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Destructoid review: Bionic Commando Rearmed photo

The NES version of Bionic Commando isn't exactly the first title that comes to mind when people think of their favorite NES games. While it still holds a warm place in the memories of many retro gamers, the title's unique and challenging take on the platforming genre never really caught on with the mainstream gamers of the time.

Regardless of that fact, Capcom knows a good series when it sees one, and has decided to revitalize the long quiet franchise. Not only will there be a brand-new 3D Bionic Commando, but, as you know, the remake of the original NES version is currently available on XBLA, PSN, and PC.

Does the updated version live up to its predecessor, while simultaneously providing an enjoyable experience for the newcomers?

Hit the jump to find out.

Bionic Commando Rearmed  (XBLA [reviewed], PSN, PC)
Developed by GRIN
Published by Capcom
Released on August 13th, 2008 (XBLA, PSN-JP)
Released on August 14th, 2008 (PSN-NA, PC)

First off, I was initially excited to hear the news of the Bionic Commando revival. Unlike most, I have a very special memory of the NES classic and I still play it every couple of months. Unfortunately, that level of familiarity with the title caused me to share Chad Concelmo's opinion of Rearmed when we both played it at GDC.

Strangely, none of the press got a chance to play the single-player part of the game after GDC. They were only allowed to play the VR-like challenges and the four-person local multiplayer. Even when Brad Rice took a trip to Capcom Japan, he was only allowed to play the multiplayer. This, I felt, did not bode well for the single-player aspect of the game.



After spending about three to four days with Bionic Commando Rearmed, I can emphatically tell you that I was wrong. While I'll never understand why Capcom wasn't as proud to show off the main part of the game before, it certainly wasn't because they had done a bad job with it.

In regards to the single-player, Capcom has done an amazing job of finding a balance between old and new when recreating the game. A majority of the levels have barely changed as far as layout goes, but they now include new little areas where Capcom has hidden power-ups and other collectible items. As for the levels that have changed, they have only become more complete and fleshed out than they were in their previous incarnations.

For example, the final level in the game is not only much, much longer than the original (took me two hours to beat), but was actually one of the hardest platforming experiences that I've played in awhile. This was actually very rewarding, considering I thought that the first part of the game was a little too easy.

Unlike the original, there are no limits to the amount of times you can continue and there really isn't a true "game over" in the game. Because of this, I felt that the original's challenge was lost at first. But after completing the game, I realized that I experienced the same level of challenge, only in different areas. The cheap deaths and limited continues may be gone, but they have been replaced with more complex levels and harder platforming challenges.



Speaking of the levels, I would be extremely remiss in not making a special mention of the soundtrack. Not being a person who normally cares about or even notices video game music, I was absolutely blown away by BCR's soundtrack. Never before in a video game have I actually hung out in a level just to keep listening to the music, but the tunes in this game kept me coming back for more.

That's only some of the new goodness that's coming your way with BCR. Along with all the previously mentioned upgrades, the graphical overhaul is both beautiful and well done and, as I mentioned before, the title comes with multiplayer and challenge rooms.

Now, the multiplayer is actually awesome. I'm not too big of a fan of such things usually, but the 1-to-4-player modes are a lot of fun and stay true to the spirit of the game. While they include a Deatchmatch mode and a mode called Last Man Standing (which is almost exactly the same as Deathmatch), the one that stood out as far as enjoyment went was the Don't Touch the Floor mode. Essentially, you eschew the whole kill-or-be-killed mentality of deathmatches, and you just try to knock your opponents off the platforms so that they fall into the floor-less oblivion in a very Smash Bros.-esque way.

The challenge rooms were a mixed bag of enjoyment, though, and here's where we get into the not-so-fun parts of BCR. While the rooms are plentiful and provide some difficult challenges, the most challenging thing about them was the collision detection.

When switching from a 2D model to a 3D model, certain changes are made to the way that collision detection works in a game. While most people won't even notice the difference, a person who plays the original as often as I do would. While trying to complete the challenge rooms, the exact same action could cause a death 2/10 times and it was strictly because of the inherent nature of 3D model collision detection.

