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Destructoid review: Banjo-Kazooie: Nuts & Bolts

12:03 PM on 11.25.2008, Ashley Davis 38 comments

Destructoid review: Banjo-Kazooie: Nuts & Bolts photo
     Rare
Rare is a developer that I desperately want to see flourish again. I know they have it in them to make great games, but these days, they always seem to get something wrong. When they announced that they were changing the new Banjo-Kazooie's formula to vehicle creation, I figured that would be the wrench thrown into the works of this particular game.

As a huge fan of the original Banjo-Kazooie, I remained hopeful and was excited enough to download and play the demo right away. I found myself entranced by the game's visuals and audio, but frustrated by the shoddy controls of the vehicles and the game's apparent dependence on them. I tried very hard to enjoy the game in its entirety, but I just couldn't. But this was not the end of the story for Banjo-Kazooie: Nuts & Bolts and I. Regardless of everything that had happened in the past, I soon found myself at a checkout, exchanging my money for the full version.

Now that I have clocked in around ten hours with Nuts & Bolts, have my feelings changed? Are the vehicles as bad as everyone thought they would be? Are there still a zillion little doodads lying around that you have to find? I'll tell you the answers you are looking for, but it'll cost you a hundred Musical Notes.

Banjo-Kazooie: Nuts & Bolts (Xbox 360)
Developed by Rare Ltd.
Published by Microsoft Game Studios
Released on November 11, 2008


Banjo-Kazooie: Nuts & Bolts
' story begins with a visit to Spiral Mountain, where Banjo and Kazooie are both a little out of shape after eight years of peace. They are visited by the Pong-faced Lord of Games, who whisks them away to his videogame factory headquarters to do battle with a re-animated Gruntilda for the ownership of Spiral Mountain.

The game's silly storyline is only the beginning of Rare's trademark sense of humor. From the giant trash can that is filled with copies of Grabbed by the Ghoulies, to the comical way in which Bottles the Mole's eyes always stay in his glasses even when they're knocked off his face, the developers’ wonderful sense of humor shines out of the game's every orifice. It is likely to be one of the elements of the game that will keep you playing above all others.

The other thing that may keep you playing is the fact that the game is actually fun. As I got further and further into it, it got harder for me to believe that I had disliked the demo so much. Things have definitely been tightened up for the retail release of the game, and I want that to be known right away. Many people were turned off by the same things that I was, and while they weren't completely fixed, the game feels like it is much more playable now.



Nuts & Bolts is a collect-a-thon, but in a slightly different way than its predecessors. Everything that you find has some sort of use, which makes the collecting feel much less like a meaningless chore. Jiggies are still used to get into new worlds, Musical Notes are now used as currency, and Mumbo Crates contain new parts to build vehicles with. A lot of the collecting is optional, and in the case of vehicle parts, you will be able to use the same part on all of your blueprints, so you are not forced into searching for duplicates.

The time that you spend outside of a vehicle is about what you would expect from a Banjo title. You are able to run, climb, and swim through the vast worlds that the game takes place in. Kazooie is still used to attack, but she has not retained her special moves over the years. Instead, she is given a magical wrench to bash enemies with. For what it's worth, it works well enough, but the game is obviously not based on combat. You will use the wrench to pick up items and activate Jiggy vending machines more often than you will use it to maim anything. With the exception of climbing (you don't grab onto poles or ladders as easily as you should) and the sometimes faulty camera, the platforming is pretty solid.

While you can get around on your own, driving will quickly become second nature to you because of all the time you will be spending behind the wheel. All of the worlds you will visit are made to be traversed by machine, and all of the Jiggy challenges are all done in vehicles. Many of them will force you into making quick trips to the Garage to cook up something that will work best for the task that lies ahead. The creation system is so simple to work with that it is in no way a hindrance, and it never gets old or feels like a chore to build. In fact, the feeling is quite the inverse.

