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Alone in the Dark

As a series, Alone in the Dark has a bit of a tainted history. Its first title is credited with creating the feel of the Survival Horror genre and is a landmark game. From that lofty peak, however, what started it all has produced one mediocre sequel after another and has been consistently outshined by the likes of Resident Evil and Silent Hill. And let's not even talk about the Uwe Boll film adaptation.

Eden Games aimed to change all of that this year by giving the old property more than just a new coat of paint.  This Alone in the Dark is bold and ambitious, boasting features never before seen in gaming combined with a slick, current-gen appearance.

 Is this the revival that is going to put the franchise back on the map as the cutting edge of the genre it created? Hit the jump to find out.

Alone in the Dark screenshot

Alone in the Dark (PS2, Wii, Windows, PS3, XBox 360 [Reviewed])
Developed by Eden Games
Published by Atari
Released June 23, 2008

The game follows series protagonist Edward Carnby, who awakens with no memory in a modern Manhattan hotel room as a malevolent force threatens to tear apart the city. As the plot continues, it's discovered that something ancient and evil has been hiding under Central Park and Carnby is the only man equipped to stop its reign of terror. At least, I think that's what happened. The story is a muddled mess of prophecy and destiny culminating in an ending that will either enrage you or put little more than a smirk on your face, depending on how much of an artfag you are.

If you're willing to even make it that far, that is. The pacing of this game is abysmal, surging foward at incredible speed only to come to a dead stop midway through as the game forces a collection quest on you that can span the whole of the considerably large overworld. Once completed, things pick back up again briefly before it inflicts the same collection quest again. It's an obvious ploy to stretch roughly eight hours of gameplay into twelve, and an infuriating ploy at that. 

Alone in the Dark

No, Alone in the Dark is all about style over substance and, to its credit, it has that in spades. There's a concerted effort to give a cinematic feel, using a third-person camera that shifts from being over-the-shoulder to fixed angles at dramatic points. Camera control is practically non-existent, allowing the player little more than a few degrees of angle adjustment. While inconvenient, to say the least, it does have a certain immersive quality, like a third-person perspective shoehorned into first-person.

There is a first-person view available, switched to automatically when aiming a firearm, and it has some intruiging characteristics. Pressing a button blinks Carnby's eyes and is necessary to clear his vision when injured or poisoned. As the game progresses, he gains a level of second sight when his eyes are closed, highlighting weak points on enemies or revealing hidden symbols in puzzle sequences.

Since the right stick is unused for camera control, it is freed up for the manipulation of objects. When holding an environmental object, the direction the player holds the right stick determines how Carnby holds it. This object use is critical for solving some puzzles and doubles as a melee mechanic for the swinging of chairs, lead pipes and other assorted bludgeons. 

It's a good thing that the melee option exists because using the gun often feels like an exercise in futility. There is an auto-aim function, which works wonderfully for the smaller enemies. The teeming undead mass of humanity is a different story. The tiny fissures along their bodies are difficult to hit when they are standing still. In motion, they move like a high-school track star on a meth binge and successfully shooting them at that point becomes as much a matter of luck as skill.

Alone in the Dark

What's easily the most interesting aspect of Alone in the Dark is the manner in which it manages inventory. Carnby's coat has a series of pockets where he can stash an assortment of small items found in lockers, trash cans or just lying around. Once he has them, he turns into MacGuyer and can combine them into useful or lethal tools. A liqour bottle can become a powerful bomb by taping a box of bullets to it or a molotov with a handkerchief. Glowsticks can increase the area they illuminate by affixing tape and throwing them on to a surface. There are over twenty-five ways to combine items, some being utterly useless.

The inventory system operates in real-time, so trying to put together a weapon while under attack can be challenging to do, especially since the sequence in which you select items to combine makes a difference (it shouldn't and that may annoy some). To help in this and to spare the player some annoyance in reproducing the same things repeatedly, you can set four configurations of items for quick creation. When you want something you've designated as a "favorite," two button presses are all it takes for Carnby to whip one up, provided you have all the necessary materials.

Vehicles have a considerable presence in the game, both for general travel and the occasional action sequence. I always worry a bit when a car gets thrown into a platforming/puzzle game but they are passable here.  Cars are littered around Central Park and are really a necessity for covering the expansive map. Many of them have their keys still in the ignition, others might have a spare behind the sun visor, but you'll have to hotwire one from time to time. This is a pretty cool little bit of realism, as you choose the right wires to connect and press the accelerator at the right time to start the engine. Just like the inventory, it's all in real-time and a pursuing enemy may have the time they need to rip the door off its hinges and drag you out.

