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Destructoid review: Braid photo

Braid is a game that has generated a lot of press before its Xbox Live Arcade release, be it for its unique mechanics, gorgeous watercolor graphics or controversial price point.

The brainchild of independent game developer Jonathan Blow, Braid won the "Innovation in Game Design" award at 2006's Independent Games Festival and has received almost unanimous praise from those who have had their hands on the platforming puzzler for the past year. 

Destructoid's review team has spent their time (no pun intended) putting Braid through its paces, and myself, Reverend Anthony and Chad Concelmo are here to deliver the official verdict. Is Braid worthy of undying love and attention, or is something dark and murky behind all that pretty artwork? Hit the jump to find out.

Braid (Xbox Live Arcade)
Developed by Number None, Inc.
Published by XBLA

Released on August 6, 2008
 

Jim Sterling:

Braid is all about a smartly dressed man named Tim who navigates a series of worlds affected in strange and unique ways by the flow of time. His Princess has been kidnapped by a monster, and his quest is, of course, to reclaim her. A very simple and well-worn premise, but story won't be your concern for the majority of the game.

If you play Braid simply to complete it, you're doing it wrong, and will find the experience ridiculously easy. The true aim of Braid is to "solve" each world by obtaining a variety of jigsaw puzzle pieces scattered across the game's six worlds. Once each world's nine pieces are claimed, putting them together will lead to that world being solved (with of course, an Achievement for your efforts.)

Claiming all the puzzle pieces is no easy task, however, and this is where Braid's devilish puzzles really show their teeth. Braid is all about the manipulation of time, a force that behaves differently in each world. The running mechanic is your ability to reverse time. Should you misjudge a jump or fall foul of an enemy, you can simply rewind and have another try. Sounds simple, but once you start needing this mechanic to solve some of Braid's mindteasers, you'll find that this challenge is far from a cakewalk.

During the course of the game, you will encounter environments and objects that act in bizarre ways relative to your actions. Green and sparkling objects, for instance, are immune to the reversal of time. An early puzzle involving a sparkling key has an enemy holding it inside a deep pit. In order to retrieve the key, you jump into the pit, dispatch the enemy and hold the key. Because the pit is too deep to jump back out of, you simply reverse time, undoing all your actions and returning to the top of the screen. Because the key is immune to reversal, it does not return to the enemy, instead staying with you. You're now out of the pit, and holding the key. Easy!

Naturally, it does not stay that simple, and soon you'll encounter worlds that only move forward in time when you move forward, and rewind if you turn around and head the other way, or worlds in which you can duplicate a past version of yourself who will perform all the actions you performed before you reversed time.

The puzzles on display in Braid are not only inventive and inspired, but also possess a logical sensibility that means they can all be solved if you put in the effort and think clearly. Sometimes the sense and logic are so subtle that you almost think they don't exist, and sometimes you will have to walk away from the game, lest frustration set in. However, upon your return to Braid's world, with a clearer mind and fresher perspective, you will likely see what you couldn't see before, and suddenly it will all make sense. Braid does this often, and makes you feel triumphant with every test passed.  

In keeping with the gameplay, Braid's aesthetic elements stand apart from the crowd and deliver something utterly unique. Tim and his enemies possess a style and charm all their own with an artistic quality that you simply don't see in other console games. The character animation is simplistic and minimal, but this is contrasted by the subtle animation of the world itself, the calm and slow shifting of color that makes Braid look as if it were a living painting. Although the sound effects are equally as minimilist as the character animations, the music is incredibly pleasurable. Like so much in Braid, the soundtrack arrives as an understated, inoffensive score that betrays some truly charming tunes.

Finding things to complain about in Braid is difficult indeed, as any time spent unhappily with the game is thanks only to my own inability to solve what Blow has laid before me. I do hate to bring up the price, but at 1200 MS points, I'm not sure that such a short game with very questionable replay value is worth everybody's cash. Also, the jumping can be a little hard to control and it's easy to misjudge one's safe landing on an enemy head. Honestly though, that's as harsh a criticism as I could dredge up.

