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Destructoid interview: David Hayter photo

"Snake? Snake? SNNNNAAAAAKKKKKEEEEEE!"

He's heard it a million times by now, but I just had to say it again when meeting David Hayter, the voice of Solid Snake in Konami's Metal Gear series. Aside from voice acting in numerous videogames and anime series, Hayter is also an accomplished actor and screenwriter. But, for this meeting, he's good ol' Old Snake, taking a smoke break to chat with Destructoid about whatever aged special ops agents like to talk about.

Hit the jump to read our interview with David Hayter and find out why he hasn't finished Metal Gear Solid 4 yet.

Destructoid: I just finished Metal Gear Solid 4. You did an incredible job, by the way.

David Hayter: Oh? Thank you. I'm only up to South America so far.

Destructoid: Really?

Yeah. People say, 'Don't they give you an advance copy?' No, they give me a copy once they finish the game. Then I get my free copy sent to me. I'm like, 'Thanks, that's great,' and then sign it and give it to someone else. [laughter]

I have to ask: how many times did you actually grunt in Metal Gear Solid 4? Was it just like 10 grunts that they reused over and over?

[grunts] No. It's every single time. It's again and again and again, and it's become a thing now. So, the director, Chris Zimmerman, who does the English voice directing, will just say 'I want a sound here.' He'll ask for a frustrated sound. [Hayter gives a grunt example] That sort of thing.

It's the sort of thing where your leg is caught on something. [gives a very pronounced example] We call it Grunt Acting, actually. So they'll say that 'we need a little grunt acting here,' and we'll do it.

There's a name for it? Wow. While I was playing the game, I thought that taking shots whenever you grunted could make for a decent drinking game. 

Yes! Everytime he grunts? Sure.

You know, that really came from the earlier games that weren't translated as well. Some of the dialogue is kind of weird, and there was stuff that I wanted to get across. But they don't want you to change... they really don't want you to change anything. Now they give me a little more flexibility, but for the most part they don't want you to change it. So, if I want to put a certain emotion into something, I just have to do it non-verbally. That's where it came from.

I see. Interesting.

Plus, it got to be funny. [laughter]

[grunts again]

I wonder how many you could do of those.

I'm limitless.

Now that Solid Snake is in retirement, we hear that Big Boss could be the main character of future Metal Gear games. Have you heard that?

I just heard it from Dale, from Destructoid. 

Good! I was wondering if you would be interested doing Snake's Daddy's voice in these future games.

Of course. Of course, yeah.

How would his voice be? 

Well, he's the same guy! Well, I played him in Metal Gear 3. He's got the same vocal cords, and he's got the same physical constructions, so I think vocally he's going to sound the same.  

You know, it's more about changes in character. It's about where the character is at at any given moment. I think Solid Snake really got screwed over in his life, whereas Big Boss had a little more control over what he was doing with his life. Solid Snake was just a clone who was just kicked around for his whole life, and I think that difference would show up in the character. I think this because I'm the voice of the character, but that's what defines him for me, so I think that that's the touchstone that you should feel from one to the other.

Since you know the character so well, do you feel that Solid Snake's story came together well?

Yeah. Like I said, I haven't seen Metal Gear Solid 4 all they way through. Of course, I've read the dialogue, but sometimes that's clearer than others. Sometimes I watch the scene and go, 'Oh, that's what was happening?' [laughs] You know, because I'm just watching motion capture actors on a stage with like, 2x4 vehicles and stuff like that. And it's just this fixed, videotaped shot. In the computer, they go in, and the camera moves around. There's so much detail and beauty to it that it really becomes clear what the hell we were doing.

I think they worked out some things in terms of the Patriots. I found out some things that made the story more clear to me. And for Snake, I don't know if it's entirely clear in the end, but I don't think that any Metal Gear game is supposed to be entirely clear. I think that ambiguity is part of what makes it interesting. And, to me, it's not about the details of his story. It's about the purity of the theme of the character, which is a guy who is so good at his job... He's a Special Forces legend, and yet he's always screwed over by his superiors. He's always screwed over by the situation, and he doesn't know who he can trust. And it's sort of like a guy who is built for this structured world, and the structure always works against him. And as long as that remains true all the way to the end, which I think it did, it's pretty good.

Do you feel that Metal Gear needs a movie?

Does it need a movie? No. Do people want to collect the money that would be made from a movie? Sure. [laughs]

I think that any time that a property is as valuable as this one, they're going to do it. It's not a question of if there is a need for a movie, it's a question of how do they ensure that the movie is good, and worth watching.

