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Destructoid review: Braid

12:56 AM on 08.11.2008   |   Jim Sterling

Destructoid review: Braid photo

Braid is a game that has generated a lot of press before its Xbox Live Arcade release, be it for its unique mechanics, gorgeous watercolor graphics or controversial price point.

The brainchild of independent game developer Jonathan Blow, Braid won the "Innovation in Game Design" award at 2006's Independent Games Festival and has received almost unanimous praise from those who have had their hands on the platforming puzzler for the past year. 

Destructoid's review team has spent their time (no pun intended) putting Braid through its paces, and myself, Reverend Anthony and Chad Concelmo are here to deliver the official verdict. Is Braid worthy of undying love and attention, or is something dark and murky behind all that pretty artwork? Hit the jump to find out.

Braid (Xbox Live Arcade)
Developed by Number None, Inc.
Published by XBLA

Released on August 6, 2008
 

Jim Sterling:

Braid is all about a smartly dressed man named Tim who navigates a series of worlds affected in strange and unique ways by the flow of time. His Princess has been kidnapped by a monster, and his quest is, of course, to reclaim her. A very simple and well-worn premise, but story won't be your concern for the majority of the game.

If you play Braid simply to complete it, you're doing it wrong, and will find the experience ridiculously easy. The true aim of Braid is to "solve" each world by obtaining a variety of jigsaw puzzle pieces scattered across the game's six worlds. Once each world's nine pieces are claimed, putting them together will lead to that world being solved (with of course, an Achievement for your efforts.)

Claiming all the puzzle pieces is no easy task, however, and this is where Braid's devilish puzzles really show their teeth. Braid is all about the manipulation of time, a force that behaves differently in each world. The running mechanic is your ability to reverse time. Should you misjudge a jump or fall foul of an enemy, you can simply rewind and have another try. Sounds simple, but once you start needing this mechanic to solve some of Braid's mindteasers, you'll find that this challenge is far from a cakewalk.

During the course of the game, you will encounter environments and objects that act in bizarre ways relative to your actions. Green and sparkling objects, for instance, are immune to the reversal of time. An early puzzle involving a sparkling key has an enemy holding it inside a deep pit. In order to retrieve the key, you jump into the pit, dispatch the enemy and hold the key. Because the pit is too deep to jump back out of, you simply reverse time, undoing all your actions and returning to the top of the screen. Because the key is immune to reversal, it does not return to the enemy, instead staying with you. You're now out of the pit, and holding the key. Easy!

Naturally, it does not stay that simple, and soon you'll encounter worlds that only move forward in time when you move forward, and rewind if you turn around and head the other way, or worlds in which you can duplicate a past version of yourself who will perform all the actions you performed before you reversed time.

The puzzles on display in Braid are not only inventive and inspired, but also possess a logical sensibility that means they can all be solved if you put in the effort and think clearly. Sometimes the sense and logic are so subtle that you almost think they don't exist, and sometimes you will have to walk away from the game, lest frustration set in. However, upon your return to Braid's world, with a clearer mind and fresher perspective, you will likely see what you couldn't see before, and suddenly it will all make sense. Braid does this often, and makes you feel triumphant with every test passed.  

In keeping with the gameplay, Braid's aesthetic elements stand apart from the crowd and deliver something utterly unique. Tim and his enemies possess a style and charm all their own with an artistic quality that you simply don't see in other console games. The character animation is simplistic and minimal, but this is contrasted by the subtle animation of the world itself, the calm and slow shifting of color that makes Braid look as if it were a living painting. Although the sound effects are equally as minimilist as the character animations, the music is incredibly pleasurable. Like so much in Braid, the soundtrack arrives as an understated, inoffensive score that betrays some truly charming tunes.

Finding things to complain about in Braid is difficult indeed, as any time spent unhappily with the game is thanks only to my own inability to solve what Blow has laid before me. I do hate to bring up the price, but at 1200 MS points, I'm not sure that such a short game with very questionable replay value is worth everybody's cash. Also, the jumping can be a little hard to control and it's easy to misjudge one's safe landing on an enemy head. Honestly though, that's as harsh a criticism as I could dredge up.

