Call of Duty 4: Modern Warfare is easily my most played game of 2007. It was, in fact, the title that made me truly care about online gaming, thanks to its fast-paced "meat grinder" style of play and fantastic promotion system. It was one of the biggest releases of its year, critically acclaimed and popular enough to knock Halo 3 from the top spot of Xbox Live's most played titles.
Infinity Ward had done an excellent job with a game that not only provided addictive multiplayer, but an engaging and sometimes shocking single player campaign that truly distinguished it from other war shooters. Imagine the dismay of gamers everywhere then, when it looked like Treyarch was going to play it safe and set the follow up title back in World War II.
Does Call of Duty: World at War prove the critics wrong and show that Treyarch can do just as great a job with the franchise as Infinity Ward, or is it just another World War II game that does nothing to make its mark? Read on for the official review ...
Call of Duty: World at War (PC, PS3, Xbox 360 [reviewed])
Developed by Treyarch
Published by Activision
Released on November 11, 2008
World at War takes us back to the series' roots of World War II, this time changing things up by setting it in both the Pacific conflict and the fall of Germany. Switching between a US Marine and a Russian Private, you will play two stories and fight against both the Japanese and German forces. That's about all I can say about that.
If there is a story in World at War, it doesn't come across very well. Unlike the previous title, there aren't really any interesting characters or a sense of plot outside of what actually happened in WWII. The game almost cynically attempts to recapture the shocking and dramatic moments of Modern Warfare at times, but the characters and events are so vaguely distinguished that you are never compelled to care. Only at the very end does the game approach anything that feels personal and interesting, but it's way too little, way too late.
This isn't helped by the fact that the single player campaign is, quite frankly, stupid. There really isn't a better way to describe it, but the single player actually redefines stupidity in game design. The unique algorithm of CoD titles whereby enemies constantly respawn until the player reaches key areas has always been slightly jarring, but the game assaults you with bullets from so many angles, often from enemies that can't even be found, that Treyarch has almost parodied the entire fundamentals of the series.
There are times when, without even any indication that health has been lost, you'll suddenly just die. Sometimes it's because an enemy snuck up and hit you, but more often than not you simply won't know how you died and will be left scratching your head wondering what the hell just happened.
Then there are the grenades. If you thought grenades were annoying in Modern Warfare, prepare yourself for a laugh riot, because grenades this time around are ridiculous. They seem to randomly appear, even in really improbable locations, sometimes one after the other in quick succession, and will always pop up if you dare to use cover for anything longer than thirty seconds. A particular checkpoint even spawned me on top of one. Grenades will account for about 80% of player death in the single player campaign, if not more.
The grenade situation isn't helped by the fact that enemies now have perks in single player. This of course means Martyrdom, which of course means even more grenades. The single player campaign is, in essence, a grenade throwing sim. It's not a war game. It's a game all about grenades.
It's not like challenge in a game is a bad thing, but it's simply unrefined and vulgar to throw bullets and bombs at a player and deign to call it challenging. The worst part is that there simply isn't any reward for all this. A well-designed hard game constantly rewards the player for absorbing punishment. World at War is all stress, all the time, with no carrot dangled in front of the player to compel one forward.
I'm trying to think of where the campaign redeems itself but I honestly can't think of much. There's co-op, if that helps, and at least setting it during the fall of Berlin is a rather unique and interesting addition. The weapons are, of course, "new" and there is a flamethrower, but it's not really all that much fun to use and I found myself wanting a machine gun again within minutes.
Ultimately, the single player campaign is atrocious and I had a rotten time playing it. It seems to take everything that was frustrating about Modern Warfare, magnify those elements, and then leave out the interesting objectives, characters that matter, and anything that leaves a lasting impression beyond anger and disappointment.
Luckily for World at War, the campaign is but a small part of the overall package, and even luckier, the game is using one of the best multiplayer structures already pre-built. If you were a heavy player of Modern Warfare's multiplayer, then you'll know what to expect, because Treyarch has barely changed a damn thing.
The maps are new and the models are obviously different, but the multiplayer makes no attempt to bring anything remarkable to the table. Ultimately, this works in the game's favor, since you can't go wrong if you're using something that was already such a success. However, unlike say, Gears of War 2, which built upon a pre-existing engine and mechanics to create something even bigger than before, World at War does it completely by the numbers, never daring to stand on its own outside of a few new Perks and a different weapon set.