Alone in the Dark screenshot

If there were one feature that drew some confused expressions on the faces of gamers when announced, it would be the somewhat controversial level-skipping feature. The game is broken down into chapters and, with a DVD-style interface, you can hop from one point to another. There are advantages to using it, as you can move beyond the more boring middle section of the game and go back to something resembling fun. There's an early car chase scene which requires such precision that a single mistake will result in death that I seriously considered using it for. And, should you finish, you can hop right back to the last chapter and see the alternate ending without subjecting yourself to the whole experience a second time.

Serious credit should be given to the sound design. So many survival horror games get it wrong by inserting music to heighten the tension in a scene but, in doing so, they warn the player that something "scary" is about to happen. Alone in the Dark largely avoids this trap, keeping the bits intended to frighten a surprise until they've happened.

Alone in the Dark Screenshot

Alone in the Dark feels incomplete. The game is chock full of grand ideas but not a lot of polish. A few glitches present themselves when manipulating certain items in the environment or when driving through the park. When I played it, the animation of Carnby's jacket stopped working correctly in the late game, covering up my inventory so I couldn't see what I had without selecting it. They're annoying and really should have been fixed in a game that otherwise tries very hard to immerse you. 

It kills me that I can't encourage anybody to pay to own this because there really is a lot that you should like. The last hour of the game has some of the best puzzles I've seen in an action-platformer in some time which, if not particularly challenging, earn major points for creativity. Interacting with your inventory and the environment, seeing the results of your experimentation, is a joy. As a tech demo or proof of concept, it would be electrifying.

Sadly, this isn't a demo. It's a completed retail product and one that disappoints on so many cylinders that it's impossible to overlook the issues for the merits. The game is boring for long stretches, has an uneven level of difficulty and no worthwhile story. Give it a rental and at least see what they've attempted because I'd warrant that some of the concepts presented will be finding their way into future games of the genre. Just make heavy use of that scene-skip feature so you don't wind up cursing my name.

 

 Score: 3.5 (Poor. Some excellent ideas marred by an incomprehensible plot, dull gameplay progression and glitches)

 

Rent it!


LAUNCH GALLERY (6 IMAGES)
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61 comments | showing # 1 to 50

Teen Idol's Avatar - Comment posted on 07/11/2008 20:40
Teen Idol
I'll rent it just to feed my survival horror cravings.
MechaMonkey's Avatar - Comment posted on 07/11/2008 20:44
MechaMonkey
Alas, another hyped game turns out to be a disappointment. The cycle continues.
vampireblood's Avatar - Comment posted on 07/11/2008 20:44
vampireblood
This game had so much promise but failed to deliver. I really wish Atari would have just waited and released it when it was ready. But they really couldn't wait.
Mxyzptlk's Avatar - Comment posted on 07/11/2008 20:54
Mxyzptlk
Too bad, I had a lot of hope for this one.
SourceDecay's Avatar - Comment posted on 07/11/2008 20:58
SourceDecay
Has there ever been an older franchise brought in to fancy 3D graphics and actually succeeded? I can't think of a single one. Just quit it, folks. It doesn't work.

Loved most of the original ones, though.
Addington's Avatar - Comment posted on 07/11/2008 21:03
Addington
I was really looking forward to this too. I guess I will wait for it to drop in price.
Druid 01's Avatar - Comment posted on 07/11/2008 21:05
Druid 01
yea, i had this reserved and was so hyped up for it, then i checked it out form work before i bought it and my hopes were crushed. its fucking terrible
TheRemedy's Avatar - Comment posted on 07/11/2008 21:05
TheRemedy
@SourceDecay

Mario, Metroid, Zelda... all pretty much considered successful transistions by non-elitist jerkfaces.
Qraze's Avatar - Comment posted on 07/11/2008 21:06
Qraze
sourcedecay what about clocktower? (i think that's the name)
SourceDecay's Avatar - Comment posted on 07/11/2008 21:06
SourceDecay
@TheRemedy

