Boom Blox (Wii)
Developed by Electronic Arts Los Angeles
Published by Electronic Arts
Released on May 6th, 2008
Jonathan Holmes
Boom Blox maybe the most flailing, out-of-control, mixed bag of a game currently available on the Wii, even more so than Mario Party 8 or WarioWare: Smooth Moves. The premise of the game is simple enough: you, the player at home, use the Wii Remote to manipulate the various blocks presented in full 3D computer graphics on your television screen. Beyond that, anything goes. Through the course of the game, you'll be picking blocks up, swinging them around, throwing them, throwing baseballs at them, shooting them with an electric cannon, playing Jenga with them, turning them into gold, and blowing them up — all in a variety of single-player and multiplayer modes.
The plethora of options doesn't stop there. The blocks themselves have multiple different properties. Some explode when touched, some disappear entirely, and others are actually alive. These animal blocks move around the screen all on their own, sometimes seeking protection and guidance in the style of Lemmings. Other times, they just need to be shot. The method of gameplay you'll be utilizing and what the blocks will be doing changes at a nearly constant rate. Bored with shooting monkey blocks in the face? Fine, because in a few minutes you'll be guiding a mommy gorilla block to her lost children before they burn in some fiery lava. Don't let the E rating fool you, folks, this game can be brutal. There is more wanton monkey killing here even than in Congo: The Movie on the Sega Saturn.
Also like Congo: The Movie, Boom Blox is far from the most well-crafted game on the planet. If you are one of the millions of people who grew up on Spielberg's Tiny Toons and Animaniacs and were hoping that Boom Blox's plot would have similarly inspired writing, visual design, and music, then prepare to be disappointed. The game's multiple storylines, which range from a Braveheart parody about sheep to a horror tale about five kitten-girls being attacked by zombies, are all surprisingly forgettable. The game's visuals and music are all also quite flavorless. When it comes to craft and style, Boom Blox feels less like something from the mind that brought us Indiana Jones and more like something from the creator of the Hamster Dance. It's cute and it's polished, but it's almost completely soulless.
Things get better after you get over the initial shock of the game's by-the-book surface qualities and really dig into multiplayer mode. This is where it gets good. Boom Blox's multiplayer is perhaps gaming's greatest gateway drug, even more appealing to non-gamers than Wii Sports or Wii Play. Not all people appreciate bowling, laser pong, or cow racing, but it's safe to say that everyone on planet Earth, from a five-year-old boy to a ninety-year-old woman, enjoys smashing other people's stuff. That is what Boom Blox's multiplayer mode is all about: smashing other people's stuff in the methods described above, plus many, many more.
There is a horseshoes-esque mode that has you knocking your blocks into specific areas of the screen for points (and knocking your opponent's blocks off the screen, depriving them of scoring opportunities). There is a Rampart-esque mode that has you hucking bowling balls at your opponent's block-built castle. The list goes on. If you ever tire of the hundreds of pre-made multiplayer screens, there's a stage creation mode, where you can customize every aspect of the game's built-in levels or make your own from scratch. It all adds up to the perfect combination of simplicity, variety, and unpredictability, the three most important aspects to a successful, casual-friendly multiplayer game.

The single-player mode does not fare as well. The game is over far too soon, and the road to completion is far too easy (with the exception of the last two "Zombies vs Kittens" levels. Damn you, zombies!). Most of the game's single-player levels can be beaten in less than a minute, and it took just under six hours to see everything in the game. The great amount and variety of single-player levels in Boom Blox will prevent boredom from setting in quickly, but the lack of skill or strategy needed to beat them keeps the experience from being memorable. It's like the gaming equivalent to a giant all-you-can-eat Chinese buffet. Everything tastes okay, and you never run out of choices, but somehow you never really feel full.

Overall, I can't recommend Boom Blox for those who will only be playing the game alone. Zack & Wiki, Elebits, and even Mercury Meltdown Revolution are three cheaper, better looking, and deeper action/puzzle Wii exclusives that are more deserving of your time. If rated on its own merits, the single-player mode in Boom Blox would only get a 6.5. Multiplayer does not suffer from the single-player mode's faults of being overly easy and forgettable. Playing with another person always keeps the game fresh, and if the single-player mode could be played multiplayer-style with computer-controlled opponents, then I could easily give Boom Blox a 9.5. As it stands, the good, the bad, and the boring of the game all come together to an average of...
Score: 8.5

Anthony Burch
There is no legitimate reason why Boom Blox should be as fun as it is. None. It's really nothing more than a series of incredibly intuitive, yet totally dissimilar types of action/puzzle gameplay revolving around knocking down blocks. It's simple. It's cute. Initially, it seems almost childish.
