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Destructoid Interview: The Crystal Bearers photo

Surely any fan of the Final Fantasy Crystal Chronicles series is wondering what to expect from the upcoming Wii title The Crystal Bearers. After all,you have Bon Jovi doing the music for the commercial (whoa), the ability to use your enemy as your weapon, and the fact that the game has a December 26th release date (why the day AFTER Christmas?).

We considered the best people to reveal all these mysteries and more were probably Square Enix themselves, and lucky for us, we got a chance to talk to them about itm specifically with Crystal Bearers producer Akitoshi Kawazu. Follow me past the jump to learn how much gameplay you can expect to get out of The Crystal Bearers, why they chose to work with a non-traditional control scheme and much more. 

Destructoid: In the West, developers can sometimes be more quick to make games where you can do whatever you want, be it good or evil. It seems like there is a lot of that kind of "morally grey" area gameplay in Crystal Bearers. Were open world games such as Grand Theft Auto or Fable an influence on the development of the Crystal Bearers, and if so, what elements did you borrow from those games? 

Square Enix:
I’m sure there are many people who were influenced by GTA’s success all over the world, including Japan.  I felt as though many people expected that from now on, games based on crime and violence geared towards adults were going to be popular, but I don’t feel as though it was the crime and violence that led to the success of such games.  I feel that the players appreciated the high sense of freedom, and I knew one day, Square Enix would have to create a game with as much freedom in our own way.  FINAL FANTASY CRYSTAL CHRONICLES: THE CRYSTAL BEARERS was a game created based on this foundation.



Destructoid: To follow up on that, which features from those games did you not want to borrow? 


Square Enix: Unlike games, the real world can be a harsh and cruel place.  I don’t see why we should have stories and situations that can bring you down in games too.

Destructoid: With the exception of direct sequels like Final Fantasy X-2, most Final Fantasy games are pretty different from each other. That said, The Crystal Bearers seems even more different. Everything from gameplay, to the music and the scenario are like nothing Final Fantasy has ever done before. Other than ubiquitous things like Chocobos and Moogles, what are the things about The Crystal Bearers that make it a Final Fantasy game?

Square Enix: Expressing a story through a game has always been the common theme, since the time I was involved in creating FINAL FANTASY.  FINAL FANTASY CRYSTAL CHRONICLES: THE CRYSTAL BEARERS is no different.  I don’t feel that visible elements such as the game system or character design define what FINAL FANTASY is.  



Destructoid: Third parties have had mixed luck in bringing their "hardcore" franchises to the Wii. What do you think it takes to make a traditional action/adventure game on the Wii a success? 

Square Enix: Of course we would love to succeed, but seeing the current Wii market, it will be no easy feat.  

Destructoid: Another thing about developing for the Wii is that it's reportedly much less expensive than developing for the PS3/360. Was that part of the reason that The Crystal Bearers is coming to the Wii instead of one of the HD consoles? Was it easier to get a game this risky made for the Wii, where the install base is larger and the development costs are (reportedly) smaller? 

Square Enix: We did not select the Wii console for its development costs.  We feel it is most important for those of us in the gaming industry to create games catering to a wider range of audiences.  But this also does not mean we chose the Wii because of its high installment base, as we have all learned in the case of Gameboy Advance that a high installment base does not necessarily guarantee high sell through per title.

Destructoid: The Crystal Bearers' use of pointer controls look totally original. A few WiiWare games like Lost Winds and NyxQuest have tried similar "psychic" mechanics, but this is the first retail Wii game (that I'm aware of) that asks players to constantly manipulate objects on screen with the pointer while simultaneously using the nunchuck's analog stick to control the character. What inspired you to go in this direction with the Wii, as opposed to a more traditional, Twilight Princess-style take on action/adventure gaming?

Square Enix: There was a consensus within the development team that using the A Button attack is simpler and exhilarating, but that would only create a game much like what is already on the market.  Eliminating the existing standard controls forced the development staff to be inventive, therefore creating a game with enjoyment you could not get until now.  For this reason, there are no attack or jump buttons like most action games.  By unifying the controls, regardless if you are interacting with the NPCs, battling a monster or exploring a dungeon, the same controls can be used.



Destructoid: What are some of the things that you can do in FINAL FANTASY CRYSTAL CHRONICLES The Crystal Bearers that you can't do in a traditional action/adventure game? 

Square Enix:
Games up until now were typically enjoyed by pressing the appropriate button at the appropriate timing, and punished the player with a game over if you did not do this. In FINAL FANTASY CRYSTAL CHRONICLES: THE CRYSTAL BEARERS, the controls are reliant on the motion sensor, thus establishing a system which must be lenient on mistakes.  In the end, these mistakes and various attempts are what add entertainment value to this game.  Rather than perfect controls, game play with some mistakes provides more excitement for the player and those who are watching.
      
Destructoid: The Crystal Bearers also features one of gaming's more original takes on superheroes. The game's main character reminds me a bit of Hancock, the Will Smith character. He's a superhero that doesn't always do the right thing, to the point where it seems that the public is sometimes more afraid of him than anything else. Was Hancock a influence on The Crystal Bearers development? If not, where you influenced by any non-game related media?
 

Square Enix: We have in fact been compared to Hancock in regards to the setting, but when we began the production of FINAL FANTASY CRYSTAL CHRONICLES: THE CRYSTAL BEARERS, Hancock did not exist, so there were no influences derived from it either.  With that said, TV and film are rivals of video games in the entertainment field, so we did aim to achieve a level that is expected in them in this title too.

