
Max Payne (the game) has a deep plot about drugs and crime, themes of loss and revenge, a some what subtle background in Norse mythology, and gunfights -- lots and lots of slow motion, totally awesome gunfights.
Max Payne (the movie) has a plot about government super-soldiers, no apparent themes whatsoever, a complete and total lack of subtlety about its Norse mythological influences, and two -- count them -- two, gunfights. Fine maybe its two and a half gunfights, but that still makes Max Payne a terrible movie, and an insult to a game that was wonderfully melodramatic and -- I can't stress this enough -- full of gunfights.
But for now lets pretend that the lack of gunfights in the movie (seriously, there's only one slow motion bullet time shot) isn't a problem, and take a quick look at how the movie butchers the game's story and themes.

In the film, detective Max Payne's (Mark Wahlberg) wife and daughter are killed by some junkies who are high on a new drug called Valkyr. So far, so good. Max then takes a job working behind a desk in the cold case department so he can continue to work on his wife's case on his own, and catch the killer that got away.
Flash forward three years -- he's finally putting the pieces together on the case, and is driven by his thirst for revenge to find the killer. If the story went straight from here, and had some frickin' gunfights in it, everything would have been fine. Even director John Moore was managing to capture some of the feeling from the comic-paneled plot of the game during the beginning of the film. In fact, ten minutes in I had some high hopes for the movie.
But it doesn't go straight from there. Instead, like a drunk person trying to play Mario Kart Wii, it careens around wildly, desperately searching for a story in all the wrong places. First it finds the Norse mythology, which was a running theme in the background of the entire game. Then, instead of placing this interesting mythological theme in the background of the film and trusting the audience's intelligence, Moore has made the hinted at myth a full blown reality of sorts.
One step away from basically making Max Payne a story about a man fighting winged demons, the filmmakers make the Valkyr give its user hallucinations of winged Valkyries coming to get them. Dumbing the film and its story down even more, Moore decides that the audience should really be able to see these Valkyries, completely destroying any subtlety or intelligence that the film could have had. As if shoving the audiences faces in the mythological aspects of the story -- which, by the way, don't really matter within the context of the film -- weren't enough, the story hits a brick wall of stupid which is held together by the cement of idiocy when it turns Max's search for revenge into a government conspiracy.

The overtones of loss and hatred now completely and totally derailed the movie flails along to its inevitable conclusion and its predictable twist. Of course these complaints would have been totally and completely voided if the movie had been full of mother f-ing gun fights! I didn't even want Max Payne to be that deep and interesting I just wanted to see stuff get shot in awesome ways. It doesn't happen.
As far as acting goes, the only beacon of light in the film is Wahlberg, who was perfectly cast as Payne, and seems to actually get the whole over-the-top, melodramatic nature of the game's presentation. Unfortunately, no one else did, and about halfway through the movie you get the feeling that Wahlberg has really stopped caring about the character. Then again why would anyone care when Mila Kunis, who plays a Russian mobster who helps Max out, is standing across from you in every scene, reminding you of the film's horrible casting. Kunis is about as far from a bad ass female as they come, and scenes with her in them are just painfully awkward.
Then again, scenes with anyone but Wahlberg are pretty damn annoying. Scratch that, every scene is annoying because they aren't gunfights. Did anyone play the damn game? It was about gunfights! What really grinds my gears about the whole thing is that people will credit the movie's shallowness and lack of creativity to the fact that it is based on a videogame, when in reality the game is anything but shallow, and is still one of the most creative games to ever be released.

