games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Destructoid review: B-Boy photo

When I’m not busy writing about videogames, I like to hit the streets and dance. I dance for money. I dance for prestige. Most importantly, I dance for respect. The respect that I get stems from my ability to do some wicked circles on my back or tap my shoe to the beat without a cardboard mat. You would be surprised by the amount of posers out there who can’t do it without a safety blanket.

Naturally, when I got FreeStyleGame’s B-Boy on the PSP, I was all about it. I already understand what it's like out there, man. I live it. The only problem is (I've been waiting for days to type this)  I’m not quite sure B-Boy is dancing to the same beat that I am.

In a world where I’m beginning to seriously reconsider my love affair with silly plastic instruments, I was relieved to find that there was still a rhythm game out there that didn’t require any funny paraphernalia. I suppose I should be happy that the game didn’t ship with a dance mat.

Read on for the full review.


B-Boy (PS2, PSP [reviewed])
Developed by FreeStyleGames
Published by SouthPeak Interactive
Released on August 5, 2008


B-Boy is one of those games that is new, but feels really old. It’s like picking up Super Mario Kart for the Wii and realizing that you’ve been playing practically the same game for nearly a decade. B-Boy is a rhythm game, designed around the idea that break dancing is fun and Stomp the Yard was a good film.

B-Boy begins with a bunch of loading screens, which is a particular problem with UMD in general, but especially pronounced in B-Boy. Everything takes forever, even getting to a simple menu. There are several options available to the player from the start, but the most prolific of the gametypes is the “Livin Da Life” mode in which players will take a no-name break dancer to break dancing stardom through a series of competitions, practice, and apparel decisions. The mode is controlled through a place called “The Lab,” which should remind people of "The Crib" from the 2K series. In The Lab players can use the computer to check e-mails, take challenges, train, and change clothes. Essentially, The Lab is a conduit to the greater game - dancing.

The Lab doesn’t accentuate any features of B-Boy. The only reason to check the computer is really to get to the next challenge – not to look at phony e-mails or listen to the “jukebox” function. It would be great to say that the computer served to give the game flair, but it only succeeds in peeling away at the already soft surface of B-Boy. Clothing is worthless unless you’re really into dressing up PSP avatars. The one vital function other than missions that The Lab brings players is the ability to train moves. After winning competitions players will be given new moves, which can be applied to the character. These moves don’t come with directions, so it’s best to try them out. The best part is that the individual dance moves utilize an RPG leveling system. Practicing will improve the move and therefore your scores when dancing.

The other modes are for quick battles and multiplayer sessions. While they certainly don’t detract from the game, they don’t really offer anything that Living Da Life doesn’t already. Accessing matches in Living Da Life is just as convenient as selecting a quick match.



Of course, B-Boy wouldn’t be B-Boy without dancing. The game utilizes a circular interface with little dashes indicating beats. The object is to link together varying moves while tapping the trigger buttons with the beat. There are a ton of different dance moves that can be earned and subsequently linked - the only problem is using them. The face buttons (in coordination with the d-pad) define the different moves a character can do. The interface seems a bit clunky when trying to pick something outside of simply tapping a face button to begin the move. The odd part is that a great majority of the “throwdowns” can be completed by merely using the standard moves granted at the beginning of the game. In this regard, B-Boy disappoints because there are so many different moves available, they just don’t necessarily need to be used.

The scoring system is also incredibly odd. When initiating a “throwdown” players compete to win “reward” medals. There are no numbers and it’s often hard to define what wins a match. Often you’ll find that you will win a match even though you performed worse than the other player. Aside from that, throwdowns can become tedious after an extended amount of time. While dancing is great, watching another person dance isn’t so fun. Each round of a throwdown lasts 40 seconds, and players are forced to watch the AI get his groove on in its entirety before getting to play for the brief amount of time allotted before having to watch a loading screen, boot up the computer, and pick another match. After several hours this gets quite nerve-wracking. Obviously the goal in any rhythm game is to ultimately display rhythm, uninterrupted.



While the circular interface suffices for what B-Boy is, the camera can often get in the way of the action. When doing the more spectacular spinning moves the camera will pan inward, and often block the view of the beats causing missed beats and opportunities. After a few lost matches as a result, this becomes as equally nerve-wracking as watching the AI perform.

Visually, the game isn’t stunning on the PSP, but once again it suffices. The art in the game is quite sound, but the real stunner is the motion captured moves. Every move that can be conducted in the game was mo-capped, and it shows. Even the transitions between moves are wonderfully handled. The sound is where B-Boy really takes off. The songs come in smooth and pretty and I was caught off-guard by the quality choices that FreeStyleGames made.

B-Boy has a decent amount of potential, but a variety of different problems hinder the overall game. The camera can often become an obstacle, the moves can be difficult to pull off or memorize, the flair outside of dancing is lackluster, the time spent on loading screens is ridiculous, and the dancing itself can be at times, pretty damn derivative. The sound and motion-capture work and great beats will keep players interested, but the flaws within the experience will easily turn off those who aren’t exactly interested in B-Boy to begin with.