Destructoid: What's your favorite moment in The Crystal Bearers? What part of the game do you think will be remembered for years to come? 

Square Enix: Of course the last battle!  The satisfaction of completing a game is incomparable.  People tend to remember the tough times, and for me personally, I remembered every mission and level of the game as an enjoyable challenge.

Destructoid: How many hours of gameplay can we look forward to from The Crystal Bearers
 
Square Enix: The first play through will be about 15 hours, which may seem short, but considering it uses the Wii remote, it seemed like the appropriate length of time.  You can also play a second round with the clear data, which we definitely recommend, but to play every single element of the game, 2 rounds may not even be enough!

Destructoid: Thanks so much for your time!








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Colette Bennett is a Destructoid features editor from New Orleans, Louisiana. She is also a founding member of Destructoid's sister sites Tomopop, a toy lover's blog and Japanator, our anime site. Likes Nintendo DS, NES, Silent Hill series, Rhythm games, RPGs Meet the rest of the team



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19 comments | showing # 1 to 19
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Cowboy TTop's Avatar - Comment posted on 10/22/2009 20:16
Cowboy TTop
This game still looks awesome, and is clearly something the FF series needs.
EternalDeathSlayer's Avatar - Comment posted on 10/22/2009 20:18
EternalDeathSlayer
Isn't that last pic from Monster Hunter?

I mean, it doesn't look like any of the other pics, and I'm pretty sure I've seen that sword in a Monster Hunter game.

Maybe I'm just retarded. Let me know.
EternalDeathSlayer's Avatar - Comment posted on 10/22/2009 20:18
EternalDeathSlayer
Also, good interview.
SoraX3's Avatar - Comment posted on 10/22/2009 20:22
SoraX3
@EternalDeathSlayer
Might be from MonsterHunterTri. Lol! JOURNALISM!
Still Great Interview! and 2 rounds? I guess it going to have good replay value :3
EnigmaticHarle's Avatar - Comment posted on 10/22/2009 20:31
EnigmaticHarle
A December 26th release date makes sense... at least here in Canada it does. Our boxing day sales are the BEST deals of the year for us, so you'll most likely find this for around $30.

This points to reason that I'm going to be the cheap uncle this Christmas.
Retrofraction's Avatar - Comment posted on 10/22/2009 21:33
Retrofraction
So buying this game day one!!!! This is the first FF game Have wanted to play/buy since FF6. ( this game makes the other Cristal chronicals look like a very sad joke )
Wedge's Avatar - Comment posted on 10/22/2009 21:40
Wedge
I love the game has both FF and CC stuck on it's title when it seems to be an entirely original property unrelated to either of those series. Oh marketing. It does seem interesting though.
perri's Avatar - Comment posted on 10/22/2009 21:54
perri
That is DEFINITELY the first Monster Hunter 3 shot that was revealed. The palette is pretty similar though, to be fair. I feel like this guy wasn't really saying too much. Too bad, I can't get enough of this game.
electric goldfish's Avatar - Comment posted on 10/22/2009 22:17
electric goldfish
Hm, sounds good to me. Maybe a little on the short side, but it'll be nice to get a game I don't bail out of halfway through.
bluexy's Avatar - Comment posted on 10/22/2009 23:10
bluexy
Skeptical! Still try it out. :)
Alastor's Avatar - Comment posted on 10/22/2009 23:42
Alastor
It will be short but damn it will be good, like chocolate :P
Ganjookie's Avatar - Comment posted on 10/23/2009 00:38
Ganjookie
Sexual Chocolate?
Jonathan Holmes's Avatar - Comment posted on 10/23/2009 06:22
Jonathan Holmes
Uh, that last pic is clearly from the Crystal Bears guys. The text on the lower right even says "Kwanzaa fucking rocks".

You guys must be going completely insane.
EternalDeathSlayer's Avatar - Comment posted on 10/23/2009 07:07
EternalDeathSlayer
I was only trying to help
Nic128's Avatar - Comment posted on 10/23/2009 08:03
Nic128
15 hours? Evrything was perfect, my eyes are watering. ;_;
lewness's Avatar - Comment posted on 10/23/2009 09:32
lewness
Wasn't Hancock out for quite some time ago? I wonder when they started this project...
Gilgamesh1317's Avatar - Comment posted on 10/23/2009 09:47
Gilgamesh1317
"but this is the first retail Wii game (that I'm aware of) that asks players to constantly manipulate objects on screen with the pointer while simultaneously using the nunchuck's analog stick to control the character."

Eledees (Elebits to you Americans) was like that, sort of. You were given a gun that could move stuff around, and you just went around throwing stuff about to find the titular creatures. You had to manipulate everything you could, and you could still run around with the analogue stick.

Though it was played with a first-person viewpoint as opposed to the third-person style of Crystal Bearers.

Definitely looking forward to this game!
manasteel88's Avatar - Comment posted on 10/23/2009 14:19
manasteel88
I like how he side stepped the "how is this a Final Fantasy game" question
TheCleaningGuy's Avatar - Comment posted on 10/24/2009 01:19
TheCleaningGuy
I'm psyched! What a bizarre concept for a Final Fantasy game, I can't wait to try it.
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