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When Criterion dropped the Burnout Paradise demo on Xbox LIVE and PlayStation Network late last year, fans clamored for their first chance to try out the game's open world. It wasn't long before some were a bit disappointed, with whiners crawling out of the woodwork to complain about everything you could possibly think of. 

Criterion's Alex Ward was outspoken, reminding everyone that it was "just a demo," and that they felt this was the best Burnout game yet. As he put it, "Burnout has always and will always be about evolution. We're quite open about this, and we've said it many times and in many interviews so it shouldn't be a surprise to anyone really."

Were the naysayers right, or did this "evolution" and willingness to make drastic changes pay off? And is "The Crash Mode" really the "suXXors"? Hit the jump for the better-late-than-never Destructoid review of Burnout Paradise.

Burnout Paradise (PlayStation 3, Xbox 360)
Developed by Criterion Games
Published by Electronic Arts
Released on
January 22, 2008

If you’re looking for a typical arcade racer in Burnout Paradise you’ve found it. Virtually everything you’ve come to expect from previous games in the series is here – impossibly fast cars, cocaine-fueled automobile aggression, and the resulting mangled steel. The heart of Paradise remains the same as other racers; your goal is to go as fast as humanly possible from one point to another. But Criterion has stripped away the typical in-game menus and progression we’ve come so accustomed to; gone are the race selection screens, and the "win the gold to take it all" mentality of other games.

In this latest installment of the racer, Criterion presents Paradise City, an open, sprawling landscape that spans rural countryside to the more densely populated urbanized downtown. Paradise City is jaw-droppingly huge, with plenty of bridges, tunnels, and backroads to discover. Scattered around the city at various junctions are event points. When triggered, these will start races, stunt challenges, point-to-point car-specific  "Burning Routes," and more. In short, there certainly isn’t a lack of things to do and see in Paradise City.
 
Of course, all of this freedom comes with a bit of a price, and there’s no doubt that you’ll initially become overwhelmed. Don’t feel bad – I was, too. Beyond the game’s ever-so-slightly aggravating commentator DJ Atomica telling you to take your starter heap to the junkyard for some fixin’, you’re given little or no direction. Being accustomed to and conditioned for playing racing games that lay out event structures with text in an orderly fashion, the lack of menus left me cold and frightened. Where would I go? Where should I start? Who is my daddy, and what does he do?


 
Fact: Criterion Games wants me to go anywhere I’d like, start wherever I want, and my daddy? Well, he can do whatever he wants. There are no qualifying races or time trials to complete in order to advance through the game; every event is open from the start – all 120 of them. That’s not even taking into account the “Road Rules” challenges on every road in the game (where you beat a given time to “own” the road), and the can-be-activated anywhere “Showtime” crash mode (which I’ll get to a bit later). I’m not ashamed to say that it took me a while to wrap my head around the massive world of Paradise City.
 
Take race events for instance – unlike previous Burnout titles (and most other racers), these are not closed circuit races. You’re given a starting point and shown an end-point on the game’s map; it’s now up to you to figure out the fastest route. Due to the sheer size of Paradise City, this isn’t a simple task, and you might find yourself going in the opposite direction of your goal if you make a wrong turn. Having to bring up the game’s map to check your position while screeching down the wrong side of the street at breakneck speeds can really break up the game’s fast pace.

The game does offer assistance, however, in the form of an always-visible mini-map and on-screen route suggestions. When driving, the name of the street you are currently on will appear at the top of the screen; as you approach intersections, the names of the cross streets will appear. During races, the suggested route will flash on top of the screen as you blaze towards these junctions, with a quiet tone indicating an oncoming turn.

The subtlety of this is a double edged sword – on one hand, it’s nice that this navigation isn’t too intrusive; the game is offering a suggestion (which is not always necessarily the fastest route), but it’s not really making any obvious, in-your-face demands. On the flipside, the subtlety of the navigation is nerve wracking, particularly when you’re quickly approaching turns at speeds upwards of 300 miles-per-hour. I can’t even begin to explain the aggravation caused by accidentally slamming into traffic (or even a wall) as I tried to keep my eye on the mini-map, the suggested navigation, and the road … all at the same time.



Bringing up the game’s map will also pin-point all of the events for you, as well as show you where all of the game’s gas stations (for an instant boost), junkyards (where you can select new cars), and repair shops are. Unfortunately, there’s no way to set waypoints on the map, so – unlike the suggested navigation in races – finding these areas is completely up to you. This can become frustrating when wanting to participate in a specific event, or if you want to swap vehicles. Many of the races, for instance, will bring you to a remote part of the map, with no events for miles. The lack of ability to set destinations is puzzling and, quite frankly, frustrating. It’s times like these when you might find yourself cursing Burnout Paradise’s menu-less, open-world.