I think, because of the scenes -- there's so much movie in every Metal Gear game -- it's like, well, do we really need to see a bunch more talking about Metal Gear? As a movie adapter myself, I would never take those scenes verbatim and put them up on screen; it wouldn't make any sense. I mean, a lot of times it doesn't make any sense in the game. But you're sort of speaking a language that all of these fans would understand. 

In a movie, you're going to want, for the lack of a better term, a more American style of dialogue. Tighter scenes. Themes that aren't quite as ambiguous, that speak more to Americans. You're really watching a Japanese perspective of American military power, where as it would be interesting to me to see the American perspective on what American military power has become. Now it's kind of dubious right now, so it's an interesting time to sort of explore that. 

If you're going to do it well, do it. If you're going to put out some piece of crap, then no. Nobody needs that. Why waste your two hours when you can waste 18 watching Metal Gear 4. [laughter] No, not waste. Not when you can add quality to your life by playing Metal Gear Solid 4. [smiles]

How important do you feel voice acting has become to not only games, but animation and movies as well? Do you see the field growing?

I think that in the earlier days, like with the first Resident Evil, for example, [laughs] when you have the developers doing their own voices in the games, you had people that didn't know how to write scripts. They made amazing games. I'm not calling out Resident Evil; I thought it was a great game. I loved it. But scripts weren't great, and you pile on top of that people that aren't really actors playing those parts, and suddenly your really cool sequence where you're building up to the monster is laughable.

I spoke to a group of videogame producers at a convention in Vegas a few years ago. They asked, 'As a movie writer, what is the difference between games and A-list movies?' I said that it is about the writing. And the acting. You put tens of millions of dollars into sequences that go beyond things you've seen in the movies, and then you get cut-rate actors, or you get writers that can't put together a sentence. Even though a lot of Hollywood movies are crap, they still have a better percentage of quality because they're paying for top-notch people. I think they're starting to realize that. I think that that's starting to make games more expensive, but also more intriguing.

Remember the days where the cutscenes were just [makes a typing motion with his hands] and you just went through them? Well, Metal Gear, even though it's the most long-winded game in history, those scenes are pretty good. I'm not saying that they don't go on too long sometimes, because they do, but they're pretty cool, and they're really dramatically done, and they hired some really good people. You know, voice actors, apart from myself. There's some top voice actors: Phil LaMarr, Jennifer Hale, these people are top-of-the-line. People like that can do something with just very simple dialogue. It's a lot more stirring than a game developer who has just sat down and says 'look out, there's zombies!' [in a mocking voice] or 'monsters!' [laughter]

With the roles of voice actors constantly growing in this market, do you foresee a day where American voice actors are treated with celebrity status like they are in Japan?

Not to toot my own horn, but...

No, do it!

The nice thing about being a voice actor is that people don't really know what you look like. 

I think that with you, though, they do.

They're starting to. I've been very lucky. To date, I don't really get much of a hassle. But if I go to Comic-Con or something and I speak... I've been twice, for X-Men and X-Men 2. That's what I'm there to talk about. And, at the end, there's a crush of people with Solid Snake material coming for autographs. And all of the X-Men people are just like, 'Why are they talking to our screenwriter?' [laughs] They don't really get how much more intense the fan base is for that, and then, after I do something like that, I can't walk down the hall at Comic-Con. A trail of hundreds of people follow. 

So, I have experienced that. Fortunately, it's not an everyday thing. In everyday life, I might buy something at a video store and they'll look at me and say something like 'are you the David Hayter?' and I'll say [in Solid Snake voice], 'I'm a David Hayter' [laughs].

Speaking of X-Men, what is your favorite of the movies? And why?

X-2, because I think that the studio really understood what we were doing, and we understood what we were doing a little better, and we were able to really run. They gave us a good budget. It's really the way I wanted it to be. 

I like X-Men as well, I think it's fun, but there's a lot more problems with it that I see looking back, you know, out of us getting our feet wet for the first time. 

[Thanks so much to David Hayter for this interview. Destructoid readers, be sure to check out this post for some awesome Solid Snake-themed Dtoid-flavored quotes from Mr. Hayter himself!]

 


