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Destructoid interview: Atlus on Persona 4

5:38 PM on 07.07.2008, Dale North 28 comments

     PlayStation 2

You may have heard that the Persona 4 US release date was just announced this past weekend at Atlus' Shin Megami Tensei panel at Anime Expo. Coming December 9th, 2008, this PlayStation 2 title will sell for $39.99. Every single copy of Persona 4 is a special two-disc set. In addition to the game disc, you will receive a soundtrack CD featuring selected music from Persona 4.

Following our coverage of the Shin Megami Tensei event, we were fortunate enough to land an opportunity to chat with Atlus's very own Senior Project Manager, Yu Namba, as wel as Editor Nich Maragos, to talk about the game they've been working on for the past several months. We tried our very best to pry a few more details on Persona 4 for you.

Hit the jump to read on, and be sure to check out the new trailer (above), box art, and screenshots in the gallery below.

In the tidbits and screen shots slowly leaking out of Atlus Japan, many of you have noticed that all of the Persona 4 characters are wearing glasses. Some suggested that these glasses may be "the new evoker," the device that brings about each character's persona power. We asked if we were on the right path.

"You know, people thought that, but they're not quite that," says Lead Editor Nich Maragos, "though they are kind of a story/gameplay element, similar to the evokers. But they don't work exactly in the same way." 

Atlus was pretty tight-lipped on new details on Persona 4, naturally, but they did give us some background on the setting. 

"This time, in Persona 4, it's set in rural Japan, as opposed to the ultra-modern, like how it was in P3," says Namba. "They're trying to go for this stylish design, but a little retro as well."

It's back to school in Persona 4, just like in Persona 3. Despite the change in setting, the main character will still attend school daily. Namba gives us a bit of insight into what has changed for the new game.

"The main character will be going to a high school, a local high school. The things you were able to do before [in Persona 3], you can pretty much do it this time through. All the Social Link stuff, it became way more -- how should I say this -- integrated into the actual gameplay than just raising your Arcana level."

Maragos adds, "They affect the main gameplay in deeper ways than they did before."

The use of Japanese honorifics was a point of contention in Persona 3, but it doesn't look like this will stop Atlus from going the same route with Persona 4.

"I've looked at different forums myself, you know, like GameFAQs and our own Atlus forums and whatnot, and I know that there are people who'd prefer without, but it's just as Nich said in the panel, that it adds so much more meaning to the text when you add those honorifics. I know it was a very difficult decision that I had to make back in P3, and I strongly believe that it has a very important meaning in keeping those intact in P4 as well," says Namba

As for improvements, Atlus intends to work on small details, like some of the pronounciation errors in Persona 3.

"I noticed that a couple of people were complaining about the pronunciation of words like sempai," says Namba, "that might be something we might want to consider tweaking a little bit when we do the recording of P4."

Persona fans know that you'll spend a fair bit of time in dungeons in the series games. It seems that Persona 4's dungeons will have a bit more of a visual flair. There's even one dungeon that's decked out in 8-bit decor.

"In P3, and I guess in FES also, each section of the dungeon had its own kind of particular theme built in. Some of them looked like H. R. Geiger, some of them looked psychedelic. You'll probably see that kind of trend, but way strengthened in P4," said Namba. 

Persona games are known for their length. We tried to get Atlus to tell us just how long Persona 4 is.

After laughing, Namba says, "I went through the game, I guess twice. Me being the lead of the project, I tried to cover pretty much all aspects of game, like all the things you don't need to do really, also. But, it took me a long time."

"Even with that kind of knowledge, it still took me a decent amount of time to finish 4. Let's just say that I don't think anyone will be disappointed."

Maragos adds, "I feel like if it's not longer, there's more to do. There will be less repetition in the time that you do have."

Both emphasize that the amount of in-game text for the newest game is "way bigger" than that of Persona 3. They estimate that there is 1.5 times the total of Persona 3's text. 

In battles, there is now more character interaction. While Atlus was reluctant to disclose any specific details, they do talk about how the A.I. system has improved.

"One big change is that you still have the option to set all your party members to A.I., but you can also give them individual commands," says Maragos. "So, if you didn't like the A.I. system, you now have a choice. And if you did, you can still use it."

We also asked about the included soundtrack disc. Even the first Persona game was packed full of music, far too much to put on one disc. Namba says that, just like Persona 3, the music selection will be a sort of "best of" collection for this game, We suggested that Atlus look into full soundtrack releases, much like Atlus Japan does.

"We don't have the resources to do it internally," says Maragos, "and to do it right, which is how we like to do things. But if that ever comes, soundtracks would be one of the things we would look into doing."

Namba adds, "Another thing is, we'd like to not bring over the items made in Japan, but rather make something of our own. And, this t-shirt for P4, this was actually something we did on our own. There's nothing made like that in Japan, it's pure US."

Maragos joked that he would be "watching eBay carefully" after this.

Now that the Persona series has become a bit more mainstream, there is some concern that Atlus may have trouble conveying the many references in the series games to new fans, especially with the Japanese-rooted Persona 4. Based on this discussion, Atlus is considering working on a Web site to help remedy this.

"What we might be able to do is add a little bit of those descriptions on the Web site," said Namba. "We'll see if we can't do something about that."


LAUNCH GALLERY (7 IMAGES)
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Volcynika's Avatar
Volcynika at 07/07/2008 17:48
@randombullseye: You'd want to ask Atlus Japan about that, because Atlus USA does not really develop games, they mostly just handle localization (and work on fixing bugs in games and such). And Atlus Japan didn't even develop Operation Darkness.
byrc's Avatar
byrc at 07/07/2008 17:53
@randombullseye: Its called Atlus USA being a publisher and not the developer. Thats a question meant for Atlus Japan, who actually develops these games.

