If there is one thing that I have learned in my existence on this planet, it’s that large robots can crush things. Furthermore, crushing objects, places, and people is a relatively enjoyable experience for the person driving, operating, or controlling the large robot. That’s why I was drawn to Armored Core: For Answer.
Armored Core: For Answer (Xbox 360, PlayStation 3 [reviewed)
Of course, these corporations aren’t Coca-Cola. They’re evil companies who use large machines to their advantage. At the beginning of the game, the player chooses a base mech designed by one of the four mega-corporations. Apparently, the character you control is a mercenary who likes to shop around for machinery. Why you’re fighting and where you’re fighting isn’t necessarily made clear. The story is conveyed by a series of machines brought about by menus in which a voice over the speakers attempts to relate to you the parameters and loosely say what the conflict is all about. In the end, players will find the loose-knit and poorly conveyed story extremely dissatisfactory.
Yet, who cares about story as long as stuff gets blown up, right? That’s totally what For Answer would love players to latch on to. The only problem is that everything about the gameplay is sketchy, loose, or dumb.
There is also another massive drawback besides the odd action elements. The camera in For Answer is schizophrenic at best and will often hinder more than help. Players will find themselves wrangling with it more than actually fighting enemies. For some reason, some developers have yet to figure out that camera position is extremely important.
The visuals in For Answer are decent, but definitely lower quality than what is to be expected of a next-generation title. The water effects are bland and the textures on buildings are absolutely horrid. The mechs show through quite well, but it’s disturbing to see levels that are so underpopulated by objects that still look terrible. The explosions and particle effects look and sound amazing, which is probably the real redeemable factor.
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