I am not usually one to enjoy building things in video games, so I surprised myself when I spent a lot more time building and testing vehicles than I did playing the rest of the game. Nuts & Bolts' vehicle creation has been compared to that of the Gummi Ship Workshop in Kingdom Hearts, but the similarities end at their building block systems. Mumbo's Garage is much deeper and a whole lot more fun. Parts can easily be looked through, slapped on, and moved around your workstation. Outside of challenges, you always have the ability to transport yourself to the Garage while in the different game worlds by holding up on the D-pad, making it easy to quickly stick whatever part you may need or want onto what you’re driving. You can also choose from any of your saved blueprints from the start menu to switch vehicles entirely.

The controls definitely feel better now than they did in the demo, but there are still some problems with driving. Many times, after I had tweaked a vehicle extensively until it ran well on the testing grounds, the controls would somehow become horrendous once it was taken out into the real game. Driving in reverse still feels a little off as well, and it is sure to mess you up at least a few times during challenges.

Another negative point is that it can be difficult to hit anything with some of the weapons that you can attach to your vehicles, especially if you want to keep moving as you shoot. They cannot be aimed, nor is there even a crosshair to let you see where your shots will end up going. You can get along well enough without weapons most of the time, but for Jiggies that require you to move around quickly and fight off hordes of enemies, you're better off hopping out of your car and trying to chase them down with your wrench if you don't have any of the better guns. Overall, the driving is okay, but it will ruin your good times on occasion. You will sometimes have to give up on a challenge and just move on to save yourself some frustration.



You will quickly learn that vehicles that are built better control better. The more time your spend in the Garage, the less you will experience vehicles that handle horribly. It takes work and thorough testing to get something that will not flip over every two seconds or run in circles involuntarily. Those who feel like they would be too lazy to spend a lot of time building do have a ton of pre-made blueprints and half-built vehicles to choose from. However, it might be a little hard to win anything with the defaults that you are given. If you're not willing to put any work into it, don't be surprised if you find yourself unable to win Jiggies.

There are plenty of other things that the game has to offer besides collecting golden puzzle pieces, such as a ton of multiplayer modes that can be played locally or over Live. The games are split into two categories: races and "sports" games. Races are pretty much the same thing that you will run into several times during single-player. Sports range from very fun (flinging your vehicle into the air to hit targets on the ground in a game of human darts) to horrible (a deathmatch reliant on inaccurate weapons). There are also a ton of side-quests and games tucked into the single-player game’s central hub world (check out Klungo's Arcade, you will not be disappointed). Even if you feel like you will not replay the game after your initial play-through, you will feel as though you got your money's worth out of it. The game's length is further extended by all the time that will inevitably be spent in the Garage.



I went into Nuts & Bolts a skeptic, but soon found myself loving what the game has to offer. It has its flaws, but it is a fun, silly platformer/racing game hybrid, and a welcome break from the numerous other serious fall releases. At only $39.99, it can be had for a much cheaper price as well. I believe that this game can stand alongside the Viva Piñata series as a step in the right direction for Rare. But it still may not be for everyone, especially the fans of the older games who are dead-set on wanting a straight platformer out of this title. Regardless of how you feel about the game, give Nuts & Bolts a rent, and who knows -- you may end up purchasing the game with the desire to see it to the end, and then some.

Score: 7 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)


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king3vbo's Avatar
king3vbo at 11/25/2008 12:17
I absolutely love Nuts and Bolts. It's got all the classic Banjo Kazooie humor, and the whole building vehicles thing is so much fun.

THAT BEING SAID: If another Banjo Kazooie game is made, it needs to be a true Banjo Threeie.
MrSlippery's Avatar
MrSlippery at 11/25/2008 12:21
yeah. I was disappointed in the direction rare took, but it sounds like the game is actually a fair bit of fun. I'll have to check it out.
moshakirby's Avatar
moshakirby at 11/25/2008 12:21
I think you're all a bunch of pansies!
You get high grip tyres like 10 minutes into the game so you're not so slippy.
The only frustrating part is the L.O.G's choice games where you're stuck with the crazy handling vehicles, that can get pretty frustrating to get the trophies, but the jiggies?! Please.

There's plenty of platforming around the town, exploring, blocks ontop of blocks to get to places, discovering hidden areas, all on foot.

