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Destructoid Review: Big Bang Mini photo


As a genre, shmups remain largely unchanged since their inception. I've never believed this to be a bad thing, and if it ain't broke, don't fix it, but a little variety now and then to keep things fresh is always welcome. In fact, some of the best shooters out there are ones that more or less keep the traditional framework and introduce just a little something new that changes the way the game is played.

Big Bang Mini attempts to achieve this by utilizing the unique hardware of the DS, making the most of the touch screen in order to add some new spice to an old recipe. How does it fare? Hit the jump for my full review.

 

Big Bang Mini (Nintendo DS)
Developed by Arkedo Studio
Published by SouthPeak Games
Released on January 20, 2009
Costs $19.99

The first thing you'll notice about Big Bang Mini, (aside from its incredibly awesome, Slurpee coin-esque lenticular box art), is that there's no Dpad involved. Right off the bat, this is something you've never done before, and I've often wondered out loud what it would be like to play a shooter with a stylus. It's about time somebody got around to trying it.



Instead of traditional shooter controls, the game is played entirely with the stylus, and you'll use the touch screen to both navigate and fire. Controlling your ship's placement is pretty obvious -- you'll grab your craft with the stylus and drag it around to wherever it needs to be. This allows for incredible control that you'll wish you had in traditional shmups, and it really is everything I hoped it would be. Problem is, you still have to fire, and the only way to do that is to momentarily abandon your ship to make the necessary flicking motions.

Firing your shot works like striking an imaginary match on the touch screen. You flick upward to send a volley of bullets into the sky on the top screen, which then explode into fireworks. This is both pretty and effective, in that exploding shots can damage enemies without a direct hit. The downside is, your own fireworks can kill you, and anything that's not a direct hit results in all that leftover debris drifting into the bottom screen, where you just left your ship unmanned.



This is the real challenge of the game, and sloppy shooting will only make things harder for you. You can fire from any point on the touch screen, completely independent of your ship's location, which effectively splits tradition right in half. What you'll end up doing is taking shifts -- fire fire fire, grab your ship and navigate enemy bullets, fire fire fire, collect powerups and dodge debris, rinse and repeat until the level is over. It's a tricky dance to master, and I can tell you from a veteran shmup player's perspective that 90% of deaths will be a result of not getting back to your ship in time to move it to safety.

Newbies and casual players will have enough trouble with the bullet hell, but seasoned shooter fans will be happy to know that there's still enough challenge to hold their interest as well, thanks to this system. It's a constant seesaw of defense and offense, sacrificing your safety for a chance to squeeze off a few good attacks, and that's what most of your better shmups out there are all about.



The graphics and sound are what seal the deal, and with the game's 90 levels spread out over 10 very unique worlds, Big Bang Mini never feels stale. It leaps from a traditional Hong Kong fireworks show, to a spooky ghost-themed world, to a neon-filled retro matrix reminiscent of Geometry Wars -- each with music and enemies that are distinct and wildly different from one another.



Shmup veterans will recognize tributes to classic favorites at every turn, with familiar doujinsoft-like bullet patterns, common enemy attacks and formations, and characters that are a heartwarmingly blatant homage to the Parodius series. It's evident that whoever was involved with the look and sound of the game was a true shooter fan.

In addition to new sights and sounds, making your way to a new world often means acquiring a new ability or weapon upgrade. Some of these are permanent, like the homing missles, and some are exclusive to their respective world, like the Vortex ability -- which lets you absorb enemy fire by drawing a quick spiral shape on the touch screen. These new weapons, paired with the vast differences in level and enemy design, keep Big Bang Mini feeling fresh from beginning to end.



At the end of each level, you'll be presented with an optional bonus area, which drops you into a quick game of connect-the-dots to make a constellation. The resulting image is often much like a real constellation, in that it will look nothing like what it's supposed to represent.

"It's a lemon wedge! ... Oh, it's the Golden Gate Bridge ... Wait, what?"

