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With Assassin's Creed, UbiSoft promised a mixture of Grand Theft Auto, Hitman, and Prince of Persia. It was the game that made us all wet our pants with anticipation whenever we saw the smallest screenshot and the briefest trailer. Along with Mass Effect, Assassin's Creed is arguably one of the most anticipated next-gen titles of the year.

By now, however, you probably know how mixed the reviews are

So, what do your pals at Destructoid think? Is it a triumph? A total waste of time? A slight disappointment? Was it worth the wait and the hype?

Hit the jump to find out (I apologize in advance for the length).

Assassin's Creed (Xbox 360 reviewed, PlayStation 3)
Developed by UbiSoft Montreal
Release Date: November 14, 2007 

Assassin's Creed is a disappointing, repetitive game filled with horrendously long and unnecessary cut scenes, a boring plot, tedious chores, and significant difficulty problems -- it's a game with a few great ideas but absolutely no idea how to implement them.

Once you get past all that, however, there's absolutely no reason why you shouldn't be able to have a hell of a fun time with it.

First off, the graphics look good on the 360. I can't speak for the PS3 version, but I only experienced one instance of texture popping throughout my entire playtime. I did experience a really weird, really significant framerate drop which lasted for about five minutes, but once the framerate returned to normal I never experienced it again. Generally, the character models look good, the lighting is great, and the draw distance is damned spectacular. The animations also look stunning, but more on that later.

Secondly, I just want to say a few things about the storyline. I've heard a lot of complaints -- from reviewers and gamers alike -- that Creed's main "twist" is spoiled too early in the game. I honestly don't know what the hell these people are complaining about. Yes, at the very beginning of the game, you find out that Altair's adventures are really just being relived through genetic memory and that the real protagonist is a 30 year old white male living in the near future. You quite literally find this out before even attempting your first mission, so I can't imagine why anyone would complain that Creed somehow "spoils" anything too soon. Newsflash: if a game tells you something within two minutes of starting up, that's not a twist -- that's the basis of the goddamned plot

And, really, it's a pretty interesting plot. In theory. Since you're essentially playing a character within a character, Creed has some interesting opportunities to go totally meta and talk about what it is to be a gamer in a cyberpunkish sort of way. Unfortunately, it forgoes these philosophical possibilities for a silly Knights Templar Conspiracy Plot and some window dressing about The Nature of Free Will. None of it really adds up to anything, even though you'll spend a friggin' agonizing amount of time within unskippable, more-or-less-noninteractive cut scenes.

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I'm not a big fan of cut scenes in general, but I can almost always find the patience to sit through them if I'm being told important information, or if the story is interesting enough. Creed's numerous, protracted cut scenes, however, are filled to the brim with dull characters, boring dialogue, and heaps upon heaps upon heaps upon goddamn heaps of exposition. Characters tell other characters exactly what they're feeling, and what they're going to do, and how. It's impossible to give a rat's ass because it's all delivered so dryly. Even after assassinating a mark, the player has to sit through a two to three minute cut scene as they give their valediction. It kills the pace of the game, and it's totally unnecessary.

When I say "pace," though, it brings to mind my biggest complaint with Assassin's Creed: it's awfully repetitive. You only have nine targets to kill throughout the course of the game, but due to the time-consuming and tedious tasks you have to go through before every assassination, the game somehow runs about 15 to 20 hours at the minimum. Throughout the entire game, you will repeat the following sequence of events over and over:

1. Get to the town's nearby assassin bureau

2. Sit through a cut scene where you are told pretty much nothing about the guy you're about to kill

3. Go to a really high area of the city and update your map

4/5/6. Investigate your target by completing at least three info-gathering tasks: eavesdrop on a conversation, or perform a time-sensitive task for an informant, or pickpocket someone, or beat information out of someone peripherally connected to your mark.

7. Return to the assassin bureau

8. Sit through a cut scene where you are told where you'll find and kill your target

9. Go find your target

10. Sit through a cut scene which shows your target doing something really douchebaggy and evil

11. Kill your target

12. Sit through a cut scene where the target expresses no remorse whatsoever

13. Automatically head back to the Assassin's Guild headquarters

14. Sit through a cut scene where the Guild leader talks about your progress for way too damn long

15. Leave the Guild headquarters

16. Head to a new town

17. Sit through a cut scene in the real world where the hero stands around and complains while Kristen Bell acts concerned for about five minutes

18. Repeat 

Hopefully, one can see how this might get really, really repetitive. The three investigation tasks you have to complete prior to every assassination are almost offensively menial and tedious: I was reminded of Spider-Man 2 for the PS2, where the player had to run around collecting stray balloons and scolding angry drivers before getting to the real action. 

