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Destructoid review: Bladestorm: The Hundred Years' War photo

When Koei announced Bladestorm: The Hundred Years' War, many people wrote it off as merely another Dynasty Warriors game set in France. Of course, these people were likely unaware of Koei's excellent past console strategy games. Bladestorm may place you into the midst of a medieval battlefield, but that's where similarity ends with the cult button masher.

Bladestorm is, at heart, an RTS, but one quite unlike any others you could play this year. The question is, however, whether unique always means good, and it is this question that we shall answer after the jump. Come with me as we look at Bladestorm: The Hundred Years' War

Bladestorm: The Hundred Years' War (PS3, 360 [Reviewed])
Developed by Omega Force
Published by Koei
Released on November 6th, 2007

The game is, shockingly, set during the Hundred Years' War, a long period of conflict (1337 - 1453) between England and France as they vied for the French crown. Of course, as is typical of Koei's style, artistic license is used with reckless abandon and the history is going to be more embellished than EA's Wikipedia edits. The story goes that both England and France drew upon the resources of mercenaries, fighters without loyalty who worked for coin, to turn the tide of battle. You are one such mercenary, out to claim fame and reward for your deeds in battle.

Indeed, rather than put you into the actual story, perse, you spend much of your time in the game as a silent observer. An epic story unfolds before you, with a range of characters based on historical heroes of the age, but you are not necessarily directly involved. It's an interesting method of exposition. Ultimately, it's not you or your character's job to get involved with the politics. You can decide which side is right and wrong, but ultimately you go where the pay's better. Certainly not something I was expecting, but it was welcome for its freshness.

Your job as a mercenary is simple. You go into battle, do your job, and get your pay. Gameplay is split between two areas -- the tavern and the battlefield. The tavern is a hub of sorts, where you get to listen to a Frenchman lisp the word "mercenary" to comic effect, hear local gossip about gameplay, characters and upcoming battles, and get yourself kitted up with armor, weapons and troops. This is also where you accept contracts. Contracts are essentially missions, which will see you work for both the French and English armies during the course of the game. They are rated in terms of difficulty and you'll get to see which jobs are worth more money. Once a contract is accepted, it is time to go into battle. 

Bladestorm The Hundred Years War

The battlefield is made up of a large number of bases that cover the landscape, each one controlled by either an English or a French force. Your contract is completed when you seize the targetted base, although you are encouraged to set your own goals as well, be they to defeat certain enemy officers, or capture more bases. Your actions on the field translate into points, and points add to your overall fame. Each contract becomes a competition of sorts, as you compete with your allies for points, although it's not difficult to be the most successful officer and you'll only rarely not see yourself as the number one ranking for any given mission. 

As far as the actual fighting goes, this is where things get a little different. You directly control your personal avatar on the battlefield, but you are not expected to go alone. Instead, you join up with other units, taking command of a squad who will do your bidding. There is a wide variety of troop types to control, from simple swordsmen to mace wielders, archers and even more flamboyant soldiers as the game progresses. The squad will move with you, meaning that you will essentially be steering a whole squad of men that move as one.

When you come into contact with enemy troops, you can engage in combat by holding the shoulder button (RB on the Xbox 360 controller). This will allow you to close with the unit, and the prolonged button press will keep your unit attacking. To add some flavor, each squad has its own set of special moves depending on their type. Poleswords, for example, can raise their attack strength, perform a sweeping scythe attack or initiate a "legbreaker" that slows down enemy mobility. After activating a special move, it takes time for that ability to be active again, and a well-timed use of such a move can prove to be a valuable ace card. Once you eliminate the leader of the enemy unit, you can move onward, laughing with glee at all those trivial deaths. 

While many would complain (and have done) about the holding down of a button to keep attacking, I fear such people would miss the point entirely -- this is an RTS game and the focus is more on thinking than fighting. Bladestorm does in fact involve far more interactivity on the battlefield than other strategy games where you essentially point and click. Different units have different strengths and weaknesses, and it's up to you to choose the right troop type for the job. If you see a squad of mounted swordsmen coming, for example, you'll need to abandon your fencers and join up with those nearby heavy clubs to take them down with far less risk, for example. 