But truly, if you’re playing Burnout Paradise simply to hop from event to event, you’re playing it "wrong." Simply driving around Paradise City, smashing through gates and billboards to "collect ‘em all" is a joy in itself. Much like Real Time World’s open-world Crackdown (with its open sandbox world, and addictive and near-mindless orb collection), leisurely play is just as rewarding as completing events. And it was once I realized this that Burnout Paradise truly started to shine for me. The game doesn’t hold your hand, or force you down a specific path; it allows you to play at your own pace, and this independence is absolutely exhilarating.

With this new freedom, Criterion has also chosen to give up the series’ structured crash mode. A signature of earlier Burnout titles, the puzzle-like crash modes always fell into the satisfying middle ground of skill and luck, with its mixture of pre-determined crash junctions and sometimes unpredictable AI traffic. Paradise no longer features these more linear crash modes, instead replacing it with the far less satisfying "Showtime" mode. This mode can be started at any time, and once activated, the game turns into a Katamari Damacy-like affair, where you’ll direct a tumbling car into oncoming traffic. As you cause more damage, you’ll acquire more "boost," which will allow you to "nudge" your car further, in the hopes that you’ll cause even more devastation along the way.



The problem here is that there doesn’t seem to be much skill required to rack up points. And since the only real damage is caused by your car slamming into others, the accidents are generally dull. Once "Showtime" is activated, you simply roll your car over and into more traffic. With enough luck, this can go on infinitely, from one end of the city to another. Crashing into the random bus will give you a score multiplier, and the ability to keep your eyes peeled for (and to nudge into) them may be the only true skill required here. In spite of the onscreen devastation, "Showtime" is a somewhat cathartic, almost mindless effort. Ultimately, it’s somewhat disappointing, considering the strength and depth of previous crash modes.

Burnout Paradise also features seamless online integration with "Freeburn Online." Hopping in and out of games has truly never been easier, whether you’re playing Paradise on the PlayStation 3 or Xbox 360 – simply tap right on the D-pad to bring up an unobtrusive menu, and hop online. There isn’t a single loading screen, and before you know it, friends and strangers are racing by you or crashing directly into your car. The online world is identical to what you experience offline, with the same open structure you’ve already become accustomed to. You’re free to do as you please, which can be anything from beating another player's jump distance record or simply exploring the city at your own leisure. Hosts can also initiate more structured races, and are given the ability to set their own route or choose pre-determined routes.

The game’s host can also initiate multiplayer "Freeburn Challenges," which have up to eight players working towards a specific goal. The challenges require cooperation, communication, and teamwork. If you’ve ever played a game online, you know that this isn’t necessarily the Internet’s strong suit, and can sometimes become an issue if working with unknown players. Particularly on the PS3, there was a lack of players with Bluetooth headsets, so telling a certain player to "Stop f**king around and work on the challenge," posed a bit of a challenge in itself.



Truly, falling in love with Burnout Paradise does take a bit of time. For most, it’s not the kind of game you’re going to hop into and fall head over heels for after fifteen minutes of play. Hell, after a few hours of gaming you may still be on the fence. But once it hits, it hits hard, and you’ll find yourself trawling Paradise City for hours after you’ve said "Just one more event." Old-school Burnout fans in particular may have a hard time coming to terms with the changes Criterion has made. For you folks, I say enjoy Paradise for what it is – you can play last-gen’s Burnout 3: Takedown on both the PlayStation 3 and Xbox 360, if that’s what you’re looking for.

But just like that, Criterion has really changed the way you’ll look at the structure of racing games. While other racers have tried open worlds (Test Drive Unlimited, for instance), there have been none that have offered the same sense of freedom, ease of use, and level of polish. Criterion has finally taken off your training wheels, and after playing Burnout Paradise, there's little doubt that you'll never want them back on. 

Score: 8.5

[Note: While I initially spent the bulk of my time playing Burnout Paradise on the PlayStation 3, my desire for achievements led me to pick up an Xbox 360 controller before long. Visually, the PS3 version looks a bit cleaner, but Paradise still looks great on the 360, and the differences are really negligible.

Because one of the joys of Paradise is exploration and discovery, there are many things that are tied to in-game "achievements" which can be earned in both versions. There is something rewarding about knowing that the achievements are going towards an already established score, and for that reason alone I'd say the 360 version has a slight advantage.

With both games, you're getting the same gameplay experience, and you can't go wrong either way.]


