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Destructoid review: Bit.Trip Beat photo

Out of all the games that make up this "retro-revival" thing that's going on right now, Bit.Trip Beat is probably the "retro-est." Like the Geometry Wars games, Bit.Trip Beat takes its cues from the pre-NES era of gaming, but unlike that new American classic, Bit.Trip Beat doesn't just feel old-school; it completely revels in the fact that it's basically a glorified Atari 2600 game. From controls to graphics to sound, the game is often indistinguishable from something made in 1975. To borrow that strongly from an era that predates many Wii owners by ten, twenty, or even thirty years, is a bold move indeed.

Bit.Trip Beat feels like a game from an alternate version of Earth, where Space Invaders, Pac-Man and other games with actual "characters" never came into being. Imagine if after Pong, games just kept evolving in that direction: remaining totally abstract, button-free, and with all player movement restricted to the Y-axis. That's Bit.Trip Beat, a game from a world where the Atari 9999 is the most popular console on the planet.

Is this alternate reality a place you want to go to? Does rejecting of thirty years of gaming "evolution" lend itself to a fun experience? Hit the jump to find out.

Bit.Trip Beat (WiiWare)
Developer: Gaijin Games
Publisher: Aksys Games
Released: March 16, 2009
MSRP: 600 Wii Points

On paper, Bit.Trip Beat is just a really weird shmup: a shmup where you can't shoot, can't move horizontally, and have to hit bullets and obstacles instead of avoid them. That may sound fun to you, or it may not. Either way it doesn't matter, because Bit.Trip Beat on paper has nothing to do with Bit.Trip Beat in practice. Actually playing Bit.Trip Beat is like nothing else I've ever done; it made me laugh, cry, and most importantly, completely dissociate from my body. The game's name is totally literal; Bit.Trip Beat really can take you on a trip, but it's not a trip to another physical place. Instead, the game can take your brain to another state of mind: that "zone" that people usually can only get to with hallucinogens, meditation, or tantric sex.

Unlike most modern games, Bit.Trip Beat doesn't try too hard to create a believable visual world for the player to enter; instead, it hypnotizes you by throwing a series of increasingly complex visual patterns on screen, all arranged in perfect unison with the game's driving soundtrack. As the game progresses, this combination of sights and sounds becomes so engrossing that passing hours will feel like minutes. The more you play, the less aware you become of the world around you, until all that exists in your world are you and the beats (the formal name for those little dots flying at you).

Sadly, due to necessity of design, the game takes its time before it gets that engrossing. The whole game is controlled via "tilt" controls, and requires no buttons or even D-pad/analog sticks. People who haven't been into gaming since the 1970s will feel right at home here, but anyone used to manipulating analog sticks or 6-12 button controllers might need some time to get acclimated. For this game, "some time" means two or so minutes at the start of the first level, which consists of very easy beat patterns to contend with as you learn just how much a twist of the wrist affects your paddle on-screen.

After that, the game goes completely bananas.

Just when you think you've seen every kind of beat that the game could throw at you, another one rears its evil head. There are bouncing beats, shrinking beats, laser beats, disappearing beats, wall beats, streaming beats, power-up beats, stalling beats -- the list goes on and on. This leads to many moments through the course of a game where you'll start to feel a false sense of security. You'll think you have the beats under control. You'll think that they can't possibly get the best of you (again), then suddenly a flurry of never-before-seen beats will show up and you'll have no idea how to deal with them. This flow between panic, calm, and panic forces the player to be constantly on their toes.

If you miss too many beats in a row, you're screwed. Conversely, if you hit enough beats in a row, you'll be pleasantly rewarded. With every successful hit, a meter at the top of the screen fills a little bit more. Fill it all the way to the end, and the music will change from a straight chiptune arrangement to a more fully fleshed out synth sound. It's a truly satisfying reward to hear the game's soundtrack become more "legit" as you, in turn, become more "legit" at playing it. If you play for points, entering this mode (called Multi+) is an even bigger deal, as it also increases your score multiplier (seen in the bottom right hand corner of the screen). Any combo above ten hits increases this multiplier as well, so staying in Multi+ mode while racking up huge combos is the best way to get a monster score. 

Miss too many beats, and you'll drop out of Multi+, and back into the game's standard "Hyper" mode. Lose more beats from there, and you enter "Nether" mode, where everything is in black and white, and the music dies completely. Suddenly being unable to see what color the incoming beats are makes it almost impossible to tell what type of beats they are. If you don't know what kind of beats are coming at you, you won't know what their movement patterns are, either, which makes it extremely tough to hit them with any accuracy. Losing the music also makes it harder to stay on beat, making it even harder to know where you should be at what time. Being in Nether is really a fate worse than death, which causes a genuine sense of panic as you struggle to hit enough beats to climb back into Hyper mode. 