Now, it might sound like I'm being dismissive to the game's structure; that, in breaking it down into a simple step-by-step process, I'm oversimplifying. Trust me, though, I'm not: even as you're playing it, the game feels horrendously formulaic and repetitive to the point that by the time you've killed your third target, you feel like you know exactly what the rest of the game will be like. And you'd be right, too; save for one or two interesting assassination missions at the end, the entire game follows the above formula exactly. There is literally no deviation from this formula at any point throughout the game. After six or seven hours of playing, you'll become woefully aware of this fact.

Before those six or seven hours are up, however, Assassin's Creed will feel like one of the most fun games to come out this year -- thanks entirely to the fighting and freerunning mechanics. The fighting system is very rhythm and timing based: it's not about hacking and slashing as fast or as hard as you can, but in carefully timing your attacks to expose your enemies' weaknesses. Once you get the counterattack ability (after  the third assassination, I believe), Altair can instakill any enemy so long as he counters them at the right moment. The counterattack animations are truly incredible: Altair spins, dodges, weaves, and strikes with a fluidity I've never before seen.

Indeed, once I got the hang of countering and attacking, and once I found myself in fights with up to six or seven guards at one time, I was stringing together counters and offensive slashes to create a goddamned ballet of death and destruction. I'm not at all exaggerating when I say that Assassin's Creed contains the single most visually rewarding melee combat system ever implemented. I found myself picking fights with guards just so I could experience the pleasure of countering their attacks and viciously finishing them off with well-timed sword blows. Granted, the sword fighting gets way too easy after you get the hang of it: as you might see in an old-school Kung Fu flick, Altair can be surrounded by ten or fifteen guys at a time, but they'll only attack one at a time, making a fight against three opponents just as easy or hard as a fight against twenty. I would have really liked to see some more aggressive enemy AI in the sword fighting. Still, though, the fighting is enjoyable.

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Altair's freerunning ability is similarly fun and lovely to look at. By holding down the right trigger (which changes Altair's actions from low-profile to high-profile) and the "legs" button (A), Altair will automatically run and jump and climb anything he comes across with remarkable fluidity. The player doesn't have to time button presses to jump -- if that were the case, Creed would be difficult to the point of unplayability -- but merely aim Altair's line of movement, guiding him to the next big structure or handhold.

UbiSoft said that Altair could climb any aspect of the environment which juts out more than two centimeters, and they weren't joking. The game world becomes Altair's playground as the player climbs buildings, searching for handholds and shimmying across rooftops. Again, manipulating the environment really just comes down to holding a couple of buttons and using the joystick to direct Altair's hands and feet as he reaches for the next ledge or handhold. It looks incredible and feels immensely rewarding.

These two mechanics -- the freerunning and the combat -- make Assassin's Creed a very, very enjoyable action game. It's just a shame that Assassin's Creed doesn't quite know that it's an action game.

For some reason or another, many of the game's core mechanics (a visibility indicator, a hiding system) center around the concept of stealth when, really, stealth is neither an enjoyable nor a viable option for any of the assassinations. If guards catch a glimpse of Altair and go into alert mode (which they will, frequently), it's really no trouble just to kill the guards in a swordfight and hide in a haystack until the alert dies down. It's too easy to be spotted, and even easier to get rid of an alert, so why bother trying to be stealthy at all? Why even bother to run away?

It's really rather irritating: the crowd AI and the city geography both lend themselves to some intense, challenging chase sequences, but the chases themselves never get desperate or difficult enough to make fleeing a viable option. Altair can take way too many blows with a sword before he dies, so he's got literally no reason to run away (which, if this were a true stealth game, should have been the player's first instinct).