Ultimately, Braid stands almost completely alone on Xbox Live Arcade. Jonathan Blow has humiliated nearly every XBLA title currently on sale, providing a beautiful and unquestionably clever experience that should cause the developers of cynical and shallow XBLA offerings to feel ashamed of themselves. Nothing looks like this on consoles, nothing plays like this on consoles. If you're a puzzle fan, or if you are a believer in the argument that videogames can be art, then you need this game on your 360's hard drive. No question. 

Score: 9.0 (Fantastic. Negligible flaws. Otherwise very, very good; a fine example of excellence in the genre.)

Chad Concelmo:

Wow.

Honestly, that's all I want to type. "Wow" is the best way to describe how I feel after playing through Braid. I am worried that if I say more I could potentially ruin a game that thrives off the player not knowing what to expect.

For the sake of this non-one word review, though, I will try my best to explain what makes Braid such a breathtaking experience. I just hope and pray that what I say doesn't spoil anything for you. If it does, my face is yours for the punching.

Let me start with the basics: Visually, Braid is everything I could have ever hoped for in a game. Being a giant retro fan, I don't think I need to explain my reaction the first time I laid my eyes on Braid's visuals. A 2D puzzle platformer with stunning animation and gorgeous, hand painted, high-def graphics? Even Jesus himself could not come up with a better recipe for satiating my old-school-meets-new-technology hunger.

But visuals are only the start of what makes this game so beautiful. I think what impressed me the most about Braid is the way the game slowly and meticulously presents its emotionally complex world without ever really explaining what is going on. Yeah, I know that sounds confusing -- and it really is something you need to experience to fully understand -- but let me try to describe what I mean.

Braid just starts. There is no opening cutscene. No exposition. Instead, players are just thrust into the game's world with a basic assumption of what is going on. Once the brilliant (and I truly mean brilliant) time manipulation mechanics are introduced, they are done so in the context of the game, not as a side tutorial.

The levels in Braid are superbly designed. At first, each one offers a challenge that almost feels impossible. But as you organically work through the levels, the solutions to things just, well, come to you. If you play by the rules the world presents you, everything just falls into place in your mind. Conquering a complex challenge in Braid is dumbfounding at times, but is easily one of the most rewarding feelings you will ever have in a videogame.

It also helps that the levels are designed in a way that you can finish them in any order you want. Technically, you can run through every level without completing any of the puzzles, although doing that will not unlock the final section of the game, easily the greatest part (more on that in a second).

This nonlinear approach to a 2D game is very refreshing and adds a lot to Braid's dream-like atmosphere. As you wander in and out of each level, completing puzzle after puzzle, the world and its many ethereal mysteries start to slowly piece themselves together. As the game moves forward it feels like every creature, every item, every detail in the background is a part of something whole. Every single thing in Braid's world is there for a reason.

And this all leads up to, arguably, one of the greatest videogame endings of all time. I would never spoil the masterful conclusion for you in a million years, but it is hard to review Braid without at least mentioning it.

I am not going to lie: the first time I finished Braid I didn't necessarily understand what exactly happened. I am not telling you this as a spoiler; I am telling you this so you don't have an adverse reaction to the confusion you will most likely experience upon completing the game. But this confusion doesn't last long. In fact, "confusion" may be the wrong word. After I beat Braid, my mind entered a strange state. I have been emotionally affected by videogames in the past (many times, in fact), but nothing like this. Braid left me feeling sad, confounded, satisfied, jubilant, and scared all at the same time. Strangely enough, it seems all the people I have talked to who have also finished the game had similar reactions.

I cannot wrap my head around the multitude of people criticizing the game for having no replay value. The minute I finished Braid -- and had time for its powerful conclusion to sink in -- I played through it again. And then again. Sure, I knew how to complete most of the puzzles, but playing Braid is never about getting from point A to point B. It is all about the journey in between, one that gets better and more meaningful the more you experience it.

