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Destructoid review: Baroque photo

Atlus is a name that strikes delight in the heart of many a gamer, and I count myself as one of that collective. Aside from the brilliant Persona 3, Atlus has been responsible for many well-respected titles such as the Trauma Center series, Etrian Odyssey and the Shin Megami Tensei games. Of course, not every game is a gem, but it's safe to say that when Atlus announce a title, a lot of people are awaiting the release with excitement. 

Baroque was no exception, and  the complaints of many Wii owners about the lack of RPG focus on the console surely only placed it higher on people's "do want" lists. For PS3 and 360 owners, however, the common complaint is that the game selection for the Wii can't compete graphically against Sony and Microsoft's consoles. If you're a fan of Atlus, RPGs or both, you're surely hoping Baroque is able to overcome that bias with story and gameplay, yes? I can tell you all about that.

Step into my review office, dear sirs (and ladies.) 

Baroque (Nintendo Wii version reviewed)
Developed by Atlus
Published by Atlus
Released on April 8th, 2008

I'm going to be straight with you here, compadres: The first twenty minutes of playing this game, I detested every second of it. I don't know if it's the graphical transition from recently played RPG Lost Odyssey to the clearly lesser Wii graphical capability or the fact that there's something astoundingly awkward about everything after the opening titles, but I can say that I have rarely been bewildered by any game I have played (the last one I can remember feeling that way about was Cho Aniki, and it features exponential phalli, so it's kind of understandable.)

For example, the training dungeon (which is NOT right in front of you in the starting area as one would assume, but rather off to the right; the main dungeon is in front of you, which you'll likely wander into first and die in) is hosted by a lovely young man known as Coffin Man, whose catchphrase is -- I shit you not -- the word "goddammit." He peppers everything he tells you with the word, including such gems as "Don't let those goddamn monsters get too close to you" and "Making dungeons is hard, so please look forward to trying it, goddammit." Um....is this for real?

Seriously though, the game is rated Teen and while I did end up laughing eventually, I think this provides a weird sticking point that would likely offend religious parents who bought this game for their children. It's not just that he says the word once, it's his almost determined consistency of use that makes me envision a schoolteacher mom with steam pouring out of her ears. Not to mention, it's the most awkward thing I've seen since the general reaction to Duel Love.

So, the story of Baroque begins with you not being able to remember the story. You apparently have amnesia, although no one tells you that word for word, which is something you'll want to get used to. The people that populate the Outer World where you begin the game are some of the most vague bastards you will ever have the misfortune of meeting. It's a shame, because the character design is interesting, but either poor localization or just plain poor dialogue writing is mad at work here. The Horned Girl from some of the screenshots you've seen in the past is possibly the worst. I've seen better acting in Ishtar.

Anyway, the title Baroque is actually a word derived from the Portuguese word "barroco" which refers to "distorted fantasies."  The beings you meet are clinging to their Baroques in order to survive, which helps to explain a bit of why things are so damn weird around here. There's also some business about a bunch of zealots called the Order of Malkuth, a tragedy called The Blaze, and a process called Idea Sephirah, which sounds a little like Sephiroth and daydreams reformulated. If it sounds confusing now, it's twice as much so when you're actually playing it.

A quick word on the Wiimote and Nunchuk versus the Classic Controller: Being the old-fashioned type that I am, when I play a Wii game I go straight for the Classic Controller most of the time unless it's a title like Wii Sports. I played Baroque both ways, and both are just fine -- neither outweighs the other in ease. Using the Wiimote takes more effort as sword use has been paired with waggle, but I actually felt the Wiimote and Nunchuk were a tad more intuitive and easy to use than the Classic controller, so use that info as you will.

The overall feel of the combat is decidedly Roguelike, so if your taste leans towards JRPGs, you may find yourself saying, "Is this it?" Yep, pretty much. You more or less kill stuff, find items, and talk to figments of Dave McKean's imagination in a vain effort to grasp the storyline. Once you get down there, though, the appeal of the grind kind of hits and you find yourself kind of enjoying that portion of Baroque. Or at least, I did, before I died and found myself in the Outer World again with all my items gone and back to level one. Yep, that's what happens when you die. Swell. 

The other thing that happens when you die, however, is that the story progresses. This is probably one of the most interesting things about Baroque, and while I wish the story had been a little bit less cloudy, this feature still stood out as a great idea.  The atmosphere gets decidedly darker as you make your way down through the levels, and the creature design is neat, especially if you're into horror and such. After getting far enough down there, I almost forgot the goddammit business had even happened. Almost.

