




Rising (10+)
Notable (20+)
Popular (30+)
Promoted (Front Paged!)
People you followTaggedGeneral - Opinion/EditorialCommunity ReviewsOff-topicCommunity PodcastersBloggers Wanted ResponseLetters to Dtoids EditorsGet InvolvedGeneral BadassnessJoin a Live Stream EventListen to CommunitoidJoin a Playdate EventCompete in a Contest









Destructoid interview: ESA's Mike Gallagher on E3 2009
In the past few days, you've heard a lot about the 2009 Electronics Entertainment Expo, or as we're calling it, The New New E3. Unfortunately, it looks like some outlets have got their wires crossed on what's actually going down next year in Los Angeles from June 2nd through 4th. Will the public be allowed in? Do you need a press pass? Most importantly, will there be booth babes? Destructoid was able to speak with the best person to set us straight on everything E3, the Entertainment Software Association's President, Michael Gallagher. Hit the jump to read our interview with ESA boss and get the lowdown on E3 2009. Destructoid: Let's get something out of the way first: We've heard over the past few days that E3 2009 may be open to the public in some way. Is this true? Michael Gallagher: Here's the deal with the consumer element that you're referencing: there will be lots of ways for the consumer to experience what's going on at this terrific formatted show. They'll be able to experience that through the media that are attending. This is not a consumer show that is open to the public. E3 has never been a consumer show, even in the past years when it was much larger. Do you have any idea where these rumors came from?I don't have any idea. We're dealing with the facts in the announcement; I don't know about rumors. Is your goal to get away from the press-only format of the last couple of E3s? No, our goal is to put on the preeminent videogame show in North America, and that's exactly what we're going to do. What we're going to do is put on a show that's reflective of the high-energy, high-octane, innovative entertainment that is the videogame industry -- one that's experienced incredible growth even in difficult economic times. That's the show we're about putting on. In the past, aside from being open to press members of almost any time, E3 was attended by game makers, industry analysts, retail buyers, and even game store employees. Is your goal to get back to that type of audience again in 2009? We have a much, much broader audience than the targeted show that we ran the last two years, which was very focused on press-only and really U.S. press. This is meant to target international press, mass media, as well as just gamer press. It's meant to look at retailers in particular. We moved it earlier in the year to make it more relevant to the retail environment. We're looking developers, business partners, hardware and accessory manufacturers. It's a much broader audience, which is much more traditional, or shares more in common with the older versions of E3. According to your research, what was not working about the past couple of E3 events to make you feel like these changes were necessary? First, we sent out thousands of surveys to those that attend the show. Then we take the feedback, we gather that up, we analyze it and refine the show and move forward. We did that again this last year, and so certainly the feedback we received there is a component. The second is a realization, and that is verbalized by a couple of the leading CEOs in the industry. The model that we were deploying wasn't hitting the mark relative to capturing the excitement, energy, and the high-octane nature of our industry. So we sat down and we figured out the show that's the best combination of the old version -- the big shows -- as well as the small shows, to come up with this version, which will be the must-attend event of 2009. As far as who does get to attend, are the little guys welcome? The enthusiast press, the smaller blogs -- are they welcome to apply for a press pass and attend? They'll be absolutely the target, one of the target audiences will be that group. The ESA will credential them on a case-by-case basis, but in a manner that those that influence others, and those that are opinion leaders in the videogame space, they'll be able to get in. So you'll be getting away from the former invite-only format for the press? Correct. As I understand it, the history of Destructoid was around your founder actually scheming to sneak in. He won't have to sneak in under this model. [laughs] We think it's great that you will be letting the little guys in. Maybe the next blogger with plenty to say about games will be in attendance. I think that the show is more geared to embrace the entire videogame ecosystem, and not nearly as targeted at just certain media attendees. As far as these recent changes are concerned, would you say that any are a result of the competition from other game-centric events? What I would say is that this is a recognition of an opportunity for our industry to capture the energy and excitement and growth that's going on in our space, and to portray that in a forward-looking way. That's really what it's about. It's not about competition with other shows that are consumer oriented. If you look at PAX or Comic-Con, those really are not the same type of show. They're really focused on the consumer. This is, after all, an expo and a trade show. From today's release, we read that larger booths can be expected. Except for the last couple of years, weren't they already pretty big? Can we expect even larger ones? No. Actually, the increased booth size is relative to