Bladestorm The Hundred Years War

Ultimately, I think the developers did a fine job with Bladestorm's core gameplay. It's different and is a perfect way of optimizing a strategy game for the console platforms. As you play through the game, you learn the best uses for the myriad squads available, uncover special books that let you to command a greater variety of soldiers, and level up your abilities to allow for a greater number of men to command and a stronger squad. There is a greater depth masked by the streamlined gameplay, an advanced rock/paper/scissors game that requires you to work out a battle plan before each mission.

However, the game is far from perfect, in fact flawed in several large areas. Firstly, the way you capture a base is horrible. In order to take control of a base, you must first get the base commander to show himself, that you might slay him. Simple enough, you might think -- but not always. There are two ways to get the commander to show up. The first and most simple way is to fight with an allied unit. Should a unit not controlled by yourself enter a base, the commander appears. Another way is to reduce the base's defense points to zero by defeating the base's own units (identified by a shield above their heads). 

Many times, both these methods are simple enough, but sometimes they fail hard, and it leads to endless frustration. If you're out on your own, with no allies in sight, your only clear option is the reduction of base points -- except sometimes there aren't enough base troops. What this means is that you can slaughter everybody in the vicinity without reducing the base points to zero. Also, your allies are a bunch of complete idiots who sometimes decide not to attack the base that the map says your allies are going to attack. There is even one base I kept trying to beat where the allied forces would stand outside it and refuse to come in!

The best way to play is to stick with the main army, and attack bases as they do, eventually forging a path to your goal. It's just a shame that both sides are clearly commanded by total and utter prats who don't know what they're doing. They will regularly send out troops to attack bases crawling with the types of squads that they are weak against. Luckily you can buy up to three of your own squads to summon in battle for occasions when you need the right tools, but it's very annoying. Also, allies move very slowly and sometimes don't bother moving at all. 

The lengthy process of taking over a base coupled with the slow ally movement works together with another bone of contention -- a ridiculous time limit. You only get about ten minutes of playtime, known as a day, before nightfall comes and everybody stops fighting, presumabley calmly walking away from each other like nothing happened so they can have a nice cup of tea. You do get several days for each contract, but these ten minute spurts really break the flow of the game. What's worse is that a countdown appears during the final minute, and many times (many, many times) you know that you're over a minute away from the next battle. What does that mean? It means you might as well sit there, doing nothing, for a whole minute. That's not good at all.

Bladestorm

These annoyances are frequent, but are contrasted by what Bladestorm does right. When everything's going well and bases are falling at your feet, the game's a blast, and as you level up your squads, command more men and have access to all sorts of unique troops, there is a lot of fun to be had. The game also has a great, if limited, musical score that captures the epic quality of the battles. I must admit that even some of the voice acting is quite good.

Graphically, you should know the story with Koei. Prettiness is sacrificed for scale, and while things look dark and simplistic, there is a lot going on. I did encounter a few moments of slowdown, but they soon disappear once a few soldiers have been killed off. I just wish the map was designed a lot better, as it's quite difficult to make out sometimes, and it took me a while to understand it. 

Truly, Bladestorm requires a lot of patience and will sometimes antagonize you, but it's very much worth it. It's a lengthy slog -- I'm still fighting through it right now -- and will chew up a fair few hours, provided you're the type of person who can get into it. It would be foolish of me to recommend this to everybody, as some people are just going to hate it. However, as one of the few fresh things on the menu, I would implore anybody with determination, an interest in strategy, and a desire for something new to check it out. It's got a fair few flaws, some of which can be draining, but it's a fine game indeed, one of Koei's best efforts to date.

I recommend a buy ... but ONLY for a certain, select type of gamer.

Score: 7.5

Buy It









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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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37 comments | showing # 1 to 37
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PwnDaddy's Avatar - Comment posted on 11/21/2007 09:11
PwnDaddy
I was looking at picking this up when I get my next paycheck. The AI deals must be a harken back to the DW and Kessen Engines, cause allies and enemies alike are similiarly retarded.

