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Destructoid review: Baroque
Colette Bennett04.10.08 - 11:04 AM 96 comments

Destructoid review: Baroque screenshot

Atlus is a name that strikes delight in the heart of many a gamer, and I count myself as one of that collective. Aside from the brilliant Persona 3, Atlus has been responsible for many well-respected titles such as the Trauma Center series, Etrian Odyssey and the Shin Megami Tensei games. Of course, not every game is a gem, but it's safe to say that when Atlus announce a title, a lot of people are awaiting the release with excitement. 

Baroque was no exception, and  the complaints of many Wii owners about the lack of RPG focus on the console surely only placed it higher on people's "do want" lists. For PS3 and 360 owners, however, the common complaint is that the game selection for the Wii can't compete graphically against Sony and Microsoft's consoles. If you're a fan of Atlus, RPGs or both, you're surely hoping Baroque is able to overcome that bias with story and gameplay, yes? I can tell you all about that.

Step into my review office, dear sirs (and ladies.) 

Baroque (Nintendo Wii version reviewed)
Developed by Atlus
Published by Atlus
Released on April 8th, 2008

I'm going to be straight with you here, compadres: The first twenty minutes of playing this game, I detested every second of it. I don't know if it's the graphical transition from recently played RPG Lost Odyssey to the clearly lesser Wii graphical capability or the fact that there's something astoundingly awkward about everything after the opening titles, but I can say that I have rarely been bewildered by any game I have played (the last one I can remember feeling that way about was Cho Aniki, and it features exponential phalli, so it's kind of understandable.)

For example, the training dungeon (which is NOT right in front of you in the starting area as one would assume, but rather off to the right; the main dungeon is in front of you, which you'll likely wander into first and die in) is hosted by a lovely young man known as Coffin Man, whose catchphrase is -- I shit you not -- the word "goddammit." He peppers everything he tells you with the word, including such gems as "Don't let those goddamn monsters get too close to you" and "Making dungeons is hard, so please look forward to trying it, goddammit." Um....is this for real?

Seriously though, the game is rated Teen and while I did end up laughing eventually, I think this provides a weird sticking point that would likely offend religious parents who bought this game for their children. It's not just that he says the word once, it's his almost determined consistency of use that makes me envision a schoolteacher mom with steam pouring out of her ears. Not to mention, it's the most awkward thing I've seen since the general reaction to Duel Love.

So, the story of Baroque begins with you not being able to remember the story. You apparently have amnesia, although no one tells you that word for word, which is something you'll want to get used to. The people that populate the Outer World where you begin the game are some of the most vague bastards you will ever have the misfortune of meeting. It's a shame, because the character design is interesting, but either poor localization or just plain poor dialogue writing is mad at work here. The Horned Girl from some of the screenshots you've seen in the past is possibly the worst. I've seen better acting in Ishtar.

Anyway, the title Baroque is actually a word derived from the Portuguese word "barroco" which refers to "distorted fantasies."  The beings you meet are clinging to their Baroques in order to survive, which helps to explain a bit of why things are so damn weird around here. There's also some business about a bunch of zealots called the Order of Malkuth, a tragedy called The Blaze, and a process called Idea Sephirah, which sounds a little like Sephiroth and daydreams reformulated. If it sounds confusing now, it's twice as much so when you're actually playing it.

A quick word on the Wiimote and Nunchuk versus the Classic Controller: Being the old-fashioned type that I am, when I play a Wii game I go straight for the Classic Controller most of the time unless it's a title like Wii Sports. I played Baroque both ways, and both are just fine -- neither outweighs the other in ease. Using the Wiimote takes more effort as sword use has been paired with waggle, but I actually felt the Wiimote and Nunchuk were a tad more intuitive and easy to use than the Classic controller, so use that info as you will.

The overall feel of the combat is decidedly Roguelike, so if your taste leans towards JRPGs, you may find yourself saying, "Is this it?" Yep, pretty much. You more or less kill stuff, find items, and talk to figments of Dave McKean's imagination in a vain effort to grasp the storyline. Once you get down there, though, the appeal of the grind kind of hits and you find yourself kind of enjoying that portion of Baroque. Or at least, I did, before I died and found myself in the Outer World again with all my items gone and back to level one. Yep, that's what happens when you die. Swell. 

