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Destructoid review: A Kingdom for Keflings photo

It is the first videogame designed from the ground up to work with the New Xbox Experience's avatars, and as such, I was expecting it to be total rubbish. You'd imagine that a game designed around one central gimmick -- especially something as twee as avatars -- would be shallow, silly and not very much fun.

Well, two out of three isn't bad.

A Kingdom for Keflings might surprise you if you give it a whirl. However, if you're no fan of firsthand surprises, just read on for our official Destructoid review ...

A Kingdom for Keflings (XBLA)
Developed by Ninjabee
Published by Microsoft Game Studios
Released on November 19, 2008 

The premise of A Kingdom for Keflings is a simple one indeed. You are a giant (or rather, your avatar is) and your task is to build a kingdom. A kingdom for Keflings, in fact. Keflings are loyal little followers who can be commanded to do your bidding, never stopping to eat or sleep, devoted only to a single task. A bit like ants, except ants don't scream when you pick them up. Sadly.

That really is the whole game in a nutshell. You're the big guy, Keflings are the little guys, and together you work to create a small village, then a city, and finally a sprawling kingdom worthy of your magnificence. There is very little motivation outside of that, and whatever extra goals may present themselves, it's all based around building things.

The building process is not much different from any other type of "God" style game. You need resources, first and foremost, either from the rock quarries or forests. Later on, you will also need to shear sheep for wool and gather crystals. In addition to harvesting these resources yourself, you can command a Kefling to undertake the task by picking them up and then dropping/booting them onto the desired source. You can also make them take the harvested goods to a workshop or lumbermill by then picking them up and dropping them on the correct building.  

It's as simple as that, and your Kefling will continue to work like an orphan without ever complaining. 

You start off with a basic workshop in which you can build a town square and houses. You need blueprints before you can start making things, which are commonly unlocked as you create newer buildings. In order to make something, you simply walk to a workshop, press a button, and then select the correct materials from a list of items. The items will then be built, one by one, outside of the workshop. 

Carrying one item at a time, you can place the first piece anywhere on the map and then, with the correct blueprint equipped, you will be shown where each subsequent piece may be dropped. It's incredibly easy and not demanding in the slightest, yet it is strangely compelling.

As well as simple building, you will need to perform a few extra tasks to keep things running smoothly. For example, if you want more Keflings, you need to build houses, but that won't be enough. In a sickening twist, houses need "love" before Keflings will appear. Love is represented by a bright red heart which can either be found hidden around the map, or earned by completing missions for the town's figurehead ruler, be it the Mayor or the King.

In addition, the map has hidden items which can be discovered, and usually need excavating from surrounding rock or crystals. Some of these items are essential, like the shears and pick, which will let you harvest wool and crystals. There are also textbooks, which are required to make certain buildings work. 

This game is childish, simplistic nonsense. Yet for some absurd reason, it is actually pretty damn playable. Especially at this moment of writing, where most of the big games on the Xbox 360 are stressful, action-packed shooters, it's actually enjoyable to kick back with something as undemanding and laid back as A Kingdom for Keflings. 

There is four-player drop in/drop out multiplayer as well, but as with all XBLA games, good luck finding anyone to play with. 

Graphically, it's certainly not the prettiest thing on the Xbox Live Arcade, but it does the job. The Keflings have some pretty great designs, but unfortunately they are far too small for it to be noticeable. The map can also get fairly cluttered if you build things too close together. However, if you build things too far away from each other, you'll have a pretty boring trek from location to location. 

While we talk about boring, that is the one problem this game has -- there is a lot of thumb-twiddling. Sometimes you end up doing nothing while you wait for Keflings to restock your workshops or excavate items. With your little guys doing everything for you, sometimes there's nothing to do yourself but wait. It is also annoying how excavating things yourself isn't very efficient. Despite being a giant, you can only seemingly carry as much raw material as a Kefling, so if you want to transport things in a hurry, you will have a slow and boring walk back and forth. 

The only other minor issue is the music. Not that it's bad -- the melody is actually very catchy -- it's just that there is only one track. Possibly two. It's difficult to tell because everything sounds so similar. While I really dug the fun "daytime TV" music at first, any more than twenty minutes of playing will make your brain scratch the walls of your skull as it looks for an escape.

