically acclaimed and popular enough to knock Halo 3 from the top spot of Xbox Live's most played titles. 

Infinity Ward had done an excellent job with a game that not only provided addictive multiplayer, but an engaging and sometimes shocking single player campaign that truly distinguished it from other war shooters. Imagine the dismay of gamers everywhere then, when it looked like Treyarch was going to play it safe and set the follow up title back in World War II.

Does Call of Duty: World at War prove the critics wrong and show that Treyarch can do just as great a job with the franchise as Infinity Ward, or is it just another World War II game that does nothing to make its mark? Read on for the official review ...

Call of Duty: World at War (PC, PS3, Xbox 360 [reviewed])
Developed by Treyarch
Published by Activision
Released on November 11, 2008

World at War takes us back to the series' roots of World War II, this time changing things up by setting it in both the Pacific conflict and the fall of Germany. Switching between a US Marine and a Russian Private, you will play two stories and fight against both the Japanese and German forces. That's about all I can say about that.

If there is a story in World at War, it doesn't come across very well. Unlike the previous title, there aren't really any interesting characters or a sense of plot outside of what actually happened in WWII. The game almost cynically attempts to recapture the shocking and dramatic moments of Modern Warfare at times, but the characters and events are so vaguely distinguished that you are never compelled to care. Only at the very end does the game approach anything that feels personal and interesting, but it's way too little, way too late.

This isn't helped by the fact that the single player campaign is, quite frankly, stupid. There really isn't a better way to describe it, but the single player actually redefines stupidity in game design. The unique algorithm of CoD titles whereby enemies constantly respawn until the player reaches key areas has always been slightly jarring, but the game assaults you with bullets from so many angles, often from enemies that can't even be found, that Treyarch has almost parodied the entire fundamentals of the series.

There are times when, without even any indication that health has been lost, you'll suddenly just die. Sometimes it's because an enemy snuck up and hit you, but more often than not you simply won't know how you died and will be left scratching your head wondering what the hell just happened.

Then there are the grenades. If you thought grenades were annoying in Modern Warfare, prepare yourself for a laugh riot, because grenades this time around are ridiculous. They seem to randomly appear, even in really improbable locations, sometimes one after the other in quick succession, and will always pop up if you dare to use cover for anything longer than thirty seconds. A particular checkpoint even spawned me on top of one. Grenades will account for about 80% of player death in the single player campaign, if not more.

The grenade situation isn't helped by the fact that enemies now have perks in single player. This of course means Martyrdom, which of course means even more grenades. The single player campaign is, in essence, a grenade throwing sim. It's not a war game. It's a game all about grenades.

It's not like challenge in a game is a bad thing, but it's simply unrefined and vulgar to throw bullets and bombs at a player and deign to call it challenging. The worst part is that there simply isn't any reward for all this. A well-designed hard game constantly rewards the player for absorbing punishment. World at War is all stress, all the time, with no carrot dangled in front of the player to compel one forward.  

I'm trying to think of where the campaign redeems itself but I honestly can't think of much. There's co-op, if that helps, and at least setting it during the fall of Berlin is a rather unique and interesting addition. The weapons are, of course, "new" and there is a flamethrower, but it's not really all that much fun to use and I found myself wanting a machine gun again within minutes. 

Ultimately, the single player campaign is atrocious and I had a rotten time playing it. It seems to take everything that was frustrating about Modern Warfare, magnify those elements, and then leave out the interesting objectives, characters that matter, and anything that leaves a lasting impression beyond anger and disappointment.

Luckily for World at War, the campaign is but a small part of the overall package, and even luckier, the game is using one of the best multiplayer structures already pre-built. If you were a heavy player of Modern Warfare's multiplayer, then you'll know what to expect, because Treyarch has barely changed a damn thing. 

The maps are new and the models are obviously different, but the multiplayer makes no attempt to bring anything remarkable to the table. Ultimately, this works in the game's favor, since you can't go wrong if you're using something that was already such a success. However, unlike say, Gears of War 2, which built upon a pre-existing engine and mechanics to create something even bigger than before, World at War does it completely by the numbers, never daring to stand on its own outside of a few new Perks and a different weapon set.