I feel I should mention that there is a way to save items, so after you die and are fully stripped of everything you worked so hard to gain that you can go and grab a few of those items to start again with. Apparently you can throw items into Consciousness Orbs that you come across while in Neuro Tower and they will transfer to the kid in the Outer World who will hold things for you. The game NEVER tells you this clearly, and it was only after I read the instruction manual that I understood how this worked. Counter-intuitive doesn't really begin to describe this game.

Sounds fun, huh? I wanted so much to love this game, as I often raved about it in posts before it was released. Although the older-looking graphics would be easy to blame, Baroque's worst crime is its oddy blurry intentions -- I felt like I still didn't really know what was going on until the very end, but instead of being masterfully handled in the process, I was kind of fumbled instead. Sometimes being fumbled is good, but, you know, not always. I can't speak for the PS2 version, but I can say that unless you are a hardcore Atlus collector or dungeon crawling obsessee, you'd be best off saving your money for something a little more compelling.

Score: 4.0 – (Poor. An admirable effort with a sliver of promise, but essentially mediocre.)

 

 


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95 comments | showing # 51 to 95

Y0j1mb0's Avatar - Comment posted on 04/10/2008 14:28
Y0j1mb0
LMAO @ TheGoldenDonut.
welkstar's Avatar - Comment posted on 04/10/2008 15:00
welkstar
I'm personally not a fan of rougelikes. I was under the impression that this was more of a traditional turn-based rpg.

It's diappointing, but I still love Atlus.
dturlu's Avatar - Comment posted on 04/10/2008 16:14
dturlu
Short review... But there's not much to be said about the game.
<a href="http://www.bioyun.net">oyun</a>

bioyun.net
Cowzilla3's Avatar - Comment posted on 04/10/2008 16:24
Cowzilla3
Wait so was the whole storing thing expalined int he instructions. Yo hsould always read your instrctions.
Batthink's Avatar - Comment posted on 04/10/2008 16:27
Batthink
@ TheGoldenDonut;

No, you're not alone. I only heard about the term recently, and I'm a big RPG fan. This puts paid to my hardcore status... ¬_¬

@ Jim Sterling;

LOL, that was indeed very funny. :OD

@ Gen Eric Gui;

Colette does have a point on the score when she said about it being a general score for all gamers. As it is clear that you (and Nilcam) enjoyed it because you were able to appreciate that type of game, this review shouldn't matter too much.

I've seen a little bit in your blog about some of the more interesting aspects of items, etc, and I thought it was good. I also see a lot of enthusiasm in the blog that has also been apparent in this thread, and I am concerned that you have allowed a bit of that passion get out of hand a bit, imo (the 9/10 facepalms, for instance).

I think it would be a good idea if you did a solid review of your own in your blog to let off steam, and then do a shorter arguement in the posts. Perhaps even a post with a link to the blog would be a good idea.

@ SwE3tMadness;

Damn good point.

I am still going to get this, but maybe when this drops a little in price.
The Timely Howard's Avatar - Comment posted on 04/10/2008 16:39
The Timely Howard
I love that I don't even give a shit what sort of scores the game is receiving. I thought it would be a neat game to try back when I heard about it, and as soon as one of my local crappy Canadian retailers get a copy of the Wii version in, I'm still going to buy it anyway.

Then again, I've never really taken any reviews from any source seriously. I can't imagine any of the people here saying that this review has changed their mind about giving Baroque a try were ever actually going to give it a shot in the first place. Maybe some people are just influenced with tremendous ease.

That being said, the actual review never seems to touch on what the game is actually about. Not a complaint, but more of a... well yes, actually, that is a bit of a complaint. I know nothing more coming out than I did going in, which really just makes the time invested in reading this feel wasted. In your defense, you did say near the end that you had no idea what was going on until the very end; the end being a destination that I doubt you ever managed to make it to. I'm not saying you suck at games or anything, but this game came out two days ago. Not even trolls on GameFAQs are claiming to have already beaten the game, and that's where shit like that should crop up first.
BenHaskett's Avatar - Comment posted on 04/10/2008 16:49
BenHaskett
Er, Howard, maybe she got a review copy?
The Timely Howard's Avatar - Comment posted on 04/10/2008 16:55
The Timely Howard
I seriously hadn't considered that. It's somehow stuck in my mind that Destructoid is just a gathering place for jaded middle-aged bloggers that are loathed and despised by the video game industry and all that it represents.