In short; you're all a bunch of girls, this is my GOTY.
BluDesign's Avatar
BluDesign at 11/25/2008 12:21
The demo for this game and the release of Fallout 3 killed all my interest for this title. I'll be buying the N64 port, though.

Smart move to release it, as it's the only way they're saving face in my eyes.
rel123's Avatar
rel123 at 11/25/2008 12:22
The basic weapons aren't very good, but did you ever unlock the turrets? Huge improvement. I guess I didn't have as much trouble controlling the vehicles as you did. I thought they handled pretty nicely, and when you get the faster vehicles you don't always want to floor it around corners.
Ah well to each their own.
John B's Avatar
John B at 11/25/2008 12:46
**sigh** Games like this really make me hope the see an XB360 under the tree next month. :(
AudioTerror's Avatar
AudioTerror at 11/25/2008 12:54
I almost bought the game on Sunday, but instead I got Lost Odyssey. I'll pick it up soon, especially because the point you made about the game being better then the demo.

Great review!
awkwardmongoose's Avatar
awkwardmongoose at 11/25/2008 13:13
Ashley, your avatar is adorable.

I think I'm going to try this game this weekend, It looks pretty fun.
Mr Gilder's Avatar
Mr Gilder at 11/25/2008 13:30
I really wanted to like this game, but sadly the vehicle physics just didn't sit right with me. A seven sounds just right to me. It's a gorgeous game, with unbelievable meritt, it's just not for everyone.
Dexter345's Avatar
Dexter345 at 11/25/2008 13:51
Already got it, but it's pretty far down the backlog list. I'll get to it eventually.
Holyetheline's Avatar
Holyetheline at 11/25/2008 13:54
I purchased it... but I have no idea when I'll actually get to play it.
Necros's Avatar
Necros at 11/25/2008 13:57
I preordered, so I got a free download of the Banjo-Kazooie XBLA game. When I break down the $40 pricetag, $15 of it would have gone towards BK XBLA anyway, so I'm essentially getting Nuts and Bolts for $25 in my mind. And for that price, I can deal with a few missteps along the way.
MisterMingo's Avatar
MisterMingo at 11/25/2008 14:17
This game is pretty fun and I was keeping an open mind about it, but it just didn't play anything like the first two. I don't care if there a vehicles, just as long as they kept all the core gameplay. They didn't, and the end result is a bit shallow.

I'm hoping the next game is a more even mix of BK "classic" and BK:N&B. More on-foot stuff, more actual platforming in the vehicles. And make either Humba or Mumbo a Shaman again, please. I miss animal transformations.

They tried too hard to make it innovative and not hard enough to please the old fans in addition to the new ones. They need to try harder next time now that the vehicle system is ironed out.
everybodyruns's Avatar
everybodyruns at 11/25/2008 14:26
I am continually surprised by how much fun I have in this game. I accidentally played it for about 10 hours yesterday.
Kyousuke Nanbu's Avatar
Kyousuke Nanbu at 11/25/2008 14:38
You can make the U.S.S Enterprise in this game.

That makes it a buy.
OrangeMango's Avatar
OrangeMango at 11/25/2008 14:43
I'll get it eventually, but i'm still too busy with GOW2 online...
Justice's Avatar
Justice at 11/25/2008 15:47
It fails hard compared to the original unfortunately.
bVork's Avatar
bVork at 11/25/2008 15:53
@moshakirby
"The only frustrating part is the L.O.G's choice games where you're stuck with the crazy handling vehicles, that can get pretty frustrating to get the trophies, but the jiggies?! Please."

Did you know you can edit the LOG's Choice vehicles too? Just hop out, highlight the vehicle, and press B. It's a great way to remove excess parts and rebuild the vehicles to be more efficient.

And yes, this is one of my favourite games of the year. You can do some amazing things with the vehicle editor. I've seen a working ROFLcopter, flying penises, a gigantic rolling Mr. Pants, a building rolling around on a single wheel, and tons of other stuff.

