Now I think number scores are bullshit and worthless, but come on Rev. It doesnt deserve a 5.5. If I HAD to give it a number score, it would be a 7. The free running and combat are a huge plus, but the missions are old hat after the first one.
That I wanted to see your view on this and pick it apart and not say the "art" justifies the high scores its been getting.
This game was a dissapointment
This review, the Twilight Princess review, and Nex's Call of Duty review are all crap. Aaron Linde does a great job though. Please Aaron, don't let anyone else do reviews anymore.
I think you give too much credit to the "average game"
just sayin.
I mean average in sense of objective quality, not in relation to other games.
I really need to expand my vocabulary and find a word which actually MEANS "in a sense of objective quality".
Also, Rev and fellow Dtoid friends who have already picked this up, is there only one way to kill the marks, or am I just screwing it up? It seems like it goes:
1. Enter area
2. Try to kill the guy stealthily, which doesn't work because they spot you like magic
3. Get into a big brawl with everybody and kill them all / chase the jerk though the city
4. Cheese it.
Has anyone actually taken down the mark and gotten out without someone sounding the alarm immediately?
You tend to make the "bag of salt" statement nearly everytime I give anything a sub-6 score. I expect nothing less from you.
Way to go!
You're not taking issue with the review, you're taking issue with the score. The score doesn't matter. Read the review. Pretend the score doesn't exist. :D
I certainly try to go for the objective. Your complaint with our reviews -- and indeed, the complaints of most people who saw I or Nex or Aaron score things too low -- will be addressed in an upcoming review manifesto, but the long and short of it is that we're trying to use the ENTIRE 1-10 scale where most other gaming outlets reserve 7-10 for anything even remotely pleasing and leave 6 or below to crap bargain bin titles.
Trev:
I got the impression that there was actually some clever, intensely intricate way of silently taking out a target that Jade Raymond had locked in the back of her brain, but I sure as hell never saw it or needed to. I followed the exact steps you described for every single assassination, partly because, as you said, the guards and marks are goddamn psychic and partly because I never felt like I actually NEEDED to be stealthy once I got good enough with the fighting system.
Necros:
Why? Nine bucks will allow you to rent the game from Blockbuster for about a month ("restocking" fee notwithstanding). I'm not trying to literally put a dollar value on the game, but there's no reason to spend 60 bucks on it when you can get the same amount of enjoyment from a rental.
Telling you the intro to a game is not a spoiler. That's why it's the beginning of the game.
Ubisoft Montreal made the PC/Mac/Xbox/GBA versions of the original Splinter Cell and the single-player portion of [url=http://en.wikipedia.org/wiki/Tom_Clancy's_Splinter_Cell:_Chaos_Theory]Splinter Cell: Chaos Theory[/url]. So, if the stealth gameplay sucks in Assassin's Creed they have no excuses.
I agree with that score objectively. However on a personal level I felt the game played very poorly and would have given it maybe a 6.5. It had plenty of content but I didn't like the core gameplay mechanics. No review is TRULY objective, but you can sure as hell strive for it.
Also
@Linde
It may be true that reviewers bring their own perspectives with them when they approach a game (or any sort of medium), but its their job to try, to the best of their abilities, to put aside those biases and actually look at what their reviewing objectively. That's why it's a professional review. If I wanted biased talk about games I'd head to the c-blogs or some forums. But I look to main page reviews to be of a higher quality.
When a reviewer falls back on his preferences and prejudices the review itself becomes slanted in an unnecessary way, and that is what leads to a poor review.
There are plenty of reviewers in EGM, Game Informer, and other magazines that I often disagree with. Does that make them shitty reviewers? Fuck no. It means we have a difference of opinion. How such differences become unforgivable cock-stomping transgressions when they happen on the internet never fails to surprise me.
Bah, confound it. I'm writing the manifesto as we speak, so y'all stay tuned and try not to get too upset over this terrible, awful, horrible thing that Anthony has done to any of you (and any of your pets) before you get an idea of where we're coming from, ja?
Have I really talked about a bag of salt before? Could have sworn that's the first time I used that one. ^_^;
I'm not against a sub-6 score, and I know you've been dead-on for games like Stranglehold and Manhunt 2. I just think that your perception of the "average" game is generally a little too high, and if you're doing the review, I should expect it to deviate from what I actually find fun. Again, I haven't played my copy yet, so I can't comment on this game directly, but to use another low-scoring game of yours as an example, I completely disagreed with your assessment of Twilight Princess after I completely my playthrough.
And as for the $9 argument: technically, Bioshock could be completed on a rental. So could Resident Evil 4. I know where you're coming from with saying the game isn't a $60 game (since I've waited for some games to drop to the $10 range before buying them), but as someone who never rents games, $9 for a title that many people I know are enjoying a lot seems rather low.
Sorry for the possible incoherency of this comment, I was writing it in the middle of something else.
I have disagree'd with most of Rev Ant's reviews, and though i haven't played this game yet I'm going to disagree again.
I realize you guys are taking the number system as 10 perfect 5 is playable, and even he says it's just BARELY above average, that must be where that .5 comes into play. The mere fact of how much they can fit into this game, including all the different mechanics and massive city, gives this game a more deserving score.
While it looks beautiful, has good mechanics, and a wide free roaming city, you cannot simply slash the score in half because it gets repetitive. Even if you think think the plot is trash, that may just be personal tastes, so guys please don't lash out at people if they take your opinion of the plot with 'a bag of salt'.
I mean, when GTA came out, it was much the same, only it had new things we've never seen before, and you could kill hookers. Instant gold.
Some people thought Bioshock had a terrible plot/ending, not to mention the repetitive hacking of the bots, but it looked gorgeous. It the plot and gameplay was dumbed down for that game, could it have recieved a 5.5 as well, instead of Editorial's Choice?

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