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Destructoid review: Afro Samurai photo

The Afro Samurai anime has its charms. The bent characters, copious amounts of stylized violence and decent narrative kept me moving from episode to episode. I usually don’t enjoy watching “cartoon” movies. I’m the kind of guy that likes his action or plot to be moved by real people, doing fake things in front of a green screen.

When I heard that Namco Bandai’s new Surge label was developing an Afro Samurai videogame, I got excited. Killing hordes of unworthy opponents and fighting quirky big baddies for the sacred Number 2 headband seems like the perfect setup for a brawler-type experience.

But not everything works out the way we envision it. Hit the break for the review.

Afro Samurai (PlayStation 3, Xbox 360 [reviewed])
Developer: Namco Bandai Games
Publisher: Surge
Released: January 28, 2009
MSRP: $59.99

Surge’s Afro Samurai possesses the same teeth-grinding, crimson- and gore-letting action as the anime series. It capitalizes on the revenge story -- and its many digressions -- of the first season. To the unaware, the game will seem like a trip -- the over-the-top brawler action, quasi-feudal Japanese setting and haphazard plot elements are confusing without proper context. To those initiated by the anime, Afro Samurai may seem like a Cliffs Notes version with a few missing pages. Important plot details are often discarded entirely or jammed into the back ends of unrelated cut-scenes.

My favorite thing about the game is easily its visual flair. The cel-shaded world is predominantly gorgeous -- the environments, backdrops and character models are rife with color and detail. Yet, the most striking thing for me is the game’s focus on gore. Blood spurts, shoots and pours out of victims as their limbs go flying across the screen. Every new kill leaves another messy splatter on the floor and your screen. Nothing pumps me up for another round of enemy annihilation like seeing the evidence of my previous dirty work.

And plenty of blood is spilt while playing Afro Samurai. The more base brawler mechanics are present and accounted for. The game focuses on your ability to maneuver through hordes of enemies with a variation of fighting combinations and focus attacks. Combinations (a mixture of kicking and slicing with Afro’s sword) propel you toward enemies -- almost like an auto-lock missile controlled by the face buttons. Focus attacks act as a bullet-time mechanism. They slow down the action and allow you to pick out a face in the crowd and deliver a serious blow.  

You gain focus by defeating enemies with standard combination-based attacks. There isn’t a HUD, so you’ll have to rely on watching Afro to determine if you can unleash a serious beating. A small jewel gradually lights up when enough murdering has been accomplished to activate the power. The lack of a HUD also breeds an interesting health system -- Afro’s garb gets bloodier as he takes more damage.

Battle doesn’t take a genius. After a few large confrontations, you’ll have a series of moves that you’ll use and master over the course of the game. Additional combinations can be unlocked through a general leveling system that seems tacked on. Crazier moves can be unlocked by finding Relics throughout levels, but these things are hidden and often well out of the range of play. I never wanted to find all of the relics to unlock these powers because of the break in action.

Perhaps the most disappointing aspects are the ones most integral to the battle experience. The camera is fidgety and needs to be babysat as you hack through the endless hordes of enemies or scale walls. It is also inverted like a flight simulator, which drives me nuts. The AI of the enemies that you focus the camera on is particularly dumb. Villains attack erratically slowly and provide zero challenge. The only real challenge to be met is within plodding boss confrontations, and that’s only because the game forces you to utilize special abilities like the Parry or Bullet Reflection.

In addition to combat, the game also features platforming akin to Ubisoft’s Prince of Persia reimagining. Afro can scale, run and jump on walls. The majority of level navigation is done by these means. Clipping issues and bad mechanics will keep you from hitting ledges with ease. Clunky physics make easier jumps difficult and poor contextual clues as to where you’re supposed to apply Afro’s gymnastic ability prevent easy navigation. There is an ability called the Ninja Compass that summons your little buddy Ninja Ninja and a cloud of smoke to a nearby platform you’re to climb. The problem is that when you need it the most, the option isn’t available for whatever reason. Instead, Ninja Ninja will greet you with the epic line, “Bitch, I ain’t your GPS.”

Aside from Ninja Ninja’s tacky lines, there were too many things in Afro Samurai that frustrated me. Mundane boss confrontations don’t allow you to exhibit your fighting prowess. Awkward platforming segments slow the flow of the game to a crawl. Weird clipping issues and dangerous framerate drops deter the action of the rather short (five to eight hours) span of play. I wish there was more to Afro Samurai, but there isn’t much to sink your teeth into. The game feels 75% complete. The only shine that the game does have is within its visual flair and soundtrack -- two components that are nice to have, but should be the lesser concern of tight and well-rounded gameplay. It’s best to give this game a rent if you’re yearning for some blood.

Score: 4.5 -- Below Average (4s have some high points, but they soon give way to glaring faults. Not the worst games, but are difficult to recommend.)

LAUNCH GALLERY (5 IMAGES)
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24 comments | showing # 1 to 24
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Overcrowd's Avatar - Comment posted on 02/02/2009 14:01
Overcrowd
Damn, and I was looking forward to this...

Oh well, like my recently purchased copy of Valkyria Chronicles, I'll wait til it drops.
Demtor's Avatar - Comment posted on 02/02/2009 14:19
Demtor
Well thats too bad. I'm sure I'll rent it as I'm a big fan of Afro Samurai. Hopefully it can't be THAT bad if you can slice and dice people in to gory pieces.

