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Destructoid review: Advance Wars: Days of Ruin photo

Sorry, I'm a little late. Okay, really late. But a game like Advance Wars: Days of Ruin takes some time to cozy up to. It's an Advance Wars game, baby -- you gotta light some candles, get comfortable, kick back on a plush couch and/or armchair of your choosing and wait for the right moment. Then, of course, you have to suffer through 26 missions of brutal cruelty where your every misstep is preyed upon by an evil, evil computer.

It's not that bad -- unless you're as miserable at turn-based strategy as I am. Though I suck something awful at 'em, I can't help but harbor a strange sort of attraction to them, and when a game like Days of Ruin surfaces -- a strategy game that passes on previously established visual and tonal traditions in favor of something new -- that's something worth taking a little extra time. Especially when it turns out as well as Days of Ruin -- a damn fine effort that upholds the series' strongest traits while mending, though not entirely eliminating, its shortcomings.

Hit the jump for my review.

Advance Wars: Days of Ruin (DS)
Developed by Intelligent Systems
Published by Nintendo of America
Released on
January 21, 2008

Fans of Dual Strike and other titles in Advance Wars' brief but beloved North American tenure will likely notice the change in the art direction, tone, and general style around which Days of Ruin is situated. That's natural, you know -- it's meant to be different. Unlike the previous bright, sunny all out friggin' wars featured in the series, Days of Ruin adopts a post-apocalyptic swagger that will definitely raise some eyebrows.

Here's the rub: almost 90% of the world's population is dead, killed in a series of devastating meteor showers that have largely wiped human civilization off the map and blotted out the sun in a massive dark cloud. What's left of the population scavenges for food and supplies and, with what remaining military force is still intact, kill the crap out of each other -- which is, y'know, what you do. The player assumes the POV of Will, a cadet of the Rubinelle military academy. Picked up by the remnants of the military, Will embarks on a mighty crusade to rid what remains of the world of those who would plunder it. That sort of thing.

But apart from this fresh coat of brown-and-grey dystopic paint, not much has changed in the world of Advance Wars -- this isn't to say that the shift isn't monumental, though. For a series that's always focused so closely upon struggles for freedom and battles against the forces of tyranny, previous titles have always been just a tad too... Walt Disney Pictures Presents World War III. If you're in the mood for a change, Days of Ruin should fit the bill. For those looking for the same old Advance Wars, don't worry -- the gameplay you know and love is intact.

I'll spare you any lengthy discussions of combat mechanics in Days of Ruin as passed from its forebears; it's more or less the same fare. In a sentence: rock-paper-scissors(-esque) turn-based strategy with a slew of units to shake things up. But what makes Days of Ruin different is likely what will resonate the most with fans of the series, ups and downs alike.

Dual Strike's tag-team commanding officers (COs) are a thing of the past, and tag abilities along with them; the role of the CO in a given battle is greatly reduced. Battles in Days of Ruin, therefore, tend to be much more straightforward and seemingly much more difficult to break outright, as evidenced by some ridiculously powerful CO pairings in the series' first DS romp. When they become available, COs can join the front lines by leading a unit, automatically promoting that unit to the maximum level -- we'll talk more 'bout that in a second -- in a sort of "hero" mechanic reminiscent of several RTS and turn-based titles we've seen already.

When killed, the CO returns to headquarters, but if he or she can survive a handful of skirmishes, eventually specialized CO abilities will be made available for use. This pairing of on-field play and a reduced emphasis on grinding and exploiting CO abilities makes for a much simpler strategic outing in Days of Ruin, and a more enjoyable experience because of it. It's a reduction, yes -- but boiled down, what remains is Advance Wars play at its most pure, with a few new twists to keep things fresh.

Additionally, units who topple foes on the field of battle are promoted in rank, boosting their stats and giving a distinct advantage over enemy forces. It's a small touch, but one that had me dearly valuing my troops as opposed to sending wave after wave into the fray to die in the name of Cmdr. Linde. The advantage offered by field promotion is such that troop economy will become a focus of your strategy, and will likely change how you play the game. 

Several new units included in the fray in Days of Ruin also serve to strengthen some long-standing weak points of the series. The bike, low on firepower but high on mobility, makes those early crawls of capturing buildings and facilities quicker, kicking off battles at a brisk pace. The mess of tanks in Dual Strike have been reduced to one brutal beast, the War Tank, blissfully counterable with the new indirect Anti-Tank unit. Several more units bridge the gap between land and air combat, lessening the rock-paper-monotony and limited use of some units available in previous titles. While specialization is still the order of the day, players will find that the units at their disposal -- particularly in the late stages of the campaign -- are perhaps more versatile than they might expect. Battles, then, can be tackled from a variety of different angles, putting the strategy back into this turn-based strategy. 