The other thing that happens when you die, however, is that the story progresses. This is probably one of the most interesting things about Baroque, and while I wish the story had been a little bit less cloudy, this feature still stood out as a great idea.  The atmosphere gets decidedly darker as you make your way down through the levels, and the creature design is neat, especially if you're into horror and such. After getting far enough down there, I almost forgot the goddammit business had even happened. Almost.

I feel I should mention that there is a way to save items, so after you die and are fully stripped of everything you worked so hard to gain that you can go and grab a few of those items to start again with. Apparently you can throw items into Consciousness Orbs that you come across while in Neuro Tower and they will transfer to the kid in the Outer World who will hold things for you. The game NEVER tells you this clearly, and it was only after I read the instruction manual that I understood how this worked. Counter-intuitive doesn't really begin to describe this game.

Sounds fun, huh? I wanted so much to love this game, as I often raved about it in posts before it was released. Although the older-looking graphics would be easy to blame, Baroque's worst crime is its oddy blurry intentions -- I felt like I still didn't really know what was going on until the very end, but instead of being masterfully handled in the process, I was kind of fumbled instead. Sometimes being fumbled is good, but, you know, not always. I can't speak for the PS2 version, but I can say that unless you are a hardcore Atlus collector or dungeon crawling obsessee, you'd be best off saving your money for something a little more compelling.

Score: 4.0 – (Poor. An admirable effort with a sliver of promise, but essentially mediocre.)

 

 



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Latest comment by SHADOWTHREAD |view all 96 comments
Seriously guys, if you haven't played it, you have no right to believe what the reviews or other people are saying. this is an art form by itself. the game is not completely based on combat. if y......

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Faceless's Avatar
Faceless at 04/10/2008 11:04

Nice review. I really wanted this game to be good. I may still rent it just to try it out.
njsykora's Avatar
njsykora at 04/10/2008 11:06

I'm just short of crying, I was looking forward to this a retarded amount.
Holyetheline's Avatar
Holyetheline at 04/10/2008 11:06

Short review... But there's not much to be said about the game.
Dale North's Avatar
Dale North at 04/10/2008 11:08

Goddamnit. I wanted this to be good.
I'll still pick it up - I wanna hear coffin man do his thing
Johnny Blaze's Avatar
Johnny Blaze at 04/10/2008 11:10

Man I had some good intentions of getting this game. RPG aren't my thing, butI was willing to give this one a shot.
Hitogoroshi's Avatar
Hitogoroshi at 04/10/2008 11:17

Damn. I was interested in this. O well I guess it helps me since I haven't even started LO yet.
Y0j1mb0's Avatar
Y0j1mb0 at 04/10/2008 11:18

I heard the rumblings of this game not being up to snuff but was waiting on the Destructoid review before picking it up. I'm glad I waited.

Good review, you just saved me some money.
Veck's Avatar
Veck at 04/10/2008 11:24

Shame it sucks the baws, but good work on a well-written review. Brevity is a review's best friend in my opinion.
nilcam's Avatar
nilcam at 04/10/2008 11:25

I am absolutely enthralled with this game. I am a huge fan of roguelikes, specifcally Izuna and Shiren the Wanderer, and enjoy the ideas of roguelikes coupled with real-time battles. The music is brilliant and I love the graphical touches such as the light mist over some floors and the grainy feeling these graphics provide. I really love the character design, especially the main character who has a completely sad look on his face every time it's seen. The cryptic conversations lend the game as much mystery as the atmosphere lends the game a sense of desperation and hopelessness.

I'm used to dying and losing everything in games like this, so that didn't bother me, especially since you can save upon exiting every floor. This gives the game a kinder feel than most roguelikes.

If you like roguelikes or hate yourself, you should check out this game. Kudos to Atlus for bringing us the most niche of titles. Risks like that require gumption.
loki d20's Avatar
loki d20 at 04/10/2008 11:31

Too bad, I had high hopes for this game. Even had it pre-ordered up until last week. Glad I decided against it.
BlackSheep's Avatar
BlackSheep at 04/10/2008 11:32

well there goes those hopes ;P

saving money though.
Shalashaska's Avatar
Shalashaska at 04/10/2008 11:33

I went to pick it up yesterday, but they didn't have it for some silly reason. Anyways, I'll still gonna get it though. I've been craving a bit of a dungeon crawl lately.
Boolean's Avatar
Boolean at 04/10/2008 11:43

FORGEDABOUDIT!
Johnny Blaze's Avatar
Johnny Blaze at 04/10/2008 11:44

Man, I hope fragile doesn't end up like this, Since I think both are kind of the same..
Gen Eric Gui's Avatar
Gen Eric Gui at 04/10/2008 11:49

"The game NEVER tells you this clearly, and it was only after I read the instruction manual that I understood how this worked."