The multiplayer is by no means bad. It's Modern Warfare set in WWII, there's no way it could actually be terrible. However, the maps seem a lot bigger this time, and this is really counter-intuitive to the experience. One of the best parts of CoD4's multiplayer was how the tight environments meant that action was around every corner, and that the battlefield was one of pure chaos. In WaW, however, there are times when you can spend ten minutes trying to find an enemy, and encountering nothing. I once hopped into a game already in progress, and didn't see a single enemy soldier, save for one tank.
That's not to say that the multiplayer doesn't have its moments. Maps like Asylum bring back the feeling of CoD4, and being able to pilot tanks and unleash dogs can make for some real hectic gameplay. However, most of the time this game just brings back fond memories of the last title while doing very little to make one care about this one. It is basically Modern Warfare, but with none of the love.
The only time the game comes out of its shell and tries something different is with Nazi Zombies, an unlockable that is achieved upon completion of the campaign. It's probably the best part of the whole game, but it's cute for about five minutes before growing tiring. With Left 4 Dead already providing first-person zombie shooting, this is something that just doesn't cut it. It is certainly not worth the hassle of unlocking.
Ultimately, Call of Duty: World at War feels completely unnecessary. It's not bad, but most of the good stuff is only good because Infinity Ward made it and released it last year. It's unfair to say that this is an expansion pack because it has a bit more meat than that, but it's barely much more. With an awful campaign and a multiplayer that is fun but completely appropriated, this game can't hold a candle to the last. Fans of the series should check it out, but I couldn't in good faith recommend a purchase, at least at full price. Give it a rent or check out the bargain bin a few months from now. It's not like Activision won't make millions out of the game anyway which, ultimately, is the point ... and in this game, it really shows.
Had it actually been an expansion, it could have really brought something to the franchise. As it stands, World at War simply exists.
Score: 6 -- Alright (6s may be slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.)
I still might pick it up.
"0:23 And another grenade does me in. They should rename this game Call of Duty: Watch Out for the Grenade! "
Will not touch it again.
There aren't moments of heated and oppressive brutality in the game, cringe-worthy, heart-pumping battles? Treyarch didn't use the engine to paint an impressive picture of the Pacific (i.e. the game is damned pretty to watch while playing)? The enemy A.I. and bonzai tactics doesn't significantly change how you approach combat situations?
There are so many reasons why World at War could be an enjoyable, impressive game for gamers. And you didn't see any of them? Really? I found the game enjoyable, more so than you did, and I think a lot of people would find that they do as well. Would I still suggest a "rent" for many people? Definitely. But outside of the story being unfocused (it is) and you dying a lot (which wasn't a particular issue on my end), World at War is definitely an above average title.
I do agree about the singleplayer, though. Once, a checkpoint triggered just before I got knifed by a baddie. Every time I died, I would respawn a second before I got stabbed, and couldn't do anything about it. Fuckers.
Opinions, people have different ones. Like I said, the game's setting was unique and interesting, but they did nothing with it of any note. I wasn't in a "heart pumping" frame of mind while playing because I never felt like I was given a reason to care.
Maybe the game suffers because it's come off the back of Gears 2, which pretty much did everything a sequel should do. For me, CoD:WaW just didn't interest. It has cute little extra shit, which I brought up, but this game is over in two days.
The Single Player campaign is garbage, rehashing moments of CoD4 and every WWII film and taping them together. In the opening sections they went totally over the top with one dramatic scene after another and it lost any semblence of meaning for me. The sniper standoff was also incredibly annoying with his robot-like reactions and accuracy.
Friendly AI? Haha! in the couple of hours I played I can count on one hand how many enemy troops they killed, utter shit. Auick time events? I don't know about the 360 version but getting 0.5 seconds to push a button you rarely hover your finger over is annoying as hell.
The only positive thing I could say about this game is if you have a hard on for CoD4 MP but prefer the WWII setting, you'll enjoy this.
Other than that it's full of stupid annoying decisions (yay let's disable sprint when the building's on fire) and copycat set pieces. Try doing something new next time Treyarch.
Add in the co-op, Nazi Zombie mode, and the already fantastic multiplayer and you have yourself a great game. If you're a fan of the CoD series, or like FPS in general you should buy this game. You'll get plenty of miles out of it.
I'd still quite like to play it through since 4-player co-op is still a rarity these days beyond Castle Crashers/Halo/L4D. I just can't do so as eagerly as any of those titles.