These minigames seem painfully useless in the earlier worlds, and while their challenge and variety increase as you progress, (later levels have you clearing debris from the screen or repeating a pattern), they still feel like more of a chore than anything else. I can appreciate wanting to mix things up with a "break" between levels, but I could have completely done without these, and would have, if it weren't for the fact that successfully completing them all unlocks a new mode.



Your reward for putting up with playing through the bonus annoyances areas is Relax mode, which lets you choose a theme from one of the game's ten worlds and fly around shooting fireworks in an enemy-free environment. It's a nice change of pace if you find the fireworks aspect of the game particularly enjoyable, but personally, I thought the enemies were the coolest part of the whole deal, (refer to awesome skeleton guys above), and I rather missed them when they weren't around. You can also set this mode to auto-fire and do nothing but watch, if you're so inclined. I didn't find Relax mode to be fair compensation for having to complete all the minigames, but like I said, others may disagree.



Fortunately, there are other unlockable modes which I very much enjoyed. The first is Challenge mode, which is essentially a score-attack mode, pitting you against a constant influx of enemies as you try to maintain your multiplier and score as many points as possible before the clock runs out. High scores from this mode can be posted to a worldwide leaderboard and compared against friends via the Nintendo wifi connection, which is awesome, and I wish more DS games did this.

There's also a Versus mode, unlocked by playing the game's initial tutorial, allowing for 2-player action with only one cartridge. Mission mode sets rules and obstacles for you to overcome, such as not firing for 60 seconds, or completing a goal within a time limit. Completing Mission mode unlocks an alarm clock feature that lets you select a song from the game to go off at a set time, because hey, why the hell not.



Of course, the beauty of all this optional stuff is that it's just that -- optional. You can ignore it completely and just play the main game, which you'll be happy to know is very good. It doesn't know whether to be casual or hardcore, inviting or intimidating, fun or challenging, and the end result is a hot and tasty soup containing all of the above. For 20 bucks, you've got no excuse not to taste it, regardless of whether you're a rookie pilot or an old salt who's been playing shooters for decades.

Both sides benefit from its identity crisis. All at once, it feels like a hardcore shooter experience for casual players, and a casual shooter experience for hardcore players. Everybody wins. Regardless of which side of the line you're on, I don't think anybody is going to be disappointed.

Score: 8.5 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)


Continue: More Shmups stories





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26 comments | showing # 1 to 26

seigfreid's Avatar - Comment posted on 02/01/2009 16:34
seigfreid
Great review, i'm going to have to pick this up
Cataract's Avatar - Comment posted on 02/01/2009 16:42
Cataract
When I got to the first boss in the game, I was literally saying out loud how I wanted the boss fight to go on for longer, and it did. I recognized the patterns, and I love this game. I fucking love this game.
The-Excel's Avatar - Comment posted on 02/01/2009 17:05
The-Excel
More shmups on DS is never a bad thing.
Kasreyn's Avatar - Comment posted on 02/01/2009 17:10
Kasreyn
Finally a review! And it seems to confirm the greatness of this game. I've been waiting since the first screenshots, i must have this! Lenticular boxart is the icing on a frozen slurpee.
Pangloss's Avatar - Comment posted on 02/01/2009 17:17
Pangloss
This shmup is fucking hard in ways that I hadn't considered before. Usually, the question in shmups isn't how you balance caution and firepower, it's Why Aren't You Holding Down The Trigger. Never once until I got to the Luxor world had I ever been fucking scared to shoot in a shmup.

This is balanced by another thing I like about Big Bang Mini: instinctively I feel that time is critical in a game of this type, but in the story mode at least, I have all the time in the world. Once I learned to calm down and take time with shots when I need to, the game got a lot easier.
Ashley Davis's Avatar - Comment posted on 02/01/2009 17:49
Ashley Davis
I played the demo and fell completely in love. I really hope this game gets the attention and sales it deserves.
Jonathan Holmes's Avatar - Comment posted on 02/01/2009 17:51
Jonathan Holmes
Now is the game was actually sold in stores...
superezekiel's Avatar - Comment posted on 02/01/2009 17:51
superezekiel
I'LL TAKE IT
Doomsday Forte's Avatar - Comment posted on 02/01/2009 17:55
Doomsday Forte
Well, I'm picking this up without delay now.