Ultimately, Braid stands almost completely alone on Xbox Live Arcade. Jonathan Blow has humiliated nearly every XBLA title currently on sale, providing a beautiful and unquestionably clever experience that should cause the developers of cynical and shallow XBLA offerings to feel ashamed of themselves. Nothing looks like this on consoles, nothing plays like this on consoles. If you're a puzzle fan, or if you are a believer in the argument that videogames can be art, then you need this game on your 360's hard drive. No question. 

Score: 9.0 (Fantastic. Negligible flaws. Otherwise very, very good; a fine example of excellence in the genre.)

Chad Concelmo:

Wow.

Honestly, that's all I want to type. "Wow" is the best way to describe how I feel after playing through Braid. I am worried that if I say more I could potentially ruin a game that thrives off the player not knowing what to expect.

For the sake of this non-one word review, though, I will try my best to explain what makes Braid such a breathtaking experience. I just hope and pray that what I say doesn't spoil anything for you. If it does, my face is yours for the punching.

Let me start with the basics: Visually, Braid is everything I could have ever hoped for in a game. Being a giant retro fan, I don't think I need to explain my reaction the first time I laid my eyes on Braid's visuals. A 2D puzzle platformer with stunning animation and gorgeous, hand painted, high-def graphics? Even Jesus himself could not come up with a better recipe for satiating my old-school-meets-new-technology hunger.

But visuals are only the start of what makes this game so beautiful. I think what impressed me the most about Braid is the way the game slowly and meticulously presents its emotionally complex world without ever really explaining what is going on. Yeah, I know that sounds confusing -- and it really is something you need to experience to fully understand -- but let me try to describe what I mean.

Braid just starts. There is no opening cutscene. No exposition. Instead, players are just thrust into the game's world with a basic assumption of what is going on. Once the brilliant (and I truly mean brilliant) time manipulation mechanics are introduced, they are done so in the context of the game, not as a side tutorial.

The levels in Braid are superbly designed. At first, each one offers a challenge that almost feels impossible. But as you organically work through the levels, the solutions to things just, well, come to you. If you play by the rules the world presents you, everything just falls into place in your mind. Conquering a complex challenge in Braid is dumbfounding at times, but is easily one of the most rewarding feelings you will ever have in a videogame.

It also helps that the levels are designed in a way that you can finish them in any order you want. Technically, you can run through every level without completing any of the puzzles, although doing that will not unlock the final section of the game, easily the greatest part (more on that in a second).

This nonlinear approach to a 2D game is very refreshing and adds a lot to Braid's dream-like atmosphere. As you wander in and out of each level, completing puzzle after puzzle, the world and its many ethereal mysteries start to slowly piece themselves together. As the game moves forward it feels like every creature, every item, every detail in the background is a part of something whole. Every single thing in Braid's world is there for a reason.

And this all leads up to, arguably, one of the greatest videogame endings of all time. I would never spoil the masterful conclusion for you in a million years, but it is hard to review Braid without at least mentioning it.

I am not going to lie: the first time I finished Braid I didn't necessarily understand what exactly happened. I am not telling you this as a spoiler; I am telling you this so you don't have an adverse reaction to the confusion you will most likely experience upon completing the game. But this confusion doesn't last long. In fact, "confusion" may be the wrong word. After I beat Braid, my mind entered a strange state. I have been emotionally affected by videogames in the past (many times, in fact), but nothing like this. Braid left me feeling sad, confounded, satisfied, jubilant, and scared all at the same time. Strangely enough, it seems all the people I have talked to who have also finished the game had similar reactions.

I cannot wrap my head around the multitude of people criticizing the game for having no replay value. The minute I finished Braid -- and had time for its powerful conclusion to sink in -- I played through it again. And then again. Sure, I knew how to complete most of the puzzles, but playing Braid is never about getting from point A to point B. It is all about the journey in between, one that gets better and more meaningful the more you experience it.