But, like I said, only someone who plays the original very often would notice this, and even if you are that type of person, all you have to do is make a slight adjustment in your play style to compensate. Once you do, the challenge rooms become far more enjoyable and add a large amount of replayability to the game. (The only reason that I'm mentioning this is because there are retro gamers out there who will also notice this, and all I can say is: stick with it.)



My only other gripe about the game is the new bosses. Granted, the bosses (if you can even call them that) from the original were nothing to write home about. The newer ones, though, are extremely hit-or-miss. I won't ruin any of them for you, but I can only think of two that I felt meshed well with the game. The others were more of an exercise in the "I have a bionic arm! Let me solve this boss fight with it!" type of mentality. Also, the barrel-throwing thing is absolute bullshit, in my opinion. Just saying.

Regardless of these issues, I think that the entirety of the game far outweighs its minor flaws. While the single-player experience is truly the high point of the $10 purchase, the multiplayer and challenge rooms act like the "sprinkles on the cupcake," giving the player more game than they should ever expect for $10. Not only that, but the level of quality that comes through in BCR shows that there can still be place for retro aesthetics and gameplay in today's market.

Score: 8.5 (Negligible flaws. Otherwise very, very good; a fine example of excellence in the genre.)

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50 comments | showing # 1 to 50

CALkulon's Avatar - Comment posted on 08/19/2008 16:03
CALkulon
Just played the demo (how the hell do you finish the first tutorial? It won't let me progress, what am I doing wrong? =/) and have to say I was mega impressed, despite it being such a short demo. Almost certainly going to buy the full game once I'm done finishing old games.

Nice review, confirmed what I thought and hoped to be true!
Usedtabe's Avatar - Comment posted on 08/19/2008 16:03
Usedtabe
Nice review. I too hated the barrel throwing for the boss. annoting as hell. But it's an otherwise really good game.
Dexter345's Avatar - Comment posted on 08/19/2008 16:08
Dexter345
I've been playing this pretty much nonstop (well okay I've been stopping to up my gold in Fable II Pub Games since I got it. However, I find that my favorite part of the game are the challenge rooms. I really just enjoy mastering the bionic arm, as opposed to shooting dudes.
king3vbo's Avatar - Comment posted on 08/19/2008 16:08
king3vbo
As far as I'm concerned, its a 10/10. I fucking love this game
GrayFox's Avatar - Comment posted on 08/19/2008 16:10
GrayFox
I've played about 5 levels and so far I'd agree with the score. It's very good.
Arttemis's Avatar - Comment posted on 08/19/2008 16:11
Arttemis
Which system's version did you play? Can you clarify the difference in challenge rooms between the PS3 and 360?
I think I've heard something about the PS3 having more - or will be getting more in the future, can anyone elaborate?

Thanks in advance.
Mxyzptlk's Avatar - Comment posted on 08/19/2008 16:11
Mxyzptlk
I'm very happy with how this turned out. I loved the original game back in the day. It's a shame that version wasn't approved for the VC, because I'd be glad to pick that up as well.
BluDesign's Avatar - Comment posted on 08/19/2008 16:13
BluDesign
Bought'd! Excellent title. Well worthy of me not caring about a Wii VC version of the original.
KamikazeTutor's Avatar - Comment posted on 08/19/2008 16:15
KamikazeTutor
I'll buy it when it comes to Steam...
CountingConflict's Avatar - Comment posted on 08/19/2008 16:17
CountingConflict
I had a lot of fun with the demo. I'll have to check it out.
Zerozaki Ishiki's Avatar - Comment posted on 08/19/2008 16:20
Zerozaki Ishiki
@CALkulon - press up. The blue swirly thing may not look like a door, but it works like one.

I don't think you need to have played the original to notice that challenge rooms spikes kill you all the fucking time even though you were half a block away from them.
There is some severe bullshit there.