It's also the most fun I've had on my Wii since No More Heroes.
I've only gotten about halfway through the single-player campaign, but I'm loving it so far; I understand Jonathan's point that the levels can be completed very quickly, but (unless I'm massively underestimating Jonathan's skill at the game, which is a definite possibility) most players will spend anywhere from five minutes to a few hours trying to get gold medals on each of the adventure mode and exploration missions.
Yeah, you can pass the singleplayer levels easily enough, but to achieve a gold medal on each stage is much more challenging, time-consuming, and ultimately rewarding. I've personally spent quite a long time messing around on certain ball-throwing stages, trying to figure out how to topple six individual block towers with a single, well-placed throw.
I've played all the multiplayer modes with at least three different groups of people, but certain moments always elicit the same response: when you're trying to remove a precariously-placed block in the Jenga-esque mode, you and whomever you're playing with will likely let out a yelp of worry and surprise as the tower quivers and shifts from side to side. When the tower finally collapses, everyone in the room will be yelling with simultaneously tragic and jovial alarm. As simple as the gameplay modes are, the believable physics system makes the experience much more suspenseful and fun.
I've only got two complaints with the game, but they're reasonably big ones. Firstly, it's way too easy to "cheat" in multiplayer games. One can easily grab and move several different blocks without ever being penalized, so one player can destabilize an entire tower and screw over the next player before finally ending their turn. Secondly, many of the cooperative or single-player levels are poorly designed in that when you're meant to knock certain gems to the ground, they can land on the solid starting platform in such a way that, though they've technically fallen from the towers they sat atop, they haven't hit the actual ground below the platform. As a result, the player has to waste a few extra throws pushing the excess gems off the concrete starting platform just to prove to the game that they did, in fact, knock them off the towers.
I'd have never thought anyone would ever make a game that combined the tactile joy of knocking down block towers with the ingenious design of a puzzle game, but Boom Blox manages it: it's fun, accessible, intense, and mentally stimulating all at once. At certain points in both the single-player and multiplayer modes, I felt like I was having more fun playing this virtual form of Jenga than I could have by actually breaking out the box and setting up a real game. That may not sound like much, but given the abysmal official Jenga game on the Wii, that's a hell of a compliment.
Score: 9.5

Destructoid Review Final Verdict
Score: 9.0 (Fantastic. Negligible flaws. Otherwise very, very good; a fine example of excellence in the genre.)
Looks like I should go get action Jenga with bombs
A good Wii game?
GASP...
Hell YES you should.
I've heard nothing but good about this game. I may just have to get it
Is this a test to see if we're more loyal to Rev or Holmes? One says rent, the other says buy...
I absolutely love this game.
It's so great to hear that this game turned out to be as fun as I imagined it would be.
We haven't even met yet, and my wallet already hates you, Boom Blox. The urge is great to sneak around and cheat on it with you.
Argh, how frustrating. I've always been a nintendo gamer, so I'm not used to having multiple AA-AAA releases in the same quarter. I just finished Bully, I'm still getting over Smash, I've only just met the Dark Lord in Okami (spoilers?), and I'm still getting golds in Mario Kart Wii. I'm used to being done and damn tired of a game before a new one comes out, and now I'm finding myself skipping titles...
Not used to this...
@Reverend Anthony
I'll hop in the car now :)
Your Miyazaki/Capcom crack just made you my new best friend. ....I kinda broke my last best friend...
I'll pick it up..thanks for the recommend.
Damn it, guys. I just got back from buying GTAIV. Looks like this waits 'til June.
I rented it, and that was enough for me. Puzzle games like this tend to bore me quickly, though I didnt really spend probably as much on single-player story as others have.
Definitely a good rent. And if it was like 20 bucks, I would throw money down in a heartbeat.
Good reviews.
Looks fun, but I can't see myself playing it regularly enough to warrant buying at full price. Rental it shall be.
I just rented this game yesterday, and the multiplayer mode is freakin' a-maze-ing.
Argh, I really really shouldn't buy this game. I have so many games uncompleted, and there is a bunch of stuff coming up in June that I want, not to mention the fact that I'll be probably be playing GTA4 until the end of time...but I need this game. Cheapest price right now is £29 (yeah that's right, $58) and if it drops to £25 I just won't be able to resist any longer.