Good read, Sterling.
Jim Sterling's Avatar - Comment posted on 11/21/2007 09:13
Jim Sterling
Kessen IV plz!
Origim's Avatar - Comment posted on 11/21/2007 09:23
Origim
I actually like the bas concept of this game. The annoying AI sounds pretty typical of any RTS AI that you as a player can ally yourself with. Still as an RTS fan it seems worth a look.
ArrestedDeveloper's Avatar - Comment posted on 11/21/2007 10:07
ArrestedDeveloper
This was the first Koei war game that I've been interested in......well ever. I might pick it up one day but there is no way I'm paying $60. It goes on my "pick up once it drops to under $20" list along with Lair and Just Cause.
BigPopaGamer's Avatar - Comment posted on 11/21/2007 10:13
BigPopaGamer
Is it anywhere near the KoF series Jim, cuz if it is I'll be picking this up in a heartbeat.
BigPopaGamer's Avatar - Comment posted on 11/21/2007 10:14
BigPopaGamer
Is it anywhere near the KoF series Jim, cuz if it is I'll be picking this up in a heartbeat.
BigPopaGamer's Avatar - Comment posted on 11/21/2007 10:14
BigPopaGamer
Is it anywhere near the KoF series Jim, cuz if it is I'll be picking this up in a heartbeat.
BigPopaGamer's Avatar - Comment posted on 11/21/2007 10:14
BigPopaGamer
Is it anywhere near the KoF series Jim, cuz if it is I'll be picking this up in a heartbeat.
BigPopaGamer's Avatar - Comment posted on 11/21/2007 10:14
BigPopaGamer
Is it anywhere near the KoF series Jim, cuz if it is I'll be picking this up in a heartbeat.
BigPopaGamer's Avatar - Comment posted on 11/21/2007 10:14
BigPopaGamer
Is it anywhere near the KoF series Jim, cuz if it is I'll be picking this up in a heartbeat.
BigPopaGamer's Avatar - Comment posted on 11/21/2007 10:15
BigPopaGamer
Oh wow, I must apologize my friends. This is failure on a new level.
Mister Disco's Avatar - Comment posted on 11/21/2007 10:15
Mister Disco
I've been playing this one a lot lately. I can't seem to get anyone else into it, but I suppose that's for the best since there's no multiplayer. My biggest problem was covered in your review (the base thing) but it's also annoying when you can't find a particular book. If you keep seeing a squad you want but battle after battle goes by and you can't find the book you need to control the squad, it's aggravating.

Still, this is the most unique thing to come out of KOEI in a long time, and I'm having a great time with it. The good totally outweighs the bad, and if they turn this into a franchise (as I hope they do), then they can easily improve on this formula.
Maurice Tan's Avatar - Comment posted on 11/21/2007 10:16
Maurice Tan
I am loving this game! I just have no idea if there is a story to progress in, or if you just have to do all regions for any side. A nice departure from the Warriors series for sure.
king3vbo's Avatar - Comment posted on 11/21/2007 10:17
king3vbo
I think I'll pass
Maurice Tan's Avatar - Comment posted on 11/21/2007 10:18
Maurice Tan
BigPopaGamer is now BigPopa Six-Times! Gonna get the papers, get the papers, get the papers, get the papers, get the papers, get the papers!
ShadowXOR's Avatar - Comment posted on 11/21/2007 10:22
ShadowXOR
Wow...I have never seen such epic failure.
ShadowXOR's Avatar - Comment posted on 11/21/2007 10:23
ShadowXOR
I was referring to BigPopaGamer by the way.
ZeroTolo's Avatar - Comment posted on 11/21/2007 10:30
ZeroTolo
Don't forget the fact that some of the text is nigh impossible to read on some SD tvs, mine included. That's the only thing holding me back from buying this really.
Upgrayedd's Avatar - Comment posted on 11/21/2007 10:51
Upgrayedd
"Of course, these people were likely unaware that before Dynasty Warriors Koei made games."

*fixed*
BigPopaGamer's Avatar - Comment posted on 11/21/2007 10:58
BigPopaGamer
Yes...I suck
brad drac's Avatar - Comment posted on 11/21/2007 11:09
brad drac
Game sounds interesting, but those irritations sound like they'd really bother me. Unfortunately, I just don't have time for a game like this right now.

->Arrested: Gitaroo man? If you're not interested in that, castrate yourself immediately.