The multiplayer is by no means bad. It's Modern Warfare set in WWII, there's no way it could actually be terrible. However, the maps seem a lot bigger this time, and this is really counter-intuitive to the experience. One of the best parts of CoD4's multiplayer was how the tight environments meant that action was around every corner, and that the battlefield was one of pure chaos. In WaW, however, there are times when you can spend ten minutes trying to find an enemy, and encountering nothing. I once hopped into a game already in progress, and didn't see a single enemy soldier, save for one tank.

That's not to say that the multiplayer doesn't have its moments. Maps like Asylum bring back the feeling of CoD4, and being able to pilot tanks and unleash dogs can make for some real hectic gameplay. However, most of the time this game just brings back fond memories of the last title while doing very little to make one care about this one. It is basically Modern Warfare, but with none of the love.

The only time the game comes out of its shell and tries something different is with Nazi Zombies, an unlockable that is achieved upon completion of the campaign. It's probably the best part of the whole game, but it's cute for about five minutes before growing tiring. With Left 4 Dead already providing first-person zombie shooting, this is something that just doesn't cut it. It is certainly not worth the hassle of unlocking. 

Ultimately, Call of Duty: World at War feels completely unnecessary. It's not bad, but most of the good stuff is only good because Infinity Ward made it and released it last year. It's unfair to say that this is an expansion pack because it has a bit more meat than that, but it's barely much more. With an awful campaign and a multiplayer that is fun but completely appropriated, this game can't hold a candle to the last. Fans of the series should check it out, but I couldn't in good faith recommend a purchase, at least at full price. Give it a rent or check out the bargain bin a few months from now. It's not like Activision won't make millions out of the game anyway which, ultimately, is the point ... and in this game, it really shows.

Had it actually been an expansion, it could have really brought something to the franchise. As it stands, World at War simply exists.

Score: 6 -- Alright (6s may be slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.)


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wardrox's Avatar
wardrox at 11/16/2008 09:57
This is the kind of BIAS I expect from Jim. The modern warfare fanboy.
Jim Sterling's Avatar
Jim Sterling at 11/16/2008 09:59
Infinity Ward Moneyhat Conspiracy uncovered!
pendelton21's Avatar
pendelton21 at 11/16/2008 10:12
And so it begins...
unangbangkay's Avatar
unangbangkay at 11/16/2008 10:13
Crispy Gamer's Kyle Orland gives an appropriate name to the Call of Duty series in his Games for Lunch column:

"0:23 And another grenade does me in. They should rename this game Call of Duty: Watch Out for the Grenade! "
junglistgamer's Avatar
junglistgamer at 11/16/2008 10:14
Oh well, strike one more game off my 'must-buy' list. I was actually more hyped about this than L4D but with all i've heard about how mediocre CoD5 is it looks like i'll be re-writing my letter to santa.
Ambulance-Y's Avatar
Ambulance-Y at 11/16/2008 10:15
the only plus i came across with this over cod4 is non-sighted weapons felt like they zoomed in a bit more. if you own modern warfare i saw no real reason to buy this.
Scroll's Avatar
Scroll at 11/16/2008 10:17
I'm in an odd position when it comes to this game, I really enjoyed cod4 but I got absolutely sick of it. Played it way too much but Cod:Waw offers a few new unlocks and maps and more semi-autos and I'm happy really. It's not by any means great but it does the job. I'll stick to it til they sort out gears 2.
SantanaClaus89's Avatar
SantanaClaus89 at 11/16/2008 10:32
I have to repectfully disagree. Strongly. The single-player campaign is nowhere near what you say it is, and it sounds like you may have been playing on veteran because a frustrating, maddening, grenade-fest would be how I would describe veteran mode, but certianly not the regular difficulty setting.

And as for the multiplayer, who didn't expect it to be exactly like COD4 with new maps, weapons, and perks? Anyone? And I'm sorry man but if you ran around in a multiplayer game for TEN minutes and didn't see anyone you were either fondling yourself in the corner of a map or you really, really suck.

If Modern Warfare is a 10, World at War is at worst an 8. Plus, it's different. New maps, weapons, and perks are welcome to someone who has played the death out of COD4 for the last year. And you still get the same great online gameplay.

