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erere

Why aren't there more co-op games? Why are so many modern titles focused either on only singleplayer campaigns and multiplayer deathmatches, with multiplayer co-op often acting as nothing more than an afterthought? The act of going through an entire campaign with the help of a close friend or online stranger can, in theory, combine the best aspects of both single- and multiplayer modes; the player still gets an interesting story and level design catered specifically for the players' enjoyment, but with all the fun social networking that a pleasant multiplayer game can afford (when played with friends, that is).

Because of this, I was reasonably excited for Army of Two. This third-person shooter was built from the ground up with cooperative multiplayer in mind, and only cooperative multiplayer in mind. Many other reviewers have docked points from the game's score simply because the singleplayer is bland, but that's not the goddamn point. Army of Two is a multiplayer cooperative game, and should only be played or judged as a multiplayer cooperative game. 

Still, though, does Army of Two succeed in what it sets out to do? Does it craft a fun, engaging cooperative experience in which teamwork is required rather than a gimmick?

No.

Army of Two (XBox 360 reviewed, PS3)
Developed by EA Montreal
Published by EA
Released on March 4, 2008

Army of Two is built on a really cute idea: design an entirely cooperative campaign where the two players are forced to symbiotically rely on one another at every turn, and wrap it around an intensely relevant story about private military groups and the commodification of war. 

Shame that it isn't very good

Without getting into the moral or political implications of the story -- that's for another day-- Army of Two's narrative is awfully boring considering the nature of the premise. Given all the horrible things we've heard about Blackwater from CNN and NBC over the past few months, one would expect Army of Two to make profound, disturbing, or at least mildly interesting statements about the privatization of the military. Instead, the game treats the premise as nothing more than an excuse for contemporary, globe-spanning warfare. I'd have been willing to accept the overall dullness of the plot were it not for the facts that every "twist" is telegraphed at least five missions in advance, both protagonists have exactly two character traits ("badass" and "compassionate" or "badass" and "selfish"), and the final boss is killed in a friggin' cut scene. And I don't mean you shoot him a bunch of times, only to watch him fall to his death or something in a noninteractive cut scene. I mean you don't even get to fight him at all. You run to the last area, and the game essentially beats the boss for you. Seriously.

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But story aside, is the co-op gameplay any good? Well, yes and no -- mostly, no.

Starting with the good, the guys at EA Montreal did a nice job of sprinkling a few moments throughout the campaign where both players are forced to completely rely on each other. For example, several times players will find themselves floating to the ground on a parachute; one player will control the direction of the parachute, while the other shoots at enemies below with a sniper rifle. Even cooler is the scripted Back to Back mode, where both players stand facing away from one another and must blow away dozens of surrounding enemies in slow-mo.

In moments like these, players must cooperate with each other to survive: if the gunner doesn't tell the parachute controller where to move and when, they'll get cut down by gunfire, and if the players in Back to Back don't cover their own areas, then a stray suicide bomber might vey well blow the duo to kingdom come.

Indeed, Army of Two's best moments can be found in these scripted co-op setpieces; they channel the intrinsic fun of playing with a buddy by forcing co-dependence. At times, Army of Two feels like exactly what it should: a fun, cooperative experience.

Additionally, Army of Two has some pretty clever mechanics of its own. The visual aggro system is really helpful and interesting (an "aggrometer" at the top of the screen tracks who is drawing the most fire, while the most aggro-heavy player glows bright red), and the fact that objective completion earns players money which can then be spent on weapon upgrades adds a sense of persistent progress to the campaign. These mechanics feel fresh, fun, and mildly innovative.

It's just that everything else about Army of Two's campaign kind of blows.

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Most notably, the controls are abysmal. The pause menu only allows three freelook sensitivity settings instead of a slider, and even on the highest setting the controls are still sluggish as heck. There's a definite delay between the time a player turns in a direction and when their onscreen avatar actually begins to move -- given the high-octane nature of the game, this is almost totally inexcusable.

Not only are the slow aiming controls simply irritating on a surface level, but they make the guns far less useful. In the later levels of the game, as enemies stream from multiple directions simultaneously, I actually found it much easier and more effective to run straight at the baddies and melee them to death, thanks to a one-hit-kill physical attack mechanic. I don't begrudge EA Montreal for including the melee mechanic, but it has to be said: if your aiming system sucks so much that running directly into a hail of gunfire is a more strategically viable option that shooting at enemies from a medium distance, then your control scheme has some serious problems.