Just personal taste. Nothing more, nothing less.
Addington's Avatar - Comment posted on 07/11/2008 21:09
Addington
I liked me some clocktower back in the day.
Agent Embryo's Avatar - Comment posted on 07/11/2008 21:17
Agent Embryo
Good review, I rented it from gamefly, and sent it back the next day. I tried to like it, but i hated every minute of it.
Clockwork's Avatar - Comment posted on 07/11/2008 21:18
Clockwork
I just want to try the damn game even after I'm seeing all these bad reviews.
Misanthrope's Avatar - Comment posted on 07/11/2008 21:21
Misanthrope
3.5 doesn't reflects the written review at all ( which would reflect a 5 or 6 ). Seriously you guys always get the numerical score out of your asses.
aborto thefetus's Avatar - Comment posted on 07/11/2008 21:22
aborto thefetus
I was really dissapointed by this game. I was really excited for it and it turns out to be by far the worst game I played this year. Unfortunate, because there is a good game hidden under all of its crap.
SourceDecay's Avatar - Comment posted on 07/11/2008 21:22
SourceDecay
Oh snap. You're right, all the clocktowers were awesome. Waiting on my copy of clocktower 3 from goozex right now. Can't wait!
Azure's Avatar - Comment posted on 07/11/2008 21:30
Azure
Most reviews I've read about this complaint about the horrid controls (out of combat). You cover them briefly, but not to the point where I can tell if you think they're that bad. :)

Mind clarifying? I was under the impression that Carnby moves like a tank and is nearly impossible to maneuver.
Conrad Zimmerman's Avatar - Comment posted on 07/11/2008 21:35
Conrad Zimmerman
@Azure: I didn't find Carnby difficult to control at all. He isn't all that quick on his feet but the controls managed well enough for me.
Y0j1mb0's Avatar - Comment posted on 07/11/2008 21:44
Y0j1mb0
A shame..I wanted to like this game. When will we see a horror game done right?

Good revoiew Conrad. I'll rent just cause I'm a sucker of darkly lit games.
brainderailment's Avatar - Comment posted on 07/11/2008 21:44
brainderailment
@SourceDecay: Metal Gear, Final Fantasy
DisablingEagle's Avatar - Comment posted on 07/11/2008 21:45
DisablingEagle
I saw this coming.
brainderailment's Avatar - Comment posted on 07/11/2008 21:45
brainderailment
BTW the original Alone in the Dark was 3d.
catsithx's Avatar - Comment posted on 07/11/2008 21:50
catsithx
Ow is all I can say after all the trailes I have seen of this game. I guess this game was not as epic as Kane and Lynch. BWHAHAHAHHA
mix's Avatar - Comment posted on 07/11/2008 21:52
mix
If you could tape your gun to your face this game would have gotten at least a 5.

I had some mighty high hopes for this game, but I planned on renting it anyways.

Good review dude!
SourceDecay's Avatar - Comment posted on 07/11/2008 21:54
SourceDecay
@brainderailment Yeah, one of the first 3D games. Just talking about retro remakes going into shiny current-gen territory, both with the graphics and the gameplay style. Some things should just be left how they were, yaknow? So many fond memories of Alone in the Dark from 7th or 8th grade - there's just no way this retread could have gone well.
TewDee's Avatar - Comment posted on 07/11/2008 22:07
TewDee
^^Holy crap.


Sad to see it turned out badly. I guess I haven't hit that wall yet where it starts to suck.
Demios's Avatar - Comment posted on 07/11/2008 22:10
Demios
@Peterwei

Banhammer incoming!

Cometh the Hamza!
Raf's Avatar - Comment posted on 07/11/2008 22:18
Raf
I agree with Misanthrope. The review is well written, but it reflects more a mediocre game rather than a below-the-average game.
Mushman's Avatar - Comment posted on 07/11/2008 22:25
Mushman
@Peterwei
WOAH, what the fuck??????????????
KamikazeTutor's Avatar - Comment posted on 07/11/2008 22:25
KamikazeTutor
Great, another console review.
I want the PC version reviewed. I've been told that the control issues are something more of the console version.