There are no checkpoints in any of the game's three levels, so if you die, you have to start over. Seeing as each of the game's three levels are about 15 minutes long, it can be really frustrating to die 12 minutes into a level and be forced to start over from the beginning. But since the game is so damn weird, you'll really want to stuff that frustration down to see see what happens next. The game's bosses are especially surprising. I don't want to give it all away, but let's just say that the game's agenda to provide a new take on "paddle" gaming doesn't stop with its boss fights. They'll all evoke a sense of familiarity for those who've been playing videogames for over 25 years, but never in a way that feels cheap or forced.

Something I didn't realize about the game at first is that it allows for up to four-player simultaneous co-op. This is what really takes the game from being great to superb. For a lot of people, the Wii has become their "living room" console, which means that having the option to include the family in the gaming experience is a must for keeping a shared space from becoming monopolized by just one person. Bit.Trip Beat's gameplay turns out to be perfect for this, as co-op really does work to accentuate nearly every aspect of the game. For one, co-op can make the game less painfully difficult, but not to the point where it ever gets too easy. On the flip side, co-op can also make the game more panic-inducing. The more players there are, the smaller all the paddles become, making it harder for each individual to successfully hit beats. Also, when the game goes to black and white, good luck telling your paddles apart from each other. It's stuff like this that makes thes the co-op work so well; it helps the game to achieve all its goals to an even greater extent, while simultaneously allowing for more people to enjoy the game at once. 

While co-op is definitely one of the game's greatest strengths, it also belies its one major design flaw. All paddles are forced to share the same movable area, causing inevitable overlaps. This causes unnecessary confusion and could have easily been fixed by staggering each player's movable area by a few pixels.

There are a few other things I could imagine people might find irritating about the game, though none of them actually bothered me. One is that in order to start at one of the game's three levels whenever you want, you have to not only get to it, but get a high score on it as well. Personally, I thought that was a cute touch, as if the game's designer was saying, "Only those with high scores are worth remembering," a very old-school arcade notion. Game length might also be an issue for some. It took me over ten hours to beat the whole game, but it's my understanding that some particularly talented paddle-jockeys have done it in about half that. People's eyes might also get tired from playing the game, as keeping your eye on the ball(s) gives both your eyes and your brain a huge workout. Again, none of these factors were an issue for me, but others might find them bothersome.

All in all, the game is must-play for anyone studying game design and/or fans of high-pressure gameplay. Bit.Trip Beat feels like a an intentional deconstruction of videogames as a whole, with all forms of complexity stripped away in favor of delivering a simple, concentrated experience. This lack of pretense isn't totally new; WarioWare and Shadow of the Colossus both went for it in their own ways, but never to this extreme. All hoity-toity analysis aside, the game is just really fun, filled with catchy music, interesting design decisions, and both "eureka!" and "oh shit!" moments to spare. The only people I'd advise to stay away from the game are those who hate everything about gaming pre-1985. Everyone else will find at least $6 worth of fun here.

Score: 9.0 --Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)


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52 comments | showing # 1 to 50

Oolong's Avatar
Oolong at 03/29/2009 09:24
I've tried so hard to play this game but it constantly hands my ass on a plate ;(

I want to love it so much, the design is awesome. But but... can it just stop making my eyes bleed for a few seconds so I can take it all in??
hjd uk's Avatar
hjd uk at 03/29/2009 09:43
Any idea when its coming out in Europe?
hjd uk's Avatar
hjd uk at 03/29/2009 09:44
Any idea when it coming out in Europe?
John B's Avatar
John B at 03/29/2009 09:50
Waiting for the "You just gave it such a high score because it's a Wii game and you're a Wii fanboy" accusation...

That said, as someone who owned an Atari 2600 (when it was new - yes, I'm that old) this game sounds oddly appealing. I am kind of surprised that they don't use the nunchuck or classic controller. For only $6, I've spent more money on dumber things. I might have to pick this one up.
Dr Kai's Avatar
Dr Kai at 03/29/2009 10:02
Bit.Trip Beat is an incredible experience. It has a great combination of challenge, graphics, controls and style.

Totally worth $6. Buy this game, you won't regret it.
Maxxthepenguin's Avatar
Maxxthepenguin at 03/29/2009 10:08
John B:

At this point, anyone who doesn't immediately and viscerally hate all games on the Wii is considered a Nintendo fanboy.
zzyzx's Avatar
zzyzx at 03/29/2009 10:15
@Maxx

Indeed. I'm almost sorry Noby Noby Boy wasn't released as a Wii exclusive (with motion controls OMG!)