Continue: More Metal Gear stories





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56 comments | showing # 1 to 50

king3vbo's Avatar - Comment posted on 07/07/2008 15:03
king3vbo
Awesome interview, it's always interesting to read what David Hayter has to say
Electro Lemon's Avatar - Comment posted on 07/07/2008 15:06
Electro Lemon
David Hayter looks like David Houghton.
Mxyzptlk's Avatar - Comment posted on 07/07/2008 15:09
Mxyzptlk
That was a great read, nice work Dale! And thanks for taking the time David!
MATTFOO's Avatar - Comment posted on 07/07/2008 15:09
MATTFOO
Lucky...I woulda asked for a autograph...lol
Drop of Flame's Avatar - Comment posted on 07/07/2008 15:15
Drop of Flame
I think I may be the only one who doesn't like Snake's voice. His ass, on the other hand...
Demtor's Avatar - Comment posted on 07/07/2008 15:15
Demtor
Haha, that'd be awesome to randomly meet David Hayter at the video store. Sweet read! He usually does some pretty entertaining interviews. Its also nice to hear a different view point on voice acting and writing in games.
Remo's Avatar - Comment posted on 07/07/2008 15:17
Remo
Amazing Interview.
A New Challenger's Avatar - Comment posted on 07/07/2008 15:17
A New Challenger
By.... farting? Are you kidding me?
Alexradl's Avatar - Comment posted on 07/07/2008 15:19
Alexradl
Great interview. I didn't know voice acting was that in depth (especially in games). The grunts alone are surprisingly complex! Bravo, David Hayter, bravo.
Justice's Avatar - Comment posted on 07/07/2008 15:21
Justice
Great interview, can't wait to hear those destructoid themed quotes.

ALSO COCCCCCCCCCCCKKKKKKKKKKKSSSSSSSSSSSSS!
Justice's Avatar - Comment posted on 07/07/2008 15:24
Justice
Also, the one voice more awesome than David doing Solid Snake's, is David performing Lupin's in The Castle of Cagliostro.
Joseph Leray's Avatar - Comment posted on 07/07/2008 15:25
Joseph Leray
"I'm a David Hayter." That's good.
greeneggsnsam's Avatar - Comment posted on 07/07/2008 15:31
greeneggsnsam
David Hayter is awesome. I love every interview I've read with him.
Anus Mcphanus's Avatar - Comment posted on 07/07/2008 15:36
Anus Mcphanus
Fantastic interview. David seems like a great guy who you could chat to for ages with down the pub
coffeesash's Avatar - Comment posted on 07/07/2008 15:36
coffeesash
This interview is great! It seems that it was dictated from video or at least from audio? Is that releasable? I think everyone would love to hear it! It seems silly to just have a text interview with David Hayter up when you can have an audio one *swoons*
Dale North's Avatar - Comment posted on 07/07/2008 15:37
Dale North
coffeesash - thanks so much. unfortunately, the audio from my notation recorder isn't good enough for posting. But, as I said, some great soundbytes are coming. Thanks for reading!
Projectexodus's Avatar - Comment posted on 07/07/2008 15:37
Projectexodus
Awesome interview! David Hayter is my favourite voice actor.
Tamz's Avatar - Comment posted on 07/07/2008 15:44
Tamz
His voice is epic.
Wexx's Avatar - Comment posted on 07/07/2008 15:47
Wexx
BWAAAHHH I LVOE DAVID HAYTER, I LOVE METAL GEAR, WWrasjgrawkghrljasegtrasdklhfrlasjkghgt;asdl nubtuio seby btuiwehytk jsdkghasdkjlbgasjkltbhasekluth asioetyiaseugtjkgtsdjklhgioasdhytuiweght


Excellent interview Dale.
Spartacus's Avatar - Comment posted on 07/07/2008 15:48
Spartacus
Excellent interview.
mix's Avatar - Comment posted on 07/07/2008 15:49
mix
Sweet interview!
the GAMEGOBLIN's Avatar - Comment posted on 07/07/2008 15:55
the GAMEGOBLIN
Lack of Crab Battle :(
MechaMonkey's Avatar - Comment posted on 07/07/2008 15:58
MechaMonkey
He really gives a great interview, doesn't he? And I love that he's able to poke fun at his own work.
Redzie's Avatar - Comment posted on 07/07/2008 16:01
Redzie
I know someone who interviewed David Hayter. Awesome. Great work, meng!
scottoid's Avatar - Comment posted on 07/07/2008 16:08
scottoid
HAYTER 08!!!1!
Theplanman's Avatar - Comment posted on 07/07/2008 16:10
Theplanman
Good interview, but big points off for not having audio with it.
ry mc's Avatar - Comment posted on 07/07/2008 16:16
ry mc
:)
loki d20's Avatar - Comment posted on 07/07/2008 16:24
loki d20
Nice interview, and better because it's not with a developer, designer, or something like that but a role we typically don't hear from. Hayter is no LaMarr, but he does a good job as Snake and with interviews. Even better to see that he's not like most actors in that he actually plays games rather than goes in for the money.

