I'd first like to say thanks to everyone who has made Destructoid what it is today. Its a great pleasure to be able to game and talk with so many skilled and intelligent people every day. Not only has Dtoid helped me meet (partied with) some great people that I would never have met otherwise, its a pretty good Web site too. Happy anniversary Destructoid!
Along with many other people on the site I have been asked to created something to commemorate the two year birthday of Destructoid.com. Instead of creating some lame video or boring artwork (jokes!) I've chosen to put Destructoid in a videogame ... AGAIN
The map I created for Halo 3 took over five hours to make and refine to ensure some kick ass fights. Each weapon placement painstakingly evaluated, each spawn point moved and optimized, each game type tweaked for the prime level of fun. Of course it also has a big giant robot in it so it HAS to be good eh? Download the map from my bungie account here and Friday Night Fight with everyone! Find out more about the map after the jump.
First and foremost I wanted to create a giant structure that looked as much like the Destructoid robot as possible. Though I had to make some artistic choices in what I physically could and couldn't do with the parts in Halo, I think the end result is at the very least disturbingly reminiscent.
The robot houses three distinct levels each with its own quirk. The lower or "ball sac" area is only accessible via a telaport behind the robot. It's completely encased in bullet penetrable fencing and houses a rocket launcher with maxed out ammo. Obviously a choice weapon, sadly you'll have to leave the room to use the RL as you cant shoot ballistics out of the fence wall!
The middle area has a low ceiling and a few spike grenades for the tossing. The key element here is the shield door that holds a shotgun behind it. This set up is pretty powerful on other levels (that i hate cough*snowblind*cough), but is offset by the fact the the sides are also fence walls. Shot into the room from the side, but watch out there isn't much back up room and the shotgun can shoot out as well!
The upper most level is the Dtoid head. access to here is probobly the easiest as multiple man cannons at the base of the robot propel you here with ease. This point is probobly the most desirable point on the map for its MULTIPLE sniper rifles and comical flame grenades. its high altitude makes sniping from here a no brainer, but be careful for the swift backstabbing that is coming if you aren't careful. *protip* Two of the sniper rifles are resting on the forklift "eyeballs". A savvy player will blow up the forklifts sending the sniper rifles plummeting to the Earth. The forklifts spawn renewed instantly though so watch out for that.
Beyond the Robot himself there is a small and poorly defended side that the "attacking" side will spawn at. It houses a single beam sniper rifle so to keep the robot sniper on his toes further, but little else other then quick access to man cannons and a few choice vehicles.
A side base next to Mr. Dtoid is under spawn control of the "defending" side. It has 4 ghosts and an elevated platform with a machine gun as well as its own man cannon to jump to the Dtoid robot. This man cannon is a bit tricky and doesn't always work, but once you get a hold of how you should move, it's fun and useful. In the middle of the map is an over shield that is constantly bombarded by explosions. This spot is the landing area for many of the man cannons so expect some epic fighting here.
I won't go into too much detail on the various weapon placements or other little quirks, but I will say this: Don't try to get into the bases. They are securely fortified and any attempts to enter will be met with imprisonment much to the amusement of the other players. Now stop reading this and start pwn'n some noobs like the robots you are!
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2:00 PM on 02.14.2015