Score: 3 -- Poor (3s went wrong somewhere along the line. The original idea might have promise, but in practice the game has failed. Threatens to be interesting sometimes, but rarely.)


Continue: More rhythm games stories





prev next

22 comments | showing # 1 to 22

AgentMOO's Avatar - Comment posted on 10/03/2008 18:02
AgentMOO
OH SNAP YOU JUST GOT SEEEEEEEEEEEEEEERVED
Holyetheline's Avatar - Comment posted on 10/03/2008 18:02
Holyetheline
This was also a 3 before you reviewed it.
MrSadistic's Avatar - Comment posted on 10/03/2008 18:06
MrSadistic
Uhh why is this game even above a 0 or 1?
ian_esq's Avatar - Comment posted on 10/03/2008 18:09
ian_esq
PSP is shit
Scrixx's Avatar - Comment posted on 10/03/2008 18:11
Scrixx
This inspires me to B-Boy now (WHICH I CAN DO :D).
Sharpless's Avatar - Comment posted on 10/03/2008 18:27
Sharpless
At least it's better than Fracture, amirite?

Wait, wut?

Okay, I'll just ignore that and stick with, "Hey, still better than Too Human!" Yes, that sounds much better.
The Amazing Shenazin's Avatar - Comment posted on 10/03/2008 18:27
The Amazing Shenazin
wow a review of a shit game that I've never heard nor care too!

GEE THANKS!
dip's Avatar - Comment posted on 10/03/2008 18:43
dip
@The Amazing Shenazin: You're welcome, asshat?
Mushman's Avatar - Comment posted on 10/03/2008 18:47
Mushman
It should be titled:

'3-boy'

Yeah, someone had to go there. ;)
Reeper's Avatar - Comment posted on 10/03/2008 19:12
Reeper
Fuck this review. It's all wrong, the game deserves a ten. A MOTHERFUCKING 10!!!
Anthony Burch's Avatar - Comment posted on 10/03/2008 20:10
Anthony Burch
I'm obligated to tell you that "When I’m not busy writing about videogames, I like to hit the streets and dance" is my favorite sentence ever written on Destructoid by anyone, ever.
Dexter345's Avatar - Comment posted on 10/03/2008 20:30
Dexter345
What? How did you get stuck doing a review for a game nobody has ever heard of or cares about? Did you piss off Jim?
AlucardX24's Avatar - Comment posted on 10/03/2008 20:50
AlucardX24
Dis game bes' be trippin'.
Brandon McTrojan's Avatar - Comment posted on 10/03/2008 21:42
Brandon McTrojan
Really? Really? A game about breakdancing? The movie Step Up 2 The Streets is probably better than this.

It kinda deserves a 3.
Necros's Avatar - Comment posted on 10/03/2008 22:03
Necros
Damn, and I was so looking forward to this game.
yingfo's Avatar - Comment posted on 10/03/2008 22:32
yingfo
I'm sorry you had to review this game.
Brad Nicholson's Avatar - Comment posted on 10/03/2008 22:55
Brad Nicholson
@Dexter345 - Funny thing is Dexter, is that I wanted to review this. It caught my eye when I was looking at a PSP release chart. I thought, "Hey, a breakdancing game. CAN'T GO WRONG THERE."

Whoops.
exodus1925's Avatar - Comment posted on 10/04/2008 06:19
exodus1925
Not fair man.. you let ur preddojeesus get inna way off keepin' it rea' flipsi' y'all.
Altered Beets's Avatar - Comment posted on 10/04/2008 14:45
Altered Beets
I learned b-boy from a 40 year old balding guy, and I could barely keep up.

That was more fun than this game looks.
jrwolv's Avatar - Comment posted on 10/05/2008 07:55
jrwolv
http://www.youtube.com/watch?v=Of8hw-ZWisg
nebones's Avatar - Comment posted on 10/06/2008 01:38
nebones
lol
PR0FESS0R GREEN's Avatar - Comment posted on 10/06/2008 14:51
PR0FESS0R GREEN
LOL "im kool rock"
Thats where the credits should have rolled...
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos



    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    The Saboteur review
    Creature Defense review
    Tony Hawk: Ride review
    Blast Off (PSP Mini) review
    LEGO Rock Band review
    more reviews
    Tom Clancy's HAWX
    Amateur Surgeon Christmas (free game!)
    The Old Republic
    N.O.V.A.
    Driver
    more previews


    - The Dtoid Army is 51799 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: Monthly Musing: Love/Hate

    New to Dtoid? Read the survival guide




     Originals
    Chad Concelmo: The Top 50 Videogames of the Decade (#10-1)





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006





    Mr. Destructoid believes in the teapot...