I can't recommend Braid enough. If anything, I selfishly want everyone to play it just so I have more people to talk about it with. It will truly affect you that much. You will want to discuss its meaning for hours.

Before I sat down, I thought this was going to be the hardest review I ever had to write. I had such a dramatic reaction to the events in the game that I was afraid my emotions would dictate my final verdict. The more I thought about it, though, the more I realized just how easy this review was going to be.

Braid is a masterpiece -- a true work of art. Simple as that.

I guess "wow" is the best way to describe it.

Score: 10 (Incredible. As close to perfection as we've yet seen in in the genre or gaming on the whole. A polished, unparalleled experience.)

Reverend Anthony:

Everything I could possibly say has either been said by Jim, Chad, my preview from way back when, or the eight reasons you need to buy the game.

The only thing I'd like to point out is that I honestly feel that whoever you are, you need to try Braid, at the very least. So long as you don't have incorrect expectations of what the game should be (it is a time-manipulation puzzler in platforming shoes, not vice versa -- like how Portal was a portal physics puzzler dressed up as an FPS), the game has something for everyone. There's an incredibly deep and metaphorical story, if you want to pay attention to it. Even if you don't, the game is still full of some of the most mind-bendingly clever puzzles ever designed: on my first time through, I actually found myself shouting "that's goddamn brilliant!" at the screen just purely by how every single puzzle shows the player a new and different aspect of a totally foreign method of time manipulation.

If you're worried about it being too short, just understand that it has not a single speck of filler -- it's at least four hours of nonstop, constantly impressive gameplay. If you're worried it has no replay value, consider the fact that the story is so nonlinear and metaphorical and deep that, by the time the game ends on your first playthrough, you might well be dying to go through again just to find more of the narrative clues and piece together your own interpretation of the story and themes.



As the first full-length art game ever made, and one of the most ingenious puzzle-based games ever devised, you owe it to yourself to buy Braid. It's worth fifteen dollars. It's worth fifty dollars. It's got too much new and intelligent and thoughtful stuff to be ignored simply because of a few hundred extra MS Points.

Score: 10 (Incredible. As close to perfection as we've yet seen in in the genre or gaming on the whole. A polished, unparalleled experience.)

Overall Score: 9.7


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90 comments | showing # 51 to 90

Tubatic's Avatar - Comment posted on 08/11/2008 09:18
Tubatic
" I selfishly want everyone to play it just so I have more people to talk about it with."

Chad, I agree.

Solid and fair review. I really appreciate that D-Toid reviews have 2 or 3 people giving hefty/quality input. And, knowing the leanings of the reviewers as a follower of the site, I can really appreciate what those individual scores represent. I was already sold on Braid, like people have said, by the time I got all the pieces in the demo. However, I hope others can look at this review in the same way that I do.

