"0:23 And another grenade does me in. They should rename this game Call of Duty: Watch Out for the Grenade! "
Will not touch it again.
There aren't moments of heated and oppressive brutality in the game, cringe-worthy, heart-pumping battles? Treyarch didn't use the engine to paint an impressive picture of the Pacific (i.e. the game is damned pretty to watch while playing)? The enemy A.I. and bonzai tactics doesn't significantly change how you approach combat situations?
There are so many reasons why World at War could be an enjoyable, impressive game for gamers. And you didn't see any of them? Really? I found the game enjoyable, more so than you did, and I think a lot of people would find that they do as well. Would I still suggest a "rent" for many people? Definitely. But outside of the story being unfocused (it is) and you dying a lot (which wasn't a particular issue on my end), World at War is definitely an above average title.
I do agree about the singleplayer, though. Once, a checkpoint triggered just before I got knifed by a baddie. Every time I died, I would respawn a second before I got stabbed, and couldn't do anything about it. Fuckers.
Opinions, people have different ones. Like I said, the game's setting was unique and interesting, but they did nothing with it of any note. I wasn't in a "heart pumping" frame of mind while playing because I never felt like I was given a reason to care.
Maybe the game suffers because it's come off the back of Gears 2, which pretty much did everything a sequel should do. For me, CoD:WaW just didn't interest. It has cute little extra shit, which I brought up, but this game is over in two days.
The Single Player campaign is garbage, rehashing moments of CoD4 and every WWII film and taping them together. In the opening sections they went totally over the top with one dramatic scene after another and it lost any semblence of meaning for me. The sniper standoff was also incredibly annoying with his robot-like reactions and accuracy.
Friendly AI? Haha! in the couple of hours I played I can count on one hand how many enemy troops they killed, utter shit. Auick time events? I don't know about the 360 version but getting 0.5 seconds to push a button you rarely hover your finger over is annoying as hell.
The only positive thing I could say about this game is if you have a hard on for CoD4 MP but prefer the WWII setting, you'll enjoy this.
Other than that it's full of stupid annoying decisions (yay let's disable sprint when the building's on fire) and copycat set pieces. Try doing something new next time Treyarch.
Add in the co-op, Nazi Zombie mode, and the already fantastic multiplayer and you have yourself a great game. If you're a fan of the CoD series, or like FPS in general you should buy this game. You'll get plenty of miles out of it.
I'd still quite like to play it through since 4-player co-op is still a rarity these days beyond Castle Crashers/Halo/L4D. I just can't do so as eagerly as any of those titles.
Iunno. I haven't played WaW beyond the demo, but I can certainly see Jim's opinion as valid, whether Nick pwns at CoD or not. I've known Jim's opinions on things to be pretty spot on with regard to overall play experience, however unpopular that opinion usually is at the time. (Aside from GRiD. That game's tight.)
This review, functionally, has let me know that I don't have much need to check this one out, full price or otherwise.
The multiplayer however I would argue is better than COD4, and Jim it seems obvious you havent played COD4 lately... all of those unnecessarily small COD4 maps have turned the game into essentially a camp fest.. turn the corner, get shot by someone crouching around the corner, spawn, rinse and repeat. The maps in WaW are noticeably bigger, yet their structure doesn't seem to be very favorable for camping from anything I have seen yet, the only map that truly feels sniper friendly to me is Downfall. All of the maps despite their larger design have very little in regards to bottlenecks and alternate routs, and I feel this helps the gameplay tremendously and makes the game every so slightly more tactical than COD4. The weapons in WaW also feel a slight bit more balanced than in COD4, which turned into too many people sitting around with stopping power & M16/P90s.
In regards to the Nazi Zombie mode, I actually found this more enjoyable than the Left4Dead demo. If they provide more Nazi Zombie levels through DLC, it could become the main reason to get WaW. Also, when you get a group of four people who actually approach Nazi Zombies tactically you get an extremely fun and challenging experience, unlike Left4Dead which felt like a group of people running around like chickens with their heads cut off. Because as fun I did have with my friends on the L4D demo, L4D i feel is going to be one of those games that people play for about a month and then totally forget about because it is a very generic shooter with very repetitive gameplay... and zombies.
I'm looking forward to COD WAW as soon as it's released on Steam.
The old "you suck at the game, thus you hate it" argument. That argument is so tired. Considering I am pretty damn good at the multiplayer (out of practice at the moment, but at least on CoD4 I was always a top three) I wouldn't say I "suck."
I am not terrific at CoD campaigns, this is true. However, I died probably just as many times in Modern Warfare and had the piss frustrated out of me just as much, but because it had some excellent moments and really interesting stuff, I would rate that game very highly.
I am not above getting my ass kicked. There are certain games I suck at and still love them. Whether you want to claim I suck at this game or not is up to you. If that makes you feel better, so be it. But the fact is, I found Modern Warfare just as "challenging" as World at War. One of them was a game of the year contender for me. One of them was not.
It wasn't Metal Gear Solid, no. It wasn't Half-Life 2 or anything on that level. But I found the characters likable. The SAS guys especially. I felt attachment to the Captain and his team, and thought the ending was pretty "o shit." It was not brilliant, certainly, but I at least knew the characters. I couldn't even tell the difference with these guys.
:D
but from the things I've heard from friends (which I always take more to heart than any online review) they seem to agree with the opinions here.
Also, forty comments in and nothing too moronic in the way of personal attacks and butthurt syndrome. I am suitably impressed, Destructoid. :-)
Wow, if only there was some sort of review attached to the score which would explain this. I guess we'll never know, since there is none.
To each his own, I did love that Russian sniper/sergeant though :)
@Jeku: I know you were addressing your question to Jim, but I for one enjoyed the character development in CoD4. Little things like the distinctly British idioms in the dialogue, the extreme close up of Price's face when he's picking you up on the capsizing tanker, and many other things go a long way in fleshing out characters'
personalities. I know I definitely cared when everyone was getting shot and killed on the bridge at the end.
On the other hand after watching the first five minutes of WaW on YouTube and hearing the American soldier yell "let's kill these fuckers" had the exact opposite effect. I hope that guy dies.
This is from my understanding what Dtoid strives to get rid of. The only no one should ever buy this game applies to 1, even if a game gets a 2 it has some merit.
I read the review. It sounds like you didn't like the campaign but multiplayer seemed more like an "expansion". Considering most people are going to pick this game up for the multiplayer, I ask my question again: if it's so much like COD4, why such a low score? I have trouble seeing CODWAW as "slightly above average".
However, Destructoid's different. Whereas everything 5 and lower on IGN and likeminded sites means broken, here it means average or below average. 6 = above average. Not much above average, but above average nonetheless.
Destructoid's spent a lot of time trying to get people to realize that. Clearly it hasn't worked as well as it should have.

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