As mentioned previously, the graphical shift is significant, but not necessarily for the better. Although it's purely a matter of taste, by the time I had invested some serious hours in Days of Ruin, I found myself very much missing the bright battlefields of yesteryear; chalk it up to next-gen exhaustion, but the one thing I can count on about my DS games -- particularly my Nintendo DS games -- is that at the end of the day, they don't look like Gears of War. Sprites are sharp, battle animations are crisp and entertaining ('til you turn them off, and you likely will), but how you'll feel about the new visual style an entirely individual thang. It's as well-crafted as Dual Strike, just... y'know, different.

Alas, the same can't be said for the music. Dual Strike's score stands as my favorite on the Nintendo DS thus far, and Days of Ruin, while an admirable effort, falls into the buttrock sand trap that so often preys upon titles that adopt the heavier tone, be it in storytelling or visual presentation -- or, in this case, both. A minor mark against the game, and perhaps only worth mentioning of only as a comparison against Dual Strike's standout achievement in music, but a mark nonetheless.

But the biggest draw for fans will undoubtedly be the online multiplayer, a first for Advance Wars. Playable for two players via the Nintendo WFC, the game features an insanely huge number of pre-made maps to smear in the blood of your enemies, and also allows players to create and share custom maps with one another. There's just so much crap to do that -- if the game succeeds in hooking you -- will keep you busy long after staples of your personal DS lineup turn sour. Days of Ruin also allows for voice chat during battles, which I'm sure is pretty swell and all, but I haven't tried it for lack of headset. I can imagine, though: landing a decisive blow upon my enemy, a faint whisper of "fuck you!" is heard before the connection is abruptly severed. O Internet, O Anonymity! 

Advance Wars: Days of Ruin is built upon some of the most startling changes in the series to date. But unlike other evolutions of similar series, Days of Ruin doesn't function so much on the building upon as it does a tight reworking of the principles at play, a retooling of its fundamentals. Gamers are notorious for reacting loudly to disagreeable change, and where Days of Ruin will land for many fans is largely a matter of preference; it's worth noting, however, that the most key changes brought unto the series were made deliberately, with foresight, and precision. Days of Ruin is a marked improvement on an established and aging formula, but for gamers who love that formula, Days of Ruin is a no-brainer.

Score: 9.0

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43 comments | showing # 1 to 43
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Yashoki's Avatar - Comment posted on 01/29/2008 02:06
Yashoki
Nice review, i haven't played dual strike, so my stance might be skewed, but I fucking love this game, the fact that theres even a real story makes me giddy, in short it's a must buy title for the DS. Think how TF2 is the same as TFC, except polished to hell.
BenHaskett's Avatar - Comment posted on 01/29/2008 02:12
BenHaskett
Really great review. I'm going to trade in Radiant Dawn tomorrow to get this game.

BTW - I noticed that the D-toid review for No More Heroes was on Metacritic. Are all your reviews on there?
Darren Nakamura's Avatar - Comment posted on 01/29/2008 02:15
Darren Nakamura
Hah. Weird. I just finished playing this for the night. I'm still not sure how I feel about the whole tone change from the previous entries in the series, but I just checked my stats and I've already play fifteen hours in three days, so something must be going well.
ShadowXOR's Avatar - Comment posted on 01/29/2008 02:21
ShadowXOR
I like this one way better than the old ones in pretty much every way possible.
Kyousuke Nanbu's Avatar - Comment posted on 01/29/2008 02:23
Kyousuke Nanbu
I'm finding this one harder than the other 3 so far, I'll probably stop playing it soon.
Aaron Linde's Avatar - Comment posted on 01/29/2008 02:23
Aaron Linde
Luzer, yep. We got syndicated with Metacritic, which means you'll be seeing all of our reviews represented there from now on.
RJG's Avatar - Comment posted on 01/29/2008 02:27
RJG
I'm not that good at these types of games. I'm all about a good mix of quick thinking strategy and quick reflexes. I find myself overwhelmed by the possible moves to make. That said, before I hit the wall in these games and can't get any further, they are a downright blast. This one is pretty decent too. I miss Sami though. =(
bottled dark's Avatar - Comment posted on 01/29/2008 02:32
bottled dark
im guessing it's time to try out an advance wars title isn't it?
Pedro Cortes's Avatar - Comment posted on 01/29/2008 02:37
Pedro Cortes
In the midst of it now, and while I do miss the extra's from Dual Strike, the story mode combat of Days of Ruin surpasses Dual Strike, not to mention the sweeeeeeet online mode.
BenHaskett's Avatar - Comment posted on 01/29/2008 02:42
BenHaskett
Linde, that is fantastic news.
amalgamut00's Avatar - Comment posted on 01/29/2008 02:54
amalgamut00
I really hate how they got rid of the shop in the game
Detry's Avatar - Comment posted on 01/29/2008 03:00
Detry
Awesome on the metacritic thing.
catsithx's Avatar - Comment posted on 01/29/2008 04:03
catsithx
I'll be getting it as soon as I get a ds
Bob Muir's Avatar - Comment posted on 01/29/2008 04:09
Bob Muir
I'm still playing Advance Wars 1 at this point. I suppose that is some level of suck.
brad drac's Avatar - Comment posted on 01/29/2008 05:38
brad drac
Love me some advanced wars, it's probably my favourite strategy series ever. I'll be picking this up once I work through my huge stack of unfinished DS games(including dual strike). Really like the sound of the changes to COs and unit leveling. I'm always quite conservative with my units, as I don't find difficulty in passing, my goal is for S rank.