Assassin's Creed is a disappointment, don't get me wrong. It's repetitive and self-contradictory, and a hell of a chore at times. But, even so, it contains some truly incredible moments of gameplay due to its fighting and freerunning mechanics. They aren't implemented in the best way or even used to their full potential, but it's still absurdly fun to get into a sword fight with a dozen baddies and come through unscathed, or to seamlessly run and jump and climb across the Jerusalem landscape. If you go into Assassin's Creed with the knowledge that it's a disappointing exercise in repetition, you'll actually have much more fun: once you realize that the sword fighting and freerunning represent the only real fun you'll experience, you'll come to appreciate them that much more.

In conclusion: lower your expectations, don't play it for more than three hours at a time, and don't pay more than nine bucks to get a hold of it. Assassin's Creed is an above average game ... but just barely.

Score: 5.5

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154 comments | showing # 51 to 100

Zarathustra's Avatar - Comment posted on 11/16/2007 14:47
Zarathustra
Sounds like a super awesome rental. Great review!
Harkonnen's Avatar - Comment posted on 11/16/2007 14:47
Harkonnen
Rev, personally, telling me anything I don't need to know is a spoiler. And I don't care if it's in the intro or you are giving away the freaking whole story and the sequel's one as well. I seriously disrespect people who are not able to clamp their mouths shut when it comes to history details, both when it comes to reviewing a game on a highly popular blog, or just telling me about the movie they saw in FX (you're bound to get useless crap anyway) last night.

And it's not just you, I stopped reading Gamespot's review and watching their video-review at the same point for the same exact reason whilst, to exemplify a different way of doing things, GameTrailer's video review was nice to watch and didn't make me feel like it was threatining my fun. You did. You even told that you *considered* that it was not such a big thing, even though you had heard a lot of complaints. Man, you heard a lot of complaints, and still go on with it? Excuse me if I don't feel particularly happy about it.
Necros's Avatar - Comment posted on 11/16/2007 14:48
Necros
@ Linde
Can you please get rid of the .1 increment option? It's completely ridiculous, trying to asses the difference between an 8.6 and an 8.7. .5 increments are pushing it but reasonable, in my opinion.
No shutdown's Avatar - Comment posted on 11/16/2007 14:48
No shutdown
@linde
I agree that a completely objective review is laughable. I still think its important to emphasize putting biases aside though, and I'm fine with any reviewer as long as they make an attempt to do so.
Necros's Avatar - Comment posted on 11/16/2007 14:49
Necros
@ Snaileb
You've summed up what I couldn't put into words because of my current exhaustion. Agreed.
Stratus's Avatar - Comment posted on 11/16/2007 14:50
Stratus
Why the fuck does 5.5 have to be a horrible review anyway? 5.5 is mediocre, mean buy something else if you can. If ya can't heres a diversion. This isnt fucking grade school.

Personally I feel that Rev has the same views on games as I do and overall I agree with him. This game is a letdown at best and junk at worst. The "twist" is paper thin and is really just pointless. It didn't add anything important to the game and felt like more of a "got cha!"
zardoz's Avatar - Comment posted on 11/16/2007 14:51
zardoz
This game dissappoints because like so many so called 'next gen' games, they look the part and raiise our expectations, their sophisticated looks seduce us in to thinking that the interaction within that world will match the detailed graphics.

Basically we assume that gameplay will be of the same level as the visuals. The cold hard truth is that all these games feature game mechanics which we were playing over a decade ago - we have a huge crowd to walk thorugh, yet we can't properly interact with that crowd - is this any different to breifly interacting with a background of a 2D fighter from the early 90's ?

These types of games are made by very talented visual designers and mediocre game designers, Ubisoft, along with many other game developers are actually more interested in making CG movies. They should just stop the pretence and go and make feature length CG animations, then they wouldn't have to worry about tacking a game onto the end.
liam2015's Avatar - Comment posted on 11/16/2007 14:51
liam2015
I'm going with wat Necros said. I highly disagreed with your review of The Darkness (which, while not an extravegant game, deserved more than a 4.5), and even though I don't have Assassin's Creed yet, I'm going to take this review with some doubt.
ShadowXOR's Avatar - Comment posted on 11/16/2007 14:52
ShadowXOR
I hope Destructoid isn't taking the GameSpot path of posting "shock" reviews to generate traffic.

I don't really think so but I just wanted to throw that out there to piss people off.

But yeah, I disagree with pretty much every review this guy has written but the "manifesto" would at least help slightly.