this past show. There will be substantially larger than the ones they were allowed to have. Plus, there will be much, much more individual creativity allowed for them to display and design the booth, as well as to display their very exciting titles that they'll releasing in the coming years. Finally, we have to ask: does this new E3 mark the return of the booth babe? [laughs] I was told to expect that question. Here's the situation: As I mentioned just a second ago, the companies are going to be given great latitude to display, in an exciting way, the products and the titles that they are going to have in the pipeline in the upcoming year. We're excited to capture all the energy under one room. Models will certainly be a part of that, but they'll be subject to standards much like in previous E3s. Mike's final words: We're looking to put on a really smart E3 that combines the elements of the big and the small format, and it takes leadership to make that happen. This industry has it, and you're going to see it on display in June. [Destructoid would like to thank Mr. Gallagher and the ESA for their time] Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)Excellent interview. Gallagher seems like a pretty cool guy. Too bad it's not open to the public, but hey, Dtoid is a shoe-in to attend. In a weird way, I'm sort of looking forward to E3 09. I'm glad they are at least putting some effort into seeing what the average attendee wants. Great interview, it's nice to get things cleared up. I agree, damn good interview. I'm glad E3 is getting at least slightly back to the way it used to be, I understand the reasons for the change, but E3 just seems...wrong any other way. Roll on E3 '09! looks like i should go back to Gstop during my break from school and i could prob get in. and there'll be booth babes too 5:00 AM on 06.19.2013 Hero worship gone wrong in Hotline Miami 2Hotline Miami 2: Wrong Number picks up after the events of the original game and focuses on two different groups of people you'll be playing as. While both groups are very different from one another, they both happen to be d...
11:40 PM on 06.18.2013 Here's The DTOID Show E3 Wrap-up!Hey everybody! We're back from E3, and boy are our arms tired. From playing video games, but also from making cartoonish flapping motions. We ran down what came out of Microsoft, Sony, and Nintendo's respective press conferences, as well as our personal favorites, and then listed off the Destructoid Best Of E3 winners. Now, we take naps.
7:15 PM on 06.18.2013 I met Keiji Inafune! We discussed Yaiba: Ninja Gaiden Z!Guys. I met Keiji Inafune at E3. I interviewed Keiji Inafune at E3. I've achieved everything I've wanted to accomplish in my relatively short career as a games journalist. There is literally nothing else for me to do except p...
6:00 PM on 06.18.2013 Escape Goat 2 goes Metroidvania with new map systemWhile the unique puzzles and platforming featured in the original Escape Goat made me a fan, the new map system being introduced in Escape Goat 2 immediately had me thinking of the 2D handheld Castlevania games. Rooms are now...
1:00 PM on 06.18.2013 Destructoid's Best of E3 2013 winners!Titanfall already took home our Game of the Show award for E3 2013. So what about the rest of the categories and games? Well after some much needed rest and relaxation we've decided the rest of the winners for all our categor...
11:30 AM on 06.18.2013 I don't want to forget about Ys: Memories of CelcetaXSEED Games may have single-handedly championed the Sony Vita at this year's E3. Not one, but three offerings are slated from the niche publishing localization house. Japanese RPGs like Valhalla Knights 3 and Ragna...
11:00 AM on 06.18.2013 Pac-Man and the Ghostly Adventures will make you sad"I think we have a demographic for it," I was told by a Namco Bandai PR rep. Let me back up -- mere moments earlier, he asked what I thought of Pac-Man and the Ghostly Adventures; I returned his questioning with nothing more...
10:00 AM on 06.18.2013 Dark Souls II still influenced by King's Field seriesWhile it's no surprise that the King's Field franchise has heavily influenced Demon's Souls and Dark Souls, as these are considered the spiritual successors to the King's Field, it turns out that the former was one of directo...
5:00 AM on 06.18.2013 E3 2013 in a nutshell, by I-Mockery's RoGLast year, I-Mockery and Abobo's Big Adventure's Roger Barr broke new ground in videogame journalism with his piercing critique of E3 2012. For anyone who has ever wanted to know the real E3 behind the glitz and glamor, his ...
3:00 PM on 06.17.2013 Jimquisition: PS4 - Doing Nothing, Meaning EverythingSony created a magic moment this past week at E3, declaring for the world that PS4 would not restrict used games or utilize DRM. Power to the people! Of course, it can be said Sony didn't actually do anything, yet is being l...
| E3
Guys. I met Keiji Inafune at E3. I interviewed Keiji Inafune at E3. I've achieved everything I've wanted to accomplish in my relatively short career as a games journalist. There is literally nothing else for me to do except p...more
While the unique puzzles and platforming featured in the original Escape Goat made me a fan, the new map system being introduced in Escape Goat 2 immediately had me thinking of the 2D handheld Castlevania games. Rooms are now...more
Titanfall already took home our Game of the Show award for E3 2013. So what about the rest of the categories and games? Well after some much needed rest and relaxation we've decided the rest of the winners for all our categor...more View all E3 |


surf dtoid with 