This would have been an epic interview if audio had been provided.
Mxyzptlk's Avatar - Comment posted on 07/07/2008 16:25
Mxyzptlk
Please tell me you got him to ask "How Many Wolves Have To Die?"
Stella Wong's Avatar - Comment posted on 07/07/2008 16:26
Stella Wong
:D great interview! I didn't get to see him at Anime Expo so I was hoping you guys interviewed him.
foxhound421's Avatar - Comment posted on 07/07/2008 16:27
foxhound421
that was a great interview. but yeah, audio would have been nice. my ears could always use a few more Solid Snake grunts.
Trev's Avatar - Comment posted on 07/07/2008 16:31
Trev
Hayter is just a cool guy. I get the impression he gets tired of everyone asking him to say stuff in the Snake voice, but does it anyway.

@Aiya
I was just watching these videos of him at Anime Expo over at Kotaku. There are some pretty good moments in those too, especially when the Metal Gear Awesome creator and Meryl's MGA voice (who appeared to be dressed as Princess Peach) toss out a couple lines.

Unrelated to Anime Expo or Metal Gear, I can't wait to see Watchmen.
The Amazing Shenazin's Avatar - Comment posted on 07/07/2008 16:37
The Amazing Shenazin
if I was a chick I'd totally have Dave's babies
LionheartAce's Avatar - Comment posted on 07/07/2008 16:46
LionheartAce
Snake, you're so awesome. Wait, I mean David. :D
The Young Scot's Avatar - Comment posted on 07/07/2008 17:06
The Young Scot
Awesome interview, great read!

I only wish I could have heard it though
brainderailment's Avatar - Comment posted on 07/07/2008 17:08
brainderailment
I really hope you got a "Captaaaaaaaiin Planet!" out of him.
XL1ska's Avatar - Comment posted on 07/07/2008 17:10
XL1ska
Great interview. I like seeing questions that aren't identical to every other interview I've read or watched with the guy. That's the quality you get with Destructoid, I suppose.
Professor Pew's Avatar - Comment posted on 07/07/2008 17:25
Professor Pew
Good stuff Dale!!
JoeCamNet's Avatar - Comment posted on 07/07/2008 17:33
JoeCamNet
Nice read, Dale.
I will shit myself if you somehow convinced David to hum out a cumshot in the snake voice.
Dexter345's Avatar - Comment posted on 07/07/2008 18:01
Dexter345
I wish I could have interviewed David Hayter. But then, I probably wouldn't have asked him any questions, unless you count requests for lines as questions.
randombullseye's Avatar - Comment posted on 07/07/2008 18:16
randombullseye
Why were their no questions about The Guyver 2: Dark Hero? At least Ctrl+F comes up with no reference to Guyver anywhere. I am sarcastically disappointed. My metal gear solid 4 spoiler sense is tingling so I won't read the interview until after I complete the game.

One real comment I do have is did he use the Solid Snake voice during the interview? I don't believe it to be his actual speaking voice but maybe I'm wrong.
Poopface Morty's Avatar - Comment posted on 07/07/2008 19:27
Poopface Morty
Excellent interview Dale, and I'd like to say thanks to David for taking the time out of completing Metal Gear Solid 4 to give us some insight. He seems like a heck of a guy, that's for sure. Great job!
inque's Avatar - Comment posted on 07/07/2008 20:02
inque
Why no mention of Guyver 8(

But still, thanks for the interview!!
Terror Player's Avatar - Comment posted on 07/08/2008 00:19
Terror Player
I love David Hayter. I want my sister to marry him so that he can be family and I can love him and not be gay.
Zero_'s Avatar - Comment posted on 07/08/2008 02:05
Zero_
"So, the director, Chris Zimmerman, .... He'll ask for a frustrated sound. [Hayter gives a grunt example] That sort of thing."

Umm.. I think KRIS Zimmerman is a chick.
Cheeburga's Avatar - Comment posted on 07/08/2008 03:15
Cheeburga
Fuck year.
Samit Sarkar's Avatar - Comment posted on 07/08/2008 04:24
Samit Sarkar
Awesome interview, Dale. I should really get around to playing the MGS games sometime...
The Johnggernaut's Avatar - Comment posted on 07/08/2008 04:55
The Johnggernaut
Hayter is my favorite non-celeb celeb. If I were a millionaire I would offer him moneyt ot be my personal assistant and call me (my ringtone sounds like the codec sound) and have him ask me to help him in a Snake voice which everyone around me would hear because I'd always answer with the speakerphone on. And then I would flood whatever studio was making the MG movie to let him write the screenplay alongside Kojima.
AgentMOO's Avatar - Comment posted on 07/08/2008 07:55
AgentMOO
Great interview - I'm playing through the whole series and the voice acting is just perfect. Dale, did he beat you to within an inch of your life when you asked the excluded "can love bloom even on a battlefield" question?
Mr Gilder's Avatar - Comment posted on 07/08/2008 09:49
Mr Gilder
Think he'd sign my copy of Guyver 2?
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