And as I said before, a "Rent it!" for Call of Duty 4 is just factually wrong...
kawitchate's Avatar - Comment posted on 11/16/2007 14:55
kawitchate
well, my quick-snap review after playing about 2 hours last night would be an 8.5-9.0

however, you said you don't really understand how repetitive it actually is until about 7-8 hours in, so we'll see what happens.

oh, and i like the cutscenes (so far).
Anthony Burch's Avatar - Comment posted on 11/16/2007 14:55
Anthony Burch
ShadowXOR:
Originally a lot of us actually wanted to do that, but it's got a lot of problems from a practical point of view (we can't get on Metacritic or any other score-aggregate site, game companies are less likely to send us advanced stuff if we don't give them a numerical grade in return, etc).

Personally, I'd definitely prefer reviewing games without tacking on a score afterward. It's just not the most viable strategy at this stage of the game.
JohnnyWadd's Avatar - Comment posted on 11/16/2007 14:59
JohnnyWadd
Haven't played the game, so i can't compare your review's accuracy to Nex's COD4 review/hallucination but it is written well enough!
Rockvillian's Avatar - Comment posted on 11/16/2007 15:00
Rockvillian
Don't believe the moody cellos!
supernaut's Avatar - Comment posted on 11/16/2007 15:03
supernaut
all i needed to read...


otherwise the review score needs more significant digits, about 4 more, for me to get past the pretty pictures and read the review.
Anthony Burch's Avatar - Comment posted on 11/16/2007 15:04
Anthony Burch
Harkonnen:
In a review, you need to address all aspects of the game, from gameplay to plot, to judge if it's worth a purchase. You do need to hear about the details of the plot, because of how big a part it plays in the game, its pacing, and its structure.

I'm not exaggerating when I say that the plot details which constitute the fourth paragraph represent literally the first thing you're told in the entire game. Just because the game's marketing doesn't mention the futuristic aspects doesn't mean it's not important to discuss them in judging the plot: I wouldn't neglect to mention the fact that BioShock starts with a plane crash just because it's not something you'd immediately gather from the marketing.
Surf314's Avatar - Comment posted on 11/16/2007 15:08
Surf314
I wish too add that this game is a hell of a lot better than GTA. I was one of the rare people that played 1 and 2 when they were released but GTA 3 and all of its add ons blow in my opinion. At least in this game the story is pretty compelling and the stuff they give you to do is stuff that I actually want to do and feel satisfied doing after. Honestly if you can bang a hooker more than once and still be entertained there is something wrong with you but saving citizens and throwing the man off a building doesn't get old too quickly.
calpis's Avatar - Comment posted on 11/16/2007 15:11
calpis
I bought the Collector's edition and was quite disappointed with the shortage of videos of Jade. The dvd mainly features Patrice :(

Now onto the game from my perspective, I'm on memory block 4. Totally repetitive game, no doubt. Everything listed in the review is totally what the game is about. I hate the crowd and enemy AI. They seem to recognize you in an instant and make sure you know they know you're right there. It would be fine if say the guards and the retards (ones at the hospital) reacted to the other NPCs around them. I was extremely pissed when the retards only attacked me and no one else. Like I said earlier, in a roundabout way, everyone knows you're an assassin but when you hide/blend they get dumb.
*spoiler* but I could care less. Same scene at the hospital, I'm blended with the scholars in the white hoods walking around the hospital, no one notices me not even the retards. The group manages to get 2 feet away from the doctor and then blend out. BAM! I'm tackled by a retard and I get tagged as an assassin. I run out doing my parkour stuff and that old doctor I'm trying to kill is right on my ass. Something is wrong here...
AgentMOO's Avatar - Comment posted on 11/16/2007 15:11
AgentMOO
@shadowxor

Yup, I'm not going to lie; what I said was selfish. Where I'm coming from is I have what I would consider to be a compulsion to play all the must have games out for the big 3 systems. One less game in that set means more time to spend on the games I have now.
FLS119's Avatar - Comment posted on 11/16/2007 15:11
FLS119
In contest and shock to this review, I can see where the Reverend is going with this. Assassin's Creed is game of the year material. I'm dead serious. I haven't played this game physically because it's just awfully fun and entertaining to watch. I watched my friend play it until 4 a.m. and I still wasn't tired. Anyways, giving this game a rating of 5.5 does it no justice. 7-8 at most would have been better, because seriously, this is a remarkable game that deserves the amount of hyping because it's incredible. I only speak for myself, but the rating is questionable, but yes, I heard you can beat it in a weekend if you play through it nonstop. It would be nice to see some additional content in the future until/if they plan a sequel.
Variable Gear's Avatar - Comment posted on 11/16/2007 15:12
Variable Gear
@ Rev:

"Personally, I'd definitely prefer reviewing games without tacking on a score afterward. It's just not the most viable strategy at this stage of the game."