This is exactly what sandbox gaming should be about - your creativity is the only limit when it comes to completing the missions.
chronoswing's Avatar
chronoswing at 11/25/2008 16:07
Thanks to your review, just purchased it through ebay from buy.com, even still includes the preorder code for original BK, for $38.
big filth's Avatar
big filth at 11/25/2008 16:18
glad to see some nice things said about this game. I like alot. it is beautiful and making vehicles is pure fun. making them and driving them in the test track could be a game on its own.

I <3 Rare.
Bwark-Kupo's Avatar
Bwark-Kupo at 11/25/2008 16:30
Looking forward to it.
jackal27's Avatar
jackal27 at 11/25/2008 16:50
Ugh, I hated building vehicles and the controls were clunky... I just wanted some platforming.
Dan CiTi's Avatar
Dan CiTi at 11/25/2008 17:20
Pretty good for a $40.
Seta Soujiro's Avatar
Seta Soujiro at 11/25/2008 17:21
i totally agree with jackal27...
The Amazing Shenazin's Avatar
The Amazing Shenazin at 11/25/2008 18:21
FINALLY you guys review this game

and I'm glad you say "rent it" because that's what I was going to do anyway DA HA!
tsunamikitsune's Avatar
tsunamikitsune at 11/25/2008 18:48
Great review, Ashley. I'm happy to see this game given a proper front page review because I would be devastated if this game went completely under the radar because of all the "hardcore" fans bitching about how it's not the same thing a third time.

This is an amazing game that I feel deserves a buy from Banjo-Kazooie fans (even if you do hate the direction) more than a rent, especially considering how cheap it is. Even so, I hope those who are skeptical will at the very least give it a rent.

I've put a lot of time into it so far and I love it. The demo does not do the full game justice at all. The driving is frustrating sometimes, but usually pretty amusing and the vehicle creation alone will make the game worth its budget price tag.

Also, in what other game can you pilot Mr. Destructoid?
ShadokatRegn's Avatar
ShadokatRegn at 11/25/2008 18:49
I'm glad to hear the full version of the game surpasses the demo, as I was left somewhat disappointed at demo as well.

As much as it may be a sign of the downfall of Rare, I'm also very excited to see the pricetag a bit lower than standard "new" release games. If I can have fun for a few hours, they've certainly done their job.

Fantastic review!
MaximusDarr's Avatar
MaximusDarr at 11/25/2008 19:25
Has the problem with the text size on SD televisions been addressed? That is the one thing holding me back on this game...
Endstiem's Avatar
Endstiem at 11/25/2008 21:31
I'll definitely pick it up when it goes cheap.
Ashley Davis's Avatar
Ashley Davis at 11/25/2008 21:39
@MaximusDarr: I tried to test it on my standard television, but had some problems getting my second Xbox to work correctly. When I first started up the game, there was an update, so I assume that's what it was. But I'm sorry that I can't tell you for sure.
brimtastic's Avatar
brimtastic at 11/26/2008 06:41
I'm in the camp of being disappointed at no true Banjo-Threeie... but saying that I'm warmed to this one. Looking forward to picking it up. And maybe to the return of those wonderful days of Rare
Rosseh's Avatar
Rosseh at 12/09/2008 18:01
I loaded up the demo saying "Oh god, here goes, what is this crap going to be like?" Ten seconds later I had an open-mouthed grin and was doing mumbojumbo impressions. The game isn't mindblowing but that charm just won me over. The games are fun and the atmosphere and charm keeps inticing you to play.

I remember one bit I was struggling with the controls of the crapwaggon that is the tray. I was going all over the place, the the music was building up. I crashed the waggon, leapt out of the seat and started sliding down the slope as Banjo yelled in fear. The music reached its crescendo and then...*plop* back to the casual beginning as I reached the bottom of the slop unharmed. Magic (That doesn't come across in this post).
The Incredible Edible Egg's Avatar
The Incredible Edible Egg at 12/15/2008 15:26
The first cheevo is the best one and is my biggest pet peve on the older games. Take that, fanboys and fangirls!
BahamutZero's Avatar
BahamutZero at 12/18/2008 19:46
I love this game. it's a lego nerd's dream. severely underrated and why do people keep saying it's not a platformer? It is a goddam platformer. crazies
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