I'm willing to alter my view, but it might take away a bit of the site's charm.
BenHaskett's Avatar - Comment posted on 04/10/2008 17:10
BenHaskett
Wow, kind of a douche.
The Timely Howard's Avatar - Comment posted on 04/10/2008 17:17
The Timely Howard
I'm sorry. I didn't mean it negatively. I don't think it came out right.
hitosura22's Avatar - Comment posted on 04/10/2008 17:18
hitosura22
just check this review out it explains alot more stuff about the game http://www.rpgfan.com/reviews/baroque-ps2/index.html
thebigghurt's Avatar - Comment posted on 04/10/2008 17:21
thebigghurt
somehow this review in all its glory tells me to buy this game. I dont know why but I have really wanted this game bad for a long time so colette consider this review helpful. Nad while I grant you your opinion in a review I am glad that you dont review games like a retard as some of the other front page posters do when they dont like a game. Kudos colette.
mrlokievil's Avatar - Comment posted on 04/10/2008 17:34
mrlokievil
I don't know why you even bothered reviewing this game. The general gamer isn't even going to look twice at it. The people who are going to buy this game are atlus fans and fans of this genre. You should have made a note about how it is only for fans of the genre and reviewed for the people who are going to actually buy it.

Does this site even like videogames? It seems like every review is really negative. Why not review more mainsream games and stop trashing games that only appeal to fans of a particular genre.
Guybrush Threepwood's Avatar - Comment posted on 04/10/2008 17:38
Guybrush Threepwood
Colette, as a native portuguese speaker I can tell you the word "barroco" has nothing to do with "distorted fantasies", but in fact refers to an artistic movement from the XVI-XVII century. It also means "flawed jewel", but I never seen someone use that word with such meaning.

I'm kindda disappointed, I had some high expectations for that game.
Dexter345's Avatar - Comment posted on 04/10/2008 17:56
Dexter345
Oh geez, not this again. You people are ridiculous.

Disagree with her, fine. Call it a "bad review"? What does that even mean?
Cyberxion's Avatar - Comment posted on 04/10/2008 18:10
Cyberxion
@ Dexter345

As much as it might suck to consider it, there's some merit to the whole "bad review" thing. A good review covers all the pertinent points of a game, leaving the reader better informed. This one apparently didn't. So it's bad in the sense that it failed to do what reviews ought to do.

So "bad review" doesn't always equal "OMFG, YOU DIDN'T GIVE IT THE SCORE I EXPECTED YOU TO!"
braulio09's Avatar - Comment posted on 04/10/2008 18:11
braulio09
he..knew it would be boring just from the premise and the screenshots. *waits for Tales of Symphonia 2*
BakaTanuki's Avatar - Comment posted on 04/10/2008 18:26
BakaTanuki
I was really looking forward to this game; mostly because I keep hoping for more good additions to the Wii library, especially a good RPG. Both this and Opoona have let me down, so I'm really hoping Tails will serve us a delicious RPG entry for the Wii. Baroque does still sound pretty interesting to me, actually, and I wouldn't mind trying it out.
Gen Eric Gui's Avatar - Comment posted on 04/10/2008 18:29
Gen Eric Gui
To reiterate, once again, my opinion that this is a poor review has absolutely nothing to do with the score. It has to do with the fact that she's negatively marking the game for things that the genre it's in is known for.

If a website reviewed Bioshock and docked points because "it wasn't a turn-based RPG" there would have been an uproar felt physically through computer screens across the globe. And that's essentially what's happened here.
HarassmentPanda's Avatar - Comment posted on 04/10/2008 18:59
HarassmentPanda
I have a new policy where I'm avoiding the comments on all review posts. That said...

I was really hoping this game would be great, but I'm glad I waited for the Dtoid review before spending any money. Honestly, comparing the game's awkwardness to Cho Aniki was all I really needed to know exactly how you felt about this title. Cho Aniki is awkward.
kawitchate's Avatar - Comment posted on 04/10/2008 22:54
kawitchate
i hate to agree, but yeah this wasn't a very good review. thanks to hitosura22 for the link to the review over at RPGFan. based on THAT review, i'll probably pass on Baroque.
Soul00's Avatar - Comment posted on 04/11/2008 02:24
Soul00
Real nice "in and out" Sterling. I personally agree with Colette (as I usually do), however your dumbass antics only steal from the validity of anything they touch. Well done asshole.