I can't recommend Braid enough. If anything, I selfishly want everyone to play it just so I have more people to talk about it with. It will truly affect you that much. You will want to discuss its meaning for hours.

Before I sat down, I thought this was going to be the hardest review I ever had to write. I had such a dramatic reaction to the events in the game that I was afraid my emotions would dictate my final verdict. The more I thought about it, though, the more I realized just how easy this review was going to be.

Braid is a masterpiece -- a true work of art. Simple as that.

I guess "wow" is the best way to describe it.

Score: 10 (Incredible. As close to perfection as we've yet seen in in the genre or gaming on the whole. A polished, unparalleled experience.)

Reverend Anthony:

Everything I could possibly say has either been said by Jim, Chad, my preview from way back when, or the eight reasons you need to buy the game.

The only thing I'd like to point out is that I honestly feel that whoever you are, you need to try Braid, at the very least. So long as you don't have incorrect expectations of what the game should be (it is a time-manipulation puzzler in platforming shoes, not vice versa -- like how Portal was a portal physics puzzler dressed up as an FPS), the game has something for everyone. There's an incredibly deep and metaphorical story, if you want to pay attention to it. Even if you don't, the game is still full of some of the most mind-bendingly clever puzzles ever designed: on my first time through, I actually found myself shouting "that's goddamn brilliant!" at the screen just purely by how every single puzzle shows the player a new and different aspect of a totally foreign method of time manipulation.

If you're worried about it being too short, just understand that it has not a single speck of filler -- it's at least four hours of nonstop, constantly impressive gameplay. If you're worried it has no replay value, consider the fact that the story is so nonlinear and metaphorical and deep that, by the time the game ends on your first playthrough, you might well be dying to go through again just to find more of the narrative clues and piece together your own interpretation of the story and themes.



As the first full-length art game ever made, and one of the most ingenious puzzle-based games ever devised, you owe it to yourself to buy Braid. It's worth fifteen dollars. It's worth fifty dollars. It's got too much new and intelligent and thoughtful stuff to be ignored simply because of a few hundred extra MS Points.

Score: 10 (Incredible. As close to perfection as we've yet seen in in the genre or gaming on the whole. A polished, unparalleled experience.)

Overall Score: 9.7


Continue reading: More Reviews stories





90 comments | showing # 1 to 50
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Agent Orange's Avatar - Comment posted on 08/11/2008 00:59
Agent Orange
I agree completely, everyone should play this game. My game of the year as of right now.
Visc's Avatar - Comment posted on 08/11/2008 01:05
Visc
Only a 9 Jim?

this is kinda personal and highly unprofes-...

I kid, I kid. I love you guys. If this game ever makes its way to PSN I will be all over it like a cheap whore the day shore-leave starts.
Conrad Zimmerman's Avatar - Comment posted on 08/11/2008 01:08
Conrad Zimmerman
I wholeheartedly echo the statements made in this review, particularly Chad's. The emotional impact of the story in Braid rivals that of any game I've ever played.
Technophile's Avatar - Comment posted on 08/11/2008 01:09
Technophile
I'm going to finally break down and get this. You three have convinced me. There are games that play well and are designed cleverly. There are also games that look good and are artistically beautiful, but it's a rare thing when the two come together and it should be supported when they do.

Great review.
Im OK's Avatar - Comment posted on 08/11/2008 01:10
Im OK
What I've played of it so far, I have to agree. This game is pretty amazing.
giantenemycrab's Avatar - Comment posted on 08/11/2008 01:10
giantenemycrab
Wow, two tens. That's really impressive, I need to see what all the fuss is about.
SnakeDude4Life's Avatar - Comment posted on 08/11/2008 01:11
SnakeDude4Life
Needs MOAR zombies.
DanlHaas's Avatar - Comment posted on 08/11/2008 01:12
DanlHaas
Can't wait to buy it on PC when that version comes out. Keep me posted, Dtoid.
timtheterrible's Avatar - Comment posted on 08/11/2008 01:12
timtheterrible
Too bad it's not on PSN.
naia-the-gamer's Avatar - Comment posted on 08/11/2008 01:15
naia-the-gamer
Not surprised to see such glowing reviews. I admit I haven't played it yet, mainly because I'm at the VERY end of FFIV DS and I'm trying to finish it. However I watched Zero Atma play it and I was enthralled. The screen shots do not do it justice, and neither does reading about the concept. One has to see it in action.