However, one cannot fault what is fundamentally a game that does very little wrong, even if its appeal is not one that should resonate with the majority of us here. While not something I would expect many of our readers to purchase, it has still accomplished everything it set out to do quite well, and there is something infectious about the whole thing that makes it memorable despite its lack of depth or completely undemanding gameplay.

It's really not a great videogame. But it's certainly a good waste of time.  

Score: 7 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)


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36 comments | showing # 1 to 36

LordGloom's Avatar - Comment posted on 11/29/2008 17:12
LordGloom
so its an rts sans fighting

spiff
SnakeDude4Life's Avatar - Comment posted on 11/29/2008 17:16
SnakeDude4Life
Needs conflict.
-Gabriel
Jonathan Holmes's Avatar - Comment posted on 11/29/2008 17:26
Jonathan Holmes
This game actually looks pretty fun. If it weren't for the fact that I already have ten games like is already that I still haven't finished, I'd buy it.
AwesomeToph's Avatar - Comment posted on 11/29/2008 17:29
AwesomeToph
You actually can carry more than a Kefling. You can bundle up five of each resource and carry it like that in the beginning, and you eventually find upgrades that let you carry up to 25 bundles of one resource at a time.
Jim Sterling's Avatar - Comment posted on 11/29/2008 17:41
Jim Sterling
"It is the first videogame designed from the ground up to work with the New Xbox Experience's avatars, and as such, I was expecting it to be total rubbish."

- Jim Sterling (The top of this fucking web page)
Professor Pew's Avatar - Comment posted on 11/29/2008 17:42
Professor Pew
I love this game, couldn't even get up to get a drink or go to the bathroom for 4 hours after starting it up. Not knowing that your townhall needs space to expand later on etc is a bit of a pain at first though.
LordGloom's Avatar - Comment posted on 11/29/2008 17:44
LordGloom
"i refuse civil discourse if anyone so much as insults the ground i walk on because i have a massive ego" - jim sterling (2008)
Jim Sterling's Avatar - Comment posted on 11/29/2008 17:48
Jim Sterling
"I have no idea that Jim Sterling likes Heretic and was poking fun at him because it's easier to troll him that way"

- LordGloom (nothing better to do than follow an Internet writer around Destructoid)
Sam Spectre's Avatar - Comment posted on 11/29/2008 17:49
Sam Spectre
I'd play this game if I didn't have so many better games to play.
vladimirthedude's Avatar - Comment posted on 11/29/2008 17:51
vladimirthedude
I've been playing this as a fun diversion to the bleak post-apocalyptic Fallout 3.
LordGloom's Avatar - Comment posted on 11/29/2008 17:52
LordGloom
were i e-stalking you, jimbo, would i not be aware of such a fact?

"nuh-uh" - jim sterling (2008)
Jim Sterling's Avatar - Comment posted on 11/29/2008 17:54
Jim Sterling
I never said you were a good stalker.
LordGloom's Avatar - Comment posted on 11/29/2008 17:56
LordGloom
get out of here s.t.a.l.k.e.r.
the Golden Avatar's Avatar - Comment posted on 11/29/2008 18:08
the Golden Avatar
This review, which I have not read, is in extremely poor taste. Mississippi has perverted you, Jim. Pervert.
Detry's Avatar - Comment posted on 11/29/2008 18:19
Detry
Had a full live party chat going, 8/8. Had a nearly full Left4Dead versus match going, 7/8. While Grim got to hear the zombie rape party we got to listen to him while he used a crystal and tree to build a tree. o_O
ZeroTolo's Avatar - Comment posted on 11/29/2008 18:20
ZeroTolo
The Incredible Edible Egg (aka AZN Joe) tricked me into buying this. It wasn't as bad as I was thinking it would be.
braulio09's Avatar - Comment posted on 11/29/2008 18:29
braulio09
"Spongebob!"

