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Destructoid interview: Silent Hill producer Tomm Hulett photo

All Shattered Memories jokes aside, once we started to take a closer look at Climax's upcoming contribution to the world of Silent Hill, we realized we had quite a few questions we wanted to ask then. Being the Silent Hill purist that I am, I've spent an obsessive and borderline unhealthy amount of time on all the previous games in the series. I had to know more!

Lucky for me, Konami's Tomm Hulett, lead producer on Silent Hill: Shattered Memories, was willing to let me pelt him with questions, not to mention ask a lot of the annoying fan stuff. Will Pyramid Head be back? Will I hate the lack of focus on combat? Will this make devotees of the original Silent Hill rage and hurl the Wiimote at their TVs? Follow me past the jump to get the skinny on all this and more.

Destructoid: Whether it's called a remake or not, Shattered Memories does reuse the familiar protagonist of the first Silent Hill, Harry Mason. Since the original game is a beloved classic, what made you decide to try recreating the story differently? Was the team concerned that this choice might upset hardcore fans of the original title?

Tomm:
Well it's important to remember it's a re-imagining.  Not a port, not a remake.  So yes, you are still stepping into Harry Mason's shoes, and you're still searching for his daughter Cheryl.  But everything after that is new or changed.  Re-imagining the first game was a conscious decision, because the Wii has a huge audience of gamers who maybe haven't played Silent Hill before.  So it wouldn't be fair to jump right into Silent Hill: The Game After Homecoming, would it?  At the same time, Harry Mason's quest is a very emotional, impactful one, so there was a lot of value in allowing players to start there. 

But what about the people who HAVE played the first game or seen the movie?  They've been there and done that already.  However, we know just what they loved about it.  We know all the details they hold dear.  And we know by twisting those, we can draw them back in, and make them care about this story again.  Those hardcore SH fans know that Silent Hill is about surprises, and having your mind play tricks on you ... and that's just what we've done with the plot itself.

Destructoid: Do you believe there is a Silent Hill "timeline", and if so, how does Shattered Memories fit into it?

Tomm:
Of course there is a Silent Hill timeline.  But purists don't need to worry, Shattered Memories takes place in its own little universe, since it's a re-imagining.  This isn't anything new to fans, as the movie had its own world, the comic has its own world, and so on.  We re-imagined the survival horror "rules" with this title, and setting Shattered Memories outside of Silent Hill's timeline allows us a similar freedom.

Destructoid: The Silent Hill universe has always featured fog as a part of its setting. What made you decide to remove this element and replace it with ice? Does this new element have a symbolic meaning in the game?


Tomm: Well remember, the first game also featured snow (not ash, like the movie suggested).  The fog factored into the themes and storytelling of the early titles.  Similarly, our heavy snow is there to obscure your vision and establish a creepy atmosphere.  Just like any element of a Silent Hill game, the snow and ice definitely have a thematic impact on the storyline.

Destructoid: Some series fans complained that Silent Hill: Homecoming focused too heavily on action and that playing in the role of Alex Shepard made gamers feel "too capable" when it came to combat. Did this factor into your decision to remove combat from Shattered Memories? If not, what brought the team to the decision to remove it?

Tomm: We've been hard at work on Shattered Memories for a long time, so it was not a direct reaction to any feedback from Homecoming.  But, we have noticed that a lot of recent survival horror games have started focusing far more on action than "survival."  (This is not a knock at anyone, Silent Hill is just as guilty.)  Really, they're action games with ickier monsters.  Running low on ammo happens in any game with guns -- it's not unique to the horror genre.  So we wanted to step back, clean the slate, and go back to the roots of what makes a "survival horror" game.  How would we scare the player?  What would we allow them to do, etc etc.  To that end, we did not "remove" combat.  We built a game where the action is not about killing monsters.



Destructoid: How deeply will the psych profile that's been mentioned in previous interviews factor into the gameplay? Can choices you make affect your experience with Shattered Memories to a point where you suffer major consequences, such as death or losing chances to do certain things?


Tomm: I can't go into too much detail about the Psyche Profile at this time.  I can say that it changes based on everything you do (you don't get "choices" per se, that's traditional game talk!  Our game is watching you).  However, you will never reach a situation where you have "missed" something.  When Silent Hill closes a door, it opens a window.

Destructoid: The famous Pyramid Head was once thought to be exclusive to Silent Hill 2, but he's since made an apperance in Homecoming, so some would consider the character free to appear in any SH title. Will he appear in Shattered Memories? If not, is there a reason the team chose not to include him?


Tomm: I subscribe to the idea that Pyramid Head was unique to James Sunderland in Silent Hill 2.  He's not just some guy who walks around with a big knife.  I think if anyone was going to use Pyramid Head again, they would need a really good reason, and they would have to let him serve some kind of purpose.  He was a heavy thematic character in SH2, and less so in SHH or the movie.  Without the emotional ties to James, he loses his impact and is just a cheap scare, and that's doing a disservice to such an iconic character.