Was that pun intentional or not?
Snaileb 's Avatar - Comment posted on 11/16/2007 15:13
Snaileb
Supernaut the score is still disrespectful of all the hard work these people put into a game.

I could agree on renting it, but again those are my tastes because I beat and get bored of single player campaigns quickly. Give the damn game a 6 or 7, and it can still be a rental, but still showing some consideration and saying "Hey, they did alot with this game."

Then you can have it both ways, as a respectable reviewer yet giving decent game a decent review without seeming like a jack ass to the community that looks up to you and the developers who could support you in the future.

In no way am I saying you should sell out, but it's not that hard to look past all the flaws to see everything that were done right in this game.
AgentMOO's Avatar - Comment posted on 11/16/2007 15:15
AgentMOO
@FLS119
Are you serious? Mixed Reviews does not equal Game of the year.
mteerie's Avatar - Comment posted on 11/16/2007 15:16
mteerie
Rev, sorry you had to do all this Customer Service. also, never apologize for a lengthy piece! good stuff!
zardoz's Avatar - Comment posted on 11/16/2007 15:19
zardoz
I think Destructoid understands that each game should be judged by it's own self made goals, and so is reviewd accordingly. In other words, Assassin's Creed has obviously set itself up as serious game with a complex game world populated by engaging, complex characters, which allows the player to literally go to town and let rip. The sense of freedom and consequences of your game actions is what this game was selling.

Based on it's own self made game goals, Assassin's Creed fails. What we have here is a mini game fest with a poor man's Shenmue type world in between those mini games. Don't let the presentation distract you from what you as a gamer are actually doing.

With all games, you can create a flow chart of gameplay, and it's very revealing, most games are linear mini games wrapped up in elaborate set pieces which do just enough to distract the gamer from the fact that they have very little interaction within that world, and of that very little of what they are doing, they will be doing it over and over again.

A mini game with high production values, if you will.
JJ Rage's Avatar - Comment posted on 11/16/2007 15:20
JJ Rage
I understand that Rev and the Dtoid crew are trying to break the mold when it comes to standard review scores. I read Rev's post long ago about the way the number scale should be used...

HOWEVER,

Not everyone is going to have that knowledge going into this review. This "reviews manifesto" needs to come sooner rather than later. Without it, you're going to be drawing the ire of many who've played and enjoyed the game.

I disagree with the score from the perspective of the traditional 10 point scale. However, on that scale, a 7 is usually considered average/playable, and a 5.5 would barely be worth renting.

Repetition aside, there's ALOT you can do in the game, and it might be the first game I play a 2nd time through just to get achievements. The game is fun, and I'm having a great time playing it. Isn't that all that matters, in the end?

Even on the Dtoid numerical scale, I'd give Assassin's Creed an 8 out of 10.
Corak's Avatar - Comment posted on 11/16/2007 15:21
Corak
I applaud the reviewers honesty in his review. Its something that I think is lacking from a lot of other magazines and websites. I have played the game for 2 nights now and can relate to what he talked about. But I still love this game. You could rent it, but honestly if you are the type that likes to complete everything in a game, a rental just won't cut it, unless you have an unlimited rental time. The visuals alone, freeclimbing parkour style, stealth kills, if that kind of stuff is your thing don't think twice about picking this up.