Better controls might have saved the campaign which, while it includes the aforementioned clever co-op moments, generally feels like a crappy Gears of War clone. From the hilariously beefy protagonists, to the bleed-out system, to the enemies who can take up to half a clip of bullets before dropping dead, the non-scripted aspects of Army of Two's campaign don't do anything that Gears of War's co-op campaign didn't do much, much better and much, much earlier. I don't fault Army of Two for being derivative of Gears of War; I fault it for being derivative and boring, with awful controls. Hell, cooperation isn't even necessary given how many bullets each soldier can take; once you get over the novelty of boosting your buddy up over a fence so he can snipe at baddies on the other side, you'll find the story mode irritatingly dull.

The co-op campaign itself is awfully short (I completed it in about six or seven hours), but this isn't necessarily a bad thing; the game already begins to wear out its welcome once the final level rolls around, and a few extra hours of repetitive playtime wouldn't necessarily have helped matters. 

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With an alternately original and irritating co-op campaign, one might assume the Versus multiplayer to fall into that same trap nearly all supposedly "next-gen" games do, where developers take the character models from the main game, plop them into deathmatch and CTF modes, and call it a multiplayer experience. Oddly -- and pleasantly -- this isn't the case in Army of Two. There's only one versus mode, but it's a real doozy. Up to four players, two on each team, fight on reasonably large maps wherein they complete objectives and earn money, which can then be used to purchase new weapons and gear.

A typical versus map won't just have one or two objectives, but around a dozen: players will race to one end of the map to blow up a fuel tank, then suddenly find themselves escorting an unarmed hostage to a helipad, then afterward rushing to kill a specific NPC. That's right -- in addition to the four human players, each versus map is populated with dozens of easier-to-kill NPCs who constantly keep all players on their toes and actually do a damn good job in replicating the feel of the regular co-op campaign. The controls still suck, of course, but the varied objectives, upgrade mechanics, and numerous NPCs make the versus mode a much more entertaining and substantial experience than I ever would have imagined.

Overall, Army of Two has many good ideas but ultimately falls flat on its promise. It's got some fun moments of cooperativity, some clever mechanics, and an unusually badass multiplayer mode, but its horrible controls and vanilla campaign mode prevent Army of Two from being even an above-average game. 

Score: 4.5

ere


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76 comments | showing # 51 to 76

ReclusiveSpirit's Avatar - Comment posted on 03/09/2008 07:34
ReclusiveSpirit
I think most game reviewers only play the game on easy mode. I think they would say it's due to time constraints and the fact that they can see most of what the game is about even on easy mode. I don't agree with that theory..in fact I think it's kind of lame, but then again, that's how my old uncle Dave gets through his games.
Bluefusion's Avatar - Comment posted on 03/09/2008 07:43
Bluefusion
IIRC, the score is in comparison to other games in its genre - not in absolutes. So LoZ:TP comparsions aren't helpful. Secondly, this game would necessarily be compared to GoW, and frankly, when that is done this game sounds, based on the review, like it comes up short. Hence the below average score.
Nerull's Avatar - Comment posted on 03/09/2008 08:03
Nerull
This game wasnt too bad. it had its flaws and all of that. I had picked it up for my roomates and I. Had a good time with it. Kinda brought back old memories of Contra on the NES.
Noah's Avatar - Comment posted on 03/09/2008 08:08
Noah
I've played through the tutorial and first mission. It's ok and I'm playing it alone. I think it's a lot like Kane and Lynch, but with less f words and better graphics. Kane and Lynch was a pretty crappy game, but playing it from start to finish with my buddy in two sittings was a lot of fun. Co-op makes any game shine more bright in my opinion.
hpv's Avatar - Comment posted on 03/09/2008 08:11
hpv
Maybe they'll get it right in time for Army of Three. Guess I'll be giving this a rental or waiting a few months for it to hit $20.
mistic's Avatar - Comment posted on 03/09/2008 08:36
mistic
damn this is bad news... it sounded like such a great idea and the mechanics seemd to be worth the try, but apparently it isn't...
TNTv's Avatar - Comment posted on 03/09/2008 08:37
TNTv
I liked it more than I like Gears of War. I do respect that Gears of War is actually better than Army of Two. I personally just don't like GoW that much.