Can you imagine the global tidal wave of hatred and scorn emanating from all corners of the interwebs? I sure as hell can.
John B's Avatar
John B at 03/29/2009 10:26
Can you imagine the global tidal wave of hatred and scorn emanating from all corners of the interwebs?

Well, maybe not on all corners of the interwebs but certainly on Dtoid. :P
Niero's Avatar
Niero at 03/29/2009 10:45
I really loved this game. My only gripe was that it was too short.
Analitic's Avatar
Analitic at 03/29/2009 10:46
i would say this review has me hypnotized already...GJ Holmes

this looks as 'real' as it can get for any aging gamer.
PEICanada7's Avatar
PEICanada7 at 03/29/2009 10:48
"Waiting for the "You just gave it such a high score because it's a Wii game and you're a Wii fanboy" accusation..."

But the game is getting good scores from everyone who has reviewed it thus far. So for people to just automatically assume that Mr. Holmes is a Wii fanboy for giving a Wii game a good score, aren't they the ones who are showing they're ignorant bias fanboyism against the Wii?

I don't see why anyone would feel the need to be upset just because a Wii game got a great score. Shouldn't it be the opposite? Shouldn't they be happy to see that there's good games on the system? If this was on PSN, or XBLA they would be shitting their pants over how good it is!
Sam Spectre's Avatar
Sam Spectre at 03/29/2009 10:52
Saw this on Co-Op the other day and I'm definitely downloading it. Glad to see a Dtoid review of it. great job JHolmes.
welkstar's Avatar
welkstar at 03/29/2009 10:55
Great review Holmes.

This game is fantastic! I would love to play it with an actual Arkanoid-style paddle, but the Wiimote is a good alternative. Is it just me or do the little spacemen look like the robots from Berzerk?

I have a hard time playing this game for a long periods of time, it makes my eyes hurt. But baby, it hurts so good. :)
Jonathan Holmes's Avatar
Jonathan Holmes at 03/29/2009 11:03
The game never made my eyes hurt, but it did give me that "Tetris effect" when I was playing it more intensely last week.

Thanks to everyone for the kind words!
Wexx's Avatar
Wexx at 03/29/2009 11:13
Yeah, I got this game the other day, it's great. I haven't beat it yet, but I'm still really diggin it.
fetusmilk's Avatar
fetusmilk at 03/29/2009 11:14
wow this actually looks kinda cool.cant imagine the amount of seizure complaints were gonna have with all these sissy little kids playing the WII
CocoJambo's Avatar
CocoJambo at 03/29/2009 11:18
This is great to play while high on the fumes of shoemaker's glue.
flabzilla's Avatar
flabzilla at 03/29/2009 11:22
I've got the 600 points, still waiting for it too come out in europe :(
The-Excel's Avatar
The-Excel at 03/29/2009 11:38
That looks effed.
Dexter345's Avatar
Dexter345 at 03/29/2009 12:05
Okay, now that I've heard enough good things about this one, I'll download it. Especially since my 360 is dead.
seigfreid's Avatar
seigfreid at 03/29/2009 13:22
Nice review, I love this game, its really hard though.
Monodi's Avatar
Monodi at 03/29/2009 13:34
@Niero

YOU ARE NOW OFFICIALLY A FANBOY
peachboy's Avatar
peachboy at 03/29/2009 13:36
aaaaaaaaaaaaaaaaaaaaaaaand bought
garison's Avatar
garison at 03/29/2009 13:39
This is my second favourite Wii game, right after Galaxy.
Hiltz's Avatar
Hiltz at 03/29/2009 14:22
Well written review, Destructoid.

I have a love/hate relationship with Bit.Trip Beat.

This game isn't for weaklings. It's challenging despite only having 3 levels. Even when the game kicks my ass, I keep coming back for more pleasure and punishment. The love the game's concept and simplistic gameplay and catchy retro music is quite fun. Plus, it's only $6.

I'm looking forward to what Gaijin Games works on next in the Bit.Trip franchise.
Spartacus's Avatar
Spartacus at 03/29/2009 14:31
Dear God I want this game.
A New Challenger's Avatar
A New Challenger at 03/29/2009 14:48
As Colette and many others (including myself) have said, it's Rez Pong. I got it this week and my fears that there wouldn't be enough substance to the game were quickly alleviated.