To the DToid guys: Don't let people push you around in your reviews, and you haven't so far since I've been coming to this site. Its refreshing to read honest reviews and get something out of them, even if I don't agree with them. To the rest of the people thinking this review is "wrong" I sugest you go over to wikipedia and search the word OPINION. A review of a game is someone's opinion of it, its not fact, its what someone thinks of the game. To call that wrong is just plain stupid.
Anthony Burch's Avatar - Comment posted on 11/16/2007 15:22
Anthony Burch
Variable Gear:
Ewwwwww. Totally unintentional, sorry. I hate puns.
whackmushrooms's Avatar - Comment posted on 11/16/2007 15:23
whackmushrooms
finally a bigger blog with the BALLS to score this terrible overhyped POS HORRID story, two pump chump game, what it deserves.

I cant believe no one has mentioned the TOTALLY absent save system or indicators of the game being saved .. the prompts are retarded.

well i guess desctructoid can count out any more ubisoft interviews ;)
mrkonchu's Avatar - Comment posted on 11/16/2007 15:33
mrkonchu
I am actually enjoying it so far I do agree it is a bit repeditive but in that same GTA sandbox game sorta way. Well I suppose they tie the side missions into the main mission but im not sure how else this could have been done. There is some interesting bits of the story that do leak out in these side missions that I suspect are the reason why Altier has a grudge on life and im only on the 4th assasination. All of the people Ive killed so far have been pretty terrible though they deny it (but really how many tyrants say im a bad person) Im really curious if there will be any innocent targets and if research on the subject will reveal that though I doubt that would change the out come.

I think this is one of those games you will love or hate though so a rental is not bad advise not sure it is a game that will warrent replay after you get that last flag. I personally think it falls in the 8 range held back a bit by its flaws.
Harkonnen's Avatar - Comment posted on 11/16/2007 15:35
Harkonnen
Rev, I wouldn't make a fuss of it if not for the fact that you dedicate an entire paragraph to a) spoil that b) mock people who consider that revealing that is a spoil. NEWSFLASH -- rejoicing in something others find offensive is lame. And even if it is not an important detail, it makes me feel that I can't trust you not to spoil the game even further. I simply stop reading, and I think it's an understandable choice.

And the funny thing is, I don't care whether you think I am right or wrong. The thing is, whether you think I'm right or wrong, *you* should care because I'm bound not to be the only one thinking that was a lame thing to do.
Justin Villasenor's Avatar - Comment posted on 11/16/2007 15:41
Justin Villasenor
I just don't see why some people have such a big problem when games that are not utter trash get review scores that are below a 7. Maybe it's because I didn't read game reviews before coming to Destructoid and never developed that skewed view of the 10 point numerical scale Rev's talked about in the past.

All-in-all after considering the game's many elements Anthony felt it was a slightly above average experience thereby garnering a 5.5 review score. And if you don't agree with that then go find a reviewer that has tastes more similar than yours when considering future game purchases. What's so hard to get about that?
robotplague's Avatar - Comment posted on 11/16/2007 15:42
robotplague
This has been an interesting release, to say the least. Something Awful fiasco, Penny Arcade thing, everything regarding Jade Raymond, bipolar reviews, etc. It'll be a renter for me.
Goei's Avatar - Comment posted on 11/16/2007 15:49
Goei
Sounds like I will enjoy this game, seeing as cat-naps are my thing. I also say more cutscenes next time!
AgentMOO's Avatar - Comment posted on 11/16/2007 15:49
AgentMOO
I just find it hilarious to see all the hype nerds bust out in a simultaneous allergic reaction to a contrasting opinion.
DJTyrant's Avatar - Comment posted on 11/16/2007 15:54
DJTyrant
I have not played the game (no 360/PS3) but I think the review seems right on with the way the gaming community is split about this game. I like that you guys are not afraid to give a game a 5.5 and justify it. You guys are not saying it's horrible, just that's it is not that great. The numerical score system is really broken and I think too many people focus on that and most reviews really tend to shy away from anything below a 7. Great job on the review though!
Kurosau's Avatar - Comment posted on 11/16/2007 15:57
Kurosau
Hmm...I call bullshit, although that shouldn't sound as angry as it does. Let me just say that I do disagree with your review, but I also call into question your skill in writing it. Here are my points:

---------

1) Reptitive Gameplay

Last I checked, games were repetitive as part of their very nature. Pick up gun, shoot gun, reload gun, repeat. As a result, I find this to be about the most useless descriptor of a game at all.