Very, very steep learning curve for the controls. There do appear to be work arounds for most of the glaring oversights, but I still say Ninja Five-oh had much better grappling controls.
Really enjoying the game now, though the prospect of it getting any harder than it already is fills me with dread.
Danmartigan's Avatar - Comment posted on 08/19/2008 16:26
Danmartigan
This game is awesome. I hope they decide to make a sequel with some online modes (CTF plz).
Cube's Avatar - Comment posted on 08/19/2008 16:30
Cube
I bought all 3 versions.


But you forgot something.

the ps3 version has a huge flaw is is the only one outputing 2 channel stereo, and not dolby digital or DTS while the PC has 5 channel Dolby digital,EAX 5 options.


and the xbox is outputing dolby digital 5.1 sound track.


the PS3 version sound like junk because of this and it ruins the Great sound track and some the sound effects.


I feel kinda ripped off, but I only bought the ps3 version for it's remote play feature anyway.

If i bought only that version I would be pissed that it is not in some form of 5.1 digtal sound like the other versions of the game.

it should be mentioned and no review guy has yet anywhere.
blehman's Avatar - Comment posted on 08/19/2008 16:32
blehman
I totally agree with the barrel throwing part. F that s. Other than that I love this game so much.
Baldheaded Monk's Avatar - Comment posted on 08/19/2008 16:35
Baldheaded Monk
The original was the first game I'd ever beaten, back in The Day. This is a real nice update.
Kryptinite's Avatar - Comment posted on 08/19/2008 16:40
Kryptinite
Since I've never played the first one and heard it was hard as fuck. I'm enjoying my time with this game so far. Not being able to jump SUCKS BALLS but other than that it's cool.
TrailerParkJesus's Avatar - Comment posted on 08/19/2008 16:48
TrailerParkJesus
I never played the original so I went into this fresh.

I've gotta say this is game is excellent. A pleasant surprise, and damn near perfect. I hate to bring this up, but this should have been the 1200 and Braid 800, if only because of its replay value and how long it lasts.

Those challenge rooms remind me of n+, except I actually want to finish all of them. Probably the only bad thing I can say about this is that it makes me regret getting n+. And those Meet With the Enemy sequences. They're kinda meh.

And the music. My goodness, that sewer level so far is at the top. I'm searching for that soundtrack right now.
Sharpless's Avatar - Comment posted on 08/19/2008 16:53
Sharpless
What's the problem with the barrel throwing? It would be nice to have some elaboration on that. The mechanic worked fine for me.

I thought this was leaps and bounds better than the original. The broken difficulty factor is gone, which I for one consider a plus. Three lives to beat an entire game is bad game-making, in my opinion. It played smoothly, looked nice. Not too shabby.
Fusiontr's Avatar - Comment posted on 08/19/2008 17:10
Fusiontr
The soundtrack is amazing
I can't go on about it enough.

With this, braid and geo wars 2 it really has been an awesome past few weeks in terms of downloads.

And i love the challenge room. I spent a whole afternoon just trying to perfect some of them.

Brilliant game!
Lime's Avatar - Comment posted on 08/19/2008 17:13
Lime
You didn't mention how the head explosion is fucking awesome and does the original justice in that regard too.
mobilesinper's Avatar - Comment posted on 08/19/2008 17:21
mobilesinper
I am a huge fan of the original I met Simon the lead for this game back at comic con. i can tell you he and his team have done a damn good job especially when i chated to him about the different levels and the feel of the game . It was great watching his face light up as we chated aout the spiders in stage six or how awsome it would be to finally thorw eneimes as well as the mis match translations that were done in game that gave it theat fun aspect that fans would love. THIS is What arced games should inspire to be in book it's a 11/10!!!!
TheRemedy's Avatar - Comment posted on 08/19/2008 17:24
TheRemedy
I didn't have a problem with the barrels. They didn't really add anything but they also didn't take away from the game.
parrothead's Avatar - Comment posted on 08/19/2008 17:26
parrothead
All I know is that this game is very hard. I guess I am getting my monies worth
CALkulon's Avatar - Comment posted on 08/19/2008 17:54
CALkulon
@Zerozaki:

Thanks, I just knew it was going to be something stupid like that.
Ravana's Avatar - Comment posted on 08/19/2008 18:16
Ravana
This game has totally rocked my socks. I loved the original, but find this new one much easier. I don't remember how the hell I beat the original :(