I can respect people who find that this may not be their thing per se, but at the very least it needs to be tried. You guys, like many other sites out there are on the mark with this one.
ArrestedDeveloper's Avatar - Comment posted on 08/11/2008 01:15
ArrestedDeveloper
It's a great game that had me reaching and stretching to understand and one that I still mull over. Best ending on XBLA ever, I've probably played that last level 5 times over.
I hope that you guys will have a special spoiler filled Braid segment (or even it's own short podcast) because I would love to hear everyone's interpretations of it's story and their reaction when they got that A ha moment at the final level.

Also out of curiosity, have the reviewers seen all the alternate "singing" text in the epilouge or collected any stars?
Yashoki's Avatar - Comment posted on 08/11/2008 01:17
Yashoki
SPOILERS:::

I knew it was a must buy when on the first level I used the picture as a platform, fucking amazing.
geekjutsu's Avatar - Comment posted on 08/11/2008 01:21
geekjutsu
I really want to buy Braid, but I am super broke.
What surprised me the most was that my 16-year-old-CoD4-obsessed brother decided to try the demo and loved it.
The demo did give me a great quote from him: "Fuck you dinosaur, you cockblock."
Maybe I can scrounge up some cash to buy it.
RollingZeppelin's Avatar - Comment posted on 08/11/2008 01:24
RollingZeppelin
This game was amazing indeed. I'm still very confused and don't know what to think of the ending. There's a reason to replay the game. It's like seeing a really great movie again, you pick up on the stuff you couldnt possibly have the 1st go through.
Scrixx's Avatar - Comment posted on 08/11/2008 01:33
Scrixx
Sounds like fun.
vrplumber's Avatar - Comment posted on 08/11/2008 01:34
vrplumber
Why all the hate, Jim. Braid is at least a 9.973.
randombullseye's Avatar - Comment posted on 08/11/2008 01:34
randombullseye
My only reason for not owning it is not using a credit card to buy the Microsoft points online. I have to make a special trip out to buy the point cards. This is almost Christmas eve level anxiousness. Hopefully going to get those point cards tomorrow.

Thanks to everyone for talking about this one, otherwise I would have missed out on an awesome game. I didn't "get it" at first, playing as a left to right platformer. I'm completely sold on it now that I realize its a puzzle game.

This is definitely a game for people that like games and I can tell that from just playing the trial version.
-PL-'s Avatar - Comment posted on 08/11/2008 01:34
-PL-
The REAL question is: Is it as good as Eternity's Child?
ace of knaves's Avatar - Comment posted on 08/11/2008 01:46
ace of knaves
Is it any coincidence that the only two games Anthony has ever given a ten involved ingenious, time-travel-based puzzles?
Dan CiTi's Avatar - Comment posted on 08/11/2008 01:48
Dan CiTi
I can agree with everything except for saying this is the first full length art game ever made. Other games can be considered art games IMO.
angusm's Avatar - Comment posted on 08/11/2008 01:53
angusm
I was going to wait and buy this on PC, seeing as how I'll be leaving the 360 at home with my lil' brothers when I move out this Fall. But reading this I think I might just buy it twice.
Ub3rSlug's Avatar - Comment posted on 08/11/2008 01:59
Ub3rSlug
I'm cashing in my points I had set aside for Castle Crashers to get this. I don't know what to feel right now. I'm sad, confounded, satisfied, jubilant, and scared all at the same time.
Respectable Gentleman's Avatar - Comment posted on 08/11/2008 01:59
Respectable Gentleman
@Yashoki

And I knew my money was well spent when I went through the same experience.
TheRemedy's Avatar - Comment posted on 08/11/2008 02:04
TheRemedy
Maybe I'm retarded but I didn't quite understand the 9 from Jim. Very praise worthy review and only a short blurb on the negative side. Is it possibly for you to elaborate further or were the two things mentioned that significant for you?