BTW thanks to Colette for dealing with negative reactions like a consummate professional, I know a fatass Englishman who may benefit from a little time with you, however that may be a *fate worse than death*
Necros's Avatar - Comment posted on 04/11/2008 02:49
Necros
Aw, that's a shame that it's not that great, but I might still check it out sometime.
necrozen's Avatar - Comment posted on 04/11/2008 05:25
necrozen
Well, I guess I have a better knack for reading between the opinions, but I actually felt more compelled to buy the game after reading this review.

Remember folks, reviews here on destructoid have two facets - opinion and fact. Not to mention that you can actually extract fact from an opinion if you understand the perspective of the person's opinion you're reading.

So, for the angry folks - don't be angry at Colette for having an opinion. You can't eexpect her to review a game and not tell folks whether she liked it or not. Instead, if you're looking for "should I buy it" details, learn to extract them from the text and them apply them to your own likes and dislikes.

Think of the opinion as the flavor of the review that makes it interesting to read. Otherwise, it would look like a robot wrote it, get what I'm saying?

(And angry folks, I'm not yelling at you here. I'm just explaining my perspective, in the hopes that perhaps you will get more out of the site.)
Eschatos's Avatar - Comment posted on 04/11/2008 05:33
Eschatos
I'd still like to get this, there haven't been a ton of good games lately other than Brawl.
tomservojr's Avatar - Comment posted on 04/11/2008 07:58
tomservojr
My problem with the review is the line "The overall feel of the combat is decidedly Roguelike..." That seems to imply familiarity with the genre, or at least Rogue itself, but you express shock that death sends you back to the beginning of the game and removes all your items. Since that is the defining characteristic of a roguelike, I'm guessing you just dropped that word into the review without understanding what it means.

I'm fine with reviewing a game from the perspective of the average gamer, but please don't pretend you know more than you do in order to sound more authoritative. You aren't going to gain any credibility that way.
Victor Stillwater's Avatar - Comment posted on 04/11/2008 08:05
Victor Stillwater
Well goddamnit. I asked someone to buy it for me when they got to America so he could give it to me here.

Destructoid now makes me want to rethink my purchase. I wonder if I'll really get to like this game.
Taedan's Avatar - Comment posted on 04/11/2008 08:52
Taedan
"The game NEVER tells you this clearly, and it was only after I read the instruction manual that I understood how this worked."

You HAD TO read the instruction manual to learn how to play the game? You know, that's what it is for, you are supposed to read it before you play the game. Astonishing I know.
Nothing makes me more angry than people who don't read the instructions and then complain about being clueless. This applies to other things as well, not only video games.
necrozen's Avatar - Comment posted on 04/11/2008 09:17
necrozen
For those of you who are having problems with this review, and other reviews on this site, class is in session, the instructor is even available afterwards for questions.
slobu's Avatar - Comment posted on 04/11/2008 09:20
slobu
I'd read into the "had to read the manual" comments that the game is less intuitive than expected. When it comes to recreation I'd rather dive in first and enjoy. If I have to read the manual it means the game put me into a position that cannot be solved by institution alone. Hence, reading the manual is usually a sign of poor interface/unexplained rules. My opinion of course.
zombiekiller13's Avatar - Comment posted on 04/11/2008 10:54
zombiekiller13
I was looking forward to this game, but as more info came out, the desire for it lessened. And then came word of the awesome bit where you lose your level and items when you die...that killed it for me. I don't like being punished for playing a game, even if it supposedly progresses the story.
Rabite's Avatar - Comment posted on 04/11/2008 12:37
Rabite
Looking at all the fun stuff in the comments so far I haven't noticed one point I had an issue with. Your comment about religious parents buying it for their kids. The Goddammit Guy seemed to be the least of their problems considering this is a post apocalyptic future that YOU caused before the game starts, that an angel hands you a laser rifle, that you can attack NPCs in "town", the cult members wearing angel wings, among other things that religious people might take offense to. Though that guy was annoying and I was glad to be out of the training dungeon.

The idea of losing everything you get is part of the genre and will chase a lot of people away, so while I may disagree with it being used as strictly a bad thing it is still needed as part of the review. Also you can get items to make a certain item (like a sword or armor) show up on the first floor if you die after you mark the item you want to show up.

Having to read the manual shouldn't be seen strictly as a bad thing. After all people not reading the manual and ending up asking how to do the spin jump or whatever is how we ended up with tutorials at the beginning of every single game in existance, thus wasting more time in game than if people had spent 10 minutes reading a freaking book.