(Yes, I am going to buy GoW 2&3 and complete them a couple of times each but I will not be too happy about it.)
Eschatos's Avatar - Comment posted on 03/09/2008 09:34
Eschatos
Is it just me, or does the old guy in the 4th picture have a gun through his chest? It disappears behind his back, yet reappears in front of his arm.
Projectexodus's Avatar - Comment posted on 03/09/2008 10:10
Projectexodus
Now THAT is a PROPER review score.
StriderS's Avatar - Comment posted on 03/09/2008 10:11
StriderS
Woah, 4.5 is considered rent it? I would've thought that meant ignore it at all stakes.

Great review.
Sharpless's Avatar - Comment posted on 03/09/2008 14:11
Sharpless
@Projectexodus
Why? Because you agree with it?

@StriderS
The numerical score is not bound to the Ignore It/Rent It/Buy It scale. A game could be an 8.0 and yet still be a rental.
BlindsideDork's Avatar - Comment posted on 03/09/2008 14:38
BlindsideDork
Game sucks....
-PL-'s Avatar - Comment posted on 03/09/2008 14:44
-PL-
I don't think this game is that bad... especially not 4.5 bad. However, the single player is short, and the multiplayer is extremely laggy and the mic doesn't even really even work. Whenever there is action, gunfights, multiple enemies, etc. the voice chat cuts out so frequently that communicating with your buddy is virtually impossible. The only reason I bought this game was for online co-op, and the main component necessary for good co-op--voice chat--doesn't work.

Two days ago when I was still playing the single player and enjoying it, I probably would have given the game an 8 or so. However, after witnessing how glitchy the multiplayer is, I might rank it somewhere between 5.5 and 6.5. The game is enjoyable when it works as intended, but basically the whole multiplayer component does not operate as I thought it would.

This game alone kind of makes me regret choosing a PS3 over an Xbox 360, since I could be playing Gears of War with similarly styled gameplay and an online component that actually works. As a PS3 owner, this was supposed to be my alternative to Gears of War, but it has just left me disappointed by its online compatibility. The only person I can really play with is my other RL friend who bought the game, because we can communicate via gtalk phone rather than rely on the shitty in-game voice comm. I feel kind of bad for persuading him to buy the game to play with me.
-PL-'s Avatar - Comment posted on 03/09/2008 14:49
-PL-
Oh, and to clarify if people didn't pick it up in my last post, I own the PS3 version. The Xbox 360 online component/voice comm might be a lot better because of LIVE and stuff. But if you have an Xbox360, you might as well be playing Gears instead of this.
Teh_zombs's Avatar - Comment posted on 03/09/2008 17:42
Teh_zombs
I beat it on contractor, wasn't that bad. Would have been better if the aiming wasn't so fucked up, also I hate games where you have to beat the difficulty to get to the next. The game over all was meh.

Really wish you made the review before I spent some cash on it.

I hate you
lubczyk's Avatar - Comment posted on 03/09/2008 20:24
lubczyk
I hae a golden rule. An HD Movie on Demand costs $3 per hour where I live.

I can not accept a $60 game that's 6 hours long. I try to keep a $3 to $5 per hour ratio for every game I buy.

So, if It's a 6 hour game like Army of Two then I'll pay $30 at most.
rpbowlinggod's Avatar - Comment posted on 03/09/2008 20:35
rpbowlinggod
The mechanics of the co-op are pretty fresh if your playing alone. Being able to tell an above average AI controlled partner to cover me while I strafe and kill is a cool thing to do but it will get old and thats where having a friend play the second character comes in. That makes it a better game. Yes the aiming sucks but I've been able to compensate for it and the interaction between the two characters makes the game feel like playing an updated "Tango and Cash" movie/video game. Well thats my two cents, 7 for me.
Zero Iscariot's Avatar - Comment posted on 03/09/2008 21:11
Zero Iscariot
i'm playing this, definitely worth $30
Pygmy's Avatar - Comment posted on 03/09/2008 22:15
Pygmy
Overall, Army of Two has many good ideas but ultimately falls flat on its promise. It's got some fun moments of cooperativity, some clever mechanics, and an unusually badass multiplayer mode, but its horrible controls and vanilla campaign mode prevent Army of Two from being even an above-average game.