Also @ Crumpet Lips

I think you should just buy the game. You appear to be interested in it. While I can appreciate strong feelings of anti-corporatism and wanting to "fight the machine", I think the quality of this game is worth filtering money through the hands of that machine to get it to John Blow/Number None. It feels to me that showing support for a developer that doesn't dumb down for demographic and respects the gamer is a good thing. Plus, you get the game you want. The effect of abstaining and not getting what you want feels, in my opinion, to be a cause of greater futility by comparison.
Cyberxion's Avatar - Comment posted on 08/11/2008 09:23
Cyberxion
I just got a 360 this weekend. I've been downloading demos and whatnot, 'cause just buying the f'ing thing emptied my wallet. I've been meaning to check out the trial version of Braid, as I've heard nothing but good things about it, but I haven't got around to it yet. I'll make it a point to check it out tonight.
BigKev's Avatar - Comment posted on 08/11/2008 09:38
BigKev
Yeah, Crumpet-Lips, exploitation is really not the word to be using here.
LarkOhiya's Avatar - Comment posted on 08/11/2008 10:08
LarkOhiya
I got to play braid a few month ago. Sadly i don't have the money to buy it or i would.
SurplusGamer's Avatar - Comment posted on 08/11/2008 10:12
SurplusGamer
It definitely is worth mentioning that there is replay value not only in playing more to get more out of the story (like re-watching a richly layered film), but also the 8 stars, hidden around the game as ultra-hard collectibles that really force you to play with the time-mechanics. I've found 4 so far, but this part of the game is not very well publicized.
PappaDukes's Avatar - Comment posted on 08/11/2008 10:15
PappaDukes
If FFXIII can get love on 360, then Braid should get some love on PSN. It's only fair.
KMCC's Avatar - Comment posted on 08/11/2008 10:22
KMCC
Braid. MGS4. This year has seen some incredible examples of the medium.
Spartacus's Avatar - Comment posted on 08/11/2008 10:44
Spartacus
oh my god jesus i need the pc version of braid to come out now
mistic's Avatar - Comment posted on 08/11/2008 11:10
mistic
I'm getting this the instant I unpack my 360 from moving :-)
miquonranger03's Avatar - Comment posted on 08/11/2008 11:12
miquonranger03
Hated this game so much. My god. I've been playing for 23 hours, and I still haven't gotten the pieces in World 2 yet.
jettoki's Avatar - Comment posted on 08/11/2008 11:13
jettoki
I would buy this game a hundred times.
Polish Hill's Avatar - Comment posted on 08/11/2008 11:32
Polish Hill


That about sums it up
KMCC's Avatar - Comment posted on 08/11/2008 11:39
KMCC
I admit, I was upset about the price hikes on Braid and CC at first, but that is because I knew I was going to buy them anyway. And Microsoft knew that too.

But really, Braid may be one of the most important, beautiful games in recent history, and we all know CC is going to be amazing. They are worth the money.

However, Jonathan Blow himself said he would be lucky to break even on Braid's sales, regardless, because of the Microsoft/XBL-developer structure. So yeah, Microsoft is getting the extra dollars, and that sucks, but at least show these games and developers support, so they can make more great games.
fozzyozzy's Avatar - Comment posted on 08/11/2008 11:46
fozzyozzy
My first playthru I never got up from my chair. But what's this? now there are hidden stars and speed runs? This is so exciting!
leshrac55's Avatar - Comment posted on 08/11/2008 11:54
leshrac55
Insofox-

8 stars?? I hadn't seen any... didn't realize they existed?
Cyberxion's Avatar - Comment posted on 08/11/2008 12:01
Cyberxion
@ Crumpet

Braid is very far removed from the examples you listed. It appears to be nothing more than a simple 2-D platformer at first glance, and one that doesn't come from an already established franchise. Add on the time-bending puzzle mechanincs, and what you're left with is a niche game.

Now, I don't know the reasoning behind the slightly higher-than-average price for Braid, nor do I know whether or not Microsoft is ultimately responsible for it, or even solely responsible for it if they indeed have a hand in it at all. However, seeing as the game's design and gameplay concepts don't exactly represent a license to print money, I am confident that the price wasn't jacked up in anticipation of huge sales numbers.

By the way, to those of you citing supply and demand, can you explain to me how that's even a factor? I thought that this game was solely available over Live. Supply and demand doesn't strike me as being of much concern when you're dealing digitially...
Ashley Davis's Avatar - Comment posted on 08/11/2008 12:07
Ashley Davis
@Crumpet Lips: While I admire you for wanting to stick it to the man, I don't think Microsoft is going to change their stance on this. It's business, as other people have said. Mr. Blow needs to break even (though I'm sure he will also need the money from the Steam release to do this), Microsoft wants to get paid.