Also, Nazi Zombie mode is awesome playing with 3 other people.
spas's Avatar
spas at 11/16/2008 10:32
Played it through on hardened, fun well it lasted liked the added gore. Will have NOTHING close to the impact that 4 had!

Will not touch it again.
Aspire's Avatar
Aspire at 11/16/2008 10:37
What about the Wii version, or isnt that out yet?
Nick Chester's Avatar
Nick Chester at 11/16/2008 10:39
Interesting, you don't have much positive to say about the game. So outside of "It's exactly like Modern Warfare in WWII and I died a lot and the story is stupid," it didn't really do anything right on its own?

There aren't moments of heated and oppressive brutality in the game, cringe-worthy, heart-pumping battles? Treyarch didn't use the engine to paint an impressive picture of the Pacific (i.e. the game is damned pretty to watch while playing)? The enemy A.I. and bonzai tactics doesn't significantly change how you approach combat situations?

There are so many reasons why World at War could be an enjoyable, impressive game for gamers. And you didn't see any of them? Really? I found the game enjoyable, more so than you did, and I think a lot of people would find that they do as well. Would I still suggest a "rent" for many people? Definitely. But outside of the story being unfocused (it is) and you dying a lot (which wasn't a particular issue on my end), World at War is definitely an above average title.
cpugeek13's Avatar
cpugeek13 at 11/16/2008 10:41
While i know some of the reviews have been a little too much on the high side for the game, i think this review is exactly the opposite. Like many of destructoid's reviews it picks apart games that have been hyped a lot and presents an "honest" review. Basically, from what i read this reviewer wanted the game to be like CoD4 and was disappointed. Of course its not going to be as good as that, but that doesn't mean it deserves a 6. Did the reviewer start playing this game with a truly open mind? If someone had never played CoD4, would they still have a blast with this game? According to your review no, they wouldn't.
greeneggsnsam's Avatar
greeneggsnsam at 11/16/2008 10:47
I wouldn't say I'd agree about being able to find people on the battlefield. It might be because I played the PC version, and could select full servers, but it never seemed to be a problem.

I do agree about the singleplayer, though. Once, a checkpoint triggered just before I got knifed by a baddie. Every time I died, I would respawn a second before I got stabbed, and couldn't do anything about it. Fuckers.
junglistgamer's Avatar
junglistgamer at 11/16/2008 10:48
Hot Dtoid writer on writer action - FOR THE LOVE OF GOD PLEASE SETTLE THIS WITH MUD WRESTLING.
Jim Sterling's Avatar
Jim Sterling at 11/16/2008 10:48
Nick:

Opinions, people have different ones. Like I said, the game's setting was unique and interesting, but they did nothing with it of any note. I wasn't in a "heart pumping" frame of mind while playing because I never felt like I was given a reason to care.

Maybe the game suffers because it's come off the back of Gears 2, which pretty much did everything a sequel should do. For me, CoD:WaW just didn't interest. It has cute little extra shit, which I brought up, but this game is over in two days.
SantanaClaus89's Avatar
SantanaClaus89 at 11/16/2008 10:50
Gears of War 2 fanboy confirmed! Every game that isn't GeOW2 gets a 6!
Timmeh's Avatar
Timmeh at 11/16/2008 10:54
I've been playing this on my PC. Well, I payed really. After an hour or two I realised it was utter shit and I wasn't having any fun.

The Single Player campaign is garbage, rehashing moments of CoD4 and every WWII film and taping them together. In the opening sections they went totally over the top with one dramatic scene after another and it lost any semblence of meaning for me. The sniper standoff was also incredibly annoying with his robot-like reactions and accuracy.

Friendly AI? Haha! in the couple of hours I played I can count on one hand how many enemy troops they killed, utter shit. Auick time events? I don't know about the 360 version but getting 0.5 seconds to push a button you rarely hover your finger over is annoying as hell.

The only positive thing I could say about this game is if you have a hard on for CoD4 MP but prefer the WWII setting, you'll enjoy this.