This game is definitely not for everybody. I quite enjoy it after getting used to the camera (why can't game companies do cameras right?) Wish you had gone more into reviewing the gameplay so people can see if that's something they'd enjoy, instead of just hammering away at it for being of it's own genre. As another comment stated, this game is going to kill our chances of getting another game in this genre because of poor sales.
Rabite's Avatar - Comment posted on 04/11/2008 12:50
Rabite
Jim: Despite your comment being kind of funny I have to take issue with the fact that you didn't even try to see it from his perspective. I understand defending a friend/co-worker, but he did raise some important issues about this review that need to be dealt with. The gameplay isn't touched, it needed to specify that this is NOT a typical JRPG besides just calling it a Rogue-like, among other things.

His point comparing this to what would have happened if a Bioshock review had given that game a poor review saying it wasn't a turn based RPG I find to be incredibly valid in this case. Comparing it to Dark Cloud (not DC2 but the first one) would have been a bit more valid from a gameplay standpoint.

I have nothing against Colette or you Jim, but I would prefer... nay expect you to look at someone else's perspective before you write off their comments as an attack without merit.
ry mc's Avatar - Comment posted on 04/11/2008 14:49
ry mc
Well, no offense to anyone, but I find myself siding with Gen Eric Gui. I think most of what he says is true. The Dtoid staff calling his comments "douchebaggery" are very unprofessional. It's stuff like that that makes me stop coming here.

Maybe something else you missed on the review is that this is a remake of a 10 year old game. As someone who has played a lot of and loves the Saturn original, this is nothing short of pure awesomeness to see such a niche game remade AND translated. So maybe if you mentioned that this is in fact a graphical revamp of a decade old title, the odd mechanics might seem more understandable. I know you mentioned this review is geared towards the general gaming public, and I understand. But that doesn't mean the game's unique traits are negative and I think it's unfair to assume we all want the same thing from our games.

I know this game won't appeal to everyone (and I don't want it to), especially the spoiled, over-entertained crowd who crave amazing graphics, but it's a moody, messed up little game and I love it for that. MAJOR props to Atlus for releasing it here.

And on the swearing guy, yeah, this game should have been rated Mature. Not sure why it's Teen. :P
Shinu's Avatar - Comment posted on 04/12/2008 10:41
Shinu
I found the concept of losing your levels to seem like it's very time-consuming and frustrating. But I have never played any rogue-like games. I have Mystery Dungeon 2 Shirin the wanderer on the Super Famicom, but I haven't tried it out yet. *cough* because it takes me 10min to read 1 box of dialogue *cough*
thesearingstar's Avatar - Comment posted on 04/13/2008 02:57
thesearingstar
While calling out comments may be unprofessional, wasting your time griping about a subjective reviewing experience is just plain roachy.If you're enjoying the game, why do you care what Colette thinks? If you want an objective, emotionless breakdown of games go read press releases. Read Wikipedia.

Whether you agree with her review or not, Colette dedicated a tremendous amount of personal time (time that could otherwise have been spent playing games she ~enjoys~) not only playing this game, but composing an honest review. And for what? For an ungrateful audience who poo-poos her because they disagree about an opinion?

Game Reporters should never pander to game developers/publishers, nor should they ever cater to their readership. A great game reporter is a filter of honesty and straightforward truth between designer and player.

Writing is an act of ego. Colette was true to herself, and true to a readership she cares for by being honest with you. Agree or disagree, at least appreciate and respect her integrity.
Gen Eric Gui's Avatar - Comment posted on 04/13/2008 10:56
Gen Eric Gui
Why are we still arguing that this is a point of opinion? It's not. The reviewer has every right to not like the game, and every right to rate it poorly. I support her giving the game a 4, even if I would have given it a 9. My issue is that she's calling out an entire genre's prominent features as "bad" game qualities, and that's irritating.

As I said above, it's like she had reviewed Bioshock poorly because it didn't have turn-based combat. She's essentially saying that the game is bad because of the genre it's in, not because it's a bad game in and of itself. Or at least, that is very much how it's coming off, and that's a poor way to review games, no two ways about it.

I get that this is supposed to be an opinion piece. It's WHY I read Dtoid reviews in the first place. I like that the staff are totally honest in their reviews. But in the same way that I'd think it's bullshit for someone to rate Ikaruga low for being a difficult SHMUP, I don't like to see someone reviewing a roguelike and telling me it's bad essentially because it's a roguelike.