HOLY SHIT. You had to read the manual? UNTHINKABLE.


And somebody missed the entire point of the game. You reviewed this like it was some generic JRPG, but it isn't. It's a Roguelike. It's no different from Shiren the Wanderer or Azure Dreams or Izuna: Legend of Unemployed Ninja.

For instance, you reference that having to restart at level 1 with no items when you die as a bad thing. It's the WHOLE POINT of a Roguelike game! The point is to find items randomly and force you to use what you have on hand to solve problems, rather than just find the best stuff and keep it forever. You aren't SUPPOSED to keep your items for the most part, because it would defeat the entire purpose of the game.

As for the Horned Girl, her speech is supposed to be stilted. The Blaze erased her sense of self, and all she can do is repeat aloud the thoughts of others that pass by her. If she sounded any different, it would sound awkward.

And you mention that you "felt confused until the end", but did you actually reach the real end? The game doesn't end when you reach the bottom of the first 20 floor tower you know. That's just the beginning.

:/ Come on Colette I thought you liked good games.
Audio Video's Avatar
Audio Video at 04/10/2008 11:52

RTFM?
king3vbo's Avatar
king3vbo at 04/10/2008 11:58

Thats too bad, I was really looking forward to this game
Colette Bennett's Avatar
Colette Bennett at 04/10/2008 12:00

@Gen Eric Gui - These reviews are not aimed at just fans of Roguelikes. They are a specific subsect of games that certain gamers enjoy. The average gamer will likely not enjoy this game. I didn't miss the point at all, but I'm not talking to JUST fans of the genre, as a lot of other types of gamers read the site. These are the things I did not like, and I suspect the majority of gamers will not enjoy. I never said no one would enjoy it.

Thanks for reading.
slobu's Avatar
slobu at 04/10/2008 12:03

Review wasn't clear on 2 points (but it may just be me)

1. Is this turn-based, pseudo turn-based (Azure Dreams) or just another 3D hack and slash with RPG stats?
2. Camera angles a problem? My friend has motion sickness - would rather not keep the barf bag near the couch.
Gen Eric Gui's Avatar
Gen Eric Gui at 04/10/2008 12:04

Well I'm just saying, you mention these points as "BAD IDEAS" when it's a very specific part of a genre. It's like rating down Devil May Cry 4 for having guns in it, or a Baseball game because the AI teams like to steal bases. You're knocking off points for a game doing well what it is SUPPOSED to do well.
Gen Eric Gui's Avatar
Gen Eric Gui at 04/10/2008 12:07

@Slobu: It's a realtime action game. If you've ever played Dark Cloud, it's like a deeper version of that combat, except you don't get to keep your items.

The Camera is fine, but takes a little bit of getting used to. The only way I feel they could have improved it would be to make it so Z-targeting focused the camera on the monster you're fighting.
Gen Eric Gui's Avatar
Gen Eric Gui at 04/10/2008 12:07

@Slobu: It's a realtime action game. If you've ever played Dark Cloud, it's like a deeper version of that combat, except you don't get to keep your items.

The Camera is fine, but takes a little bit of getting used to. The only way I feel they could have improved it would be to make it so Z-targeting focused the camera on the monster you're fighting.
superflossy's Avatar
superflossy at 04/10/2008 12:14

Awww shiiiiit, I really wanted this game to be good, GODDAMMIT.
Jim Sterling's Avatar
Jim Sterling at 04/10/2008 12:17

Jim Sterling's Avatar
Jim Sterling at 04/10/2008 12:18

OH NO THE REVIEW DID NOT AGREE WITH MY OWN OPINION OF THE GAME BARGHLE RARGLE RARGLE RABBLE RABBLE RABBLE!!!!!!!!
Evil Cheese's Avatar
Evil Cheese at 04/10/2008 12:18

I love you Colette, but I'm not happy with this review.