I'll have to pick it up whenever I get a Wii, prolly in a year or two. :D
i am interested, but i think i will have to wait for LittleBigPlanet to get my creative gaming fix. For some reason i just can't focus on the desire to get a Wii long enough to make it reality. I thought it was going to happen when Mario Kart came out, but then i saw more Wipeout Hd and lost the drive to buy. I need a Wii game that makes my head explode.
In before the ARGH THIS ISN'T 2.75 TIMES BETTER THAN ZELDA!
"A good Wii game?
GASP..."
Yeah, I agree. Super Mario Galaxy, Super Smash Brothers Brawl, No More Heroes, Metroid Prime 3, Twilight Princess, RE:4, Mario Kart, Okami, Zak and Wiki, etc. were all shit.
I'll definitely consider picking it up.
Sweet! I'll get this instead of the mario kart retread
I'll definitely give this one a rent. Looks like something my mom or sister might enjoy as well. I'd consider buying it, but like most the people above me have said, there are just too many good games coming out now and I don't have enough hours or wallet fodder to accommodate everything at the moment.
OH MY FUCK, ANTHONY LIKES IT A LOT.
Also, shitty and broken formatting is shitty and broken. Are we deviating from the traditional 550-wide, now?
Nice. This sounds like a good buy. It will, for better or worse, be on my Christmas catch-up list. (GTAIV, Zack and Wiki and I haven't finished Half Life 2. Not to mention Mass Effect . . . and then here's Lost Winds . . .)
I'll stick with my Zack and Wiki...but its good that EA has finally made a noteworthy original title after a long dryspell of only decent games.
look's like an upgraded version of this older freeware physic game called kumoon http://mayoneez.1g.fi/kumoon/
Seeing as I haven't played this game yet, I have no basis for this, but...I just can't imagine that exploding jenga with bombs would merit all this attention/praise without the Speliberg name.
This game ruined my arm. But it was worth it.
Oh yeah, it's on my list of games to buy now.
I want this game!!!
HOLY SHIT
Anthony's score is the highest one in the review. I must buy this game as soon as I can afford it.
Could someone please illustrate how a 8.5 = RENT IT!
it baffles me that something that should rovide litmitless possibilites by the construction kit, mean you only want to have it for a short period of time....
i think this one is to be bought!
The numbers and the recommendations are not relative here. I own it and think it is a great game but 50 smackers is a lot of money. Worth it for me. Regardless of price the game deserves 8.5-9.0 in my book.
"[...]That remains to be seen, as Capcom and Hayao Miyazaki currently have no plans to work together." <- Oh how I LOL'd at this. Word.
Decent reviews. People keep saying this, and I'm no better than the mindlessly chattering masses, but you guys should do more two-perspective reviews. They're great even when the reviewers generally agree.
I've been waiting to replace No One Can Stop Mr Domino ...
I'm sure I'll end up playing this but I think I'm done buying games for my Wii.
I'll be picking this game up despite Jonathan. It sounds like it could at last suck up a few days.
Not sure what looks sillier, Congo or Boom Blox.
I can tell you what looks more fun though, Boom Blox. Reminds me of playing blocks as a kid with my friend from down the street. Build a fort, then find creative ways to destroy it. Not nearly as fun by yourself which to me seems to be a running theme with most Wii games.
Damn looks like I'll have to go outside and make some friends to play this with.
Wow great reviews. I'll be sure to pick this up.
Wow great reviews. I'll be sure to pick this up.
Amy Mother
The first time I heard about Steven Spielberg making a videogame I had so many thoughts... "He's a fil director, not a videogame director, this is not his field", "He's good at his work, probably something good will come out", "żAntoher E.T. game?" When I knew about Boom Blox for the first time, I didn't get impressed. Now I have some intereset in it, perhaps a previous rent.
Interesting....
I'm late to the party on this one but this game definitely qualifies as a "must buy"
this game is pure awesomeness. even alone (with enough weed)
knocking down a whole tower with one well placed through is amazing.
getting gold medals on each level is fun and challenging.
I <3 This game
Just picked this up yesterday evening and I have to say I was surprised by how fun it was. Some of gameplay modes are not quite as fun, I would say (the shooting sections are far less fun than the throwing games, imo), but overall it was great.
Blocks act like you would expect and explosions are a joy to watch. The game's presentation, while not by any means outstanding, is far from "soulless." Just listen to the noises animal blocks make when they get nailed by a piece of flying blocky shrapnel and you'll see what I mean. The music too, is simple and catchy. This game has character.
Both multi and single player were fun (my roommate and I were actually having fun doing the single player challenges and trying to predict how to cause the most havoc).
I also played around with the level editor a bit and it seems extremely intuitive and easy to use. Definitely far more robust than the Brawl stage creator.