Also, congrats on being metacriticised.
BFeld13's Avatar - Comment posted on 01/29/2008 06:14
BFeld13
I suck at turn-based strategy too, but I love this game. I can't stand the philosophical ramblings in between missions.

"It's human nature to prevent murder and other bad things."

That's probably a direct quote.
ajay42's Avatar - Comment posted on 01/29/2008 06:58
ajay42
i'm generally one satisfied more or less with my wii but DAMN WTF nintendo? how come every good DS title gets a bunch of online features and voice chat and Wii does not? Do pedophiles just not care about handhelds or something?
UselessKor's Avatar - Comment posted on 01/29/2008 07:17
UselessKor
I'm so glad that they ditched the Dual Strike garbage in DoR, if there was anything that complete ruined any strategy needed in DS it was Tag CO powers. Especially linking Sami/Eagle up for 3 turns in a row = rofflestomped.

Huzzah for the removal of Hachi's shop, using arbitrary numbers for unlockable content = fail.
Fading Star's Avatar - Comment posted on 01/29/2008 07:42
Fading Star
:D!

Advance Wars!
SourGr8pes's Avatar - Comment posted on 01/29/2008 07:48
SourGr8pes
Nice review. I haven't played an Advance Wars since the first one (I've seemingly been more interested in RTS games), but this one actually sounds interesting.
Little Burro's Avatar - Comment posted on 01/29/2008 07:54
Little Burro
I picked this up Saturday and I'm still stuck on 14 so I'm playing free-play. Still loads of fun.
AlucardX24's Avatar - Comment posted on 01/29/2008 08:21
AlucardX24
Brenner is a 4chan meme now.
Aaron Mxy Yost's Avatar - Comment posted on 01/29/2008 09:20
Aaron Mxy Yost
I wish I wasn't so terrible at these games. Nice review, I really need to sit down and force myself to get better at Advance Wars. Also, do you actually need the headset for voice chat? Why wouldn't they allow people to just use the built in mic?
Tragic Hero's Avatar - Comment posted on 01/29/2008 09:27
Tragic Hero
I'm glad that they upped the AI in this one. I feel a lot more rewarded when I beat missions than when I did in the old AW.

And Kor is right, Tag Powers were so worthless. I use tag power, other person uses tag power, thats how it usually went.
KamikazeTutor's Avatar - Comment posted on 01/29/2008 10:00
KamikazeTutor
Sorry Linde, I don't agree at all, this game's difficulty could be justified if the battlefields were larger.

But since that's not the case, I aiming for a "Rent Then Decide To Buy It Or Not" score, as even I, that kicked ass at Shining Force games and previous Advance Wars, am finding this game to constrictly hard. It feels like there's only one or two ways to beat each mission, if you misplace any unit, it's a slow and depressing path to a game over.

If I wasn't such masochist, I would already given up on the singleplayer and only play online.
diversionmary's Avatar - Comment posted on 01/29/2008 10:10
diversionmary
This game is so awesome. The removal of the tag team CO was a blessing, imo. Adv Wars DS was pretty suck compared to the first two.