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48 comments | showing # 1 to 48

Count Grishnack's Avatar - Comment posted on 02/07/2008 10:27
Count Grishnack
Nice, always liked the series.
amalgamut00's Avatar - Comment posted on 02/07/2008 10:29
amalgamut00
I really enjoyed the game and can't wait to pick it up
Kryptinite's Avatar - Comment posted on 02/07/2008 10:34
Kryptinite
Great review!

FNF the last two weeks have been awesome. Video footage of our antics incoming soon.
dadudebob's Avatar - Comment posted on 02/07/2008 10:35
dadudebob
i wish this was on wii
BahamutZero's Avatar - Comment posted on 02/07/2008 10:37
BahamutZero
ITS NOT A TUMOR
Scape's Avatar - Comment posted on 02/07/2008 10:41
Scape
I definitely enjoy the Burnout series and the new direction they've taken the game definitely looks really good. The online mode also sounds like something new and different and might be worth checking out, but I think I will wait for GT5 for my next-gen racing fix.
MaxVest's Avatar - Comment posted on 02/07/2008 10:42
MaxVest
I actually liked the demo quite a bit, too. But I still have a barrier to paying $60 for what is at its heart an arcade racing game.
brosef's Avatar - Comment posted on 02/07/2008 10:43
brosef
Hella good review. I actually liked the demo. What the hell was with it? Not enough SFII penis?
BluDesign's Avatar - Comment posted on 02/07/2008 10:47
BluDesign
I keep seeing good things about it, but I'm just not in a racer mood right now. Considering I owned and played Burnout Revenge three times, I'm alright with passing on this one for awhile.
Dyganth's Avatar - Comment posted on 02/07/2008 10:56
Dyganth
I love this game, wish I had more friends with it so I could do more online challenges.
shikoku88henro's Avatar - Comment posted on 02/07/2008 10:58
shikoku88henro
All I know is that if you talk bad about Burnout, I will kick your robot ass.
Holyetheline's Avatar - Comment posted on 02/07/2008 11:01
Holyetheline
I really enjoy burnout revenge and I'm just not ready to move on yet.
VWGTI's Avatar - Comment posted on 02/07/2008 11:05
VWGTI
I have it for PS3. Good game.
Hitogoroshi's Avatar - Comment posted on 02/07/2008 11:09
Hitogoroshi
Awesome review. Awesome game.

Like Kryptinite said. Burnout FNFs have been hella epic. Sadly I won't be able to play tomorrow :(.
MechaMonkey's Avatar - Comment posted on 02/07/2008 11:15
MechaMonkey
I've never been a fan of racing games, because I never felt there was much to do beyond drive from point A to point B and maybe customize your car. Yawn.

Is this worth picking up for someone who isn't necessarily a fan of the genre? I am a fan of gleeful explosions and crashes, which is the only reason I'm even considering.
galagabug 's Avatar - Comment posted on 02/07/2008 11:16
galagabug
honestly, i love the series, and this game bothers me. i don't like the open world, its not as instantly gratifying as previous entries in the series, where i can sit, pick a few races and go to town. i also don't like how open the tracks are, for a while i had trouble finding the finsih lines for the races.
evil costanza's Avatar - Comment posted on 02/07/2008 11:20
evil costanza
great game, I have it on PS3. Everybody should pick it up.
HarassmentPanda's Avatar - Comment posted on 02/07/2008 11:29
HarassmentPanda
I don't think I've played a racing games since Gran Trusimo 3... maybe Mario Kart: Double Dash. Perhaps I'll check this out.
Crapsh00t's Avatar - Comment posted on 02/07/2008 11:29
Crapsh00t
I like the game a lot, but feel that in his idealistic quest for a sandbox racing game, that little twat Alex Ward screwed some things up, including:
-No event restart
-It's impossible to find an group intelligent enough to make the races happen in multiplayer. Burnout Revenge's Race and Road Rage events were the biggest selling points for the game. Without a little bit of structure/guidance in this regard, alot of the enjoyment has been removed. Just give me an option to start a "race only" game with a circuit of particular tracks so we don't have to do 30 minutes of menu manpiulation.

I may actually do a Good/Bad Idea on this, so I'll reserve further comment.
Samit Sarkar's Avatar - Comment posted on 02/07/2008 11:30
Samit Sarkar
I enjoyed the demo, but I simply don’t have the money right now to be able to spend $60 on a game, and even if I did, I’d definitely pick up The Orange Box or Devil May Cry 4 before this. I’m pretty sure the last racing game I owned was Gran Turismo 2 for the PS1, and that was because my brother and I got it as a Christmas gift from one of our parents’ friends.
shipero's Avatar - Comment posted on 02/07/2008 11:33
shipero
@MechaMonkey

I've never liked the racing genre either, but I really enjoy Burnout Paradise. The Road Rage and Marked Man events are a great change of pace from the usual races, I just wish there were more of them.
Fading Star's Avatar - Comment posted on 02/07/2008 11:41
Fading Star
:D.