Let's pretend I haven't been following this game and am not familiar with the details (because I haven't). What are the game mechanics like? You mention a few, like dying and essentially having to start over and transferring items to some kid in the Outer World (whatever that is), and talk a little bit about some story elements, but you mostly seem to focus on that fact that it was a confusing and unlikeable experience for you. After reading this review I don't feel like I'm any more informed about this game than before I read it, other than the fact that you didn't seem to care for it. Maybe you thought it was so bad that it wasn't worth going into detail about the mechanics or story? Maybe I don't quite understand what a review is supposed to be, but I was expecting a little more information about the game along with your opinions.
Audio Video's Avatar
Audio Video at 04/10/2008 12:24

(This post is mostly directed towards Gen Eric Gui)

Simply because certain aspects of the game are intentionally done so doesn't make them good in and of itself. If a gameplay mechanic hurts the gameplay, then the game needs to have something else there in order to make up for it, some kind of reasoning behind it. It has to either make the game more entertaining, or provide some deeper meaning, or some other reason. Even then, it comes down to whether that trade-off, gameplay for something else, is worth it.

I'm personally intrigued by this game on the basis of style and the face I've never played a rogue-like game before.
Tubatic's Avatar
Tubatic at 04/10/2008 12:41

Thanks for the review Colette!

I appreciate that you wrote this with the traditional JRPG player in mind. I was vaguely hoping it was old school, but it sounds like its not immediately what I want. Marking some of the rogue elements don't feel like a disservice, because you're definitely informing against the most basic perception of JRPGs that average user X would have.

And, thank you for your link to roguelike in wikipedia! I played a little Rogue back in the day for a few weeks, and kind of enjoyed it. I'm actually a little excited to know that games are still made with that cruel dungeon crawler sensibility!

@Gen Eric Gui - I'd really like to see your review of the game. Not trying to call you out or anything, but I'd like to see a counterpoint by someone that is "attuned" to the play style and seems to have a passionate appreciation of the niche.
Gen Eric Gui's Avatar
Gen Eric Gui at 04/10/2008 12:42

Jim, this has nothing to do with my opinions on the game. It's a poor review.

I'm actually against reviewing Roguelikes in the first place. 99.99999% of the time, a review of one can be boiled down to two lines. "If you like Roguelikes, you'll like the game. If you don't, you won't." This review says it's a bad game, but it's not. It's a roguelike. And I completely respect a person's opinion to not like those types of games, but don't say it's a "bad game" because you essentially don't like the genre. That's no better than what Nintendo Power did with the game.
Gen Eric Gui's Avatar
Gen Eric Gui at 04/10/2008 12:44

Tubatic: There's a preliminary one in my blog, but I'm working on a more fleshed out one.
Qais Fulton's Avatar
Qais Fulton at 04/10/2008 12:46

Someone disagrees with me! I will respond with douchebaggery!

Colette, your assertion that this game is less than average and thus "assy" troubles me. In spite of being an opinion as opposed to a factual statement, it is wrong. I humbly invite you to bite my biscuits.
Lobster Mobster's Avatar
Lobster Mobster at 04/10/2008 12:50

The real tragedy is that Atlus will probably look at the poor sales, conclude that the game is too weird or too Japanese for American audiences, and they'll stick to importing the typical Japanese takes on Tolkien fantasy with 15-year-old angsty protagonists. It's a real shame that when a studio finally gets the funding to make something new and unique they go and screw it up.
ToeKing's Avatar
ToeKing at 04/10/2008 13:00

@Qais and Jim
Hold on here, you both seem to be crying foul at Gen Eric based on some unreasonable conclusion that he is spitting mindless vitriol about this review. I don't know anything about "roguelike" games but his replies don't seem to fit the description of angry or fanboyish gamers from your article. You don't have to agree with him that this type of game shouldn't be reviewed but disregarding his disapproval in this context seems biased.

You both seem to be representing the very replies you wish weren't so prevalent on reviews. This type of hypocrisy would be easier to ignore if you hadn't lambasted people that do this as much as you did.
nilcam's Avatar
nilcam at 04/10/2008 13:04

As I played this last night with my wife, I told her that I was curious to see how the reviews would be. I figured that most reviewers would hate it and a few would really love it. I honestly didn't expect this kind of shitstorm to hit within 24 hours of my statement.

I think the review is well written and does a good job of letting gamers know what they're in for before dropping $40 on the game. The review also indicated that this is a very niche title that will appeal to a very certain audience, as seen in this line: "... I can say that unless you are a hardcore Atlus collector or dungeon crawling obsessee, you'd be best off saving your money for something a little more compelling." I think most roguelike fans are the dungeon crawling obsessee cited.