Other than that it's full of stupid annoying decisions (yay let's disable sprint when the building's on fire) and copycat set pieces. Try doing something new next time Treyarch.
pendelton21's Avatar
pendelton21 at 11/16/2008 10:55
Way to go, Santana. Right on the money, dumbass.
Zombian's Avatar
Zombian at 11/16/2008 10:57
i love world at war. it takes me to such favorite movies as letters from iwo-jima and flags of our fathers. i agree with nick more so than anyone here. the new battle situations found me more engaged in the single player of world at war than the recycled gears of war campaign. honestly, i was dissapointed with gears 2. if one were to buy gears two without ever hearing or playing gears 1 it would be good, but nothing special. it really just isnt that amazing. honestly, i never really "appreciated" CoD4 at all because it seemed like just another point and shoot game. at least world at war has some history behind it. all the other CoD's have been in the past, and world at war seems to build on that rather than take a lot from CoD4. While many people who read my comment will call me vague and incongruous, i simply didnt put many reasons for gears sucking and why i like world at war, i just do, and thats that. i find wwII an interesting setting, and i think WaW did a bang up job creating playable history.
SantanaClaus89's Avatar
SantanaClaus89 at 11/16/2008 10:58
Way to go, pendelton21, your sarcasm detection is at it's peak, dumbfuck.
Zombutler's Avatar
Zombutler at 11/16/2008 11:02
I WILL TURN THIS REVIEW AROUND IF YOU ALL DON'T STOP FIGHTING
VWGTI's Avatar
VWGTI at 11/16/2008 11:05
I disagree. I think the game is fantastic and I like the challenge. The story in CoD4 wasn't that great and the same goes for CoD:WaW, but I don't play CoD games for the story, I play it for the fun and intense battles which are definitely present here.

Add in the co-op, Nazi Zombie mode, and the already fantastic multiplayer and you have yourself a great game. If you're a fan of the CoD series, or like FPS in general you should buy this game. You'll get plenty of miles out of it.
Clockwork's Avatar
Clockwork at 11/16/2008 11:06
Hm. I thought it was good enough to say it was on par with the rest of the series. I was worried for Treyarch, but they showed their stuff. Multiplayer is an enjoyable addition to Modern Warfare, and the campaign, while lacking in some parts, keeps you engaged through the change of location.
ZServ's Avatar
ZServ at 11/16/2008 11:08
Jim: I agree, I'm playing on Veteran and barely halfway through the campaign. I'm bored to shit, and if it wasn't for (not exaggerating) 6-7 grenades always at my fucking feet, I'd have beaten it by now. Anyone who uses "oh well, I don't play on veteran" as an excuse, I also played CoD4 on veteran and while it was brutal, it was brutal for the RIGHT fucking reasons. While Call of Duty: WaW provides some interesting experiences, it's not worth anything more than a rent for Single player. the multiplayer still has the fucking spawn issues from the beta, where I spawn IN FRONT OF ENEMY FIRE. It's happened very consistently too, so I'm not just getting 'unlucky'. I've also asked some of the IRCers who have also stated such situations, so it's not just me either.
XanderSan's Avatar
XanderSan at 11/16/2008 11:09
I think I seem WAW in much the same way. I haven't played the full version yet, but the multiplayer gameplay at least does not feel sufficiently different to that which I have already experienced through MW. If anything, as I've said before, it just feels like the reverse of the Desert Combat mod which Battlefield 1942 got.

I'd still quite like to play it through since 4-player co-op is still a rarity these days beyond Castle Crashers/Halo/L4D. I just can't do so as eagerly as any of those titles.
CjnLion's Avatar
CjnLion at 11/16/2008 11:12
Excellent review. Based on your description of the campaign, I'll avoid this like the plague. I love the other CoDs but CoD 3 was one of the worst gaming experiences I've ever had - simply because of the design described here by Jim (unlimited spawns until you reach the next checkpoint). If WaW is really repeating that horrid mechanic, I'll stick to CoD 4 or Gears 2.
Tubatic's Avatar
Tubatic at 11/16/2008 11:12
Hot Dtoid regular on regular action - FOR THE LOVE OF GOD PLEASE SETTLE THIS WITH MUD WRESTLING.
theeggplantwizard's Avatar
theeggplantwizard at 11/16/2008 11:13
I understand the concept of opinion vs. fact, so I'd like to make it clear that I am in no way criticizing your opinion as incorrect. That being said, just because I suck at tennis doesn't mean I can't see the inherent qualities that make it enjoyable for others and just because you suck at this game that doesn't mean that you should say it doesn't possess any of these inhering qualities. Bias is unavoidable, but you should make some attempt to be conscious of it and remain objective. I mean, you're at least to some extent pretending to be a gaming "journalist", correct?
The Young Scot's Avatar
The Young Scot at 11/16/2008 11:15
OPINIONS BE DAMNED!
Tubatic's Avatar
Tubatic at 11/16/2008 11:21
LOL@ REDRABBIT