Honestly I'm just curious not complaining about the score... or am I DUN DUN DUNNNNNN
pendelton21's Avatar - Comment posted on 08/11/2008 02:19
pendelton21
ETERNITY'S CHILD JOKE HERE

God, I want this game so bad. I haven't been looking forward to a game as much as I have this one for quite some time. Great reviews, all around.
Endstiem's Avatar - Comment posted on 08/11/2008 02:27
Endstiem
Brilliant game.
Murumasa123's Avatar - Comment posted on 08/11/2008 02:42
Murumasa123
1200 MS points american without a doubt.
1200 MS point Euro is a bit too much tbh.
Crumpet Lips's Avatar - Comment posted on 08/11/2008 02:56
Crumpet Lips
Too expensive. Couldn't give a fuck
RAB's Avatar - Comment posted on 08/11/2008 03:02
RAB
really?
leshrac55's Avatar - Comment posted on 08/11/2008 03:07
leshrac55
About that ending...

I played through it twice, and didn't realize what was happening until the second time I played through it... Watch the cause/effect of things CLOSELY and it becomes a little clearer as to what's going on..

The overall story is still sort of ambiguous, and the epilogue is equally confusing (although hints at something potentially extremely weird), but man... what a ride this game was.
The Incredible Edible Egg's Avatar - Comment posted on 08/11/2008 03:11
The Incredible Edible Egg
Really the only reason you shouldn't buy this game is if you don't like platform-puzzlers. I've said it a few times, but its absolutely true. The game is so much fun and the learning curve is steady.
atheistium's Avatar - Comment posted on 08/11/2008 03:20
atheistium
ITS
SO
AWESOME
Wedge's Avatar - Comment posted on 08/11/2008 03:29
Wedge
Not reading anything, still waiting for PC version, send me link pls Anthony =<.
Gryzor's Avatar - Comment posted on 08/11/2008 03:29
Gryzor
Intriguing game, there's definitely nothing else like it on XBLA; but a 10? :/

That said, my only real gripes from playing the demo are the (nearly) too-tiny-for-standard-definition characters and the somewhat weak shareware-ish sfx.

I'll definitely snatch it up when I have the money, though. :)
Ashley Davis's Avatar - Comment posted on 08/11/2008 03:48
Ashley Davis
@Crumpet Lips: I don't know why, but I'm really sorry for your loss. It's a horrible thing, your mentality that higher quality games are not worth a few extra dollars more than the norm is the only thing keeping you from one of the most fulfilling gaming experiences you could have ever had.

Everyone is entitled to their opinion, but I just hate to see anyone who is missing out on Braid because of something as trivial as the price. I hate it so much, I can barely stand it. This is a game that every last gamer needs to play through at least once.
Crumpet Lips's Avatar - Comment posted on 08/11/2008 04:39
Crumpet Lips
@Ahsley Davis
No the matter of the fact is, is that Microsoft knew this would be a popular Xbox Live Arcade title and from previous experience (Puzzle Quest, Lumines & Penny Arcade Episode 1) They have seen that people like you all don't care about the price, you will buy it just because their is hype surrounding the title.

Microsoft exploit this by jacking up the price to get even more money from a popular title. Now hey, I am all for making money but this is pure exploitation that Microsoft is doing and they know it works. Why do you think the Call of Duty 4 maps and the Halo 3 maps were so expensive? Because they knew they would get alot of money from it either way so why not jack up the price to get even more? Why do you think map 'packs' only come in at 3 maps a pack? To stretch out their ideas over the course of a a handful of map packs and selling them all at a high price.