@Audio Video: If you're interested in roguelikes, I'd recommend checking out Mystery Dungeon: Shiren the Wanderer for DS. It's a really great roguelike game and is much more indicative of the genre than Baroque is. Baroque's real time battle is not very roguelike at all.
loki d20's Avatar
loki d20 at 04/10/2008 13:06

Gen Eric brings up some good points. I don't think they were necessarily missed in the article, but just not said very well (unintentionaly so). Though, having to RTFM shouldn't be a bad thing with any game like that.
ElfAngel7's Avatar
ElfAngel7 at 04/10/2008 13:16

The review is fine, since I expect honest, opinioned reviews at Destructoid. If i wanted something that was more objective, I'd go to 1up. However, my only bone with the review is that it seems like Colette doesn't like the set up of the Rouge-like. Well, considering how incredibly niche Rouge-likes are, it boils down to what Gen Eric Guy says in that if you like Rouge-likes, you'll dig it; if you don't like them, you won't. Personally, I dug the hell out of Izuna and am eying Shiren for future purchase, so Baroque is right up my ally. Have you played any other Rouge-likes Colette?
ajay42's Avatar
ajay42 at 04/10/2008 13:16

jesus christ dude, calm down. she stated clearly and succinctly why she didn't like the game and thinks it wont be a worthwhile experience for most people. you liked it. sweet. to tell you the truth in the ACTUAL TEXT OF HER REVIEW i saw a lot of qualities that i thought might appeal to me. But thats why it helps to focus on the text and the impossibility of objectivity when reading reviews.

one thing i did want to comment on was:"...a process called Idea Sephirah, which sounds a little like Sephiroth and daydreams reformulated."

I was reading some gershom scholem for research (yes, im an academic, bite me) and came across the actual origin of the word "sephiroth" which is basically a straight copy of the hebrew word sefirot (or sephirot, or sephiroth in a church latinization.) Its a kabbalistic concept which i wont try to go into (there's a decent if flawed explanation on wikipedia: http://en.wikipedia.org/wiki/Sephirot) but it does seem like this game's use is slightly (very slightly) closer to the original meaning than with FFVII's Sephiroth. I've noticed that as a weird pattern in Japanese games particularly with using Hebrew words. (in this same game they also have characters named apparently Urim and Thummim which is another obscure hebraic reference, this time to the breastplate (or objects contained within) worn by the high priest back in the first and second temple periods.)
Audio Video's Avatar
Audio Video at 04/10/2008 13:19

@loki d20: Generally, I read the manual at least once before starting a new game, but sometimes it throws a lot of features at the player and memorizing these kind of things just to play the game isn't fun. Usually it helps if there is a little assistance from the game itself, especially if someone bought/borrowed (pirated?) a game and had no manual to read. It doesn't have to be a lot, a line or two of text somewhere, but if it doesn't remind the player it can be annoying (but not game breaking).

@nilcam: I've heard about that one and I'll consider picking it up now. It obviously doesn't have the same oddball pseudo-religious style of Baroque, but I do like my DS.
Zac Bentz's Avatar
Zac Bentz at 04/10/2008 13:21

I'm with Gen on this one. Sort of. I really think that there should have been a bit more two-sidedness to the review. It's obvious that isn't not just another shallow Final Fantasy clone, so most RPG nuts will give it a pass. Yet it also sounds like a very interesting game for fans of the genre or people looking for something different. There really can't be a one sided argument here. At first I was sad to see it get so harshly panned, but then Gen's comments and the invocation of the holy Dark Cloud really got my interested. Now I'll probably try and rent it with the intention of buying it.

I think Colette did the right thing in approaching it from a broad point of view, but I also think she did it a disservice by mostly ignoring its target audience.
Kyousuke Nanbu's Avatar
Kyousuke Nanbu at 04/10/2008 13:35

This is just in, Atlus makes shitty games.

I kid, I kid.

In all honesty, I've enjoyed Disgaea and Nocturne from the Atlus camp, the rest of their titles just haven't been that good for me.

And holy crap, random dungeons and that you die, you lose all your items crap, like I need any more reasons to stay from this.

Though it is rather funny to see Gen come to the rescue of a game he seems to enjoy, I liked his triple posting up there.

Its obvious you like it dude, I don't think Collette not liking it is gonna take away from that, Rev Anthony gave Condemned 2 a 3.0 and I love the hell out of it, I didn't go on a tirade in that review, I just ignored it like I do with 90% of reviews.