2) You can't stealth through the game

I'm not sure what Assassin's Creed you were playing, but I'm pretty sure it wasn't the one that's available in stores, in this country, on this planet, in this universe. Granted, stealth was slightly trickier, but so far I've blended right up next to most all of my targets before striking, whether they were guards or assassination targets. Also granted, I've been killing guards and templars mostly.

3) Bad Story Good Story

You're flip-flopping pretty hard between saying it's a boring story and saying it's interesting. The cutscenes, which although unskippable do allow you some freedom of control, aren't everyone's cup of tea, I'll give you that, but it sounds like you're telling me what sort of plot to like, as if your interest in metafiction had some bearing on whether or not I'll be interested in purchasing the game.

Really, when it comes to reviewing the plot of a game, we can criticize how well it delivers that plot to us. What we can't really do is say whether or not the plot is good on the basis of our personal attitudes about a given genre. It's kinda like giving a horror film to a romcom film critic who hates horror films. There's no way you're getting a useful opinion out of that guy. Games cover so much ground that it really doesn't pay to try to grade their story elements by your own aesthetic.

---------

I see two interpretations. First, you're trashing on the game because it's a high profile release that's gotten some criticism. Second, you just wrote a poorly written diatribe that tries to pass for a review. I think it's the latter.
Dexter345's Avatar - Comment posted on 11/16/2007 15:58
Dexter345
Honestly, this review was not any different than most of the others I've read around the Internet, if you actually take the time to read it. The difference comes in RevAnthony utilizing the full 1-10 scale while other places use the beefed up 5-10 scale. The number is meaningless, so disagreeing with that is stupid. If you want to disagree with something he said (which some of you did, e.g. "I actually liked the post-assassination cutscenes"), then that's fine.

And seriously, why are people complaining about the "spoiler"? I had already assumed that was the basis of the story months ago, what with Ubisoft's faux "Oh we don't want to explain why there are all of these high tech looking things going on." So not only is it explained in the first part of the game, but it's already been hinted at PLENTY from the marketing.
Tubatic's Avatar - Comment posted on 11/16/2007 16:21
Tubatic
Solid review. Thanks. It sounds like it got half of the perfect game right: awesome gameplay mechanics, sub-awesome implementation of the awesome mechanic.
soadsam's Avatar - Comment posted on 11/16/2007 16:25
soadsam
what a shame. this game coulda be one for the ages. now itll just be a lame memory for me.
KBeat's Avatar - Comment posted on 11/16/2007 16:33
KBeat
Rev,

To badly paraphrase an old saying, I couldn't agree less with your opinion of the game, but I couldn't agree more with your right to have it. That people get offended by the fact that you don't share their opinion is beyond me. Additionally, I agree completely with D'toid's approach to scoring the reviews. It does seem, as you've pointed out, that for most big titles, the scores begin at 7 on other sites. If that's how you're going to score games, you might as well use a 5 point scale, but I digress.

The art, story, cinematography (if that's an appropriate descriptor for a video game), fluid control, and historical setting of the game have completely drawn me in. I still blow my wad every time I climb a tower and look out over Jerusalem from the time of the Third Crusades. The game takes me to a place I could never hope to visit in reality, and really speaks to the History Channel nerd inside me.

Is the game repetitive? I suppose so, but answer me this; how is it any more repetitive than a game like Halo? Most games rely heavily on a simple, repetitive gameplay mechanic going all the way back to the days of Pong. I'd argue that there are few games that aren't repetitive. What matters is that you enjoy what you're doing, so that the repetition is fun rather than boring. Clearly for you, and a few other reviewers, it became dull. So far for me, several hours in, I'm still enjoying the heck out of every assassination, ever citizen saved, every leap of faith.

Finally, to all the fanboys who get so lathered up by reviews that don't simply parrot popular perception of your game tell me, what is so different about reviews of games that they should be immune from the kinds of differences of opinion you see amongst film critics? Check out RottenTomatoes from time to time. Even films that are up for Best Picture can be disliked by as much at 30-40% of the critics. That's a good thing, btw, not a bad thing. Repeat after me. A negative review does NOT invalidate your enjoyment of opinion of a game. For games to truly be great, to truly become art, they'll have to reach a point where they challenge people in a way that routinely divides opinion. We are individuals, what entertains, engages, moves, frightens or angers us should be different for each. Sameness of thought is not something to strive for or expect from a medium trying to establish itself as an art form. Rev you were completely wrong on Assassin's Creed, and I love you for it.
lostalaska's Avatar - Comment posted on 11/16/2007 16:43
lostalaska
With all the hype that has been surrounding this game for so long I really didn't expect it to hit that kind of high mark. Although I was really hoping it would be close. I ended up picking up Super Mario Galaxy this week instead of of Assassins Creed. Luckily, I just found out that Gamefly finally received my last game and sent out Assassins Creed to me so I'll get to check it out and not suffer from buyers remorse if I decide it's a horrendous game.