Iunno. I haven't played WaW beyond the demo, but I can certainly see Jim's opinion as valid, whether Nick pwns at CoD or not. I've known Jim's opinions on things to be pretty spot on with regard to overall play experience, however unpopular that opinion usually is at the time. (Aside from GRiD. That game's tight.)
This review, functionally, has let me know that I don't have much need to check this one out, full price or otherwise.
The multiplayer however I would argue is better than COD4, and Jim it seems obvious you havent played COD4 lately... all of those unnecessarily small COD4 maps have turned the game into essentially a camp fest.. turn the corner, get shot by someone crouching around the corner, spawn, rinse and repeat. The maps in WaW are noticeably bigger, yet their structure doesn't seem to be very favorable for camping from anything I have seen yet, the only map that truly feels sniper friendly to me is Downfall. All of the maps despite their larger design have very little in regards to bottlenecks and alternate routs, and I feel this helps the gameplay tremendously and makes the game every so slightly more tactical than COD4. The weapons in WaW also feel a slight bit more balanced than in COD4, which turned into too many people sitting around with stopping power & M16/P90s.
In regards to the Nazi Zombie mode, I actually found this more enjoyable than the Left4Dead demo. If they provide more Nazi Zombie levels through DLC, it could become the main reason to get WaW. Also, when you get a group of four people who actually approach Nazi Zombies tactically you get an extremely fun and challenging experience, unlike Left4Dead which felt like a group of people running around like chickens with their heads cut off. Because as fun I did have with my friends on the L4D demo, L4D i feel is going to be one of those games that people play for about a month and then totally forget about because it is a very generic shooter with very repetitive gameplay... and zombies.
I'm looking forward to COD WAW as soon as it's released on Steam.
The old "you suck at the game, thus you hate it" argument. That argument is so tired. Considering I am pretty damn good at the multiplayer (out of practice at the moment, but at least on CoD4 I was always a top three) I wouldn't say I "suck."
I am not terrific at CoD campaigns, this is true. However, I died probably just as many times in Modern Warfare and had the piss frustrated out of me just as much, but because it had some excellent moments and really interesting stuff, I would rate that game very highly.
I am not above getting my ass kicked. There are certain games I suck at and still love them. Whether you want to claim I suck at this game or not is up to you. If that makes you feel better, so be it. But the fact is, I found Modern Warfare just as "challenging" as World at War. One of them was a game of the year contender for me. One of them was not.
It wasn't Metal Gear Solid, no. It wasn't Half-Life 2 or anything on that level. But I found the characters likable. The SAS guys especially. I felt attachment to the Captain and his team, and thought the ending was pretty "o shit." It was not brilliant, certainly, but I at least knew the characters. I couldn't even tell the difference with these guys.
:D
but from the things I've heard from friends (which I always take more to heart than any online review) they seem to agree with the opinions here.
Also, forty comments in and nothing too moronic in the way of personal attacks and butthurt syndrome. I am suitably impressed, Destructoid. :-)
Wow, if only there was some sort of review attached to the score which would explain this. I guess we'll never know, since there is none.
To each his own, I did love that Russian sniper/sergeant though :)
@Jeku: I know you were addressing your question to Jim, but I for one enjoyed the character development in CoD4. Little things like the distinctly British idioms in the dialogue, the extreme close up of Price's face when he's picking you up on the capsizing tanker, and many other things go a long way in fleshing out characters'
personalities. I know I definitely cared when everyone was getting shot and killed on the bridge at the end.
On the other hand after watching the first five minutes of WaW on YouTube and hearing the American soldier yell "let's kill these fuckers" had the exact opposite effect. I hope that guy dies.
This is from my understanding what Dtoid strives to get rid of. The only no one should ever buy this game applies to 1, even if a game gets a 2 it has some merit.
I read the review. It sounds like you didn't like the campaign but multiplayer seemed more like an "expansion". Considering most people are going to pick this game up for the multiplayer, I ask my question again: if it's so much like COD4, why such a low score? I have trouble seeing CODWAW as "slightly above average".
However, Destructoid's different. Whereas everything 5 and lower on IGN and likeminded sites means broken, here it means average or below average. 6 = above average. Not much above average, but above average nonetheless.
Destructoid's spent a lot of time trying to get people to realize that. Clearly it hasn't worked as well as it should have.