I like the barrel mechanics. It adds a little something to this revamp, but even more fun is grabbing those bastards and throwing them at their teammates. The excitement in my pants is overwhelming.
CrudeDarkness's Avatar - Comment posted on 08/19/2008 18:21
CrudeDarkness
*spoiler alert* Don't read

the last level was freaking hard! it made the rest of the game look like a cake walk. first you have to go into three areas, the hardest being the electric area. then you had to go and test your swinging ability outside which was the hardest part of the game. You think after all of that torture you would reach the end boss, but noooooo you have to fight your way through another part. and when you finally reach the end boss and beat him and think that you have finally finished the game, you get another surprise in the form of a countdown timer to escape the whole place. (I think I had 30 seconds to escape)

But the most mind fuck of the whole game was when they introduced another boss battle during your escape. That was fucking awesome. I mean imagine trying to finish a boss in the few seconds you have left to escape. That was all on the normal difficulty.

@dyson what difficulty were you playing on?
Skribble's Avatar - Comment posted on 08/19/2008 18:28
Skribble
Love this game! I'm a huge fan of original bc, so I nabbed this as soon as I could. Although the bosses didn't really fit, they added a much needed aspect of gameplay that helps round out every level. I don't know what your problem is with the barrels are, I liked being able to grab an enemies cover from them.

It's funny how people who didn't play the original are all "omg no jump button! Lame!", it's called puzzle platforming people!
NihonTiger90's Avatar - Comment posted on 08/19/2008 18:29
NihonTiger90
All I know is I have a lot of Xbox Live Arcade titles to play through when I get a connection again.
topgeargorilla's Avatar - Comment posted on 08/19/2008 18:33
topgeargorilla
Hey Dyson, is it just me or have we seen less of you around? What's up? Also, I just moved to Berkeley, so you, Tactix,I and a bunch of Bay Area Dtoiders should chill.
Kinji's Avatar - Comment posted on 08/19/2008 18:50
Kinji
This game is awesome! Have you tried hard or super hard mode? Normal mode is a joke compared to those, in normal mode enemies are just things to kick around, but on hard they kick your ass.
Also, the last few challenges are insanely hard, then there's those secret challenges... I've only beaten a few of those, and I don't think I'm going back to them, I'm afraid I might smash something.
flabzilla's Avatar - Comment posted on 08/19/2008 18:57
flabzilla
Will be unlocking it tommorow when I get some MS points.

Really liked the music, well at least so far in the demo for some reason it reminds me on Timesplitters2 soundtrack.
Professor Pew's Avatar - Comment posted on 08/19/2008 19:03
Professor Pew
I hated it, then liked it, now I'm hating it again because of that fucking Docks level. Really, make me redo everything because I can't move in the air and keep falling in water that... kills a commando? :)
Demtor's Avatar - Comment posted on 08/19/2008 19:18
Demtor
Great review, I'd have to agree completely and give you props for mentioning the slight change of collision detection from 8-bit to this one. That really pissed me off at first. Took a little getting used to but I was up for the challenge as any good Bionic Commando player would be.
Chibi_Zero's Avatar - Comment posted on 08/19/2008 19:38
Chibi_Zero
Professor Pew: I know how you feel. But the final level will make you beg to be playing the Docks again.
mix's Avatar - Comment posted on 08/19/2008 19:45
mix
I have yet to play multiplayer but I feel my $10 bill was spent like a $20 bill.
Dhaos's Avatar - Comment posted on 08/19/2008 19:51
Dhaos
I can NOT believe how well done almost every aspect of the update was done. they even compensated for co-op on the bosses. both players have to be perfect to get them. 4 player multi is a f'in blast, almost as much so as GeoWars2. but I can't for the life of me understand why you can't play it online. I can kind of see why you can't on Geowars with every thing going on but this? really? Why? with every thing else so well done did that not make it? add multi-online play and the game is perfect IMO
Dyson's Avatar - Comment posted on 08/19/2008 21:22
Dyson
Thanks Demtor. I requested this review specifically because I knew that anyone who hadn't played the OG version would completely miss that. And thanks to everyone else, too :)

Also ... Yeah, pretty busy :( I'll be around more soon I hope.