I wasn't even aware there was much hype surrounding the game, outside of Mr. Burch. I bought the game because puzzle games are my favorite genre, because I loved the art direction (and the illustrator himself), because it looked like a high quality product, and, you know, other reasons why people normally buy games. And I was not only happy that the game turned out to be more than well worth my $15, I was happy that Braid made its way into my life. As dumb as that sounds, most everyone else who has played through Braid feels the same way. It's a game that really moves you. It's been a long time since I felt so touched by a video game. As an advocate for the "games are art" argument, Braid really means a lot to me, and it's a game I want to see touch as many lives as possible.

It sounds like you are interested in the game, and I'm still sorry if you're not going to change your mind about purchasing it. But I'm telling you, the little dent you're making in Microsoft's income is not worth missing out on Braid for (especially because, if the price for Castle Crashers is heightened as well, everyone is going to buy that anyway, giving Microsoft no reason to never do it again).

We need more games out there like Braid, and we have to support it in order to receive more. That, again, is just business. Our hobby revolves around it.
Cyberxion's Avatar - Comment posted on 08/11/2008 12:09
Cyberxion
@ KMCC

If I understand what I just read on the matter, Microsoft only gets 30 percent of an indy developer's take on their Live Arcade titles.

If that's true...well, maybe the price-hike was Blow's responsibility. And also if true, Microsoft doesn't stand to make as much as he will on the deal.

To be honest though, I could barely make heads-or-tails of what I was reading on the whole Live thing, so I could be way off track. :P
Cyberxion's Avatar - Comment posted on 08/11/2008 12:15
Cyberxion
@ Heretic

Still haven't let that anger from the other day go, eh? :P

Really though, I agree with you completely. Also with Penny Arcade, who hit the nail on the head. A good game is a good game, and incidentally, Braid is apparently a pretty good game. As such, I totally think it's worth 15 bucks, and I'll be buying it once I have the cash to do so.
akathatoneguy's Avatar - Comment posted on 08/11/2008 12:19
akathatoneguy
I actually don't mind shorter games. I have a lot of games and I don't need to have them all packed with 100+ hours of playtime. I would much rather have the quality packed into a few hours, at least with some of them. Then, I'm more likely to play through them again in the future, too. I could probably go back and play through the campaigns of Gears or CoD4 a few times a year, b/c they're so short. Would I ever create a new character in Oblivion and start from the beginning again? No way.

Well...maybe. But I heart Oblivion. Still, my point stands.

Reading through some of the comments is amazing. There are some really, really cheap people in the world.
Corak's Avatar - Comment posted on 08/11/2008 12:41
Corak
A great game, worth every penny.
Norgor's Avatar - Comment posted on 08/11/2008 13:06
Norgor
I have yet to finish this game but I agree with the reviewers that this game shouldn't be missed by anyone. Forget about the "pricing controversy" ($5 is what we're all so upset about?) and buy this game immediately. The puzzle mechanics are top notch, the gameplay is deceptively simple but addictive and the visuals are to die for. Speaking of the graphics, I'm tempted to go out and buy a high-def TV just so I can see this game in all its glory. This game is a true testament to what indie games (and games in general) can strive to be.
KorJax's Avatar - Comment posted on 08/11/2008 13:13
KorJax
Me not having a 360, I'll wait for this to HOPEFULLY get released on PC.

Then again I'm already going to be broke this fall/winter D:
bottled dark's Avatar - Comment posted on 08/11/2008 14:14
bottled dark
the game is astounding.
you must get the full version and you must complete the whole game. please don't rob yourselves!
Anus Mcphanus's Avatar - Comment posted on 08/11/2008 14:18
Anus Mcphanus
The more I play this the more I love it but at the same time I'm not sure it's worth the extra price. I wouldn't say this is a game for everyone.