Iunno. I haven't played WaW beyond the demo, but I can certainly see Jim's opinion as valid, whether Nick pwns at CoD or not. I've known Jim's opinions on things to be pretty spot on with regard to overall play experience, however unpopular that opinion usually is at the time. (Aside from GRiD. That game's tight.)

This review, functionally, has let me know that I don't have much need to check this one out, full price or otherwise.
SephirothX's Avatar
SephirothX at 11/16/2008 11:22
I dunno Jim, I think you were waaaay to hard on this game. I can only agree that the campaign is very 'meh' overall, however this could be due to the fact that everybody knows how World War 2 ends... it takes the thrill out of a good story.

The multiplayer however I would argue is better than COD4, and Jim it seems obvious you havent played COD4 lately... all of those unnecessarily small COD4 maps have turned the game into essentially a camp fest.. turn the corner, get shot by someone crouching around the corner, spawn, rinse and repeat. The maps in WaW are noticeably bigger, yet their structure doesn't seem to be very favorable for camping from anything I have seen yet, the only map that truly feels sniper friendly to me is Downfall. All of the maps despite their larger design have very little in regards to bottlenecks and alternate routs, and I feel this helps the gameplay tremendously and makes the game every so slightly more tactical than COD4. The weapons in WaW also feel a slight bit more balanced than in COD4, which turned into too many people sitting around with stopping power & M16/P90s.

In regards to the Nazi Zombie mode, I actually found this more enjoyable than the Left4Dead demo. If they provide more Nazi Zombie levels through DLC, it could become the main reason to get WaW. Also, when you get a group of four people who actually approach Nazi Zombies tactically you get an extremely fun and challenging experience, unlike Left4Dead which felt like a group of people running around like chickens with their heads cut off. Because as fun I did have with my friends on the L4D demo, L4D i feel is going to be one of those games that people play for about a month and then totally forget about because it is a very generic shooter with very repetitive gameplay... and zombies.
Jeku's Avatar
Jeku at 11/16/2008 11:23
@Jim - Did you honestly think the character development in COD 4 was any good? The campaign, while it had its shocking moments, did nothing to solidify any sort of feelings for any of the characters. Maybe I"m the only one who feels like COD 4's characters were even more 2 dimensional than GOW 2's...

I'm looking forward to COD WAW as soon as it's released on Steam.
OrangeMango's Avatar
OrangeMango at 11/16/2008 11:24
I had the "Pleasure" of playing it a couple days before it came out (Not the beta, mind you, the full game) And i can say that i didn't enjoy it in the slightest. Maybe Jim's right, we're just coming off of GOW2, but i don't think it came anywhere near COD4. Maybe worth a rental.
Jim Sterling's Avatar
Jim Sterling at 11/16/2008 11:25
theeggplantthing:

The old "you suck at the game, thus you hate it" argument. That argument is so tired. Considering I am pretty damn good at the multiplayer (out of practice at the moment, but at least on CoD4 I was always a top three) I wouldn't say I "suck."

I am not terrific at CoD campaigns, this is true. However, I died probably just as many times in Modern Warfare and had the piss frustrated out of me just as much, but because it had some excellent moments and really interesting stuff, I would rate that game very highly.

I am not above getting my ass kicked. There are certain games I suck at and still love them. Whether you want to claim I suck at this game or not is up to you. If that makes you feel better, so be it. But the fact is, I found Modern Warfare just as "challenging" as World at War. One of them was a game of the year contender for me. One of them was not.
Jim Sterling's Avatar
Jim Sterling at 11/16/2008 11:28
"@Jim - Did you honestly think the character development in COD 4 was any good?"