I think they could port this to PSN with control intact. The only issue would be if it could find an audience there.
Mxyzptlk's Avatar
Mxyzptlk at 03/29/2009 14:58
I need to get this.
Theos's Avatar
Theos at 03/29/2009 14:58
Looks like fun. Might give me a reason to actually play the Wii for a while.
Magnalon's Avatar
Magnalon at 03/29/2009 15:11
John B, it's cool that you like the Wii and all, and I support your anti-anti-Wii fanboy campaign, but how many posts have you done "in before Wii haters?" Like 10 now? I think the only person who says this for all Holmes reviews is Kyo, and I think he left because of the recent contest. Also I don't think anyone ever complains about high scores for downloadable games that could easily just be on another system; this isn't "Wii unique" in any way. Sub in d-pad support and slap it on XBLA and you're good.

Anyways great review. WiiWare is usually quality and it would be hard to argue that it's not.
sweetchuck's Avatar
sweetchuck at 03/29/2009 15:26
I finally played the multiplayer last night. When it went black and white, everone simultaneously went "SHIT!". Great game. Keeps me from blinking.
Artemus's Avatar
Artemus at 03/29/2009 15:37
Sold!
I didn't even read all the entire review/comments yet and this already sounds like a great game!
Yeeeeeeaaaaa! Another reason to turn on the Wii power button!
And the price... Very nice!
vexed alex's Avatar
vexed alex at 03/29/2009 16:12
I heard about this game from Co-Op when Tiff was on. It looked amazingly rad. Now I have a true reason to pop my little white box on.

Yay me!
Chronic Logic's Avatar
Chronic Logic at 03/29/2009 16:47
This game sounds way too hard. Although the music sounds good.
NihonTiger90's Avatar
NihonTiger90 at 03/29/2009 20:53
Even though it's short, it looks rather good. I might have to hop on and buy this soon/
Infininja's Avatar
Infininja at 03/30/2009 05:59
This game looks awesome. Too bad I don't have a Wii.
Gen Eric Gui's Avatar
Gen Eric Gui at 03/30/2009 08:27
OK, I couldn't really find any info on this game, but it looked interesting. Now that I know how it plays, DO WANT. I'll be downloading this when I get Super Punch Out! later in the week(If the rumors about that coming out are true).
dontstaylong's Avatar
dontstaylong at 03/30/2009 09:08
Picked this up over the weekend thanks to the urging of Ms. Colette, and I've gotta say i'm glad I did. Absolutely worth $6.

One thing of note though - when you hit "nether", the music doesn't die completely, it's replaced with atari-esque beeps and boops from the speaker on the wii remote. It's the first time I can remember that crappy speaker actually work to a game's advantage.
Tino's Avatar
Tino at 03/30/2009 09:13
Initial reaction: AWEEEEEE ONLY THREE LEVELS WTF.


5 hours later still can't beat level 3....


I would say it's WELL worth my $6.
Holyetheline's Avatar
Holyetheline at 03/30/2009 10:49
@Tino

hahaha I know what you mean.
WarZombie's Avatar
WarZombie at 03/30/2009 12:25
This game looks so great.

I NEED A GODDAMN WII, STAT!
Cadtalfryn's Avatar
Cadtalfryn at 03/30/2009 20:50
Must get.
Jonathan Holmes's Avatar
Jonathan Holmes at 03/30/2009 22:33
@ Dontstaylong- I don't see that as music coming out of the Wii remote speaker. It's just the sound effects from hitting a beat.

Good point, though.

@ Everyone- I also forgot to mention that if you hit any button or the control pad while playing, you get a "hit beat" sound effect. So if while you're playing the game you want to hit buttons to try and make your own music, you can.

It's such a random feature that I couldn't quite find a place to mention it in the review.

So there you go.
Tubatic's Avatar
Tubatic at 03/30/2009 23:50
ZOMG BIT SHIFTER DID THE MENU AND CREDITS MUSIC!

This game is great.
Cadtalfryn's Avatar
Cadtalfryn at 03/31/2009 04:35
I broke and bought it. It's a hell of a lot more difficult than I had anticipated, yet my roommate is enthralled by its trippyness. I'm just enjoying the ethereal beats, yo.
bart999's Avatar
bart999 at 03/31/2009 21:33
THis game is raping me...and I'm still glad I bought it. At 600 Wii points it's worth it.
atastysammich's Avatar
atastysammich at 04/01/2009 12:00
Jesus, that's some good co-op.
TripleZer0's Avatar
TripleZer0 at 04/02/2009 21:14
My roommate bought it a few days ago and he's played it almost non-stop. I go to bed at night with the little beeps and chirps in my head and sometimes I wake up with them still there.

It's a sick game though.
mid3vol's Avatar
mid3vol at 04/04/2009 03:21
this game.. looks amazing. that is all. i want it for ds.
BlackFreefall's Avatar
BlackFreefall at 04/04/2009 15:44
this game look and sound amazing. Is on the do want list.
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