I loved the demo and was happy to see Braid making it's way to the Xbox Live Arcade but I am not going to make myself look like a fool and pay 1200MS Points for an arcade game.
MaximusPaynicus's Avatar - Comment posted on 08/11/2008 04:53
MaximusPaynicus
So, what you're saying is that it's everything that Eternity's Child is not, then?
Jim Sterling's Avatar - Comment posted on 08/11/2008 04:58
Jim Sterling
TheRemedy:

I have only played two games in my life that I would award a 10 to. I am very, very picky about where I put my tens, and it's hard to explain. But for me, a 10 game needs to have something extra extra special, something that makes me want to play it the second I'm done playing it, and a game where I sit down and think to myself "I really can't think of a single bad point." For Chad and Rev, this was it, but for me, Braid lacked just that extra tiny special something to give it the golden ten.

Braid is magnificent, like I said, and I think the nine's legend (negligible flaws, very fine example of gaming) covered my thoughts.
Skribble's Avatar - Comment posted on 08/11/2008 05:24
Skribble
Crumpet Lips you make it sound like Microsoft is the only company in the world that raises the prices of it's most wanted products.

Welcome to supply and demand.
Crumpet Lips's Avatar - Comment posted on 08/11/2008 05:51
Crumpet Lips
@Skribble
Yeah of course, that is exactly what I am saying -_-
/sarcasm

The only reason I am only talking about Microsoft in this is because it is the only company relevant in this discussion, apart from the boys that developed Braid.
Professor Pew's Avatar - Comment posted on 08/11/2008 05:51
Professor Pew
This game is like the inverse Alone in the Dark!
Max Power's Avatar - Comment posted on 08/11/2008 06:10
Max Power
Professor Pew: This game is like the inverse Alone in the Dark!

Yeah, it's a party in the sun.
kawitchate's Avatar - Comment posted on 08/11/2008 07:21
kawitchate
1200 points. $15 US dollars.
i can't do it. I CAN'T!
Zac Bentz's Avatar - Comment posted on 08/11/2008 07:33
Zac Bentz
Bring to PS3 please!
AgentMOO's Avatar - Comment posted on 08/11/2008 08:23
AgentMOO
jim sterling I will melt your icy heart with a hot island beat
NihonTiger90's Avatar - Comment posted on 08/11/2008 08:49
NihonTiger90
Having played this at the ol' Cincy NARP, I can recommend this to any old-school platforming fan. Sure, not everyone's going to like it, and most of the 360's FPS fanbase will shun it for not having enough blood or guts or bullets (and for having too many colors), but it is a solid game none the less.
mike566's Avatar - Comment posted on 08/11/2008 08:51
mike566
The review finally, yes! Saw that you hit #1 Rev, have you started collecting stars yet? I only managed to get #66 on the leaderboards. :(
SpiderChrist's Avatar - Comment posted on 08/11/2008 08:52
SpiderChrist
Worth every penny I paid for it, and more.
Will probably end up playing through it at least as much as, if not more than, every other game i own. Even if its only to listen to the brillinat music, or look at the scenery.
B-Radicate's Avatar - Comment posted on 08/11/2008 09:07
B-Radicate
This looks so simple and yet so fun. I can't wait to get home and buy it.
Bioautographical's Avatar - Comment posted on 08/11/2008 09:17
Bioautographical
The only reason I am only talking about Microsoft in this is because it is the only company relevant in this discussion, apart from the boys that developed Braid.

Well, whether it was Microsoft or Sony or whoever else, Skribble was bang on - it's supply and demand. That's the reason you find older games in the bargain bin for five or ten dollars. Once demand has gone down, price follows. You're essentially criticizing MS for running a business. I'm sure if you made something or provided a service, you would command the highest price that people would be willing to pay. If you knew that your good or service was in high demand and people were WILLING to pay a certain (if high) amount for it, you'd have no problem taking that amount for it.

If it bothers you so much, then sure, wait until demand is lower and the price goes down. I just wouldn't write any game off for its pricing - I'm fairly certain if you saw how much any game title COST to make vs. what companies actually CHARGE for it, you'd never play another game again.
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