- Spongebob
Jordan Devore's Avatar - Comment posted on 11/29/2008 18:44
Jordan Devore
So much fun.
Jeku's Avatar - Comment posted on 11/29/2008 19:09
Jeku
Infinitely better than Topher's so-called XBLA "reviews" on RFG where he mutters a sentence or two and that's it, and we assume he didn't even bother trying the game. Thanks for this :)
pendelton21's Avatar - Comment posted on 11/29/2008 19:18
pendelton21
"No."

-Pendelton21 (1864)
Sharpless's Avatar - Comment posted on 11/29/2008 19:38
Sharpless
"I hate people."

- Sharpless (c. 2008)
SalParadise's Avatar - Comment posted on 11/29/2008 19:44
SalParadise
I find this game to be the perfect complement to games like L4D and Gears 2. After playin some rounds of those at nite, it's nice to finish the evening off with 30min to an hour of Keflings. Anything more than that, and the game just gets way too tedious. So if people say it's just too boring of a game, remember you should be playin in small doses and I think you'll find yourself comin back to it quite often (well at least til u build the castle).
Mxyzptlk's Avatar - Comment posted on 11/29/2008 20:28
Mxyzptlk
The trial was cute. Something I'd consider picking up if they decided to drop the price in the future.
ArrestedDeveloper's Avatar - Comment posted on 11/29/2008 21:34
ArrestedDeveloper
I agree with just about everything Jim said. It's nice, relaxing, the music is good but gets repetitive.
akathatoneguy's Avatar - Comment posted on 11/29/2008 21:57
akathatoneguy
Good review, although the game wasn't built from the ground up to include avatars, they included that near the end of the process, which has probably helped a lot with sales.

It's a fun game, and it's right up my alley cause I like games that are different than what you normally see. I agree that it is best in short bursts, with the exception of when you first start, as you may get addicted for a few hours to begin with. It's definitely worth the $10.
GENACON's Avatar - Comment posted on 11/29/2008 22:08
GENACON
This looks like something i would enjoy, at least for a few weeks.
Matte G's Avatar - Comment posted on 11/29/2008 22:27
Matte G
I bet you never play it again...
wardrox's Avatar - Comment posted on 11/30/2008 05:29
wardrox
WHAT THE FUCK IS THIS PRO MICROSOFT BULLSHIT!?

Jim SterWRONG moar like! ur Pro-avatar biases against home are digustfull. Home will be awesome!

On a less sarcastic note, if this game didn't have avatars I would consider it. But the fact I'm stuck with the continual reminder that MS' money cock is wedged securely up my behind is just too much for me.
SuperD1984's Avatar - Comment posted on 11/30/2008 05:40
SuperD1984
wish i could flame Jimmles like LogDroom.

(note to self, must talk moar sheet)
ZMTToxics's Avatar - Comment posted on 11/30/2008 11:01
ZMTToxics
LOL @ DEMO IT.
carpwrist's Avatar - Comment posted on 11/30/2008 11:43
carpwrist
For the price I think I could buy another "waste of time".
flamesofchaos's Avatar - Comment posted on 11/30/2008 15:58
flamesofchaos
My main problems with the game is at times it's very very dull, repetitive and at times you misplace where the pieces of the building are supposed to go.

I thought it was interesting that you have to make different pieces of the building but some of the designs are overkill and its annoying to go back and forth for each piece. I'd personally would give this a 6.
RAB's Avatar - Comment posted on 11/30/2008 19:10
RAB
Can you be a total douche in the game and stomp/throw your keflings?

And what's the deal with multiplayer? Do you just help other people build their kingdoms?
Or is it just like a "who can build this or that the fastest" kind of thing?
Crumpet Lips's Avatar - Comment posted on 12/01/2008 20:51
Crumpet Lips
I thought it was pretty cool. Good time waster. I bought it.
ChunkyB's Avatar - Comment posted on 12/04/2008 12:38
ChunkyB
I played this game last night, and kept trying to convince myself that I didn't like it, and 5 hours later, I went to bed.

And I still don't have an effing castle.

For anyone who liked "My Life As A King", this game totally hits the same chord with me. Both mildly fun and extremely addictive.
Serivor's Avatar - Comment posted on 01/13/2009 13:10
Serivor
I didn't like it. Oh well.
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