Why don't you do the same instead of bitching at Collette and basically saying she's not doing her job right, which is kinda rude btw.
SWE3tMadness's Avatar
SWE3tMadness at 04/10/2008 13:40

Hmm, I think the biggest selling point of this game may actually be its biggest flaw. If you go back to level one and lose all your stuff when you die, there's not much room for character customization, an aspect that a lot of gamers have been clamoring for lately.

We've almost been trained to think that being killed in a game results in a - pun not intended - dead end. It's bad thing. So many people might not be able to get past the idea of death as advancement instead of punishment.

I'm probably going to rent it, partly to give myself a break from SSBB, and also because I want to judge this game for myself since it seems to be getting very mixed reivews.
Sharpless's Avatar
Sharpless at 04/10/2008 13:53

RAAAAWR! DISAGREEMENT! E-PENIS! CLASH! BOOM! FLAME! WOOSH!

Cheeburga's Avatar
Cheeburga at 04/10/2008 13:53

I stopped reading at amnesia.
God damn..
luzer7072's Avatar
luzer7072 at 04/10/2008 13:54

Shame this didn't turn out better, but I had a feeling. All the media that I've seen for this game has been really vague...almost to the point that I get the idea that the writers really wanted a deep and compelling storyline but couldn't, so instead just tried as hard as they could to project the idea[ of a compelling story. So in the end, you're left with a bunch of weird characters that are overly vague without reason. Just weird for the sake of weird.

I recently picked up Shiren the Wanderer for the DS (another Rouguelike), and I'm enjoying it quite a bit. Granted, it's really frustrating when I die and go all the way back to the start of the game with no experience and no items, but the presentation helps. It's a simple SNES-style design with a really clear goal in mind: make it to the top of Table Mountain. I can imagine Baroque's presentaion hurting itself along the way...you die and go back to the start, and have to trudge once again through shit-colored corridors with creepy enemies and vague, borderline-retarded characters.

Er, sorry, I don't mean to ramble. I guess I just mean to say that if you're going to have a brutally difficult game, you'd better make it damn easy on the eyes. And as Shiren has shown me, you don't need a 360 or PS3 to do that...

Is the game globally turn-based?
Mystic Violet's Avatar
Mystic Violet at 04/10/2008 13:57

I read this review with no knowledge of Baroque and by the end of it I still didn't understand. At first glance, Baroque seems like an RPG gone horribly wrong. But after reading the rougelike wiki article and Gen Eric's comments, I'm a bit confused. The complaints about the core mechanics of a roguelike (like permadeath) shouldn't be labeled as "bad" if that is a key feature of a rougelike to begin with.

I do agree that the majority of gamers out there will give Baroque a pass. But my question is... Is this a bad game because you don't enjoy rougelikes or is it a bad rougelike? There's a big difference between the two and I'd like to see what someone who enjoys rougelikes would say about this particular one.

I've never played a rougelike before and the wiki article left me curious. A game with permadeath is something I have yet to try. I think I'll rent it and see for myself.
Bulrog's Avatar
Bulrog at 04/10/2008 14:14

Finally someone writes a review about the game. I have been looking forward to this for a couple of months because of the Atlus name. Yet after everything I've heard about it, I don't think there is anyway I'm touching this game lol.
Demtor's Avatar
Demtor at 04/10/2008 14:22

Rogue games... *shiver* ... brings thoughts of endless hours of of crawling through text laden nonsense to get items for no point what so ever other than to say you did. Ugh, no thanks. Graphically update and weird out the game all you want, still doesn't change the core gameplay of it... which sucks.
Justin Villasenor's Avatar
Justin Villasenor at 04/10/2008 14:24

Am I the only one that's never heard the term "Roguelike" before?
ZargonX's Avatar
ZargonX at 04/10/2008 14:26

That's a shame. I'll probably give this a rent now, rather than a purchase. Oh, and count the days to Person 4...
Y0j1mb0's Avatar
Y0j1mb0 at 04/10/2008 14:28

LMAO @ TheGoldenDonut.
welkstar's Avatar
welkstar at 04/10/2008 15:00

I'm personally not a fan of rougelikes. I was under the impression that this was more of a traditional turn-based rpg.