It's a small thing, but I appreciate how quick all the menus are. Especially with regards to local wifi multiplayer.
king3vbo's Avatar - Comment posted on 01/29/2008 10:36
king3vbo
I fucking love Days of Ruin
vexed alex's Avatar - Comment posted on 01/29/2008 11:27
vexed alex
I'll be picking this up for sure once I find a goddamn DS.
Chad Concelmo's Avatar - Comment posted on 01/29/2008 11:42
Chad Concelmo
Advance Wars was birthed from the Virgin Mary herself.
MrHaVoC's Avatar - Comment posted on 01/29/2008 13:40
MrHaVoC
This is a good game overall and the addition of online play is the best part of it. I can't help but feel that it is half of and AW game as compared to the other three. This one seems rushed in the way that the the characters and unit don't look as detailed as they did before. I understand they went a different direction with the art and all but I can't get over the feeling that DoR feels cheap. There are many other things about the game that I don't like (when compared to the others) but I can't write a novel about them right now. Also Linde you can only use voice chat with people on your friends list, not with the random people you play. Also headsets are gay, the DS was designed with a mic and a couple of speakers so a headset is completly irrelevant. Voice chat sounds great just how it is sans headset. The quality is better then my cellphone's speaker function. Maybe try out the game more before you write a review you said you spent hours playing yet missed that simple fact that you cannot chat with strangers. How dare you dissappoint all the adolecsent player hoping to be strategic internet tough guys ;D
pink pixel's Avatar - Comment posted on 01/29/2008 13:50
pink pixel
There are some new additions that I really like, such as the flare unit and WiFi capabilities. However, I've gotta agree with MrHaVoC in that I also feel that the game is a bit empty and lacking in detail in certain areas. For example, in Free Battle, if you beat a map, you don't even get a ranking. You just get a random medal awarded... Not much sense of accomplishment there. I just hope they take the good things from DoR and DS, and combine them into an awesomely radical AW the next time around.
BlackSheep's Avatar - Comment posted on 01/29/2008 14:09
BlackSheep
Though it has its faults in comparison to the others, as an AW game it's amazing. I just can't put it down!

Finally beat C14 and only 8 points shy of that S rating

arghhhhhh
Unicorn's Avatar - Comment posted on 01/29/2008 14:09
Unicorn
"Days of Ruin also allows for voice chat during battles, which I'm sure is pretty swell and all, but I haven't tried it for lack of headset. I can imagine, though: landing a decisive blow upon my enemy, a faint whisper of "fuck you!" is heard before the connection is abruptly severed. O Internet, O Anonymity! "

the DS has a built in mic... headset not required.
Aaron Linde's Avatar - Comment posted on 01/29/2008 14:18
Aaron Linde
Ah, I didn't know that. Figured it had something to do with my not having the headset -- all of my online play was with anonymous folk.
Spartacus's Avatar - Comment posted on 01/29/2008 16:11
Spartacus
I, too, continue to play RTS games despite sucking terribly at them.

I need money...
The Incredible Edible Egg's Avatar - Comment posted on 01/29/2008 16:25
The Incredible Edible Egg
Fun game, but the story imo is crap. Everything of it is copy + pasta from basically everything. A lot of cookie-cutter characters, but the gameplay is more balanced with the co limited as well as online play, which is a much needed addition.
Excel-2011's Avatar - Comment posted on 01/29/2008 17:03
Excel-2011
@Mxyzptlk:
No one I play online with has the headset and we all hear each other fine over the voice chat.
BlackSunEmpire's Avatar - Comment posted on 01/29/2008 19:27
BlackSunEmpire
Having never played any of the other Advance Wars, is this a good game to start into the series on?? Or would you recommend one of the earlier ones first??
MrHaVoC's Avatar - Comment posted on 01/29/2008 20:10
MrHaVoC
@ BlackSunEmpire

This is a great game to start the series with. It only gets better if you played the previous installment on the DS "Dual Strike". The only bad thing about that game now that DoR has come out is that there is no online play or map editor. Hope that helps.
Lithium's Avatar - Comment posted on 01/29/2008 20:42
Lithium
I love how you can have 50 custom maps (or so the empty list says)
Phoenix Gamma's Avatar - Comment posted on 01/29/2008 23:37
Phoenix Gamma
Funny. I LOVE the music. Will's Isabella's Lin's, and Gage's theme are win. I can't wait for an actual arranged album.

I play this game into the wee hours of the morning; something I haven't done with a strategy game since FE7.
tarzanell's Avatar - Comment posted on 01/30/2008 02:03
tarzanell
Great review Aaron.
Darren Nakamura's Avatar - Comment posted on 02/06/2008 16:39
Darren Nakamura
Hey, thanks for not tagging this under Reviews so it made it really hard to find when I wanted to see it again.
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