At least the newest installment of the series, Resurrection, was great. Lots over the top ridiculously awesome fights with a decent twist at the end. Always fun to watch.
Holyetheline's Avatar - Comment posted on 02/02/2009 14:22
Holyetheline
Aw I wanted this to be better.
CountingConflict's Avatar - Comment posted on 02/02/2009 14:34
CountingConflict
I like the game, but a lot of his points are valid. However, saying that this game is below average is like saying a Suda game (Killer 7, No More Heroes) is below average. Its style over substance with games like this, and I can play a mindless game sometimes if the style is visually appealing.

BUT GODDAMMIT IS IT FRUSTRATING!!
elysse's Avatar - Comment posted on 02/02/2009 14:46
elysse
Demtor, with that avatar I hear Meatball saying your comment. Win.

A review just in time for me! I saw Afro Samurai at Target day-before-yesterday and was just starting to wonder whether it would be worth picking up. It *does* look good, I'll give it that... but I still got some time to finish my other games before I'll pick it up, by then it should be on the cheap.
John B's Avatar - Comment posted on 02/02/2009 15:02
John B
Oh, well. Guess I'll have to stick with No More Heroes and Saints Row 2 for my mindless violence. :/ That's too bad. Afro shore is purty.
Loki Power's Avatar - Comment posted on 02/02/2009 15:14
Loki Power
I bought it for 30 $ and I'm having a great time with it, not perfect but it has the same appeal as No More heroes. To me at least.
Syn's Avatar - Comment posted on 02/02/2009 15:17
Syn
Yep, exactly what I expected
ChrisK's Avatar - Comment posted on 02/02/2009 15:32
ChrisK
I'd say the game is at least worth a rent to any action hack-n-slash fan.

I'm playing through the game right now and I think it is fun, however I can't see myself playing through even a 2nd time for the 200pnt achievement.
Diverse's Avatar - Comment posted on 02/02/2009 16:33
Diverse
@Aurion: Do you base what games you play or purchase by what an editor on Destructoid says about the game?
Naim Master's Avatar - Comment posted on 02/02/2009 16:33
Naim Master
I knew this was going to flop ! The combat looked awkard , the controls imprecise , the graphics aren't that great , the combat looked bad and it wasn't too much gory , not nearly the anime or even Ninja Gaiden ...
Overcrowd's Avatar - Comment posted on 02/02/2009 18:00
Overcrowd
@ Diverse

Not especially, no. But when games cost 60 big ones these days and there's no demo, it's always nice to get a little insight from your favourite website.

Besides, Brad Nicholson has enormous pecs; he must be right.
hood_954's Avatar - Comment posted on 02/02/2009 18:45
hood_954
@Diverse
Isn't that the point of all reviews? not just the ones that are on this site, but reviews in general are for the purpose of informing the general public whether or not something is worth the money that they are going to pay for it
AClockWorkMelon's Avatar - Comment posted on 02/02/2009 18:48
AClockWorkMelon
@CountingConflict

The difference between Afro Samurai and Killer7 and No More Heroes is that those two games were good.
RAB's Avatar - Comment posted on 02/03/2009 00:44
RAB
weak. I was atleast expecting a "rent"
Slique's Avatar - Comment posted on 02/03/2009 05:33
Slique
Watched a 20 minute play through of this over at Giant Bomb, and the lackluster combat and terrible platforming completely turned me off.
n3rv3's Avatar - Comment posted on 02/03/2009 21:06
n3rv3
Why is every one ripping on this game probably most haven't even played it. It isn't that bad I enjoyed it quite a bit it's not deep in combat or platforming but it does some neat stuff. I think the music and the look of the game are spot on. There were only 2 ways that it could be made better more time for the game to be made or a better sequel and you know what a sequel would be bad ass.
KrabKlaw's Avatar - Comment posted on 02/04/2009 09:02
KrabKlaw
It's what i would expect, because it is both a anime based game, and a namco bandai. Two things that rarely blend into a good game.
Shin Oni's Avatar - Comment posted on 02/05/2009 02:36
Shin Oni
people expected this to do well? From the same company that's not ever had a decent Anime game either ported or made in America.

really sad guys. I'm glad I had no interest in this. I feel bad for people who payed full price for this too.
Spectral's Avatar - Comment posted on 02/05/2009 12:49
Spectral
and it comes in a sweet looking foil box too

COULD'VE FOOLED ME TWICE
ScreamingScarab's Avatar - Comment posted on 02/05/2009 17:40
ScreamingScarab
I might rent this one. I heard you can slice and dice up naked ladies. That's almost as hot as cutting up the nurses in Silent Hill Homecoming!
dollrapist's Avatar - Comment posted on 02/08/2009 13:09
dollrapist
LOL!!!!

wow, the reviewer must just suck ass at videogames. This is a pitiful review. Another example of the lack of experience in gaming allowed to spread their opinion around and ruin a perfectly good game for hundreds of people.

Don't believe the hype. IF this game is a 4.5, then Super Mario Galaxy is a 6.
SuperMonk4Ever's Avatar - Comment posted on 02/08/2009 19:22
SuperMonk4Ever
Wow... I rented this game yesterday, beat it, (Yes, it is pretty short... but most games are these days sadly), and I really enjoyed it. I gott say, it washed out the crappiness after taste of Ninja Gaiden 2.

I would actually recoomend this game to people, heck, this game got reccomended to me by people from Game Crazy. If you want to have a fun, mindless, bloody hand-and-slash game, at least give this a rent. If you aren't, I still think it is a sold rent.

7.5/10
leforte's Avatar - Comment posted on 07/09/2011 06:46
leforte
I like the game, but a lot of his points are valid. However, saying that this game is below average is like saying a ginecomastia Suda game (Killer 7, No More Heroes) is below average. Its style over substance with games like this lipoaspiração , and I can play a mindless game sometimes if the style is visually appealing.

BUT GODDAMMIT IS IT FRUSTRATING!!
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