Also, there are some puzzle that really piss me off because I know exactly what I have to do to complete them but I have to try over and over again because the characters won't do what I want them to or my timings just a tiny bit off.
TheRemedy's Avatar - Comment posted on 08/11/2008 14:23
TheRemedy
@Jim

Thanks for the details and I respect your opinion. Great reviews all around.
Dexter345's Avatar - Comment posted on 08/11/2008 19:35
Dexter345
I totally agree with everything the three of you said. I too have played through the game twice now, and am gearing up for my third playthrough. And then maybe a fourth. Anybody who doesn't buy this because "it costs too much" is crazy.
GrayFox's Avatar - Comment posted on 08/11/2008 20:00
GrayFox
Braid is literally my favourite game ever. Other games have effected me before, but NOTHING like this. I seriously think I am a slightly changed person after playing it in the past week. I want to send Jonathan Blow a personal thank you email.

And awesome writeup.
GrayFox's Avatar - Comment posted on 08/11/2008 20:25
GrayFox
And to all the people bitching about the 1200 points: the game has sold like hotcakes, so any hope of sending a message is lost. Thankfully, this person with aims not of making money, but of positively effecting the medium by making thoughtful, meaningful, and rewarding games will be given the financial ability to do more of that in the future.

Then again, I think it's better to send the message that I will pay good money for games with some thought put into them, games that don't treat the player like some lab rat who only responds to the most basic of stimuli. If they want to put out more games of this calibre for 1200 points I say yes please.

Frankly, I feel a bit dirty paying only 15 dollars for it.

TL;DR ITS FIVE BUCKS YO
Poopface Morty's Avatar - Comment posted on 08/11/2008 20:31
Poopface Morty
This game is a case study on brilliance in level design; a great example too of how a shorter-length and smaller-budget title with such an AMAZING concept with masterful execution can be so much more satisfying than a $60 overhyped pile of trash.

The artwork is beautiful, the music is great (though at some points a little repetitive), and the gameplay is damn near spot on. Such a novel concept that definitely deserves the credit it is due.

GOTY for me, and judging by the upcoming lineup for the rest of '08, that probably won't change.
scorpius's Avatar - Comment posted on 08/12/2008 11:32
scorpius
I really, really need this to come out on PC soon. Please.
Holyetheline's Avatar - Comment posted on 08/13/2008 08:48
Holyetheline
So when I get my xbox back from Microsoft (due to RROD) this is the first thing I'm going to download and play. I can't fucking wait!
flabzilla's Avatar - Comment posted on 08/15/2008 15:00
flabzilla
One of the most posh games I have ever played.
MPHtails's Avatar - Comment posted on 08/15/2008 18:09
MPHtails
I played the demo last night before bed, and once I got the piece Yashoki mentioned, I knew that this game was going ot be an experience.

Also, I love how people claim that 15 bucks is too much just because it's a Live Arcade game.
RAB's Avatar - Comment posted on 08/17/2008 18:29
RAB
crap
Lightthrower's Avatar - Comment posted on 08/17/2008 18:37
Lightthrower
I LOVE this game! I'm constantly rewinding the time at the bunnies, they make awesome noises :-D.
Bizznet's Avatar - Comment posted on 08/20/2008 11:37
Bizznet
I GODDAMN LOVE THIS GAME! I want to scream it to the world! BRAID IS ONE OF THE FREAKING BEST GAMES I'VE EVER PLAYED GODDAMN IT! I can't wait to sit down and finish it tonight!
Holyetheline's Avatar - Comment posted on 08/20/2008 12:31
Holyetheline
I can't stop thinking about Braid. After I beat it I just want to beat it again. I'm addicted.
Jizl Tizl's Avatar - Comment posted on 09/07/2008 19:48
Jizl Tizl
I think that something hypnotized me into buying this the second I finished the demo. It's also funny to me how a $15 game can bring so much more fun and satisfaction than the majority of its $60 competition. I would love to see more puzzles come out in the future for this.
Onlineatron's Avatar - Comment posted on 08/01/2009 15:50
Onlineatron
'First full length art-game'

Errr, Ico... SOTC anyone?
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