@Shinu: The game wouldn't be any fun if you could retain levels. The whole game would become about grinding EXP so that you could crush the pitiful foolish enemies around you, and given what the story of Baroque is, that would ruin the whole atmosphere. The point of the game is not grinding for levels, it's survival. That's why most of the game's systems are in place. The game is designed from the ground up to let you know that clinging to anything is bad, much like how clinging to Baroques drove the people of the world insane and mutated them into Meta-beings.
thesearingstar's Avatar - Comment posted on 04/13/2008 13:04
thesearingstar
You know what, though, it makes more sense for someone big on RPGs but not so familiar with the roguelike genre to review it. The extremely niche roguelike fanbase will be quick to adopt the game for its "I'm so hardcore, how hardcore am I?" mechanics. But games are a business, and part of that business means drawing on a larger audience. If someone like Colette, an established Role Playing Gamer (an already niche genre to begin with) can't take a liking to the ridiculous roguelike mechanics, well, her review is a fair one.

You claim to defend her opinion, yet the fact that she isn't in favor of the game's roguelike gameplay -- an opinion -- is unacceptable

If this were Halo 3, would you want someone who was gaga for Halo 1 & 2 on review? Or would you want someone who digs the FPS genre, had a diverse palette, and at least approached the game optimistically?

And, still, if you dig the game... go dig the game. What' sthe use of getting hung up over someone else's opinion? Do you need a Dtoid representative to validate your own satisfactions with the game?
RitualNet's Avatar - Comment posted on 04/15/2008 02:18
RitualNet
Why not have something like, "to the general public, this game would feel awkward, confusing and possibly pointless, yet to those that understand Rogue-like and the game mechanics around it, or played the original Saturn game, will feel right at home with this".

It's great that the review is aimed at the general gamer, but not many of us are general gamers. We're HARDCORE. (Ok i'm not, but still ;P).

My tuppence is, i'm buying the game. (Freeloader Ahoy!) I loved Izuna, and was watching this game for a while, and hey if it sucks as a rogue-like, it's another Atlus game for the collection.
Endaso's Avatar - Comment posted on 04/15/2008 20:00
Endaso
Why is it that I see so many people saying, "Well, thanks for the review, guess I won't buy anymore?" Sure, it never hurts to use the opinion of other people in your judgment as to whether or not to buy [certain title], but to flat out use one person's opinion as a means to not give [said title] any sort of a chance?

Not to say that the reviewer was not in her right to review the game as she did - maybe she wasn't the intended audience, no, but she did a somewhat decent job reviewing the title, even if I disagree with her on several points, including the ultimate quality of the title. (My first real Rogue-like, beyond the original Saturn version, and I'd probably give it a 7 or 8.)
Rigor Mortis's Avatar - Comment posted on 04/15/2008 21:05
Rigor Mortis
I may be biased because I love this game, but GOD DAMNIT when am I going to read a fair review? It's a roguelike, surprise, surprise, it follows the conventions of the genre. SHOCK. Is there no reviewer anywhere who can accept this?

I notice the reviewer didn't mention the ability to reload save games post-death. Baroque has the easiest savescumming ever, which is I suppose a simple way to make the game more palatable to the less hardcore/masochistic.
Bizznet's Avatar - Comment posted on 04/16/2008 11:11
Bizznet
[url=http://www.damsleth.com/pictures/493_2007.6.18_slowpoke.png[/url]

I wonder when this game's coming out.
HadouKen24's Avatar - Comment posted on 04/20/2008 10:56
HadouKen24
Just to be informative: Not only is "Idea Sephirah" NOT a reference to Sephiroth of FFVII, but a reference to the system of Jewish mysticism known as Qabalah, but there seem to be others. The Order of Malkuth is, as well. Malkuth is one of the ten Sephiroth (Sephirah is singular).

I have to admit, the inclusion of Qabalistic references in a roguelike intrigues me. I kinda want to check this game out.
Aaron Linde's Avatar - Comment posted on 05/28/2008 15:34
Aaron Linde
You're all fucking retarded.
SHADOWTHREAD's Avatar - Comment posted on 07/07/2008 01:53
SHADOWTHREAD
Seriously guys, if you haven't played it, you have no right to believe what the reviews or other people are saying. this is an art form by itself. the game is not completely based on combat. if you're rating Baroque on the fact that it is, you're not looking at the Neil Gaiman-esque characters or the incredibly well thought out story. you're a blind reviewer.

I'd give the game a 9/10 because of its lack of immersive combat, but look at all the characters. see how the story pieces together. it's almost perfect.

maybe this game isn't for you. but most importantly, people should realize that the manual is there if you don't understand something. you're stupid.

Don't let one review get you down.
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