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Destructoid Interview: Christopher Hunt on The Saboteur photo


When I first heard of the unique use of color involved with The Saboteur, I kept a keen eye out for an opportunity to sit down with the art director. I got the opportunity to do just that during my last visit to Pandemic Studios, and fortunately for you guys; I had all my camera equipment on me. 
 
If you really want some insight into the unique artstyle of the game, be sure to check out the video after the jump; an interview with Chrostopher Hunt, the art direcor of the title. Stay tuned for our next video, which will be with Tom French, the lead designer of the game, as he tells us a tad more about the story.
 
If you're interested in checking out additional coverage of the game, check out our previous interview which can be found here.

 









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6 comments | showing # 1 to 6
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falinter's Avatar - Comment posted on 05/11/2009 15:17
falinter
that guys very bald
Nick Chester's Avatar - Comment posted on 05/11/2009 15:26
Nick Chester
Just when I thought I was done with WWII era games, The Saboteur has my attention. I hope in practice the use of color/mood thing works as well as it sounds on paper (or on video, as the case may be).
Ghil's Avatar - Comment posted on 05/11/2009 16:02
Ghil
I really like where the game is going, and hope it'll meet expectations.
Chronic Logic's Avatar - Comment posted on 05/11/2009 16:30
Chronic Logic
That guy is very...black. How rare.
Dan CiTi's Avatar - Comment posted on 05/11/2009 17:01
Dan CiTi
Wow. A WWII game developer that actually tries to do interesting things. This game is back on my list.
Daniel Husky Lingen's Avatar - Comment posted on 05/11/2009 17:37
Daniel Husky Lingen
You'll like the interview tomorrow, it gets more into the storyline
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