It wasn't Metal Gear Solid, no. It wasn't Half-Life 2 or anything on that level. But I found the characters likable. The SAS guys especially. I felt attachment to the Captain and his team, and thought the ending was pretty "o shit." It was not brilliant, certainly, but I at least knew the characters. I couldn't even tell the difference with these guys.
AKK's Avatar
AKK at 11/16/2008 11:30
Note to Santana: CoD4 got an 8 here, not a 10. So... by your logic of reducing two points, CoD5 should get a 6.

:D
Drunk Ste's Avatar
Drunk Ste at 11/16/2008 11:30
The problem here lies with Activision and its insistence on whoring its top games out to different studios just to get a new game out every xmas.
Jeku's Avatar
Jeku at 11/16/2008 11:35
@Jim - Fair enough :-)
Half left's Avatar
Half left at 11/16/2008 11:35
I have yet to play the game. I am getting it as a prezzie for crimbo (aka free).

but from the things I've heard from friends (which I always take more to heart than any online review) they seem to agree with the opinions here.
Jim Sterling's Avatar
Jim Sterling at 11/16/2008 11:35
It's interesting how evenly opinion is divided here. Seems roughly half of the people here agree with the review, half of the people disagree. I never would have expected CoD to have such a polarizing effect. It's fun to observe.

Also, forty comments in and nothing too moronic in the way of personal attacks and butthurt syndrome. I am suitably impressed, Destructoid. :-)
Joe Burling's Avatar
Joe Burling at 11/16/2008 11:38
If it was so much like COD4 (which was one of the highest rated games this generation) why is this one getting such a low score?
VWGTI's Avatar
VWGTI at 11/16/2008 11:39
Leave it to Jim to provide entertainment on an early Sunday morning. =)
Jim Sterling's Avatar
Jim Sterling at 11/16/2008 11:41
"If it was so much like COD4 (which was one of the highest rated games this generation) why is this one getting such a low score?"

Wow, if only there was some sort of review attached to the score which would explain this. I guess we'll never know, since there is none.
Professor Pew's Avatar
Professor Pew at 11/16/2008 11:42
I thought it was not as good as COD4, but close enough. I can see how the dying etc would annoy you, but I then again I died a ton of times in COD4 as well.

To each his own, I did love that Russian sniper/sergeant though :)
SantanaClaus89's Avatar
SantanaClaus89 at 11/16/2008 11:42
@ AKK

I'm saying I give COD4 a 10, and WaW an 8

In my mind there's a much bigger difference between an 8 and a 6 than 2 points. Maybe I'm wrong but when I see 8 I say, "ok it's not ground-breaking but it's a solid, fun game." When I see 6 I think "No one should ever buy this game."
pezking6983's Avatar
pezking6983 at 11/16/2008 11:43
I don't think we should attack Jim for his review of the game. It is HIS review, not yours. I mean if you listen to the Podcastle and Podtoid, then you should have figured out by now which games Jim likes and his opinions on many different subjects. If you agree with him most of the time, this review applies to you. If you find yourself butting heads with his views, then obviously this review should not be taken to heart. You just like different shit than Jim. I would like see mulitple reviews to get different opinions though.
Jesus H Christ's Avatar
Jesus H Christ at 11/16/2008 11:45
Thanks for the write-up Jim. This is pretty much exactly how I thought I'd feel about the game. Keeping it on my GameFly queue though.

@Jeku: I know you were addressing your question to Jim, but I for one enjoyed the character development in CoD4. Little things like the distinctly British idioms in the dialogue, the extreme close up of Price's face when he's picking you up on the capsizing tanker, and many other things go a long way in fleshing out characters'
personalities. I know I definitely cared when everyone was getting shot and killed on the bridge at the end.

On the other hand after watching the first five minutes of WaW on YouTube and hearing the American soldier yell "let's kill these fuckers" had the exact opposite effect. I hope that guy dies.
eternalplayer2345's Avatar
eternalplayer2345 at 11/16/2008 11:46
@Santana

This is from my understanding what Dtoid strives to get rid of. The only no one should ever buy this game applies to 1, even if a game gets a 2 it has some merit.
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