I agree, it falls flat on its promise, but the controls aren't bad... not once as i was playing it with my friends did anyone complain about the controller layouts. I also agree that it's not the most amazing game in the world, but it's a game that requires more then one person to be fun, and that's exactly what i was looking for in this game.
lumberjackrock's Avatar - Comment posted on 03/10/2008 11:28
lumberjackrock
I feel that calling it a below-average game is cutting it short. It's fun, gives the right elements of a coop game, and fulfills my needs for a shooter. It's not CoD, not even Halo... but really, the game is fun. I even had a friend play some with me who plays PC exclusively and he never complained about the controller layout and Lord KNOWS how much they fucking complain about not having a fucking mouse to turn SUPAFAST.
fucking pc gamers.
still, fun game. I'd personally give it a 6.
Dexter345's Avatar - Comment posted on 03/10/2008 17:07
Dexter345
I haven't played this game yet but I would have given it a 4.73. You suck at reviewing games, Rev. Die in a fire.
vp360's Avatar - Comment posted on 03/12/2008 17:33
vp360
i actually really liked this game, the co-op was awesome (i played with my bro), its not really fun when u play alone though
Dan CiTi's Avatar - Comment posted on 03/13/2008 17:17
Dan CiTi
GOTY much?
The Incredible Edible Egg's Avatar - Comment posted on 03/17/2008 03:08
The Incredible Edible Egg
I would like to open this comment stating that I rented and played this game, enjoyed it, read every word of this review, read the grading scale, and skipped over all the comments.

A few things, I don't know what difficulty you played it on, but I only played easy to get weapon achievments. I'm not sure if theres more than a dozen parts where you can run through enemies and start punching your way through (considering you still take damage during this) on the two harder difficulties. I tried. Also, bad example with the parachute. My friend was sniping the whole time, never worrying about dying and even scolded me for maneuvering because he couldn't get headshots (that was on the hard mode [btw, what happens if you get shot down?]), but thats just me being picky.

The game emphasizes aggro more than your review lets on. While playing, you often have to draw fire to let your partner advance to a better vantage spot and vice versa to progress throughout most of the game. While playing with a friend, I often drew fire to allow him to sit back and pop heads with his sniper. You didn't even mention Overkill (not that I care, just saying).

Another counter-point, there are some points where having a buddy is extremely useful. When you're going back-to-back, having that extra gun and pair of eyes covering you is essential. Also, like I said earlier, the shield trick, is infinitely essential. With one guy shielding in front and another picking off enemies , by the time you get on top of the enemies, they're just too few of them to do anything about you. The only reason you needed a partner on Gears was to revive you. Plus I remember Dom dying like five times more than my "PAI". In fact, the AI revived me more times than I can count.

Finally, what the fuck? The final boss was Phillip Clyde, the guy in the armor with the gun, remember him? Heres a hint, he was the asshole that talked a bunch of shit that didn't make sense and survived a plane crash. Eisenhower was a CEO-wannabe in a fucking suit. "Oh, he was in a chopper though!" I recall that you shoot a chopper once with a sniper rifle on the first level.

My personal score for this would have been a 6.5 and I loved it (translation : I'm not giving it a 10, despite enjoying the game). I saw the obvious flaws with the gimmicky team crap like boosting your partner up, but there were good uses for it too. Please excuse the explanations of my counter-points because I'm really just bitching because I need to change my man-pon.
The Incredible Edible Egg's Avatar - Comment posted on 03/17/2008 03:28
The Incredible Edible Egg
Shit, I forgot two things. What parts were you having control problems? The only thing I couldn't do was use a shotgun when someone was right on top of me (love the irony on that one). I just relied on the melee at that point.

Also, Kotaku and Joystiq bashed the Dialogue, but I loved it. Come on, the part where they got to the base and Tyson says they found the base, Elliot responds "What gave you that idea? All the guards, the weapons, the towers, or are you just a fucking psychic?" Tyson then says "You can call me Ms.Cleo!" Come on, thats comic gold!
king3vbo's Avatar - Comment posted on 03/17/2008 16:17
king3vbo
Reverend IS AN IDIOT IT DESERVES A 4.7894534

Fucking idiots and their number scores.
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