Does anyone else remember the dream sequence with the crying baby and the rivers of blood? Had that been in a film it would have been heralded as a brilliant piece surrealist filmmaking; but since it's in a game, it's simply another level with no one talking about the artistic merits of it, despite the obvious jarring direction it took in a game about shooting people. Max Payne (the game) has more artistic value crammed into its opening sequence than Max Payne (the movie) has in it's entirety, but I bet you no one is going to give it any credit when it comes time to release the reviews.
But I digress -- I've jumped off the Review Train and boarded the Angry Gamer Express. It all really doesn't matter. What does matter is that a game that was designed around diving sideways through the air whilst shooting two guns at once now has a movie designed around Mark Wahlberg furrowing his brow and seeing giant, winged angels. If anyone can tell me when replacing the former with the latter became a good idea I'd be please to know.
I'll be over here watching The Matrix and John Woo films, and wondering what went so horribly wrong with Max Payne that the filmmakers decided to NOT HAVE ANY GUNFIGHTS!
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Matthew "Cowzilla3" Razak is a film critic with the Washington DC section of Examiner.com where he writes reviews weekly.
I apparently missed the total lack of gunfights in a gunfight movie in other reviews. Very disappointing to hear :(
why do i ever get my hopes up?
The video game connection has much less to do with the merit of the video game itself but with the way it's treated. Movie based games tend to be based on games with very poor quality stories but the movies always suck in every aspect (including the action and violence most of the source material has and does well) because directors like to shit out masticated versions of whatever they started with for some easy cash.
Dude I love shoot em up. In fact I was hoping Max Payne would be closer to that than anything else except maybe with a bit more plot. Killing guys with carrots will never go out of style.
Hollywood needs to start looking at the source material (and maybe the metal gear series) to realize that you can make a good movie out of a game
How did they fuck it up?
Fuck Roger Moore of the Orlando Sentinel. This is the shit I'm talking about. This guy clearly never played the game and makes a general assumption about gaming that is so off base it makes me want to punch the fucker in the face. The fact that no one has ever cried over a gaming characters death is utter and completel bullshit and his entire statement rings of the standar film arrogance that film critics have of the their genre.
You know it wasn't that long ago that your beloved movies were considerned nothing but pieces of trash that could harm the youth you arrogant ass. I'm a film major I love movies, that doesn't mean i have to disregard another form of entertainment as shallow. Worst of all this is the quote you chose to paste on RT! You're an ass.
The gunfights were short, too.
One good thing I have to say about it is the use of the shotgun....it's SO POWERFUL....hilarious every time some dude gets blasted across the room with it.
just like I enjoyed Silent Hill, Resident Evil 1, and Mario.
A movie is a movie, and I'll enjoy it even if it is painful to my gamer half.
What the hell?
Max payne the movie should simply of been a speed run of the original game XD
...Ah, it's so easy to lead sheep to the slaughter. ;-P
The lot of you need to stop being so butthurt that it wasn't like the game. It starts like the game, it was a reimagining of the game, and it kept the theme of Max Payne. Go to any comic or game turned movie and watch it from a dork's perspective and you will hate it!
Maybe instead of hoping you'll be fondling yourself while watching a movie of the game, watch it with no preconceptions whatsoever. Sounds like it's one of the better conversions out there; a shame most are too busy comparing it to a 7-year-old game instead of rating it as a goddamn movie.
Yeah, but wasn't there a super-soldier sub-plot in the game in the first place? I thought Valkyr was made by the Aesir corporation to be a super-soldier serum, to make troops more bad-ass.
It didn't work out and the project was dumped and it simply became the drug "V" in the game by the time the actual storyline was taking place, though, of course. The Aesir corporation was trying to re-coup the cost of the program by selling V on the streets, as I recall.
Anyway, yeah, the Norse Mythology stuff was very subtle, I had a bad feeling about it as soon as I saw the weirdly demonic Valkyries flying around in the trailer. I thought it could still be cool, when I still thought it'd be wall-to-wall gun fights, as we all know it should be.
I am super depressed that all the film critics are going to blame the game for being simple when it was just the film-makers dumbing it all down... possibly to make it more appealing to the teenager "gamer" demographic, which is even more depressing, because they've got it all wrong and we're the ones that are the most upset and the most likely to appreciate it when it's unchanged and still subtle and complex.
Maybe they thought they couldn't fit in all the content the game had to offer in the space of the 2 hour movie? :P
Yes, maybe. But! Mila Kunis as a bad ass female assassin, really? No movie, game-based or not, should have that.
As for the Norse Mythology, and I am just speaking for myself this time, I just don't recall anything about that in the game. Granted it's been a long while since I played that game. On the other hand, I don't think I know much about Norse Mythology anyway.
Oh well, saved me a bit of cash for my new graphics card this way.
I actually bought Max Payne from CEX for £2 last week: If only they'd had Max Payne 2 as well *sigh*
I didn't have high hopes for this film in the first place, but at least I know to avoid the cinematic balls completely now.
You raise a point, but then again... lots of actors and actresses have suprised me by their diversity later in their careers. Really, who thought that Marky Mark would be a great action star when he first started, hmm? Who thought that Leonardo DiCaprio would be a great action star when he first started?
Perhaps it didn't work, but most of the time I'm willing to give a performance the benefit of the doubt until it's proven an actor or actress can't play a certain role.
That's not exactly a great analogy. Yes, World War II had a lot of gunfights, but there's no reason Spielberg couldn't capture other moments, like the soldiers bitching at each other, or Tom Hanks's character talking about his former civilian job. Also, Saving Private Ryan technically didn't have many gunfights, but two of them were absurdly long, especially the beach landing. I don't think anyone in their right mind would complain of a lack of action, there.
In contrast, Max Payne was indeed all about gunfights. Ok, so they had some graphic novel moments, but those mostly served to give you a break from the carnage (and mess with you). The Norse mythology aspect was also supposed to be just a bunch of references and pompous Illuminati wanna-be's naming themselves after Gods. There weren't any "Valkyries" flying around and there wasn't supposed to be. Just a man running around doing stunts as he shoots people in the face. If the movie can't capture that feeling of relentless action then it is a failure.
Still don't believe me? May Payne's getting like a 22% score on Rotten Tomatoes. Here's one of the listed reviews:
http://www.christianitytoday.com/movies/reviews/2008/maxpayne.html
See? Even the guy from a Christian website gets it. Max Payne sucks.