->Poppa: That would have been a lot more annoying if that avatar wasn't so damn nice to look at.
VWGTI's Avatar - Comment posted on 11/21/2007 11:13
VWGTI
@ BigPopa

Hey, you at least gave me some lulz at work. I thank you for that.
Jim Sterling's Avatar - Comment posted on 11/21/2007 11:14
Jim Sterling
Anyone who didn't like Gitaroo Man should be SHOT and KILLED.
AgentMOO's Avatar - Comment posted on 11/21/2007 11:15
AgentMOO
BONESTORM!!11
bipolar beers's Avatar - Comment posted on 11/21/2007 11:20
bipolar beers
gracias mr sterling. i liked the demo a bit and wasnt so sure if it was a rent or buy type of game.
Brian Szabelski's Avatar - Comment posted on 11/21/2007 11:48
Brian Szabelski
Not a surprise that Mr. Sterling loved this game, but to me, it seems like another version of Dynasty Warriors.

That said, and being a Dynasty Warriors fan, I'm probably going to pick it up.
Jim Sterling's Avatar - Comment posted on 11/21/2007 12:14
Jim Sterling
Nihon: It's nothing like Dynasty Warriors.
BigPopaGamer's Avatar - Comment posted on 11/21/2007 13:13
BigPopaGamer
And yet in the midst of all my failings, I didn't get my question answered. I'M BEING PERSECUTED FOR MY FLAWS AS A POSTER!!
MagicAQ's Avatar - Comment posted on 11/21/2007 15:16
MagicAQ
HEY! sup peeps, would just like to say its good to see a review that is "BRUTALLY HONEST" ....

i was pretty psycked about the game... and then was shocked to see many riview sites jump this like a pack of starving wolverines and shout "TOO JAPANESE FOR ANYONE" ...

its different , and thank the lord, coz as much as i am buying the Orange box and playing warhawk ... i am getting sick of seeing FPS releases....

So guys i just started an account, and will be on here a lot more because y'all know what your talking about...

peace
TheBrain's Avatar - Comment posted on 11/21/2007 15:28
TheBrain
I think maybe you like Koei. You know..just a little.
Bob Muir's Avatar - Comment posted on 11/21/2007 16:31
Bob Muir
Great review, Jim. I can understand a complaint about having to hold down a button to attack, but if I recall, so did Resident Evil 4, and I didn't have an issue with that. I still have to try out the Xbox Live demo to see if it's my kind of game, since from what you're saying, it's not the ordinary Dynasty Warriors game you know I love to hate.
Bob Muir's Avatar - Comment posted on 11/21/2007 16:32
Bob Muir
Great review, Jim. I can understand a complaint about having to hold down a button to attack, but if I recall, so did Resident Evil 4, and I didn't have an issue with that. I still have to try out the Xbox Live demo to see if it's my kind of game, since from what you're saying, it's not the ordinary Dynasty Warriors game you know I love to hate.
Y0j1mb0's Avatar - Comment posted on 11/21/2007 19:03
Y0j1mb0
Good Review Jim. Yet the same set of people that you might recommend this game to might be better served playing Advance Wars or a true RTS. I tried the demo and based on that the only thing running through my head as I was playing was "This is boring." Mind you I only played the demo but if they put that out to entice any gamers, in my humble opinion it would did the opposite.
Cutie Honey's Avatar - Comment posted on 11/22/2007 00:05
Cutie Honey
I'm that select type of gamer, but with 10 other better games coming out in the next couple of months, I'll be broke on those.

Still, a good review Sterling.
Noah's Avatar - Comment posted on 11/22/2007 01:57
Noah
I'm interested in this game, I'm a big KoF and especially Kessen fan. I wish the graphics had a little more too 'em, like the environments. I live in Asia and I can only find whit I think is the Singapore release...which is in Mandarin only... :(
9to5's Avatar - Comment posted on 11/24/2007 15:23
9to5
Edge magazine (uk) rated it higher than Mass Effect in its latest issue(Bladestorm's 8 to ME's 7)

It's a cool little game, I have never played any of the Dynasty games, in fact I may have turned my nose up at them, but I liked this.
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