The game sounds a bit like SpaceDeadbeef on the iTunes Store. It too is a shmup where one is not in constant control of the ship while you fire (and has hit-anywhere firing controls too) but I would like to try this as well.
Mirax's Avatar - Comment posted on 02/01/2009 18:03
Mirax
Great review! I'll be sure to pick this up when I buy my DS.
Xaren's Avatar - Comment posted on 02/01/2009 18:06
Xaren
Wow... good review Topher ! Migth actually get that game =)
grafkhun's Avatar - Comment posted on 02/01/2009 18:24
grafkhun
Topher, you sold me on it. Getting this stat.
Topher Cantler's Avatar - Comment posted on 02/01/2009 18:32
Topher Cantler
Please do, guys. It's not history-making, but it's a really, really fun game, and it's very well made. I think everybody will like it.
sheppy's Avatar - Comment posted on 02/01/2009 19:09
sheppy
Eh, my mother bought it, I gave it a shot. Thought it was clever but nothing I'd play past five levels.
Stella Wong's Avatar - Comment posted on 02/01/2009 20:30
Stella Wong
I'll totally give this a shot since I wanted to know how it was like. Great review!
Kraid's Avatar - Comment posted on 02/01/2009 21:26
Kraid
I'm not playing it on my not R4 right now and it's freaking amazing! I'm already waiting for my retail copy via Ebay. I love this GAME!!
welkstar's Avatar - Comment posted on 02/01/2009 22:26
welkstar
This looks pretty freaking sweet. I'll check it out. Nice review Topher.
Fletcher's Avatar - Comment posted on 02/01/2009 22:54
Fletcher
I really like it, I just wished they would have put in wifi co-op.
bahss's Avatar - Comment posted on 02/02/2009 01:50
bahss
I was actually really worried about this game in the first two levels. I never had to worry about being killed much before Luxor. Now it's gotten a lot more challenging! And so far, I'm having the most fun with RIO! But,

SPOILERS!

Has anyone else had the pleasure of doing the Retro stage? I've had it randomly pop up on me once and I thought it was AWESOME!
coffeesash's Avatar - Comment posted on 02/02/2009 04:59
coffeesash
Great review Topher <3 treats like these are few and far between and I'm going to snaffle it up!
Naim Master's Avatar - Comment posted on 02/02/2009 10:24
Naim Master
F* this review ! Where is my lenticular art review ?
Pangloss's Avatar - Comment posted on 02/02/2009 11:58
Pangloss
I just got into Rio de Janiero, and shit, the fireball upgrade is what I want more of. I love it when a game makes me balance priorities, like a superweapon that stands a fantastic chance of killing you and turning the playing field into a blasted hellscape of sun rays.

Not legendary by any means, but Arkedo's done something special here.
nademagnet's Avatar - Comment posted on 02/02/2009 15:09
nademagnet
Do want!
Capm Trevo's Avatar - Comment posted on 02/03/2009 03:54
Capm Trevo
Where is it being sold at?!?!?!?!?!?!?

Hunting for it has become a daily chore
deaddays's Avatar - Comment posted on 02/03/2009 10:12
deaddays
Just picked it up at Wal Mart of all places (hey, I know they're evil, but it was 10:30pm and I REALLY wanted to play it), and I'm having a great time with it! I've only played it for about an hour, but I'm completely hooked and wish I was playing it RIGHT NOW instead of laboring away at work.
Dexter345's Avatar - Comment posted on 05/16/2009 10:12
Dexter345
I bought this awhile ago but just finally got to picking it up. I really like the dual nature of it.
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