Burnout!
luvmysegadc's Avatar - Comment posted on 02/07/2008 11:47
luvmysegadc
I'll pass.

I like the open sandbox idea, but think it works better with someone on foot and in a vehicle (like GTA, Crackdown, etc.) than just a vehicle only. I guess I don't have the patience any longer to try and figure out where the hell to go in a game like this. I played the 360 demo for 1/2 hr. and was very disappointed because it didn't have the pick up and go feel of Burnout: Revenge. Plus, NO CRASH MODES!!! The "showtime" mode of this new game just sucks ass!

Speaking of Burnout: Revenge, I gave it to one of my sisters and her husband. Now, I wish I hadn't so I'll need to make a stop at a used game store to get my Burnout on...and soon.
lazuli's Avatar - Comment posted on 02/07/2008 12:07
lazuli
im loving this game but the not being able to put a marker on the map is really annoying
DaedHead8's Avatar - Comment posted on 02/07/2008 12:11
DaedHead8
Burnout Revenge ruined me on this series. I like the prospect of an open world racer though so I'll probably pick it up in a few months when its cheap.
GeneralWong's Avatar - Comment posted on 02/07/2008 12:12
GeneralWong
Ive been playing this quite a bit, i like it. Im not a big racing gamer really but theres something entertaining about drilling people cars into walls as you take the lead. Only thing its missing (and by missing i mean SEVERELY missing) is your lifeless body being thrown through the windshield when you hit a brick wall.

Achievements are piss easy as well so it appeals to the number whore that i try so hard to disguise.
decoyb's Avatar - Comment posted on 02/07/2008 12:25
decoyb
@ Nick: Great review the game definitely grows on you over time, but you may want to add that the ps3 version has in game XMB (friends list and messaging). I've heard alot of whining about in game XMB so hopefully people will vote with their dollar for games that actually have it.
Technophile's Avatar - Comment posted on 02/07/2008 12:30
Technophile
Awesome review. You nailed it perfectly.

Personally, I was annoyed at not being able to restart an event. Sometimes a race or a stunt run would take me far past the start point.

Other then that, their online interface is brilliant, the game is gorgeous and I think it's a fantastic "screw around"* game.


*Screw around meaning you can play for 10 minutes or 10 hours depending on what you want to accomplish and it's always satisfying.
brainderailment's Avatar - Comment posted on 02/07/2008 13:22
brainderailment
I really want this game, but I'm not sure if I'll play it all that much. I know my friends wont get it, they don't like racing games. I like it, but I'm not buying it.
ChrisFurniss's Avatar - Comment posted on 02/07/2008 13:48
ChrisFurniss
It's allllll about the multiplayer, man. So much fun.
konchu's Avatar - Comment posted on 02/07/2008 14:11
konchu
I love the game but I wish they would have done a couple of things. Like stated the ability to make your own way points would help a ton. I would also like the ability to chose races from the map. Also a retry race option or cancel race option (entering showtime can somewhat do this).

And I wish on crash mode they would have kept that as an event Show time is nice but its almost too easy to keep getting boost to continue clear across town that and cars seem too good at avoiding you more you hitting them and less massive car pileups cause by you. Reduce the amount or frequency you can use boost or make it harder to recharge keep it at an intersection or 2 and increase the number of cars for carnage. Maybe keep the current Showtime as an after touch sort of mode as it does work online.
kawitchate's Avatar - Comment posted on 02/07/2008 14:13
kawitchate
no retry, no crash mode = no buy
oh, and it's too grey. we've got enough grey/brown games out there as it is. why so grey?
Dexter345's Avatar - Comment posted on 02/07/2008 14:30
Dexter345
I was under the impression that there was no Crash Mode at all, so hearing that there is one, just a much lamer version than in the past is nice.
lubczyk's Avatar - Comment posted on 02/07/2008 15:26
lubczyk
No Split-screen = fail.

Oh, and Criterion sucks for not releasing a Wii version. The best selling console of this generation deserves such games. I hope their sales are abyssmal.
vp360's Avatar - Comment posted on 02/07/2008 15:52
vp360
love burnout
Bricfa's Avatar - Comment posted on 02/07/2008 16:20
Bricfa
Aftertouch takedowns were my favorite part of burnout.
Shame.
Capn Birdseye's Avatar - Comment posted on 02/07/2008 16:40
Capn Birdseye
I think Revenge and Takedown were better, only because the open world IMO doesn't suit the franchise. The menu system condenses all the action and fast paced gameplay together, there is too much random driving around for a Burnout title.

