To find out exactly why our everloving hells were charmed out of our bodies, I interviewed Ron Carmel and Kyle Gabler, the two main forces behind World of Goo's creation.
That interview can be read after the jump.
DESTRUCTOID: Can you tell us about the genesis of World of Goo, especially in relation to the prototype Tower of Goo (in particular, did the decision to make the full game come before or after Tower?).
DTOID: Are there any plans for making level editing software available?
DTOID: Thanks for your time.
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