Destructoid: Climax has already made clear that the Wii version of Shattered Memories will be the definitive one. Will the PS2 and PSP versions be straight ports, or can we look forward to any extras for those two versions?


Tomm: Yes, Wii is the lead SKU for this title.  That said, we are working hard to make sure that PS2 and PSP players don't just feel like they're playing a watered-down Wii title.  There is a separate team at Climax working on the Sony versions to optimize them for their respective platforms.  While the controls will obviously be different on the Wii, we want all players to have an optimal Shattered Memories experience.



Destructoid: The Wii is thought of as a family-friendly console, as you know, but gamers have been vocal about wanting more mature games for it. Will anything about Shattered Memories be toned down with the Wii's biggest demographic in mind, or can fans expect the same level of disturbing story and terrifying creatures that we have enjoyed from all the other SH games?

Tomm: We know there is a large contingent of hardcore and lapsed gamers on Wii who are clamoring for "real" titles.  Silent Hill is real in every sense of the word.  This is not a gameplay spinoff, it is a real Silent Hill title.  These are real gameplay advances, not cheap control gimmicks.  It's not a port.  The rating is still pending, but rest assured it will be scary.  At no point did we come to a crossroads and decide "well let's just do it this way because it's on Wii."  It will twist your mind and creep you out just like any other good Silent Hill game would, and all the choices we made were to serve good gameplay or a compelling story - never a misguided notion of "Wii is for young'ns."

Destructoid: Thanks for your time, Tomm!

LAUNCH GALLERY (9 IMAGES)
Photo Photo Photo Photo Photo Photo Photo Photo Photo









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Colette Bennett is a Destructoid features editor from New Orleans, Louisiana. She is also a founding member of Destructoid's sister sites Tomopop, a toy lover's blog and Japanator, our anime site. Likes Nintendo DS, NES, Silent Hill series, Rhythm games, RPGs Meet the rest of the team



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30 comments | showing # 1 to 30
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Fugue's Avatar - Comment posted on 05/04/2009 17:08
Fugue
They keep saying the right things.
Jetsetlemming's Avatar - Comment posted on 05/04/2009 17:16
Jetsetlemming
This is "My Most Wanted Game on a Platform I Don't Own". Thus, my biggest source of gaming sadness.
TheCleaningGuy's Avatar - Comment posted on 05/04/2009 17:38
TheCleaningGuy
Hurrah! A developer that realizes that Pyramid Head shouldn't be in every Silent Hill ever!
I'm much more excited after reading this, but I'm curious as to what you think, Colette.
Jack Maverick's Avatar - Comment posted on 05/04/2009 17:56
Jack Maverick
As much as I would like to whore out Pyramid Head's character in every Silent Hill game if I was a leading director of Konami prior to this interview, Mr. Hulett does have a point at how he would be a cheap scare without James in it. And this states one more reason why I would be a terrible game director.
Colette Bennett's Avatar - Comment posted on 05/04/2009 18:02
Colette Bennett
@TheCleaningGuy -- About the game in general? Well, I'm cautiously positive, if that makes any sense. :)
gatorsax2010's Avatar - Comment posted on 05/04/2009 18:06
gatorsax2010
I'm getting more and more excited about this the more I hear about it. This will probably be my first Silent Hill, but I've always been intrigued by the series, I just never had the chance to play it. But when it comes out, I'm replacing whatever boxart it comes with with a collage of the various Dtoid Harry Mason poses.
carg0's Avatar - Comment posted on 05/04/2009 18:20
carg0
i miss the days when Silent Hill 2 knocked the industry on it's collective ass. such a great game.
perri's Avatar - Comment posted on 05/04/2009 18:21
perri
Really Looking forward to this game! I agree, they really seem to be saying everything right. I've been wanting a non-combat survival horror for a long time. Can't wait.
sharpshell's Avatar - Comment posted on 05/04/2009 19:08
sharpshell
This guy couldn't be any more awesome right now,I think this might be one of those games that will remain great for a long time, and on the Wii thats a real acomplishment (no offense to the Wii its just Devs rarely put in the extra effort to make a Great Wii game)
Wedge's Avatar - Comment posted on 05/04/2009 19:38
Wedge
Augh, why do they have to be giving me hope with a Wii game? I've always loved the idea of non-combat survival horror, and I thought Penumbra was cool from what I played (and I really should buy it now that it's a package deal).
Reginald's Avatar - Comment posted on 05/04/2009 20:14
Reginald
hmmm. HMMMMM. I suppose time will tell. but, goddamn, konami needs to ship this franchise back to the original team... even if the gameplay is decent, the art direction will never be what it once was.
Chronic Logic's Avatar - Comment posted on 05/04/2009 22:29
Chronic Logic
NO! Bring back the fog!
JuiceMcNasty's Avatar - Comment posted on 05/04/2009 22:53
JuiceMcNasty
I am not going to get my hopes too high yet. I am glad that Tomm Hulett understands how much this series means to fans, and is not trying to tread too hard on what we know and love (especially since they understand pyramid head doesn't belong in any other SH game).