Until I get AC in the mail I'll be unlocking new Galaxies and feeding Mario's habit of Star Shards.
Aaron Linde's Avatar - Comment posted on 11/16/2007 16:46
Aaron Linde
KBeat: Thanks for saying so. I might just survive this day without cutting my own throat yet! Huzzah!
xmetninjax's Avatar - Comment posted on 11/16/2007 16:56
xmetninjax
Biggest upset of the year.
joeisremy's Avatar - Comment posted on 11/16/2007 17:00
joeisremy
People Can't realize that their imaginations kind of ran wild with this game. What it was in your head will never be as good as the real game. It didn't live up to the hype at all. When they said things like "we've done missions for the monks so they'll let us stand with them" it was extremely misleading I know when i heard it, it made it seem like you had to go do missions for them not just save the same 3 character models 100 times. Spider-man 2 was annoying but I wouldn't compare it to that, I would compare it more to Superman Returns.
Tino's Avatar - Comment posted on 11/16/2007 17:00
Tino
After finishing the first town I said to myself, "Man, this could get really repetitive."

But here I am, still playing well into the 3rd/4th town doing the same tasks and not getting bored of them. I'm trying new and inventive ways to do anything. Sometimes I just wander the city aimlessly. I search for flags for a bit, get frustrated at times, assassinate random guards.

Big fan of starting random fights and winning entirely with my hidden blade.
Stringbean's Avatar - Comment posted on 11/16/2007 17:01
Stringbean
All I have to say is "Jimminy crickets" to all the people throwing a caniption fit about the review. I mean I disagree with some of what was said, but it is a review. It isn't as if Jesus himself decreed that this game blows. The reason for reviews is to get an idea of what a product is like. To say that a reviewer sucks just because that person says something you don't agree with is juvenile. You also have to remember that these people are reviewing these games for a good reason: people trust them. If it bothers you that much, just disregard the review and play the game. If I got all worked up because someone said Aquaman for the Xbox sucked I would never play it as much as I have. Of course, that game did suck.
Foshi's Avatar - Comment posted on 11/16/2007 17:04
Foshi
It's simple, really it is. Don't put fucking scores on shit your text is good enough without being judged by a score. The review is great though, I have the PS3 version and I've only been playing a few hours but I am already bored.
braulio09's Avatar - Comment posted on 11/16/2007 17:17
braulio09
i absolutely hate how games get hated on just because they didn't live up to what everyone expected.

let's face it, the actual designers didn't hype the game. it was all the previews from big sites claiming they loved it. This made people think it'd be better than pie (pretty much nothing's better than pie, btw).

i agree with the points made, but i don't think it deserves the 5 score... specially since it just makes the game seem awful.

still, i liked the review and how you made most of your points be valid by explaining them. i only have a problem, and that's the "trust me" thing... i don't think a lot of people know you enough for hat (i've only seen you do reviews...in which you don't show your personality).

p.s. thanks for the "we try to use the full 1-10 scale" clarification. I always thought it weird that great games like zelda and other gems just got to the higher 8s even though the review pretty much wanted to seckz it
Lanae's Avatar - Comment posted on 11/16/2007 17:18
Lanae
im perfectly happy with the cash I spent on assassin's creed.

maybe you were just expecting too much. If they changed half of the things you mentioned you would probably be bitching that the game was too hard.
SourGr8pes's Avatar - Comment posted on 11/16/2007 17:40
SourGr8pes
The most inane comments I've heard repeatedly throughout this bitchfest is "I don't think AC deserved this score."

Well, you didn't write the review did you? Rev A did, and what you think the score should be doesn't mean crap to someone else's opinion, which they formed from playing the game.

Cblogs are over here ------------------------------------------->
Write your own review and stick it to the man if you didn't like it.
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