BTW if you have any questions concerning p4's gameplay you can read it up on neogaf and gamefaq forums. I always wonder why US publishers of Japanese rpgs are so secretive about gameplay mechanics when that information is so accessible online because either the game has already been released or is about to be released and there are tons of info out there on japanese publications. Its not like there is going to be any major gameplay tweaks compared the jp version.
randombullseye's Avatar
randombullseye at 07/07/2008 17:57
Please forgive my ignorance on the ATLUS situation. I'm was just curious why they aren't porting it across to the other current generation of consoles.
king3vbo's Avatar
king3vbo at 07/07/2008 18:01
Oh sweet Jesus, I can't wait
SourceDecay's Avatar
SourceDecay at 07/07/2008 18:08
so i have six months to finish FES? i don't know if that's possible.

i sort of want to buy a million copies and wallpaper my place with the box art. love it! can't wait.
Scrixx's Avatar
Scrixx at 07/07/2008 18:25
OMG P4, and I have yet to buy P3 OMG OMG OMG. Im a failure D:

Btw the girls look awesome, while the guys are bleh.
topgeargorilla's Avatar
topgeargorilla at 07/07/2008 18:28
Neat fact: The shopping mall music from Persona 3 is in the shopping mall of Dead Rising! Check it out (I think daytime in the movie theater)

Also, Persona 3 was epic, still haven't beaten it. Will def. buy P4
Justin Villasenor's Avatar
Justin Villasenor at 07/07/2008 18:43
That blond guy in the top-left corner of the cover art just doesn't look right. It's probably just the pose they put him in, though.
Evila's Avatar
Evila at 07/07/2008 18:46
I don't even have a PS2 and I'm looking foward to this... haha. I played Persona 3 FES with a friend's PS2. Guess it's time to finally get my own, bwaha.
The-Excel's Avatar
The-Excel at 07/07/2008 18:59
Individual commands? Does this mean we finally get to prevent the other characters from foolishly casting status spells of all things on bosses?
kawitchate's Avatar
kawitchate at 07/07/2008 19:00
NEEDS MOAR MITSURU COSPLAY
Ninjajuice's Avatar
Ninjajuice at 07/07/2008 19:14
This looks good, but there's no way in hell it can be better than Persona 3 (best game ever).
Slick Icarus's Avatar
Slick Icarus at 07/07/2008 19:16
OMG NEED TO BUY P3 NOW!!! This looks so rad, dood.
The-Excel's Avatar
The-Excel at 07/07/2008 19:26
@kawitchate:
Are you so sure?
gophzero's Avatar
gophzero at 07/07/2008 19:40
The AI was the only thing I disliked about P3, but now I can actually control my party(like in P and P2, or any other rpg). Well, that and I felt the music was way better in the other SMT games.
emotoaster's Avatar
emotoaster at 07/07/2008 20:12
Pants tightening...
Redzie's Avatar
Redzie at 07/07/2008 20:14
I wish I couldve gone to AX just for the Atlus event.
Gen Eric Gui's Avatar
Gen Eric Gui at 07/07/2008 20:32
It's been known for quite some time that the glasses let them see Shadows while they're inside the TV realms.

I'm glad they're using the same AI system. That made normal battle so much smoother and streamlined.
unangbangkay's Avatar
unangbangkay at 07/07/2008 22:06
Looking at the trailers there seem to be a lot more options in combat as well.

Apart from party control, characters seem to be able to intercept attacks, help each other out of bad status effects, and even seem to display special attacks not linked to personas or even critical hits.

The style is also more evident and animations more dynamic, with personae seeming to manifest out of the air in the middle of their attack animation. It makes it look like the battle is happening in real time.
F Whipple's Avatar
F Whipple at 07/07/2008 22:22
I want this so bad
Cheeburga's Avatar
Cheeburga at 07/08/2008 03:30
....Fatlus
Lucca's Avatar
Lucca at 07/08/2008 03:33
MAJOR HYPE.

And I still have to beat FES... >_>
Darkhalf's Avatar
Darkhalf at 07/08/2008 07:38
I am not sure if I really want this... I never beat P3 (original, no fes edition), it got a bit (too much) repetitive at the end, for me (beyond 90hr of gameplay).
Kinsella's Avatar
Kinsella at 07/08/2008 10:26
I'm getting this on launch day, but kinda wondering if Atlus will pull another P3 and re-release it with extra content 6 months later. Hell with it, I'd just get both. New Game+
unangbangkay's Avatar
unangbangkay at 07/08/2008 10:42
>>wondering if Atlus will pull another P3 and re-release it with extra content 6 months later.

That's actually up to ATLUS Japan. ATLUS USA is just a publisher, which handles localization and maybe helps decide which games get dragged across the pond. FES was originally released as a separate "expansion disc" in reaction to player comments (easier S.Links, more meaningful player events, etc.).

Since US console gamers look down on what they think to be a solely PC phenomenon, they decided to re-release the game entirely at a lower price point. It works out in the end, since last-gen consoles don't support expansion by way of DLC, which would be easiest once ATLUS gets on the current-gen platforms, perhaps for its PS3 "secret project".
LadyLucifer's Avatar
LadyLucifer at 07/11/2008 12:56
Still playing P3 FES :D and still loving it. I can't wait for P4!

P.S. The video is no longer available >.<
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