I am still skeptical but I will keep an open mind and won't jump on or can it til I have had a chance to play it.
TJF588's Avatar - Comment posted on 05/05/2009 00:47
TJF588
If only Destructoid wasn't blocked at my tech school. There's some SH fans in 'ere, and the most I've said was that SM (Super Metroid?!) is a remake of SH1 and that it has no combat. Even if this guy's just rolling with the punches (which, hey, is better than just ego-tripping in spite), as expressed, he is saying the sorts of things to instill confidence in such a diversion's direction...ing. </opinion of a guy who hasn't played a SH game... yet>
Paul Soth's Avatar - Comment posted on 05/05/2009 02:10
Paul Soth
Did you show him the photos? Tell me you showed him the photos.
infinity's Avatar - Comment posted on 05/05/2009 02:16
infinity
what paul said.

also, HHHHNNNNNNNNNNNNNNNNGGGGGGGGG.
Analitic's Avatar - Comment posted on 05/05/2009 04:19
Analitic
I love the direction of the game, but i am also very cautious about a game that lets me own a virtual iphone...not really intot he whole PDA thing and miss having aphone that does not have a camera and MP3 player...but thats not the point, its just a HUD i guess...no combat could be the best thing ever made for survival horror games in recent years. JMO
Greylocke's Avatar - Comment posted on 05/05/2009 07:53
Greylocke
I always wondered if PH would be in it. I said the earlier that the gameplay suits this gameplay, and they could easily stick him in it. I can now breathe a sigh of relief now. :)

The Nintendo Power article last month was a pretty interesting read too if you guys want more of SH:SM.
Greylocke's Avatar - Comment posted on 05/05/2009 07:55
Greylocke
Ack, two seperate thoughts at the same time messed up my sentence.

I meant, that the way Pyramid Head was portrayed in other media, he would fit in well with the gameplay they were trying to achieve in this game. So it's cool they don't see it that way.
Keegah's Avatar - Comment posted on 05/05/2009 12:29
Keegah
Damnit, I REALLY wish I had money for a Wii right now... I loved the old Silent Hills, and this guy really seems to understand what made Silent Hill good.
nice clothes's Avatar - Comment posted on 05/05/2009 19:40
nice clothes
Dude definitely said the right things in that there interview, but this is Silent Hill. The guys who made number 5 also said very promising things in interviews. The no-combat has me interested.
Zen Albatross's Avatar - Comment posted on 05/07/2009 01:24
Zen Albatross
Tomm's description of recent 'Survival Horror' games as "action games with ickier monsters" is spot-on. Really glad that he seems to understand why people hated Homecoming.
Aziel13's Avatar - Comment posted on 05/07/2009 02:35
Aziel13
no P.H.
okay but the fog
WTF! that ice better scare the shit out of my to the point where I crap out my stomach
FuriousGeorge's Avatar - Comment posted on 05/07/2009 10:22
FuriousGeorge
But, we have noticed that a lot of recent survival horror games have started focusing far more on action than "survival."

awesome swipe at RE5
Vanor's Avatar - Comment posted on 05/16/2009 13:53
Vanor
I cannot wait for this game. Unlike a lot of people here, I'm glad they're trying to experiment, and so far they're doing a far better job seemlessly integrating the gameplay into the world in a manner that not only doesn't ruin the game's immersion, but actually helps to accentuate it.

And as far as "there's no fog/Pyramid Head". First off, many elements of Silent Hill have become cliches, the ever-present fog being one of them. Besides, snow can be pretty disorienting and sight-obstructing on its own. Second, Pyramid Head does not need to be pulled out of a closet like some kind of fucking blow-up doll.

In fact, Pyramid Head did not need to make an appearance outside of Silent Hill 2. As they said, using him outside of the context of James Sunderland's storyline, and would just turn the guy into a fucking stereotypical boogeyman on the same level as Michael Myers or Jason Vorhees.
nonstop's Avatar - Comment posted on 02/17/2011 23:07
nonstop
Lucky for me, Konami's Tomm Hulett, lead all state insurance producer on Silent Hill: Shattered Memories, was willing to let me pelt him with flights to greece questions, not to mention ask a lot of the annoying fan stuff. Will Pyramid Head be back? Will I hate the lack of used franck muller watches focus on combat? Will this make devotees of the original Silent Hill rage and formex 4 speed watches hurl the Wiimote at their TVs? Follow me past the jump to get the skinny on all this and more.
Angeles's Avatar - Comment posted on 03/01/2011 23:34
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daynamleo's Avatar - Comment posted on 03/03/2011 22:53
daynamleo
These are real gameplay advances, not cheap control gimmicks. It's not a port. The rating is still pending, but rest assured it will be scary. At no casio watchespoint did we come to a crossroads and decide "well let's just do it this way because it's on Wii." It will twist your mind and creep you out just like any other good Silent Hill game would, and all the choices we made were to serve good gameplay or a compelling story - never a misguided notion of "Wii is for young'ns."
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