It feels very "me too" in the face of current trends to turn racing games into open world.

Leave it to NFS and Test Drive, and bring my old Burnout back ;)
Kaikara's Avatar - Comment posted on 02/07/2008 16:41
Kaikara
mmmmhmm DMC4 or Burnout this month, decisions, decisions :-(
xper's Avatar - Comment posted on 02/07/2008 18:00
xper
this is what happens when you throw daring game design in a game thats called burnout. i guarantee you, if this game was called anything else, the gaming community wouldn't be bitching as much.

picking it up tomorrow, hoping it will the promised revolutionary game i so desperately need apparently.
AgentMOO's Avatar - Comment posted on 02/07/2008 22:43
AgentMOO
I've got mixed feelings on this title. My favorite two parts of the series were Crash mode and Road Rage and only one of the two made it into this version. I actually like how the lack of a menu system gets you to try something different if you fail a race. Part of the frustration factor in these games comes from playing the same race over and over due to the restart race option being right there.


The "showtime" toy would have been more fun if there was any kind of incentive to play it once you got your first high score. Once that happens, you've basically figured out how the mode works, and your score is a function of how long you want to spend button mashing and pointing your car.

Also, your 360 steering wheel is useless
Necros's Avatar - Comment posted on 02/07/2008 23:01
Necros
Looks good, I should really pick it up.
LilJimmyNordin's Avatar - Comment posted on 02/08/2008 01:54
LilJimmyNordin
They got it exactly right. This game is pitch perfect. I've been playing it slavishly for days. A must-buy.
r4z0rbl4d3's Avatar - Comment posted on 02/08/2008 03:29
r4z0rbl4d3
i LOVED Burnout 2 on the xbox. but the best Burnout is by far Burnout Dominator on the PS2. i wish paradise would have been dominator with new courses an better graphics.
Amethystine's Avatar - Comment posted on 02/08/2008 20:47
Amethystine
I think you meant to say that if you don't want to play Paradise, you can go back to Burnout (4): Revenge, not #3: Takedown.

Anyway, as always, I say that people should really really rent it, just to try it for themselves. It's good enough for a trial or even playing it enough on a rental to get your fill and never do it again. You can't call a game a "Must Own" or "Must Buy", just a "Must Try (at least once)".

I agree with the notion that the Showtime mode is not as good as Crash Mode, though, completely.

As for the open world system, it's really just to eliminate load times, which it does. Does anyone remember how long the load times were on Burnout Revenge? While not horribly long, they were just long enough to be annoying, especially when the game was so fast paced that any pause in the action seemed all the longer. With that in mind, one might see that the developers were avoiding the probably even longer load times they'd have in the newest installments.
Nick Chester's Avatar - Comment posted on 02/10/2008 15:19
Nick Chester
@ Amethystine:

Actually, no -- I meant 3: Takedown, which is (generally, with some debate) regarded as one of the best Burnout titles in the series (up until now, perhaps ...).
Vixen's Avatar - Comment posted on 02/11/2008 08:56
Vixen
I just downloaded the demo a few days ago. Its somewhat entertaining but, then again I am not really into racing games. Actually the only racing game I own is NFS Most Wanted for the PSP! Either way I wouldn't spend 65 dollars on this, but luckily I have a friend at EA that I could get it from for 20 :]

Nice review by the way.
kaciesaurus's Avatar - Comment posted on 02/12/2008 18:23
kaciesaurus
this game sounds awesome.
mrWhite's Avatar - Comment posted on 03/15/2008 17:41
mrWhite
I had it and sold it on eBay. It's as though the developers HATE the player and deliberately made the game as frustrating as possible. The review here is spot on but rated far too high, it should be no more than a 6, and most of that score is carried by the graphics and speed of the game. Here's what is bad about the game:

1) no retry buttons. No warp buttons. Nobody wants to drive for ages to restart a race or to get to a junkyard/event

2) online is absolutely crap. Everyone just drives around, bored. Races are dull.

3) every goddamn race/event takes you to the same place. There's no point having a huge city if you're just going to pick the fastest and most direct route every time.

4) that Showtime mode is complete toss. Have you ever seen someone doing it online? Pathetic.

5) when you upgrade your license, you have to complete all the annoying races you've already done, again.

I could go on, but I hated this game with a passion.
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