I played the game on medium difficulty for the review, and only reviewed the 360 version. There wasn't enough time for anyone else to join me on the review, so the PS3 sound issues were left undiscovered.

Sharpy, the barrel mechanic does not belong in the game regardless of how well it was done. It made the boss that you use it against play like a SMB2 boss. SMB2 was awesome, but shouldn't be in my action platformer. The later bosses will show what a real Bionic Commando boss should be like.
Arttemis's Avatar - Comment posted on 08/19/2008 21:31
Arttemis
It was still a great rundown on gameplay and features! Was enjoyable to read and further solidified my decision to snatch this!
Vitamin Awesome's Avatar - Comment posted on 08/19/2008 22:16
Vitamin Awesome
I bought it when it came out, and I must say, I was very impressed with how they made it fresh and exciting again. The updates to the levels are very welcome in my book, and I have to say that the soundtrack is freaking amazing along with the rest of you guys. I do agree there are some minor flaws, but as stated were negligible. It's even making me excited for the next-gen BC title coming out.
necrozen's Avatar - Comment posted on 08/19/2008 22:20
necrozen
Great review. I completely agree. I'm a huge fan of the original and I too was annoyed by the temperamental collision detection - it seemed to make me second guess my precision. But that is just a minor gripe I guess. I'm still having lots of fun with this one.

I think you scored it right. Good read.
hpv's Avatar - Comment posted on 08/20/2008 00:49
hpv
The soundtrack is definitely awesome in this game. I wish they'd put the entire thing on PSN in DRM-free MP3 like Sony did with the PixelJunk Monsters soundtrack. The only options for buying the BC:R OST is through itunes (ick) and some other service that doesn't have all the tracks.
JohnnyGoTime's Avatar - Comment posted on 08/20/2008 02:03
JohnnyGoTime
I got this for PC and am loving it.
I think it bodes extremely well for Mega Man 9!

...Now if somebody could just hurry up and redo River City Ransom and Rock & Roll Racing with this level of quality, we'd be set...
BahamutZero's Avatar - Comment posted on 08/20/2008 03:33
BahamutZero
I just pictured you in a blonde wig hitting on our very short mexican waitress, looking like a broke-ass Axl Rose.

good times.
Xymplx's Avatar - Comment posted on 08/20/2008 04:56
Xymplx
Got It. Love It. Win Win Win. You can tell the folks at Grin really like the original. Nice review.
Clance's Avatar - Comment posted on 08/20/2008 05:27
Clance
I'm luvin' it luvin' it luvin' it...

man, it's tricky in parts... So much fun and way too addictive.

Backs up my blog nicely...
http://www.destructoid.com/blogs/Clance/instant-replay-the-thrill-of-the-challenge-99768.phtml
ToeKing's Avatar - Comment posted on 08/20/2008 09:57
ToeKing
I've been playing through the coop with my gf. At first I was concerned that it might be a little hard for her and she'd get frustrated, but after a few deaths she picked it up very well and we're progressing pretty smoothly :)
Holyetheline's Avatar - Comment posted on 08/20/2008 10:22
Holyetheline
I just played this once for about 30 minutes and then my lady wanted me to hop in bed with her. I'll have to play some more. So far it's a solid experience though.
MrSlippery's Avatar - Comment posted on 08/22/2008 14:33
MrSlippery
This review helps me confirm my purchase.

I was deciding on this or galaga legions, but I really don't like the new setup for that game, so Bionic Commando it is.

Jumping is a bit of an issue for me, but it's still a fun game. I enjoyed it.
CaptainApocalypse's Avatar - Comment posted on 08/30/2008 14:54
CaptainApocalypse
Awesome review. I played the demo a few times and liked it, but was unsure of whether or not to buy the full version (though the creatures and my hero told me I had to). Good stuff.
the vinny club's Avatar - Comment posted on 08/30/2008 18:12
the vinny club
Next up - Contra Re Armed. Maybe.
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