It's diappointing, but I still love Atlus.
dturlu's Avatar
dturlu at 04/10/2008 16:14

Short review... But there's not much to be said about the game.
<a href="http://www.bioyun.net">oyun</a>

bioyun.net
Cowzilla3's Avatar
Cowzilla3 at 04/10/2008 16:24

Wait so was the whole storing thing expalined int he instructions. Yo hsould always read your instrctions.
Batthink's Avatar
Batthink at 04/10/2008 16:27

@ TheGoldenDonut;

No, you're not alone. I only heard about the term recently, and I'm a big RPG fan. This puts paid to my hardcore status... ¬_¬

@ Jim Sterling;

LOL, that was indeed very funny. :OD

@ Gen Eric Gui;

Colette does have a point on the score when she said about it being a general score for all gamers. As it is clear that you (and Nilcam) enjoyed it because you were able to appreciate that type of game, this review shouldn't matter too much.

I've seen a little bit in your blog about some of the more interesting aspects of items, etc, and I thought it was good. I also see a lot of enthusiasm in the blog that has also been apparent in this thread, and I am concerned that you have allowed a bit of that passion get out of hand a bit, imo (the 9/10 facepalms, for instance).

I think it would be a good idea if you did a solid review of your own in your blog to let off steam, and then do a shorter arguement in the posts. Perhaps even a post with a link to the blog would be a good idea.

@ SwE3tMadness;

Damn good point.

I am still going to get this, but maybe when this drops a little in price.
The Timely Howard's Avatar
The Timely Howard at 04/10/2008 16:39

I love that I don't even give a shit what sort of scores the game is receiving. I thought it would be a neat game to try back when I heard about it, and as soon as one of my local crappy Canadian retailers get a copy of the Wii version in, I'm still going to buy it anyway.

Then again, I've never really taken any reviews from any source seriously. I can't imagine any of the people here saying that this review has changed their mind about giving Baroque a try were ever actually going to give it a shot in the first place. Maybe some people are just influenced with tremendous ease.

That being said, the actual review never seems to touch on what the game is actually about. Not a complaint, but more of a... well yes, actually, that is a bit of a complaint. I know nothing more coming out than I did going in, which really just makes the time invested in reading this feel wasted. In your defense, you did say near the end that you had no idea what was going on until the very end; the end being a destination that I doubt you ever managed to make it to. I'm not saying you suck at games or anything, but this game came out two days ago. Not even trolls on GameFAQs are claiming to have already beaten the game, and that's where shit like that should crop up first.
luzer7072's Avatar
luzer7072 at 04/10/2008 16:49

Er, Howard, maybe she got a review copy?
The Timely Howard's Avatar
The Timely Howard at 04/10/2008 16:55

I seriously hadn't considered that. It's somehow stuck in my mind that Destructoid is just a gathering place for jaded middle-aged bloggers that are loathed and despised by the video game industry and all that it represents.

I'm willing to alter my view, but it might take away a bit of the site's charm.
luzer7072's Avatar
luzer7072 at 04/10/2008 17:10

Wow, kind of a douche.
The Timely Howard's Avatar
The Timely Howard at 04/10/2008 17:17

I'm sorry. I didn't mean it negatively. I don't think it came out right.
hitosura22's Avatar
hitosura22 at 04/10/2008 17:18

just check this review out it explains alot more stuff about the game http://www.rpgfan.com/reviews/baroque-ps2/index.html
thebigghurt's Avatar
thebigghurt at 04/10/2008 17:21

somehow this review in all its glory tells me to buy this game. I dont know why but I have really wanted this game bad for a long time so colette consider this review helpful. Nad while I grant you your opinion in a review I am glad that you dont review games like a retard as some of the other front page posters do when they dont like a game. Kudos colette.
mrlokievil's Avatar
mrlokievil at 04/10/2008 17:34

I don't know why you even bothered reviewing this game. The general gamer isn't even going to look twice at it. The people who are going to buy this game are atlus fans and fans of this genre. You should have made a note about how it is only for fans of the genre and reviewed for the people who are going to actually buy it.

Does this site even like videogames? It seems like every review is really negative. Why not review more mainsream games and stop trashing games that only appeal to fans of a particular genre.
Guybrush Threepwood's Avatar
Guybrush Threepwood at 04/10/2008 17:38

Colette, as a native portuguese speaker I can tell you the word "barroco" has nothing to do with "distorted fantasies", but in fact refers to an artistic movement from the XVI-XVII century. It also means "flawed jewel", but I never seen someone use that word with such meaning.

I'm kindda disappointed, I had some high expectations for that game.
Dexter345's Avatar
Dexter345 at 04/10/2008 17:56