And damn you Americans and your game rentals.
Def JM's Avatar - Comment posted on 07/11/2008 22:36
Def JM
What Peterwei said.
TheDreadHawk's Avatar - Comment posted on 07/11/2008 22:39
TheDreadHawk
Yeah, me and my girlfriend were excited for the game (she loves to watch me play survival horror games) but after reading these reviews I decided not to buy it. I might rent it, just to see. But that's it. Thanks D-toid for saving me 60 or so bucks yet agian!
Brandon Undead's Avatar - Comment posted on 07/11/2008 22:39
Brandon Undead
Yeah, this game sucked. I fought the camera until I got motion sick. I never get motion sick playing games.
Eschatos's Avatar - Comment posted on 07/11/2008 22:41
Eschatos
Well shit. I really wanted this to be awesome. I'll still buy it when it's decently cheap.
Das Inchworm's Avatar - Comment posted on 07/11/2008 22:52
Das Inchworm
i knew this was gonna be bad.
Sharpless's Avatar - Comment posted on 07/11/2008 22:55
Sharpless
You should've included Professor Pew's review. It was so delightfully harsh.
gingerbreadben's Avatar - Comment posted on 07/11/2008 23:04
gingerbreadben
What Kamikaze Tutor said, damn your rentals!

I really was looking forward to getting this game. Oh well.
Alexradl's Avatar - Comment posted on 07/11/2008 23:34
Alexradl
I was sort of excited about the game when it was announced, but expected disappointment. Great review, Conrad.
GayBear22's Avatar - Comment posted on 07/12/2008 00:12
GayBear22
@peterwei...

Forgive me, my chinese is bad...

您听起来逗人喜爱。 我可以得到您的电话号码?

AREE-GAH-TOU!

/bows
Kyousuke Nanbu's Avatar - Comment posted on 07/12/2008 00:20
Kyousuke Nanbu
I guess I got lucky, I never bumped into any horrible bug and my biggest complaint was the driving sequences, they could be great if it weren't for the shit controls.

I enjoyed Alone in the Dark quite a bit, the puzzles where great.
Wexx's Avatar - Comment posted on 07/12/2008 01:20
Wexx
Oh hai Mr. Zimmerman!

I didn't really like what I played of Alone in the Dark either. I guess you just love the pain, huh?
Dexter345's Avatar - Comment posted on 07/12/2008 01:43
Dexter345
I kind of want to check it out, after what you say about it and what Tycho from PA said. Not worth a purchase, but worth playing.
The Amazing Shenazin's Avatar - Comment posted on 07/12/2008 01:48
The Amazing Shenazin
was contemplating buying, but now I think I'll just rent if I even play it at all
Justice's Avatar - Comment posted on 07/12/2008 02:17
Justice
Dammit it it should have been good!
Kyousuke Nanbu's Avatar - Comment posted on 07/12/2008 02:49
Kyousuke Nanbu
Why don't you try it Justice, maybe YOU will like it.

Man I love this place "OMG I WANTED TO PLAY IT BUT YOU SAY ITS BAD SO I WON'T."

I can only wonder at the replies if this review had been good.

"I HATED WHAT I PLAYED BUT YOU SAY ITS GOOD SO IT MUST BE"

Its like the community of this place is compromised of pathetic sheep.

Course Alone in the Dark wasn't really a BIG game as it where, those are my favorites, something like GTA or Final Fantasy gets a low number here and the replies are "FUCK YOU THIS GAME ROCKS"
Timmeh's Avatar - Comment posted on 07/12/2008 03:36
Timmeh
@Kyousuke

Sometimes games get mediocre reviews because they are just average in every way, or the reviewer didn't think much of the story or whatever. In these cases yes, maybe people should at least rent it.

The reviews of this game however have all pointed out how the camera and controls are broken among other things. NOBBODY likes broken games do they? (Unless it's Ninja Gaiden II, then it's okay for it to be a steaming pile of shite because fanboys fap over it).
KidMakeshift's Avatar - Comment posted on 07/12/2008 07:04
KidMakeshift
Eat a dick

This game is not 3.5, below average, failed-bloated-piece of shit that cynical reviews like this think

Everyone is entitled to their opinion, but the score for this game is not justifiable. It's an overly cynical score
BigKev's Avatar - Comment posted on 07/12/2008 07:36
BigKev
A game riddled with bugs and that fails in several key areas (story and gameplay progression, according to Conrad) gets a fail mark. Its pretty straightforward.
Flesh Into Gear's Avatar - Comment posted on 07/12/2008 09:55
Flesh Into Gear
For the love of God, DO NOT WASTE YOUR TIME WITH THIS GAME!! At the very least, he went easy on the driving sequences. They are un-playable. 1 bump from something like a trashcan and the game reacts like something the size of a sherman tank hit you, and you blast out of control. Eye-gougingly, relentlessly aggravating does not begin to describe the rest of the game. But I have a copy for sale if you'd like to try it! :D
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